Balanced Hackmons Threatlist

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Hi all, this is the thread we're we will be writing entries for each pokemon in the BH metagame that will serve as a resource for anyone who wants it. Because BH is very different from standard tiers, this thread will not function quite like any other threatlist.

Rules:
  • You can only reserve 1 pokemon at a time, no exceptions. We have limited pokemon.
  • 7 days are given to complete a resevation. After that, if somebody claims it before you finish, you lose.
  • Post your completed products in the post you originally reserved them in. I think that will be easier for me to keep organized.
  • If you don't know BH well, then don't post anything. There are plenty of people to write these, so don't feel stressed to do so, you'll be wasting your time (and mine too.)
  • If you think something I haven't included should be here, make a quick post and I will consider it (probably accept if it's a decent post.)
Format:

[Sprite]
Pokemon Name
Type: Type1 / Type2
Base Stats: HP / Atk / Def / SpA / SpD / Spe
Common Abilities: Ability / Ability/ Ability
Notes:
  • Limit # of Viable abilities if possible
  • List viable abilities in order of relative viability
  • Type must be in proper order (gallade is a psychic / fighting type but medicham is a fighting / psychic type, etc.)
  • Sprites must come from the Smogon Sprite Generator
The following Section is stolen from Spirit, the leader of the RU threatlist
Writing tips:
  • Keep it concise. The threat list entries should be no more than a single paragraph for each one.
  • You only describe the Pokemon's role in the given metagame. This means you do not list flaws. You simply state why the Pokemon in question is a threat. Listing flaws does not tell the reader why a Pokemon is a threat.
  • These are not overviews. I do not want to see any references to past generations or metagames. Anything along the lines of, "with the advent of" or "in previous generations" is strictly prohibited.
  • You don't need a conclusion. You can simply finish a paragraph stating one of the Pokemon's characteristics and leave it at that. Only include a conclusion if it contains actual content.
  • Cut down on the fluff. Avoid making references to a Pokemon's aesthetics, history, or anything else that doesn't have to do with its general functionality. Phrases such as "despite its harmless exterior" or anything similar is not allowed.
  • Don't be too descriptive. For instance, instead of listing out all the viable moves a Pokemon can run, simply state along the lines of, "it has good coverage".
  • On a balanced hackmons note, write a lot about stats and typing (because everything else can be moved around.)

Reserve in bold exclusively, I will ignore it if you don't.

Offensive
Arceus-Ghost
Aerodactyl-Mega- Seismitoad
Blaziken-Mega
Charizard-Mega-Y
Garchomp-Mega
Gardevoir-Mega
Gengar-Mega- Unfixable
Groudon [Keep it Playful]
Gyarados-Mega
Heatran
Ho-Oh
Kyogre- Keep it Playful
Kyurem-B [Asterat]
Kyurem-W
Landorus-T
Latias-Mega
Latios-Mega
Mewtwo-Mega-X [Asterat]
Mewtwo-Mega-Y
Palkia
Rayquaza
Regigigas [Kl4ng]
Reshiram
Slaking
Tyranitar-Mega
Xerneas
Yveltal- TheBurgerKing99
Zekrom [Uselesscrab]

Defensive
Aegislash-Shield
Arceus
Aggron-Mega- RegiLikesPie
Cresselia
Darmanitan-Z [AWailofATail]
Diancie
Giratina
Kyogre
Latias-Mega
Registeel
Scizor-Mega
Shedinja
Volcanion
Xerneas- [Adrian Marin]
Yveltal - [Adrian Marin]

Supportive
Aegislash-Shield
Blissey
Chansey- Unfixable
Gengar
Giratina
Kyogre
Latias-Mega
Venusaur-Mega [Adrian Marin]
Xerneas- Peef Rimgarr

Here is a sample I did (it's under offensive):


Mewtwo-Mega-X
Type: Psychic / Fighting
Base Stats: 106 / 190 / 100 / 154 / 90 / 130
Common Abilities: Protean / Poison Heal / No Guard / Contrary

