Metagame Bad 'n Boosted (Espeon banned)

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:koraidon: DNB
:Skarmory: DNB
:espeon: BAN
 
been playing this meta a bit and i feel like we need to talk abt pawmot, after stat boosts it has 140/140/120 bulk which is insane as is, but then u can use revival blessing. now, most of the time ur only able to use revival blessing once, maybe twice if ur running leppa berry, but if u want to u can have what is essentially a bulkier iron hands using rest talk to get way more revival blessings. ive been running it with a stall team, and have won games with this team that i shouldnt have won under any circumstances purely because pawmot's presence on the team allows me to not care abt my other team members dying as long as the ones left over allow me to get pawmot in so it can spam revival blessings. essentially, its stall except i dont need to focus on actually knowing what im doing, i can just wall shit and if something dies i can probably revive it later with pawmot anyway. idk what u all think abt this, i just wanted to bring up pawmot as smth that i think might need to be looked at.
 
BIG POST INCOMING!!!
non-relevant to BnB stuff:
s/o to bleahey Arcanine1929 happysh TheIronPikachu King Griffin Shortie MK29 sundays Flodsire dreepy Spcplayzz Lechen USN ionnss tkhanh and anyone else who i forgot (sorry)
y'all are awesome, all chill ppl, good friends, thanks for helping me w/ random shit and just hanging around, idk, it's been a journey but shit, its been what, 3 years since i joined PS community and like 2 and a half since i became part of toursnstuff/apth community? damn. it's been fun, let's keep it going.

lastly, RIP Realblazing , gone too soon...
anyways...

BNB STUFF:
Preface: I believe in Taunt and Knock Off being two of the best moves in the metagame, and I have never loaded Koraidon* or Toxapex despite ranking them among the best Pokemon in the format.

S
:flutter mane: Offensively counters Koraidon. The amount of bulk Flutter Mane gains makes it decently fat on both ends, while still being the special powerhouse it always is. Being 135 Speed is annoying when you get Taunted by opposing Skarmory, but with the help of Sun support whether from your own Koraidon or an opposing Koraidon, you can get the Taunt off on opposing Skarmory first (also preventing Whirlwind). Taunt + Calm Mind + STABs is the strongest set in my opinion, with Ghost Fairy being unresisted and Taunt denying a lot of the defensive counterplay. While Flutter does lack recovery, it can be used on essentially any team structure while also acting a spinblocker.

A
:koraidon: Unparalled breaker, can be SD sweeper or enable its teammates with sun. Pretty self-explantory. Checked by Pex and also enables opposing Flutter Mane, which is really annoying, so it's not in S.
:toxapex: Really really fat with the HP boost, however, it can struggle into Taunt, Substitute, Poison Heal, Magic Guard, etc. Lack of Scald hurts a little bit but it's still the same old fatass we know and hate.
:pawmot: Also really really fat but with WishPassing instead of Regenerator, as well as nifty tools in Knock Off, Volt Switch, and Revival Blessing. Pretty cool, and also checks itself by preventing opposing Pawmot from using Volt Switch if you run Volt Absorb (which also synergizes with Tera Flying). HOWEVER, IT'S NOT BROKEN. Since I don't want to write another post, I'll address Ban Pawmot here. I am DNB. This thing is not broken. It is extremely limited by 4MSS (Focus Blast (or Close Combat), Thunderbolt (or Double Shock), Volt Switch, Knock Off, Wish, Protect, Revival Blessing, Encore, Body Press, Tera Blast (????)). Let's divide Pawmot into two subcategories: Offensive and Defensive. For Offensive, let's split again, into physical and special. Physical probably runs CC, Double Shock, Knock Off, and Encore, maybe throw in a Volt Switch if you want. Special is Focus Blast, Volt Switch, and then probably Thunderbolt + Revival Blessing, but you can mix it up. Defensive is defined as Wish, and pick out of Volt Switch, Knock Off, Body Press, Protect, and Revival Blessing, which is still a lot of options. My favorite is Volt Switch, Wish, Knock Off, Protect. But regardless, here's the issue. You're not fitting coverage. Offensively, Clodsire hard walls you, Brambleghast is excellent into you, but most importantly - you don't hit hard enough. Whether we're talking about your pitiful 115 Atk stat (pitiful for this fatass meta) or your 140 SpAtk relying on Focus Miss and 90BP move, this meta is filled with mons with 120+ in both defensive stats. You don't really hit hard enough to justify running fully offensive without some sort of longevity (with life orb exacerbating the lack of longevity, and you don't really want a choice item so then you run boots and you're even weaker). So now let's discuss defensive. Defensively, you're just so passive. Revival Blessing is cool and all, but first, I am not a believer in Leppa Berry, with the removal situation as dire as it is, I don't think running non-Boots on defensive is a good idea. Besides, in longer, drawn-out games, the more important game is hazard-removal, and Revival Blessing only grants a slight advantage in that your opponent can't rush to take a one for one trade with no repercussion. Besides, you have to give up a valuable moveslot for revbless. Overall, I think Pawmot is a really excellent defensive glue mon that's healthy for the meta, and thus, DNB (yes, I'm aware, there's no suspect yet, but I'm making my thoughts as a council member clear, especially if we have a vote on Pawmot).
:persian-alola: I know this is ranked a little bit high but I just love using this Pokemon so much. Knock, Foul Play, Taunt, Parting Shot, Roar, Thunder Wave, and more, this is so good as a physical wall and really good at dealing with pretty much any non-Koraidon/Zac physical attacker pre-Tera.
:deoxys: Epic 150 Speed Taunt go brrrrr. Recovery, Spikes, Knock, good damage output, Taunt, etc, Deoxys is really good as a support Pokemon surprisingly... Or.... CHOICE SPECS PSYCHO BOOST GO GO GO
:skarmory: A little passive at times, but 140 Speed Taunt goes a long way (not as long as 150 Speed Taunt though), and Spikes + Recovery + good typing is just always good when you're this fat
:weezing-galar: Neutralizing Gas my goat, undeniable Toxic Spikes, decently fast Haze, Fairy-typing, Defog, undeniable Toxic, what more could you want?


