https://pokepast.es/59f59558feff73bd
just need some advice
Hoopa-Unbound @ Choice Scarf
Ability: Magician
Tera Type: Psychic
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick
- Drain Punch
Hoopa - Fast revenge killer
Ev'd to maximize damage output and speed
Hyperspace Fury, Hyperspace Hole-2 STAB moves
Trick-shutting down walls easily
Drain punch-coverage + recovery
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 4 Atk / 252 Def / 252 HP
Relaxed Nature
IVs: 0 Spe
- Wish
- Flip Turn
- Toxic
- Protect
Alomomola-Slow pivot and wish passer
EV's for a physical wall
Wish-for healing other teammates
Flip turn-pivoting move
Toxic-spreading status
Protect-scouting and healing (by wish)
Skarmory @ Heavy Duty-Boots
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 212 Def / 46 Spe
Jolly Nature
- Body Press
- Iron Defense
- Roost
- Roar
Skarmory-physical wall
EV's to outspeed base 50 speed mons but still be bulky
Body press-main attack
Iron defense-setup for body press
Roost-recovery
Roar-phazing
Garchomp @ Garchompite
Ability: Rough Skin
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Scale Shot
Garchomp-main sweeper
EV's for max speed and attack
Swords dance-setup move
Earthquake-STAB move
Stealth rock-hazard
Scale shot-speed boost
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Low Kick
- Knock Off
- Sucker Punch
Kingambit-cleaner
EV'd to potentialy outspeed opponent's kingambit and be bulky
Swords dance-setup move
Low kick-easy way to kill walls
Knock off - STAB move
Sucker punch-priority
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Wave
- Future Sight
- Thunder Wave
- Chilly Reception
Slowking-special wall, slow pivot
EV's for max bulkiness
Sludge Wave-STAB move
Future sight-pressuring move
Thunder wave-status spread
Chilly reception-pivot move
just need some advice
Hoopa-Unbound @ Choice Scarf
Ability: Magician
Tera Type: Psychic
EVs: 4 HP / 252 Atk / 252 Spe
Hasty Nature
- Hyperspace Fury
- Hyperspace Hole
- Trick
- Drain Punch
Hoopa - Fast revenge killer
Ev'd to maximize damage output and speed
Hyperspace Fury, Hyperspace Hole-2 STAB moves
Trick-shutting down walls easily
Drain punch-coverage + recovery
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 4 Atk / 252 Def / 252 HP
Relaxed Nature
IVs: 0 Spe
- Wish
- Flip Turn
- Toxic
- Protect
Alomomola-Slow pivot and wish passer
EV's for a physical wall
Wish-for healing other teammates
Flip turn-pivoting move
Toxic-spreading status
Protect-scouting and healing (by wish)
Skarmory @ Heavy Duty-Boots
Ability: Sturdy
Tera Type: Steel
EVs: 252 HP / 212 Def / 46 Spe
Jolly Nature
- Body Press
- Iron Defense
- Roost
- Roar
Skarmory-physical wall
EV's to outspeed base 50 speed mons but still be bulky
Body press-main attack
Iron defense-setup for body press
Roost-recovery
Roar-phazing
Garchomp @ Garchompite
Ability: Rough Skin
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Scale Shot
Garchomp-main sweeper
EV's for max speed and attack
Swords dance-setup move
Earthquake-STAB move
Stealth rock-hazard
Scale shot-speed boost
Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Dark
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Swords Dance
- Low Kick
- Knock Off
- Sucker Punch
Kingambit-cleaner
EV'd to potentialy outspeed opponent's kingambit and be bulky
Swords dance-setup move
Low kick-easy way to kill walls
Knock off - STAB move
Sucker punch-priority
Slowking-Galar @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Poison
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Sludge Wave
- Future Sight
- Thunder Wave
- Chilly Reception
Slowking-special wall, slow pivot
EV's for max bulkiness
Sludge Wave-STAB move
Future sight-pressuring move
Thunder wave-status spread
Chilly reception-pivot move
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