Due to its excellent Attack and Speed stats coupled with excellent bulk, Mewtwo-Mega-X is an excellent physical (or mixed) attacker in Balanced Hackmons. Protean give Mewtwo-Mega-X constant STAB by changing its unimpressive typing to mirror that of powerful move with good coverage such as V-Create or Bolt Strike. When those moves are boosted by STAB and a Life Orb or Choice Band, they can easily OHKO bulky neutral targets. Poison Heal gives Mewtwo-Mega-X longevity and an immunity to status conditions, prime conditions to augment Mewtwo-Mega-X's stats through boosting moves. A mixed No Guard set can abuse crippling special attacks with decent power, backed by a powerful STAB DynamicPunch. Contrary Mewtwo-Mega-X can abuse stat dropping moves to power through an unprepared or weakened team with ease. In conclusion, Mewtwo-Mega-X is a dangerous pokemon with many options which must all be adequately prepared for during teambuilding.
 
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Kyurem-B
Type: Dragon / Ice
Base Stats: 125 / 170 / 100 / 120 / 90 / 95
Common Abilities: Refrigerate

With it's excellent stats and powerful refrigerate ability, Kyurem-B is easily one of the most powerful physical attackers in Balanced Hackmons. Kyurem-B is best known for using the combination of Fake Out and ExtremeSpeed, complemented by coverage moves such as Low Kick, Bolt Strike, and Thousand Arrows. Because the priority is so powerful when boosted by refrigerate and an Icicle Plate Kyurem-B can revenge kill many faster pokemon while still hitting very hard against neutral targets. Because not many offensive pokemon resist ice, Kyurem-B can really be an issue for teams that lack a definitive counter or a slew of bulky pokemon to sponge the attacks. Bolt Strike can cut down Kyogre and Mega Gyarados, while doing extra damage to steel types and Ho-Oh. Low Kick will wear down Registeel and Tyranitar, while generally hitting any heavy ice resistant pokemon for good damage. Thousand Arrows is great for Aegislash, Ho-Oh, and Darmanitan-Z. Other options include support moves such as Stealth Rock or an unblockable Rapid Spin. Infestation can be used to clip Shedinja. Besides an Icicle Plate Kyurem-B is often seen with an Assault Vest or a Lum Berry.
 
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Reserving Chansey.

Chansey
Type: Normal
Base Stats: 250 / 5 / 5 / 35 / 105 / 50
Common Abilities: Imposter

Chansey is a Pokemon that defines the Balanced Hackmons metagame. When using Imposter, Chansey copies the opponent and all their boosts. This may seem like no small feat, but, Chansey is the best Imposter user thanks to its huge 250 HP; Eviolite also copies over when transforming, giving it insane bulk. The best part is, Chansey can instantly switch in and pull this off, it does not even need one turn. Chansey has defined the metagame so much, it makes opponent's wary to set up and has increased the usage of Substitute. Chansey also can run Lucky Punch, in place of Eviolite, to get around any stall wars and to make its hits more powerful at times.
 
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SUPPORT XERNEAS (aka stop telling me about Pheal defensive)


Xerneas
Type: Fairy
Stats: 126 / 131 / 95 / 131 / 98 / 99
Common Abilities: Prankster

Xerneas, with respectable mixed bulk and a great defensive typing in Pure Fairy, has some serious support uses. As a lead, Xerneas exceeds in many aspects, like getting up hazards reliably and taunting other hazard leads/ phazing Magic Bouncers via Parting Shot. As a later game kind of supporter, Xerneas can be a great cleric and defogger, and can even help put a stop to opposing sweeps via prankster Will-O/T-Wave.
 
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I literally just did Chansey so I could reserve
Offensive Mega Gengar (my favorite BH Pokemon!)

Mega Gengar
Type: Ghost / Poison
Stats: 60 / 65 / 80 / 170 / 95 / 130
Common Abilities: Mold Breaker / Lightningrod

Mega Gengar is a very potent offensive titan. With a blazing fast Speed stat of 130, alongside sky-high base 170 Special Attack, it's not hard to see why Mega Gengar is such a huge threat. What makes Mega Gengar so potent is the combination of Judgment and Spooky Plate, which allows it to be one of the few set up sweepers that does not care about Chansey, as Chansey's Judgment will be Normal-type, which Mega Gengar is immune to. Mega Gengar mostly run Mold Breaker, which allows it to setup with ease and break through Shedinja. Another common set is Lightningrod + Electrify, which potentially makes it immune to any attack and also gives it a boost in Special Attack, which can be frightening.
 