B
:brambleghast: This is the best Rapid Spinner of the tier, doubling as a spinblocker and tripling as a Spikes setter. This is what we call true hazard control. However, it is flawed in that pretty much 3 of its moves are already known (Rapid Spin, Spikes, Strength Sap), and the 4th move being a choice between something like Poltergeist/Power Whip/Curse. Poltergeist is usually a good move, but when you're running Spikes, you're typically running it alongside Knock Off to remove Heavy-Duty Boots, which just disables your only source of damage. Power Whip is just a gambling simulator and is resisted by half the tier, and Curse, is well, Curse, getting rid of 50% of your own HP is typically not good. Shadow Ball maybe, but Bramble is just fundamentally flawed, so despite having so many positive traits, it's ranked in B-tier.
:clodsire: Fat Unaware/Water Absorb Ground-type is always welcome. Blocks Volt Switch, blocks Flip Turn with Water Absorb (prevents Wishpassing from Pawmot and Alomomola), while still being extremely fat and being able to both Toxic and set up the flavor of hazard of your choice. It can also absorb Toxic Spikes! Clodsire is just so nice.
:zacian-crowned: Above the coveted 140 Speed tier, Zacian-C is just the same offensive powerhouse it always is, although it can struggle into some of the best walls (SkarmPex) unless it runs Wild Charge (Behemoth Blade Wild Charge Close Combat?), but it can run a lot of flavors of coverage but in the end, it just isn't as strong as it usually is because of the general fatness of the meta.
:clefairy: In this fat-based meta, Clefairy is nice for Magic Guard, allowing it to freely run around without Heavy-Duty Boots and act as the Knock Off absorber on Heavy-Duty Boots-spam teams that lack removal. It also gets a Knock Off of its own, Stealth Rock, and various other tools, and being a Fairy-type is always nice.
:ho-oh: The same special wall we've ever known, except in a meta where it struggles more than usual. It still does Ho-oh things, but less well than usual.
:iron hands: It gets faster and can run Booster Speed, behind something like Screens, it can run SD or Belly Drum and start punching (heh) holes in the opposing team, matching well into the common walls in Alolan Persian, Skarmory, and Toxapex.
:ditto: This might be surprising to some of you, but I really like Ditto in this meta, because it technically has infinite PP if you keep switching, which is nice for the fat vs fat matchups, and you can steal Regenerators and scout for opposing lures really easily while punishing big setup sweepers like Zacian-C. Not many people look at their Ditto matchup, which is why I rank Ditto so high, although now that people have seen this, my Ditto usage will probably drop.
:breloom: Poison Heal is nice alonside increased bulk, Bulk Up can sweep, but extremely vulnerable to ngas and doesn't do that much damage. 4MSS hurts asw b/c like, what, setup move/tect/fighting move/grass move/rock move/idk? typing is not great either, although tera solves and tera breloom can clean games sometimes.
:deoxys-defense: certified fatass, although I rank it lower than the other Deoxys just because of how important I think fast Taunt is. Deoxys-Defense can be easily denied by Taunt, although it can still click Knock Off and Seismic Toss, but in no Taunt situations, Deoxys-Defense is so good. The ability of Taunt to just deny Deoxys-Defense's recovery is just the reason why it's ranked so low, compared to something like Toxapex which can also get Taunted but can still heal through Regenerator.
:calyrex-ice: Surprisingly good Choice Scarf user, can struggle into Skarmory but Glacial Lance is the same broken move we've always known and it can outspeed the coveted 140 speed tier (and even 150) even with Adamant, which lets you snipe mons like Koraidon. Just decent fat breaker with the ability to revenge kill. Also SD is the same strong set it always is, I could see Double Dance working.
:necrozma-dusk-mane: Steels are valuable in this meta, and so are fat ones that can stallbreak with Dragon Dance + Photon Geyser + Sunsteel Strike to just completely ignore Unaware or Fur Coat. You can vary your sets to deal with different walls (idk Tera Fire Tera Blast to dodge burn and hit opposing Steels like Skarmory), or Stone Edge for Ho-oh, etc.
:gouging fire: Strong sun breaker, I may be slightly overrating it but it just hits so damn hard. The amount of set up needed is annoying but being able to 2HKO Blissey as a special attacker is always nice.


