Decided to make a team for UU tier and wanted to see how it's rated. I'm looking for advice since I'm new to the forum and not as familiar with ORAS UU as I am with OU. Any criticisms helps and let me know of my mistakes or any alternate moves or choices you would recommend. Here is my team:
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Ice Punch
Feraligatr isn't just one of my favorite starters, it's power. A good timed Dragon Dance and it can OHKO or almost sweep none bulky pokemon. The new Sheer Force gives it more power and Waterfall is stab. Ice Punch is the dragon/ground slayer and crunch deals with most everything else.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Toxic
- Recover
A bulky swap in with decent moves and recover to help stall a round or recover from a bad switch in. A lot of teams run a Protect Mon so that's a free turn to Recover. Toxic also gives enough damage for Feraligatr to clean up.
Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
A swap in for the annoying fighting type moves that almost every team carries or any normal moves. Trick will help choice pokemon into setup moves until they switch out and Energy Ball/Fire Blast are for the Grass Types that can body my previous picks. He's an annoyer with purpose.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Gentle Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
The wall underneath Giratina. I needed a swap for Chandelure for any ghost moves and Blissey has health for days anyway. Seismic Toss may end up being replaced with Substitute just to have a cleric or Protect to stall for a Wish setup. Not the best but I already have a Mega.
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Swords Dance
- Sucker Punch
Sweeps #2, Absol cleans up and is a good switch in for toxic users thanks to Mega's Magic Bounce. Swords Dance to setup, Knock out and Sucker Punch to annoy and deal good damage. Superpower is for the Mega Aggrons and usual bulky Pokemon used in the tier with the fighting weakness.
Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- U-turn
- Psychic
The usual lead to test the waters and the diversion for anyone rolling with a Grass or Fire lead for my team. Moonblast stab, Giga for heals, U-turn for the lead switch and psychic to kill fighting types that could body Blissey.
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Dragon Dance
- Ice Punch
Feraligatr isn't just one of my favorite starters, it's power. A good timed Dragon Dance and it can OHKO or almost sweep none bulky pokemon. The new Sheer Force gives it more power and Waterfall is stab. Ice Punch is the dragon/ground slayer and crunch deals with most everything else.
Quagsire @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Scald
- Toxic
- Recover
A bulky swap in with decent moves and recover to help stall a round or recover from a bad switch in. A lot of teams run a Protect Mon so that's a free turn to Recover. Toxic also gives enough damage for Feraligatr to clean up.
Chandelure @ Choice Scarf
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Fire Blast
- Shadow Ball
- Energy Ball
- Trick
A swap in for the annoying fighting type moves that almost every team carries or any normal moves. Trick will help choice pokemon into setup moves until they switch out and Energy Ball/Fire Blast are for the Grass Types that can body my previous picks. He's an annoyer with purpose.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 SpD / 4 Spe
Gentle Nature
- Wish
- Protect
- Seismic Toss
- Heal Bell
The wall underneath Giratina. I needed a swap for Chandelure for any ghost moves and Blissey has health for days anyway. Seismic Toss may end up being replaced with Substitute just to have a cleric or Protect to stall for a Wish setup. Not the best but I already have a Mega.
Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Superpower
- Knock Off
- Swords Dance
- Sucker Punch
Sweeps #2, Absol cleans up and is a good switch in for toxic users thanks to Mega's Magic Bounce. Swords Dance to setup, Knock out and Sucker Punch to annoy and deal good damage. Superpower is for the Mega Aggrons and usual bulky Pokemon used in the tier with the fighting weakness.
Whimsicott @ Choice Specs
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Moonblast
- Giga Drain
- U-turn
- Psychic
The usual lead to test the waters and the diversion for anyone rolling with a Grass or Fire lead for my team. Moonblast stab, Giga for heals, U-turn for the lead switch and psychic to kill fighting types that could body Blissey.
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