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Reserving Zekrom (offensive).

(No one wants to do it anyway)



Zekrom

Types: Dragon/Electric
Base Stats: 100/150/120/120/100/90
Common Abilities: Sheer Force / Poison Heal / No Guard

Zekrom is a pretty rare sight in Balanced Hackmons, but it has a few unusual traits that give it an advantage over its fellow Dragon-types. One of these is the uncommon Electric STAB, resisted by very few common types (Dragon being the obvious exception), giving it a more powerful Bolt Strike. Bolt Strike's paralysis chance allows Zekrom to effectively run a Sheer Force set with Coil and Dragon Rush. This set hits extremely hard off of Zekrom's 150 base Attack stat. So does the Poison Heal set, which, like most, uses coverage moves Zekrom resists to deal with Imposters, and burns them with Sacred Fire. (It can run Volt Tackle over Bolt Strike, too, since the healing makes up for most of the recoil.) Zekrom also makes uses of the Electric STAB to run a traditional parafusion mixed No Guard set with Zap Cannon and Dynamic Punch quite effectively. The second main advantage of using Zekrom is the surprise factor; because it isn't the most prominent threat by any means, an opponent can rarely determine immediately what role Zekrom will play. This allows it to effectively run unusual moves; a mixed Mold Breaker set with Draco Plate Judgment may occasionally be seen, though it's not at all common.
 
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AWailOfATail

viva la darmz
Reserving Darmanitan-Zen under Defensive



Darmanitan-Zen

Types: Fire / Psychic
Base Stats: 105 / 30 / 105 / 140 / 105 / 55
Common Abilities: Regenerator / Unaware / Fur Coat

Darmanitan-Zen has nice bulk complemented by a fabulous typing. It resists Fire, Grass, Steel, Fighting, Psychic, Ice, and Fairy, allowing Darmanitan-Zen to handle Refrigerate and Pixilate abusers and almost every common Contrary-boosting move. Regenerator deals with the Special end of the spectrum. It can easily take Boombursts from Xerneas and Kyurem-White and the like. It also has a very nice 140 base Special Attack, so you can be sure that Volt Switch will do some damage. Volt Switch is a must since you don't necessarily want to switch first. If you are slower and they switch before you, it allows you to adjust your tactic by sending out a different team member. It also does damage while switching, and any damage is good damage. While its attack is very low, Nuzzle is very common, as it allows Darmanitan-Zen to paralyze any switch-ins. Unaware is its other best ability, as it resists all common Contrary moves except for Draco Meteor. It also allows it to stop most Poison Heal users (except for Water and/or Ground typed ones). Finally, its resists allow it to control Kyurem-Black and other physical attackers. Fur Coat is then used to further reduce the damage taken by physical attacks. It also unfortunately has a weakness to Knock Off, making Fur Coat all the more useful. Overall, Darmanitan-Zen is a highly versatile defensive Pokemon. While it may not be at the top of most players' lists, if it is used in the proper team, its resists can be used to great effect and can fill many roles.
 
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Kit Kasai

Love colored magic
[img later]
Gengar
Type: Ghost / Poison
Stats: 60 / 65 / 60 /130 / 75 / 110 -> 60 / 65 / 80 / 170 / 95 / 130
Common Abilities: Illusion

In Balanced Hackmons, you can use mega evolutions without using a mega stone, so most of the time, using a mega stone to evolve is a waste. One exception to this is Gengar, who, through the use of a mega stone, can obtain the ability Shadow Tag, which is normally banned in Balanced Hackmons. Gengar uses Shadow Tag along with its high base speed to trap and knock out the opponent's pokemon using Perish Song.

Gengar's ability to trap and KO pokemon makes it an ideal stallbreaker in Balanced Hackmons. Many defensive pokemon carry escape moves on them, like Baton Pass, Parting Shot, Volt Switch, and U-Turn. To counter this, Gengar usually carries Encore to lock them into a harmless move like Defog or Recover. Gengar also carries a recovery move and Spiky Shield to stall down the Perish Song timer.