Overrated/Underrated:
Overrated: :koraidon::toxapex:
While I did rank Koraidon and Toxapex among the best Pokemon in the tier, I don't think they are nearly as ubiquitous as others might believe, which is why they're not S tier.
Underrated: :persian-alola:Alolan-Persian is just so good at being a blanket physical wall. I mentioned it struggling against Koraidon/Zacian-C, but even then, seriously, what the fuck why is it so bulky (+2 252 Atk Orichalcum Pulse Koraidon Close Combat vs. 248 HP / 252+ Def Fur Coat Persian-Alola: 342-404 (73.8 - 87.2%) -- guaranteed 2HKO, +3 252 Atk Tera Fighting Zacian-Crowned Close Combat vs. 248 HP / 252+ Def Fur Coat Persian-Alola: 348-410 (75.1 - 88.5%) -- guaranteed 2HKO), and you have so many options to respond with (Thunder Wave, Roar, Foul Play, Play Rough for Koraidon, etc.). This thing is just so fat, especially alongside Pawmot, where you can invest in SpDef for Pawmot and WishPass to Persian, forming an extremely tanky defensive core.
Overrated: :deoxys-defense:I think Deoxys-Defense can just be underwhelming at times, since, like I previously mentioned, Taunt almost completely shuts it down. When you're Taunted you can only click Knock Off or Seismic Toss, and half the time you only have one of those moves (you want Spikes Recover Teleport), and my belief is that Taunt is one of the best moves in the meta so being so Taunt-weak is bad.
Underrated: :deoxys:Deoxys has such a precious speed tier at 150. This is cool for two reasons. 1. you beat out people speed-creeping Zacian-C. 2. FAST TAUNT MY GOAT. You are actually able to Taunt Pokemon like Skarmory. Overall, Deoxys is just so versatile. It can be hazard setter with Spikes, Knock, etc., general utility with Recover, Knock Off, and Taunt, or an offensive powerhouse (special or mixed).
Overrated: :zacian-crowned: As much as I love to glaze Zacian, in this incredibly fat meta, I don't think its damage is enough. Take some of the best physical walls: Unaware Clodsire, Skarmory, Toxapex (and Tera APersian). Unaware Clodsire stops it completely in its tracks, Skarmory just Whirlwinds and you lose your one-time Attack boost, Toxapex just starts Hazing, and Tera APersian easily lives 2 hits and Foul Plays back. You can also look at things like Brambleghast who just Strength Sap + Poltergeist you or something like that. Now, Zacian-C is still good, extremely good. However, in my eyes, it's not worth A-tier just because it's not that hard to force it out and vastly reduce its breaking power.
Underrated: :clefairy:I think Magic Guard is just worth so much with removal options being so poor and Knock + hazards being the ubiquitous strategy it always is, so being able to absorb Knock Off and prevent teammates' boots from getting removed is just so nice. Being a Fairy-type and also having a Knock Off of its own are really nice assets to have.
Overrated: :mienshao: D-tier imo. Sure, you get Regenerator, bulk, and Knock Off + decently strong Fighting-type attacks + pivoting, but tbh, I rarely see a reason to use this over Pawmot. It just feels 99% outclassed, with Regenerator instead of Wish but having to switch out to heal. I think RegenVest is the most common set, and at that point, it's just, why? You're basically tickling your opponents if you're uninvested in this fatass meta, and you just do nothing to common Pokemon such as Skarmory, Toxapex, and Galarian Weezing. If you want a Knock Off bot, you have better options, trust me.
Underrated: :ditto: Just to elaborate more on my points, Ditto is nice into meta threats like SD Koraidon and SD Zacian-C, as well as being able to scout out sets and provide "infinite" PP in more stretched out games. Being able to just shut down so many options just by your sheer presence is so good (i.e. prevent your opponent from ever setting up SD with Zacian-C and having more of a safety net when it comes to reads). Lack of improofing also makes Ditto so much better; a HO team reliant on constant pressure and not allowing an opposing Zacian-C to set up Swords Dance might just fold into the Ditto matchup.


