Came up with this team a couple days ago, needs some work to make it even better. Team is now officially in Version 2.0, and has been working fairly effectively. Thank you all who have contributed to this team so far, hopefully this team can be improved further.
Team at a glance:
Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SpAtk)
- Superpower
- Spikes
- Stealth Rock
- Taunt
---
Standard Deoxys-E lead, lays down Stealth Rock and Spikes, Superpower for non-Scarf Darkrai. Currently undergoing testing. I haven't found Superpower to be that useful yet, and am willing to take some suggestions.
Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 28 HP/228 Def/252 SDef
Calm nature (+SDef, -Atk)
- Mirror Coat
- Counter
- Encore
- Tickle
---
If a Scarf Darkrai is leading, they usually go for the Dark Void right off the bat (High Risk style, I know). Once Wobbuffet is in and they're locked into Dark Void, PP Stalling actually works. Designed as a Wall Breaker. Switches into Lugia or Blissey, Encores, Tickles a couple times, and switches out to my Pursuiter (whatever it may be at the time, this team will undergo a few changes), who now does over 50% damage with Pursuit. Once Lugia is taken out, Rayquaza can have a much easier time sweeping. If Blissey is taken out, then Kyogre can have a much easier time sweeping. Of course, Wobbuffet also does well at killing other stuff too. Of course, I haven't quite gotten used to using him yet. Wobbuffet NEEDS to be saved to take out a key member of my opponent's team, and I guess I just haven't quite gotten that idea down yet. I want to try and save him for that time where I need to take out a key member, but at the same time I don't want to damage my sweepers. I guess I just need to work on it. But yeah, the rest of the team functions around Wobbuffet making it easier for my time to sweep.
Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/56 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Pursuit
- U-Turn
- Bullet Punch
- Roost
---
Combines with Wobbuffet to cut down on the prediction need to take out Lugia and Blissey. Also takes out HP Fire-less Lati@s pretty well, as well as Choice Mewtwo locked into a move other than Fire Blast or Flamethrower. Dragon Resist can help take down Pokemon locked into Outrage as well. Currently undergoing testing. Also interestingly enough, with Life Orb 56 Attack EVs, it can take down a 252 HP/4 Def Deoxys-E lead with Pursuit + Bullet Punch, ensuring he never gets any more than 1 SR and 1 Layer of Spikes before dying or being forced to switch. Or I could just switch it in from the get-go if I don't want to risk a Speed Tie. Also considering running Brick Break over Roost, since I honestly don't get many opportunities to use Roost, and it'd be a good check on BP Teams.
Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/180 Spd/216 SAtk
IVs: Atk: 6 Speed: 30 SpAtk: 30
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Grass Knot
- Roost
- Hidden Power [Fire]
---
Sweeper Tank. Switches into Groudon Earthquakes and Kyogre anything and hits them hard with Grass Knot. Hidden Power for Steels, especially Scizors, and hopefully not in the Rain. Moveset is undergoing experimentation, open to suggestions. 180 speed with a 30 Speed IV outspeeds +Speed Nature Palkia and I'm not too concerned about Garchomp since most are Scarfed anyway. 112 HP... because the Site said so, and the rest into SpAtk. I'm considering Wish/Protect or Reflect somewhere on the set, but I think the current set goes pretty well with the hyper-offensive nature of this team. However, Grass Knot is the only definite move I'm going to need on there, since I need Grass Knot to counter both Kyogre and Groudon.
Rayquaza @ Life Orb
Ability: Air Lock
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Extremespeed
- Earthquake
- Dragon Claw
---
Absolutely deadly if Lugia has been taken out and Groudon is not at near-full health. Not really much to say. Sometimes I switch out Earthquake for Fire Blast/Overheat depending on if people are carrying Forretress instead of Jirachi or not. Not to mention Bronzong and Skarmory are virtually nonexistent in Ubers.
Kyogre @ Leftovers
Ability: Drizzle
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Thunder
- Ice Beam
---
Psh, who needs a Choice Item? Timid Outspeeds and dents Modest SpecsOgres and after a Calm Mind, can take and dish out a lot of damage, and outspeeds a lot of Ubers. If Blissey blocks my way, Wobbuffet and Pursuit takes care of it.
Former Members:
Deoxys-e used to be:
Deoxys-f @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Extremespeed
- Stealth Rock
- Superpower
---
Lead designed to Lay Down Stealth Rock and do as much damage to the opponent as possible. Superpower takes out Dialga leads and is helpful in taking down non-Scarfed Darkrai if I can save Deoxys from dying early on.
Scizor used to be:
Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Ice Punch
---
Combines with Wobbuffet to cut down on the prediction need to take out Lugia and Blissey. Ice Punch is an oddball, I put it there in case I knew my opponent had Rayquaza and didn't want to give him a free turn to Dance, and I also put it there so that Groudon wouldn't have a free switch into all my moves without taking some significant damage, but so far it hasn't been of much use. Also takes out Lati@s pretty well, as well as Choice Mewtwo locked into a move other than Grass Knot or Aura Sphere, the latter of which he'll most likely never use since no one else on my team is weak to Fighting.
Latias used to be
Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/110 Def/88 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Dragon Claw
- Earthquake
- Swords Dance
---
Groudon seems to be least effective member of this team. I mainly put him on in order to try and lure Lugia in so that I could take it out with Wobbuffet and Tyranitar. He has also been my most effective answer to physical Rayquaza, but obviously can't continuously switch in. I haven't really found that many chances to get the Swords Dance in.
Team revolves around the simple plan of removing walls with Wobbuffet and Scizor in order to set up a sweep. This is a first draft of the team, so I'll need my fellow Smogonites help in order to make it a lot better. So please help if you can and want.
Team at a glance:







Deoxys-e @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SpAtk)
- Superpower
- Spikes
- Stealth Rock
- Taunt
---
Standard Deoxys-E lead, lays down Stealth Rock and Spikes, Superpower for non-Scarf Darkrai. Currently undergoing testing. I haven't found Superpower to be that useful yet, and am willing to take some suggestions.

Wobbuffet (M) @ Leftovers
Ability: Shadow Tag
EVs: 28 HP/228 Def/252 SDef
Calm nature (+SDef, -Atk)
- Mirror Coat
- Counter
- Encore
- Tickle
---
If a Scarf Darkrai is leading, they usually go for the Dark Void right off the bat (High Risk style, I know). Once Wobbuffet is in and they're locked into Dark Void, PP Stalling actually works. Designed as a Wall Breaker. Switches into Lugia or Blissey, Encores, Tickles a couple times, and switches out to my Pursuiter (whatever it may be at the time, this team will undergo a few changes), who now does over 50% damage with Pursuit. Once Lugia is taken out, Rayquaza can have a much easier time sweeping. If Blissey is taken out, then Kyogre can have a much easier time sweeping. Of course, Wobbuffet also does well at killing other stuff too. Of course, I haven't quite gotten used to using him yet. Wobbuffet NEEDS to be saved to take out a key member of my opponent's team, and I guess I just haven't quite gotten that idea down yet. I want to try and save him for that time where I need to take out a key member, but at the same time I don't want to damage my sweepers. I guess I just need to work on it. But yeah, the rest of the team functions around Wobbuffet making it easier for my time to sweep.

Scizor (M) @ Life Orb
Ability: Technician
EVs: 200 HP/56 Atk/252 SDef
Adamant nature (+Atk, -SAtk)
- Pursuit
- U-Turn
- Bullet Punch
- Roost
---
Combines with Wobbuffet to cut down on the prediction need to take out Lugia and Blissey. Also takes out HP Fire-less Lati@s pretty well, as well as Choice Mewtwo locked into a move other than Fire Blast or Flamethrower. Dragon Resist can help take down Pokemon locked into Outrage as well. Currently undergoing testing. Also interestingly enough, with Life Orb 56 Attack EVs, it can take down a 252 HP/4 Def Deoxys-E lead with Pursuit + Bullet Punch, ensuring he never gets any more than 1 SR and 1 Layer of Spikes before dying or being forced to switch. Or I could just switch it in from the get-go if I don't want to risk a Speed Tie. Also considering running Brick Break over Roost, since I honestly don't get many opportunities to use Roost, and it'd be a good check on BP Teams.

