I was told to ignore Imprison + Shore Up. But I feel that unless Giratina is the last Pokémon, or cannot switch out (say I had a Shedinja and Stealth Rocks on my side of the field), then - as a Ghost type, it could just switch out of trapping moves like Anchor Shot.Apologies if this belongs in a SQSA thread, but it was most relevant to BH so I thought I'd post it here: is Sand common enough in BH to warrant running Shore Up over a move like Heal Order, Recover, etc.? Because Shore Up rounds down on 0.5 where moves like Recover round up, you'd lose out on recovery if your HP wasn't evenly divisible by 2 (I recently did research on HP recovery moves, but I assumed that part was already known). In addition, some Pokemon are using Recover variants on Pokemon with HP evenly divisible by 2, where I can't see a downside to using Shore Up. Some examples from the sample teams:
Basically, I'd like to know why Shore Up would ever be used on Pokemon with odd HP, and why Shore Up isn't always used on Pokemon with even HP. Thanks!
- a loser's sample: Giratina has 503 HP stat, which means it only recovers 251 HP from Shore Up. A move like Recover would restore 252 HP.
- OM's sample: Giratina has 504 HP stat but is using Milk Drink, when Shore Up recovers an identical amount of HP and would be optimal if there was sand.
- Superskylake's sample: Chansey, Zygarde-Complete, and Audino all have even HP stats, but only Audino uses Shore Up.
Shore Up is otherwise ideal. Good insight into the math.
The only thing I would add is Strength Sap. How does that round?
-1 Atk is really 1/3, so since the first use lowers the Attack by 1/3, then heals, how does the -Atk round on an odd number? Up or down?
This is also key for Big Root. If you have 101 total Attack after the -1 Attack, then heal 101 with Strength Sap, but also have Big Root, does it heal 33 or 34?
Edit 2: And what about Pain Split?