Week 1: Act W vs GhostlyPlanets

Week 2: W vs Awesome me 1233

W
To break down this team, I wanted to use Alolan Persian + Flutter Mane hazard stack (with both being able to run broken move Taunt), with Alolan Persian sponging physical hits and Flutter Mane being a CM win-con while also being specially bulky. Tera Fire on Alolan Persian was cool for stuff like Zac-C and a Fire resist in a pinch against Sun. I could've ran something like Tera Fairy or Tera Ghost, but I didn't like how the former made me weak to Behemoth Blade and how the latter lacked resistances. For Flutter Mane, Tera Water was just generally nice, such as resisting Flare Blitz from Koraidon, Sacred Fire from Ho-oh, and various other Fire-type moves. Flutter Mane can absolutely demolish opposing Sun teams, which is really nice. However, since I was running both Alolan Persian and Flutter Mane without recovery, I needed a Wish passer, which was originally Alomomola, but I found that a lot of the time, Alomomola was just too fast to successfully pass Wish, so I switched to minspeed Pawmot, which, for the sacrifice of less HP than Mola (and therefore less Wish HP) and the lack of a Regenerator user, gave me a 2nd Knock Off user and way more bulk. I ran SpDef because Alolan Persian was already fat enough on the physical side, and I ran Tera Flying to dodge Ground-type moves in a pinch, as well as gain immunity to Spikes to act as a pseudo-Knock absorber, as this team lacked removal. I then wanted a reliable Spikes setter, so I just slapped in Clodsire and called it a day, with Tera Dark to gain immunity to Psychic-type moves. I built this team during Araquanid meta; however, now, maybe you can switch to Unaware, but being immune to things like Water Spout Kyogre and random Flip Turn mons (i.e. Alomomola) as well as not ignoring SpAtk drops from Overheat and similar moves is nice. Then, there's Blissey, who is pretty much just here to set up Stealth Rock, click Heal Bell, and call it a day. Toxic from things like Toxapex can be annoying, especially on non-Water Absorb Clodsire versions of the team, so Blissey is here to stop Toxic from ruining your day. Other than that, it just does Blissey things, except it's not the absolute end of all special attackers anymore (i.e. Modest Choice Specs Gouging Fire easily 2HKOes in Sun). Lastly, I slapped on Deoxys, who is nice for 150 Speed Taunt (notably beating out Skarmory), as well as a 3rd Knock Off user, and while uninvested, Psycho Boost still does big damage.
This game was honestly played pretty poorly by me. In this mu, Flutter Mane is incredibly strong, so I lead off with it into Koraidon and set up CM, then using the Booster Speed Koraidon gave me to become faster and Taunt the 0attack Skarmory. After that, I CM again, kill the Bellsprout, and correctly read Tera Fire on Koraidon. However, I should've Tera Water'd, as Flutter Mane pretty much just ran through the entire remaining team (other than First Impression Vibrava), and I could've preserved it after taking out Koraidon to Wishpass to it later. Now, Gouging Fire became a huge problem, since I didn't exactly have a switch-in. I stall one turn of Sun, then let it kill my Blissey. I go Clodsire into Gouging after Sun runs out, and, expecting a switch into Skarmory, double into Deoxys to Taunt it. However, my opponent switches into Vibrava, and I don't really know why I went Pawmot, I probably expected U-turn, but my opponent clicked First Impression reading Alolan Persian. However, Pawmot easily tanks that, and I correctly read the Pawmot switching in by doubling to Deoxys. Now I read the Skarmory switch-in by Taunting, then Knocking the incoming Vibrava, which then just U-turns out on my Alolan Persian. At this point, we do some shuffling around and I'm just waiting for the Revival Blessing to hit until I misclick on Turn 23 and let my Deoxys die to First Impression. Oops! At this point, I have to find a way to get my Persian healthy again, and I do that by passing Wish while its attack was lowered by Parting Shot. More switching ensues, I make a weird Persian switch into Pawmot and get bailed out by Focus miss, and we do some more pivoting until Koraidon gets revived, after which it takes Spikes chip and a Knock Off from Pawmot. Here, I just focus on getting another Spike up, as the third Spike would effectively kill Koraidon. I manage to do that, then end up sacrificing Clodsire, then Terastallizing my Pawmot and ending up in an endgame position where I think my opponent makes a mistake by clicking Draco Meteor instead of Fire Blast, and I'm not sure what would've happened if Fire Blast had been clicked.

W
This team is pretty simple, just all out screens Hyper Offence before Spore got banned. Morgrem screens setter is self-explanatory, Flutter Mane is the same set from the previous team, Espeon is walled by Steels but is compensated for by Fighting+Ground+Fighting on the other side of the team, and CM + Pnoise is cool. Stored Power could be used but I prefer immediate power and denying recovery is very valuable. Espeon fucks with traditional anti-setup like Taunt/WW/Roar, but is still stopped by Haze which was uncommon at the time. Iron Hands was very straight forward Belly Drum set, Ursaluna-BM was a funny set I theorycrafted for a SD + Taunt pseudo-status absorber stallbreaker, it doesn't work very well in practice but it's pretty funny, especially as a lure for those expecting special attacks incoming. Breloom is standard set with Sedge to OHKO Ho-oh while unboosted.