Gengar's trapping ability is mostly limited to pokemon slower than it, since Gengar wont be able to get an encore off fast enough. Faster support pokemon, like Deoxys-S can just U-Turn out of Gengar. Any other pokemon that's faster than Gengar is probably a Mewtwo, both of which can easily ohko Gengar (You really should only be trapping defensive pokemon, not offensive pokemon). Gengar is also countered by Magic Bounce pokemon, as Encore is bounced back. In addition, Ghost type pokemon cannot be trapped, making Perish Trap Gengar relatively harmless to them.

Gengar's best ally to help it Perish Trap opposing pokemon is a slow pivot. Pokemon such as Aggron-Mega or Aegislash can use a slow switching move to ensure that you switch Gengar into the opposing defensive pokemon. This works best if you have hazard and status support on your team, as you can trap an opposing pokemon using a support move like Defog or Aromatherapy. It is important to keep note that Shadow Tag only activates after you mega evolve, so if you switch Gengar in without mega evolving before, they can switch out as you mega evolve.

Illusion is usually the best ability for Gengar. This way, you can pair it with a strong offensive threat. Send out Gengar disguised as a powerful sweeper, and the opponent will likely switch into a counter. On the turn that they switch out, you can mega evolve Gengar, trapping their counter and allowing your sweeper to clean later in the game.
 
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Shedinja
Type: Bug / Ghost
Stats: 1 / 90 / 45 / 30 / 30 / 40
Common Abilities: Sturdy

Shedinja is arguably the most centralizing force in the BH metagame, and there's good reason. With it's bizarre 1 HP, it becomes nearly invincible with Sturdy, since Sturdy prevents OHKOes at full and 1 HP is full for Shedinja. This forces all teams to run either entry hazards, something with Rocky Helmet, moves with residual damage, or a Mold Breaker, or else Shedinja can just outright wall your team with 0 opposition. In terms of items, Shedinja enjoys options to avoid status, so it will tend to run either the combination of Lum Berry + Recycle to avoid all status at the expense of a moveslot, or it can run safety goggles to protect from sleep and damaging weather. Shedinja tends to run the combination of Endeavor + Extremespeed to use it's low HP to it's advantage, letting it get any opponent not ghost type down to 1HP and nearly guarantee a kill with +2 priority. Other variants of Shedinja exist as well, such as SmashPass to use it's pseudo-invincibility to set up a sweep for it's teammates, and hazard lead Shedinja can provide almost unavoidable rocks, assuming the opposing lead isn't Magic Bounce.
 
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berry

what kind
is a Community Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff

Aggron-Mega
Type : Steel
Base Stats : 70 / 140 / 230 / 60 / 80 / 50
Common Abilities : Magic Bounce / Flash Fire (less common)

Aggron is a common Magic Bounce user in Balanced Hackmons. It is tied for the highest physical defense of all pokemon, and it boasts a high attack stat, making shuckle seem sub-par. It is a pure physical tank with a decent defensive typing, but it lacks powerful physical STAB. In most sets, no attacking moves are run, but the most viable can be U-Turn, which counters both the ever-present deoxys family, and Mewtwo-Mega-Y. It can be run with support moves such as defog, which while resisting stealth rocks, it can get rid of toxic spikes which could be a pest for sweepers. It may also be run with Aromatherapy to clear the user's team of toxic or sleep spams, which the former Aggron is not affected by. A common item is the Rocky Helmet, which is run on most BH pranksters and magic bouncers, but it could be substituted for Leftovers or an Aggronite. It is an easy switch in to setup sweepers, as its defensive steel typing resists over half of the 17 possible attacking types. A set with these forementioned moves may be run with King's Shield, a shielding move which cripples physical attackers of the fighting type, one of Aggron's most common weaknesses. Overall, Aggron-Mega is a jack-of-all-trades, being able to run many support roles such as a spike setter, and being able to tank physical hits from many attackers. Alternate sets can be run which provide healing support, and a sub passer with high defensive capabilities. A bulky steel type pokemon can also run several other abilities, which hinder its sparce weaknesses. Flash Fire, normally seen on Scizor-Mega, is a useful ability, removing one of Aggron's largest and most prevalent weaknesses, the fire type. A set like this may be run as a spike setter / support aromatherapy user, which will clearly be targeted by the nearest fire type or move. This ability, paired with an air balloon, may reduce Aggron's weakness to only one, the fighting type. This set could be used as a lead, or an anti-contrary V-Create user, and may be paired with moves such as protect and king's shield, which cover the user completely in case of a fighting type attack.

