Bad Hangover

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Bronzong@Lum Berry
Nature: Sassy
Ability: Levitate
252 HP, 56 Atk, 80 Def, 120 SpDef
IVs: 0 Speed
~Stealth Rock
~Gyro Ball
~Earthquake
~Explosion

I chose Bronzong as the lead for this team because when equipped with Lum Berry I'm almost guaranteed to set up Stealth Rock. Bronzong is incredibly bulky and almost never will be taken down in one hit in the OU metagame. The EVs are geared so that Bronzong will live a Timid Max Special Attack Heatran's Fire Blast 100% of the time. With the Lum Berry leads such as Smeargle and Roserade will fail to immediately put it to sleep guaranteeing a Stealth Rock set-up, as well as curing a Machamp's DynamicPunch's confusion. The only real threat to this lead is a LO Anti-Lead Dragonite, as its Fire Blast is able to OHKO(assuming that it hits), but won't do so 100% of the time.


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Tyranitar@Choice Band
Nature: Adamant
Ability: Sand Stream
160 HP, 252 Atk, 96 Spe
~Crunch
~Stone Edge
~Aqua Tail
~Earthquake

There it is, Choice Band Tyranitar, the epitome of power. This is here to break even the sturdiest of Physical Walls, 2HKOing Hippowdon and outspeeding 20 Speed EV Skarmory before it can Roost and shrug off the powerful Stone Edges.


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Heatran@Life Orb
Nature: Modest
Ability: Flash Fire
~Substitute
~Fire Blast
~Hidden Power Grass
~Earth Power

Although it may seem silly to run Substitute AND Life Orb on something that can't Pain Split, it allows Heatran to get protection and unload at least one powerful hit on anything. It will do incredibly severe damage to anything but Blissey. It's capable of breaking almost every wall and is able to run through teams with ease once faster Pokemon are eliminated.


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Skarmory@Leftovers
Nature: Impish
Ability: Skarmory was given two useless abilities.
252 HP, 4 Def, 252 SpDef
~Spikes
~Roost
~Whirlwind
~Brave Bird

One of the most pesky walls in the game. The only things that scare this devil are strong Fire and Electric attacks, which are sponged by Heatran and Gliscor, respectively (the former being benefited by Fire attacks). Easy way to set up Spikes and can stall out just about anything.


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Gliscor@Leftovers
Nature: Jolly
Ability: Sand Veil
252 HP, 40 Def, 216 Spe
~Earthquake
~Taunt
~Roost
~U-Turn

The bane of all stall teams, and an amazing physical wall. Gliscor is there to combat walls that my Tyranitar + Heatran combo can't break, especially ones centered around healing off damage and slowly chipping at the opponent (Blissey, etc.). This little vampire-looking creature helps pull the team together, taking care of everything the rest of the Pokemon can't.


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Starmie@Leftovers
Nature: Timid
Ability: Natural Cure
136 HP, 156 Def, 216 Spe
~Surf
~Thunderbolt
~Rapid Spin
~Recover

When putting together this team, I realized exactly how badly this team would be humiliated by a MixApe, as well as the amount of switching for resistances and immunities, so entry hazards being eliminated would be a huge advantage. So Starmie hits two birds with one stone, and is a valuable asset to this team.
 
Hey. This looks like a really solid team, and there's only one real problem that I can think of with it, which is the lack of a Ghost type. Due to the way your team is set up, you can only really afford to drop Bronzong or Heatran, and I think the best way to switch things about would be to replace Bronzong with a ghost type, and change Heatran's set to include Stealth Rock.

For your Ghost, you could use either a Rotom or a Gengar, and here I'd use a Life Orb Gengar with Substitute/Pain Split/Shadow Ball/Focus Blast, which will make up for you giving Heatran a slightly less offensive set, while also giving you a spin blocker. However, I'd like to point out that you're currently very weak to Life Orb Starmie, so you may want to consider a Scarf Rotom-H with Thunderbolt/Shadow Ball/Overheat/Trick or Will-o-Wisp instead if you feel Starmie is a big enough problem.

With Heatran, I'd use a standard Shuca Berry lead with Stealth Rock/Earth Power/Fire Blast/HP Grass, which will still pack enough of a punch to threaten in the situations where a Life Orb set would, if not quite as much, while giving you a Stealth Rock user to replace Bronzong. You should also be using a Timid nature here as opposed to Modest.

Now, on Skarmory you're definately going to want a specially defensive set with a Careful nature and 252 HP/216 SpD/40 Spe. Especially with Gliscor on the team, you don't need Skarmory to have a fully defensive EV spread, and not only will this spread compensate for the removal of Bronzong, but it will make it a lot easier for Skarmory to set up Spikes against the likes of Flamethrower Blissey and Vaporeon. The Speed EVs are there to outspeed most Skarmory and CB Tyranitar.

Finally, you should be using Toxic over U-turn on Gliscor. Taunt+U-turn is very nice with a CBTar, but you'll benefit a lot more from Toxic so that there isn't as much reliance on predicting correctly against stall teams. Toxic also has the benefit of being able to cripple bulky waters and other common switches for Gliscor as they come in.

Good luck!
 
Well, I don't know if you know this but you just broke RMT rule #13 since you posted a RMT just yesterday. This is going to get locked as soon as a moderator sees this.

13. You are only permitted to have one active RMT thread open at any given time. Don't post a new team every 2 weeks, wait some time before posting another RMT.
 
What Nosferalto said is correct. You're supposed to wait two weeks before posting another RMT. You also cannot have two active thread open at a given time. For now, I'll have to lock this under rule #13.
 
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