The game was pretty simple, Espeon nearly ran away with the game and Flutter Mane just had to clean up. Again, Flutter is just so strong into Sun.

Week 3: W vs Jumpheart
W
I loaded the exact same team as last week and it worked out. After taking an early KO on Calyrex-Ice with Alolan Persian, I sacrificed Blissey to get Stealth Rock up, used Clodsire to wall Araquanid, got up 3 Spikes, and it was pretty much over already.

W
Again, I loaded the exact same team as last week. I set up screens, did some funny stuff with Ursaluna, and ggwp.

Week 4: W vs shreyashhy
W
This was a pretty wack team, with hstack without a spinblocker. Fortunately for me, I just so happen to load into no removal (removal in this economy?). I started off with Galarian Weezing, since it is undeniable that undeniable (please laugh) Toxic Spikes are good. Haze is really good, Strange Steam hits things like Koraidon, and Defog is the only removal for the team (really meant the most for Metagross/Ditto). Alolan Persian has been really good for me, so I just ran my usual set. Then, I put in Deoxys. You might be thinking: "Are you insane? No Psychic-type moves?" The answer to both of those questions is yes. Spikes are really good, Knock Off and Taunt are broken, and Recover is needed for longevity. Besides, just the threat of Psycho Boost is enough to force a lot of Pokemon out, although now that I've posted this, the surprise factor goes away. Clefairy is the certified Knock Off absorber of the team, Magic Guard is epic, yada yada yada, Knock Off broken, Stealth Rock good, and the STAB and recovery and you have a set that came straight out of the sweatshops. Then, you have Metagross who is funny in that I made a horrible set with the only Steel STAB being Heavy Slam into an Ubers based meta with like Zac-C running around where the BP is 40, so next time, definitely switch out a move for Meteor Mash. It's here to pretend that the team can actually do damage (spoiler alert: it did nothing). Ditto is just a cool mon on these types of teams, you get scouting, stealing Regenerators for longevity, and preventing something like SD Zac-C from running over you.
My mindset going into the game seeing no removal was just to spam hazards and Knock Off, stacking Toxic Spikes really early, Knocking Alomomola, and then having no switch-in into Tera Fire Zacian-C. Wait that's not a good thing... anyways, I'm forced into commiting Tera on Ditto to try to revenge kill Zac, with both of us doing around 50. I was probably supposed to click Play Rough but I just didn't really want to gamble the miss. I get some chip on Alomomola, do some switching, and HWISH WITH DITTO TO PREVENT WISH PASS BOOOM. I go to Clefairy to set up Stealth Rock so that Zac is effectively dead unless Alomomola gets Healing Wish off into it. I then start Knocking and setting up Spikes, take out Koraidon with a Moonblast, wall the fuck out of Deo with Alolan Persian, and top it all off with Taunting the Alomomola so it can't pass Healing Wish to Zac (which applies before hazards and therefore would let it live).

L
I'm not even going to try to justify this team, this shit was hot ass. You've got Thwackey and THREE FUCKING GRASSY SEED USERS. Zekrom is here for undeniable Stealth Rock + Bolt Strike being really good into this meta. Then you got certified goodmon Espeon, certified fraudsweeper Deo, and certified fraudmon Drifblim. Yeah I don't know what I was cooking. Drifblim speed for Unburden outspeeding 150. Then you have Choice Scarf Calyrex Ice who I don't even know why is here, I really should've just gotten something for various Steel- and Dark-types but I was just like "ehhh those don't exist".
I just got absolutely shit on by Tera Steel Galarian Weezing. That thing absolutely cooked, sizzled, toasted, charred, burnt, roasted, and boiled me in every single way. It was faster than Espeon, so it could haze it, I fucked up my plays with Deoxys, which was pretty much my only out (I probably should've Terastallized when I clicked Focus Blast), Drifblim and Ursaluna just both completely walled each other, Zekrom didn't do anything, and Calyrex was just there for the vibes. In fairness, Tera Steel Gweezing is one of the worst matchups for this team (especially because this team is so ass), but yeah. This was a very convincing loss.

W
I'm not gonna lie, that loss had be a little tilted. So I went back to basics. And loaded Flutter Mane + Alolan Persian hstack. For the 3rd time in 3 rounds. And guess what I load into - the Sun sample . The early game was nothing special, I was in a really good position with Flutter Mane and had a 50/50 on Taunt/Sball vs Taunt/WW. If I clicked Taunt into WW, I might've just won on the spot, but I misread so rip. After some more pivoting and slow progress, I sacrifice Clodsire to the Bellsprout Overlords and get a chance to win with Flutter Mane - except I miss the Tera button and I take 93 instead of 46 from the Gouging Fire. At this point, Moonblast does not kill Gouging Fire, so I waas really surprised when my opponent switched out. But after some more shuffling, I managed to use Deoxys to grab crucial KOs and get 2 really important taunts onto Pawmot, and Tera Ghost Blissey sealed the deal.