Latias (F) @ Soul Dew
Ability: Levitate
EVs: 112 HP/180 Spd/216 SAtk
IVs: Atk: 6 Speed: 30 SpAtk: 30
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Grass Knot
- Roost
- Hidden Power [Fire]
---
Sweeper Tank. Switches into Groudon Earthquakes and Kyogre anything and hits them hard with Grass Knot. Hidden Power for Steels, especially Scizors, and hopefully not in the Rain. Moveset is undergoing experimentation, open to suggestions. 180 speed with a 30 Speed IV outspeeds +Speed Nature Palkia and I'm not too concerned about Garchomp since most are Scarfed anyway. 112 HP... because the Site said so, and the rest into SpAtk. I'm considering Wish/Protect or Reflect somewhere on the set, but I think the current set goes pretty well with the hyper-offensive nature of this team. However, Grass Knot is the only definite move I'm going to need on there, since I need Grass Knot to counter both Kyogre and Groudon.

Rayquaza @ Life Orb
Ability: Air Lock
EVs: 4 HP/252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Extremespeed
- Earthquake
- Dragon Claw
---
Absolutely deadly if Lugia has been taken out and Groudon is not at near-full health. Not really much to say. Sometimes I switch out Earthquake for Fire Blast/Overheat depending on if people are carrying Forretress instead of Jirachi or not. Not to mention Bronzong and Skarmory are virtually nonexistent in Ubers.

Kyogre @ Leftovers
Ability: Drizzle
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Surf
- Thunder
- Ice Beam
---
Psh, who needs a Choice Item? Timid Outspeeds and dents Modest SpecsOgres and after a Calm Mind, can take and dish out a lot of damage, and outspeeds a lot of Ubers. If Blissey blocks my way, Wobbuffet and Pursuit takes care of it.
Former Members:
Deoxys-e used to be:

Deoxys-f @ Focus Sash
Ability: Pressure
EVs: 252 Atk/252 Spd/4 SAtk
Hasty nature (+Spd, -Def)
- Shadow Ball
- Extremespeed
- Stealth Rock
- Superpower
---
Lead designed to Lay Down Stealth Rock and do as much damage to the opponent as possible. Superpower takes out Dialga leads and is helpful in taking down non-Scarfed Darkrai if I can save Deoxys from dying early on.
Scizor used to be:

Tyranitar (M) @ Choice Band
Ability: Sand Stream
EVs: 252 HP/40 Atk/216 SDef
Careful nature (+SDef, -SAtk)
- Pursuit
- Crunch
- Earthquake
- Ice Punch
---
Combines with Wobbuffet to cut down on the prediction need to take out Lugia and Blissey. Ice Punch is an oddball, I put it there in case I knew my opponent had Rayquaza and didn't want to give him a free turn to Dance, and I also put it there so that Groudon wouldn't have a free switch into all my moves without taking some significant damage, but so far it hasn't been of much use. Also takes out Lati@s pretty well, as well as Choice Mewtwo locked into a move other than Grass Knot or Aura Sphere, the latter of which he'll most likely never use since no one else on my team is weak to Fighting.
Latias used to be

Groudon @ Leftovers
Ability: Drought
EVs: 200 HP/112 Atk/110 Def/88 Spd
Adamant nature (+Atk, -SAtk)
- Thunder Wave
- Dragon Claw
- Earthquake
- Swords Dance
---
Groudon seems to be least effective member of this team. I mainly put him on in order to try and lure Lugia in so that I could take it out with Wobbuffet and Tyranitar. He has also been my most effective answer to physical Rayquaza, but obviously can't continuously switch in. I haven't really found that many chances to get the Swords Dance in.
Team revolves around the simple plan of removing walls with Wobbuffet and Scizor in order to set up a sweep. This is a first draft of the team, so I'll need my fellow Smogonites help in order to make it a lot better. So please help if you can and want.