
Bronzong@Lum Berry
Nature: Sassy
Ability: Levitate
252 HP, 56 Atk, 80 Def, 120 SpDef
IVs: 0 Speed
~Stealth Rock
~Gyro Ball
~Earthquake
~Explosion
I chose Bronzong as the lead for this team because when equipped with Lum Berry I'm almost guaranteed to set up Stealth Rock. Bronzong is incredibly bulky and almost never will be taken down in one hit in the OU metagame. The EVs are geared so that Bronzong will live a Timid Max Special Attack Heatran's Fire Blast 100% of the time. With the Lum Berry leads such as Smeargle and Roserade will fail to immediately put it to sleep guaranteeing a Stealth Rock set-up, as well as curing a Machamp's DynamicPunch's confusion. The only real threat to this lead is a LO Anti-Lead Dragonite, as its Fire Blast is able to OHKO(assuming that it hits), but won't do so 100% of the time.

Tyranitar@Choice Band
Nature: Adamant
Ability: Sand Stream
160 HP, 252 Atk, 96 Spe
~Crunch
~Stone Edge
~Aqua Tail
~Earthquake
There it is, Choice Band Tyranitar, the epitome of power. This is here to break even the sturdiest of Physical Walls, 2HKOing Hippowdon and outspeeding 20 Speed EV Skarmory before it can Roost and shrug off the powerful Stone Edges.

Heatran@Life Orb
Nature: Modest
Ability: Flash Fire
~Substitute
~Fire Blast
~Hidden Power Grass
~Earth Power
Although it may seem silly to run Substitute AND Life Orb on something that can't Pain Split, it allows Heatran to get protection and unload at least one powerful hit on anything. It will do incredibly severe damage to anything but Blissey. It's capable of breaking almost every wall and is able to run through teams with ease once faster Pokemon are eliminated.

Skarmory@Leftovers
Nature: Impish
Ability: Skarmory was given two useless abilities.
252 HP, 4 Def, 252 SpDef
~Spikes
~Roost
~Whirlwind
~Brave Bird
One of the most pesky walls in the game. The only things that scare this devil are strong Fire and Electric attacks, which are sponged by Heatran and Gliscor, respectively (the former being benefited by Fire attacks). Easy way to set up Spikes and can stall out just about anything.

Gliscor@Leftovers
Nature: Jolly
Ability: Sand Veil
252 HP, 40 Def, 216 Spe
~Earthquake
~Taunt
~Roost
~U-Turn
The bane of all stall teams, and an amazing physical wall. Gliscor is there to combat walls that my Tyranitar + Heatran combo can't break, especially ones centered around healing off damage and slowly chipping at the opponent (Blissey, etc.). This little vampire-looking creature helps pull the team together, taking care of everything the rest of the Pokemon can't.
Starmie@Leftovers
Nature: Timid
Ability: Natural Cure
136 HP, 156 Def, 216 Spe
~Surf
~Thunderbolt
~Rapid Spin
~Recover
When putting together this team, I realized exactly how badly this team would be humiliated by a MixApe, as well as the amount of switching for resistances and immunities, so entry hazards being eliminated would be a huge advantage. So Starmie hits two birds with one stone, and is a valuable asset to this team.