Week 5: L vs commanderawesome
I'm not gonna lie, I had a huge headache while playing these games (was feeling a little sick), so you'll see some shitty plays and questionable loads from me. That being said, it's no excuse though, and doesn't change the fact that I lost to a more deserving player.
W

This is just a different take on the normal Flutter hstack I always spam, except with Clefairy and Ditto as cool alternatives. You lose out on cool Deo fast Taunt, but you get a consistent Knock Off absorber and Ditto. Ditto is in a weird place because Heavy-Duty Boots is really wanted, but you pretty much are forced into running Choice Scarf. I could try Boots in the future though.
Once I saw Taunt-less Skarmory in this matchup, I pretty much knew it was just a matter of time before I was able to set up Flutter Mane and win.

L more like shitter zweilous webs

Yet another shitty team that I can't justify. I was trying out webs on ladder and realized how ass this team was, but I kept it in my builder for experimental reasons, and wouldn't you know it - my dumbass accidentally loads this team. This team was never meant to see the light of day, and now I'm sending it to the deepest pits of hell. This is just Webs + Generic 5 Attackers simulator, with one of them being FOCUS ENERGY ZWEILOUS. Seriously, what the fuck was I doing?????
Surprise, surprise. It was easy to beat this shitty team! Crawdaunt almost went off, I forgot that my opponent switched clod out of Craw earlier meaning it was unaware and not water absorb, so I clicked Knock Off like a braindead idiot thinking that they were just Water Absorb hoping I pressed Crabhammer, the obvious move. Then, Zweilous hit like a wet noodle on Blissey, setup sweepers got farmed by Sableye, and Flutter Mane had potential to win if the Toxic Spike hadn't been set up early game, but it was, so rip.

L

I really tried to load this team again, huh? I should've just realized that commanderawesome was likely loading the same team again, which was quite a rough matchup given the plethora of Knock Off users in tandem with hazards with a Breloom to completely fullstop Clodsire. I then continued to play poorly, sacrificing Deoxys for next to no reason when I still needed it for Breloom, let everything get Knocked, and my only hope in the endgame was to pray Breloom wasn't max Speed and Flutter was faster, but it was not to be. Perhaps if I Shadow Balled Mandibuzz predicting Tera Steel, I could've won, but I was not in the headspace to make reads like that, so gg.

Week 8b: W vs wisteriapurple
W
This was just a hard cteam vs wisp, webs sinistcha pmuch just 6-0d on preview and i just added dug to really make sure sinistcha could sweep (sinistcha basically lived a hit from everything, outsped everything with webs support, spinblocked tusk, and ohkoed basically everything it needed 2 at +2 with tera - also ohkoed sylveon post-rocks and did enough to LO pawmot. I played a mock game where I just only brought 3 Pokemon (first 3 on the paste) and still won sooo.... yeah btw this does not count as loading Koraidon ok? I just put it on b/c the shiny is cool and i get to put the shiny sprite on my post.
My gameplan was flawless other than stupiding and forgetting I had Throat Chop on Dugtrio to just stop Hyper Voice on Sylveon (which is literally what I was trying to do when I put that on, as well as forgetting to set up Stealth Rock. But it's ok, Sinistcha is still the goat, and with some plays to make sure I didn't die on accident and praying for the 87.5% roll on Sylveon, it was ggwp.

W
Since Espeon was gone, I decided it was time for me to finally load Skarm for the first time. I paired it with Stealth Rock Vibrava which acts as the second Knock Off absorber, as this team actually lacks removal, making Heavy-Duty Boots extremely important. Notably, Vibrava can absorb Knock Off from Fire- and Electric-types like Salazzle, Pawmot, and idk Pikachu? Yeah, Vibrava does some cool things with Rocks + Dtail, although with Espeon out maybe I should just stick to Outrage to hit Koraidon. Flutter + APersian + Pawmot is a core I spam a lot, no need to explain, and Gweeze really helps out the MU against things like Magic Guard/Poison Heal, asw as defensively checking Koraidon and adding a second switchin to Toxic. Oh, and side note: I finally decided to start nicknaming Pokemon this far into the tour, let's go Arctic Monkeys.
I just started with Skarm setting up Spikes, getting a lucky dodge with Pawmot, and just pivoting around until I get Flutter in, which brings in Zac from wisp which I promptly switch out of (and thus making future Zac switchins not get Intrepid Sword). Play Rough is revealed, which I'm surprised by because previously wisp's Zac was almost always Behemoth + Tblast + Wild Charge, so now I think Wild Charge is dropped until wisp SDs and Wild Charges, getting rid of my main hazard setter. I go to Alolan Persian, who tanks Play Rough extremely well and nearly drops Zac with Foul Play, but I'm forced into committing tera to stop Zac from sweeping. I then carelessly throw away Persian for Knocking Alomomola's boots when I could've healed it up later with Pawmot's Wish, but it was okay because I could go straight into flutter. Wisp pivots into Koraidon, which is scarfed, so I hard switch vibrava as a semi-sac, reading Tera Fire Flare Blitz. I am correct, and get the switch into Gweezing for free which avoids the 2HKO. In fear of recoil, Wisp switches out and I get up Tspikes. I hard switch Pawmot on Wish, getting ready to Protect to deny Wishpassing to Koraidon, but Wisp hards into Tusk instead. I then scout out Tusk, hard switch Flutter predicting Rapid Spin, and pivoting around until Koraidon is almost the only way to handle Flutter. I then use Gweezing to handle Koraidon, get up the second Tspike, and set up Flutter Mane, which is then able to force in Alomomola. I hard switch into Pawmot, as I don't want to allow Sylveon in for the Quick Attack vs Hyper Voice mind game, so I just take the slow but safe road and WishPass into Flutter and win.