TL;DR
  • magic bounce for defog / aromatherapy, magic bounce stuff
  • Flash Fire for spikesetting and various support
 
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Reserving Groudon (Offensive)



Groudon
Type: Ground
Stats: 100 / 150 / 140 / 100 / 90 / 90
Common Abilities: Poison Heal / Prankster

Groudon has potential in the current Gen VI Balanced Hackmons metagame because of it's typing, coupled with it's dangerous Attack and Defense stats. Poison Heal is most commonly used on Groudon and can be very effective when used right. Boosting using Shift Gear or Coil can turn this monster into a sweeper, with the former being fast and hard hitting, and the latter being strong and bulky. A combination of these boosting moves, known as Double Dance v2 (Shift Gear + Coil) limits the coverage moves available but when set up right can be nearly unstoppable. The move Thousand Arrows should always be used on Groudon, and the move Sacred Fire is highly recommended as well. The Prankster set can be used with a dedicated Assist team, allowing Groudon to use and abuse priority Thousand Arrows by using the move Assist while the rest of the team has moves that cannot be selected by Assist except for Thousand Arrows. Using Swords Dance, in addition to Assist can set up game ending sweeps. Here is a list of moves from B/W that cannot be selected: Assist
 
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Kit Kasai

Love colored magic

Xerneas
Type: Fairy
Stats: 126 / 131 / 95 / 131 / 98 / 99
Common Abilities: Prankster / Unaware

Xerneas, with respectable mixed bulk and a great defensive typing in Pure Fairy, has some serious support uses. As a lead, Xerneas exceeds in many aspects, like getting up hazards reliably and taunting other hazard leads/ phazing Magic Bouncers via Parting Shot. As a later game kind of supporter, Xerneas can be a great cleric and defogger, and can even help put a stop to opposing sweeps via prankster Will-O/T-Wave. Unaware is also a noteworthy option of a support Xern, allowing you to better check the numerous set up sweepers in the tier, assuming they aren't Mold Breaker. While it obviously can't do everything you would like in the same set, Xerneas can excel in most support roles you put it in.

(please tell me if I overlooked something I feel like I'm forgetting a really obvious ability)
you forgot the defensive poison heal set
 

Kit Kasai

Love colored magic
It's Supportive, not defensive. If i had reserved defensive Xern, I would've included it.
I meant support. It's like spore/topsy/recover or something. The only reason I said defensive was to differentiate between the offensive poison heal set.

And defensive and support overlap a lot. Like, I'd classify unaware as a defensive ability more than a supportive ability.
 
Also, I was just reminding you about an ability you missed. You said yourself that you might be missing something. Stop overreacting like I'm insulting you or something.
that quote wasn't even me lol

And sorry if you took my tone as being overly sarcastic/etc. It's just like 3 people already had this argument with me. Asterat said he agreed with me about it so I'm leaving as is until further notice
 
I literally just did Chansey so I could reserve
Offensive Mega Gengar (my favorite BH Pokemon!)

Mega Gengar
Type: Ghost / Poison
Stats: 60 / 65 / 80 / 170 / 95 / 130
Common Abilities: Lightningrod / Mold Breaker

Mega Gengar is one of the largest offensive titans in the entire metagame. Thanks to its sky-high Special Attack and insane Speed, it can outspeed and damage many opponents. Lightningrod is one of Mega Gengar's most common sets, as thanks to Electrify and its high Speed, it is essentially immune to any slower attack and gains a Special Attack boost in the process. The best part of Mega Gengar is that it cannot be revenge-killed by Chansey, as it often carries Spooky Plate + Judgment, which Chansey does not copy. Mold Breaker is its next post powerful set; it can break through Shedinja thanks to this, which makes it a great set up sweeper.
This is missing Normalize.

EDIT: and I think Simple is also a thing
 
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