Week 9a: L vs anaconja
I started losing steam at this point and underprepped, my teams are sort of bad now. Also double TheFatRat nicknames for this week b/c why not.
L
I thought Alcremie was a cool idea as a wincon that couldn't be taunted. Weak to poison/steel->added clodsire, spikes, so also added clef/persian for koff and rocks from clef, and im just a fan of persian. I decided that this was sort of passive so I just went full stall mode, and since I wanted to run boots ditto, I slapped Twave on persian over taunt and added farigiraf as a secondary twaver that could also give persian wish. as for why i picked it over pawmot... ngl i dont really know prolly something something not weak to fairy/ground. i had a better reason that I forgot lmao
This matchup was terrible - not one, not two, but THREE FUCKING STEEL-TYPES. Clod can EQ, Persian can Knock, and Ditto can be Ditto, but other than that, I lack a way to deal damage to them. Extremely rough matchup, especially when Bisharp is IDEF SD SUB like wtf do I do. The game is just a lot of positioning with hazards/Ditto, some tomfoolery with Bisharp's wack set vs Clod + Ditto. After some more positioning, I decide that I have to go for the win with Alcremie, but with it being paralyzed, things were looking dim and ultimately after the crit there was no way to play anymore. I put up a fight for another 50 turns but it's just over.

L
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This team was... certainly something. the team name is deceiving - it isn't just crackhead flutter, it's crackhead team. This team suck ass. well not as much as the zweilous webs or the gterrain team, but it's still pretty bad. It's playable for sure though. It revolves around using Skarm/Persian/Pawmot/Gweeze to chip enough so that Zekrom can sweep. I used to use tblast fairy but excadrill was a tough mu so i swapped to tblast fire. Flutter does some weird shit can trap something psong taunt memento whatever, other stuff is pretty generic build on my part.
the game was pretty short because I cannot win longevity vs stall so i had to early memento with flutter and pray zekrom could win, it probably wouldnt but bolt strike miss sealed the deal.

Welp, that's how my BnB tournament run ends. Thanks to Snaq for hosting, s/o happysh, pecha nerd, bobsican, zxgzxg for testing (sorry if I forgot anyone). Would ping if I had won, but it is what it is. I had my highs and lows throughout, made good plays and bad plays, loaded good teams and bad teams, and I do regret that I wasn't the most locked in and think I had the potential to win it all, but regardless, I had fun in this tournament which matters the most, and now I'm on the council which is cool.

Happy Mother's Day to anyone still in valid timezones, this was a nice 500th post. Have fun with BnB! I hope, despite some outdated teams (espeon) and potentially inaccurate information (i'm not perfect), you were able to learn something about this tier and get more of a feel for it. and gl to anaconja for rest of tour, i hope you win this!

s/o

---------------------
DragonPhoenix333
 
just won the kickoff tour so ill be dumping my teams

big personality goth gf (win r1g1)

being pretty new to bnb i didnt know super well where to start but i spotted some brokens immediately - fat stag, fat revbless, and pressure setup. so i kinda just slapped them all on a team since i was facing John "uses stall teams" and it did about as well as youd expect.

Webbers!

goth version (win r1g2)

i had built something like this before the tour got announced (i think there was ursaluna over goth maybe) but threw goth on to be funny since stag is broke. it definitely did its job well removing the pex so i could later sweep with pikachu.

gambit version (loss r3g1)

yeah this is p bad, had nothing for fast skarm

stall (win r2g1, r2g3, r4g2, r7g2; loss r3g2)

another team i built before the tour, its pretty good except the absolutely glaring psychic weakness. also i wasnt dark clod when i played hisui region so i got owned by stored power

Fuegooooooooooooooo (loss r2g2)

idt this team is very good, has way too many weaknesses to like ghost and fairy and whatnot. i lost to fire blast miss against maushold of all things though

John Salt (win r4g1, r6g2)

classic spike stack. sd spikes skarm takes lives. no hazard removal hurts a little though and probably has a tough time vs like dondozo stall. maybe you can replace espeon with something that does both idk

CHEETO'S GLORIOUS RETURN (win r6g1)

ppl who know me know i loove paraspam. so when i saw cramorant as a decent defogger i knew what i had to do. snivy can deal fast glares along with sableye for pikachu/calyi/snivy itself to profit from. i also discovered perrserker as a pretty good mane check that also has sr and uturn.

Fuegooooooooooooooo 2 (win r7g1)

this is a way better version post-espeon, with fmane a secondary speed control and hooh as a wallbreaker over chiyu because it also has defensive utility. i figured bulbasaur is better than bellsprout bc while it drops 10 spa it also gets way higher special bulk and slightly higher spe which allows it to beat something like mane better. also theres perrserker

at this point i realized i had a pretty good shot of winning the tour so i actually locked in and started making dedicated cteams to ppl.

REAL STEEL (win r9g1)

so scouting dragonphoenix i discovered their 6 hdb team which had intimidating guys like taunt cm mane, mixed deoxys, and knock persian. so i devised triple steel to definitely handle mane/deoxys - drill removes hazard spretty well, tink sets rocks while stealing boots on knocks, and you know bisharp. also alcremie is there to setup on mane (i was really concerned about mane). also idef bisharp is sooo funny bc you setup on imposter
☆DragonPhoenix333: yo wtf
☆DragonPhoenix333: sd idef ihead sub
☆DragonPhoenix333: what is hi set
FSmash_Steve: gamer

new stall just dropped (win r9g2, r10g1)

this one was built more for ho teams which have stuff like koraidon, sinistcha, and deoxys. rain + weezing ensures koraidon never gets off the ground, while deod walls deon and blissey walls sinistcha. i also used eq to reliably hit zekrom and avalanche to somewhat reliably hit koraidon. it got pretty scary with zekrom in round 9 regardless and i shouldve tried something like ground dondozo instead, but did just fine in round 10.

new ho just dropped (win r10g2)

scouting alex found that they used the sun sample like a billion times so i just hard countered it with hat for no atks skarm and kyogre to reset weather while mane/koraidon/groundceus could sweep. deoxys is also there to set spikes or something

Chess Type Beat (Chopped, Crunched, Pressure Cooked) (win finals g1)

looking at commanders teams they mostly used either stall with clod+blissey+mandibuzz or some weird offense with trickscarf ribombee but also blissey again. so i theorymonned psong mane to lure in those passive guys and eliminate them for bisharp to sweep in the late game. i blundered it though by guessing blissey was sball when it was actually stoss but PIPI was able to get a surprise kill on pex to seal the game.

Spike Stack If It Was Good (win finals g2)

gliscor is a really weird mon in that it sucks into literally everything except if you load into passive unmons like clod/pex if you tera where it does pretty great. corviknight is if you had traded ground weakness on bisharp for prank vulnerability so i think its a good bit worse unfortunately. maybe if you know the opp isnt bringing sab

CHEETO'S GLORIOUS RETURN 2 (win finals g3)

figuring commander would try to bring something to beat pressure stall i switched it up back to paraspam. servine has good upsides over snivy in higher base hp to be able to sub on stoss spammers and much higher spa so its a lot more threatening. you do have to be more careful bc im p sure it has less bulk and the much lower spe also makes it more risky to send it in without opps being paralyzed beforehand. hoopau is a pretty silly coverage machine that takes knocks and steals items. i also put taunt on calyi to stop haze pex and replaced perrserker with diao to check kyogre harder. of course none of my 3am prep really turned out as expected since they brought frosmoth/mightyena instead, but at least hoopau intimidated the latter enough not to set up.

Revbless 2 (Electric Boogaloo) (win finals g4)

coming off of previous stall teams i wanted to make something that could trade easily with the opponent and then get revived by pawmot. this was actually edited from a previous team that had stuff like rampardos but i found in calcs that its a bit too inconsistent breaking walls to be very useful. primeape and ursaluna are great trade machines with their overwhelming attacks but susceptability to chip. weezingg/skarm/pex round out the defensive core, with weezing disabling breloom/gliscor and skarm stallbreaking through stuff like clod/dondozo/other pex (you should probably run brave bird though this thing is piss weak), and pex to get stuff like mane while midgrounding stuff like choice koraidon/kyogre. the game itself was super anticlimatic though as the opponent had nothing for primeape

overall it was a fun tour and interesting metagame, its very wacky how many things you can viably run. shoutouts Snaquaza for hosting and TOHO BOSSA NOVA for calming my nerves during matches
 
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