Basically, after several people saying that it isn't worth wasting a mega slot on M-Gallade due to its basically useless ability, and a speed that would be considered somewhat average, so with so many people hating on it, I really wanted to attempt to make it work, but I'm also ass at teambuilding in general so here is what I got so far,
Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Knock Off / Shadow Sneak
[Reasons I chose M-Gallade above] Swords Dance is used to setup against defensive teams and on predicted switches when Gallade forces something to switch out. Zen Headbutt and Close Combat are good options for STAB attacks, though I may try out Psycho Cut for the better accuracy due to having SD to boost its offenses. Knock off is used for some coverage being able to cripple eviolite and some choiced mons, the priority in Shadow Sneak might be nice though it isn't stab and requires a SD to OHKO frail threats like Alakazam and Gengar.
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I chose a Bisharp set that seemed like it would form a decent core w/ Gallade, being able to take on some of its checks such as Fairy types like Clefable and Sylveon, but would be able to take the neutral hits easiler on a switch. Knock Off hits very hard after getting a STAB boost, Iron Head will cripple if not OHKO several specially defensive Fairy types, Sucker Punch for priority, and Pursuit to be able to pursuit trap threats such as Lati@s, Gengar and other psychic and ghost types.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Baton Pass
I picked Sylveon because it has decent type synergy w/ Bisharp, and it takes care of defensive threats such as M-Sableye. Hyper Voice is very powerful due to the Pixilate boost, and STAB, further amplified by Choice Specs. Psyshock hits poison types like Amoongus and M-Venusaur, and Shadow Ball can do a good amount of damage when it catches things like M-Metagross on the switch. Baton Pass is used to pivot around after luring poison and steel types that M-Gallade and Bisharp can take out. Heal Bell is another option but being locked into it would not be ideal, but it would also allow Latias to run Roost over Healing Wish.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I chose Rotom because it can take hits and keep some momentum up. 44 Speed EVs are used to be able to outspeed a positive speed nature Azumarill and cripple it w/ a WoW. Physically defensive to be able to take hits from threats such as Talonflame, and Levitate will allow it to switch in to ground type attacks that Bisharp and Heatran are weak to from most Pokemon minus the ones w/ Mold Breaker.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt
Heatran has a lot of the same checks as Bisharp but with is able to take the fire attacks threaten it. Stealth Rock will help cripple Talonflame, Charizard, Volcarona, etc. Lava Plume is STAB and has a higher burn chance than other options like Flamethrower, which would be able to potentially cripple physical attackers that switch into it. Toxic to be able to hit Pokemon that wouldnt be touched by Lava Plume such as bulky Water types. And Taunt is there to prevent hazards from going up and to prevent setup sweepers from setting up.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish / Roost
Latias is here to mostly provide Defog support and be able to Healing Wish to help cure status and regain HP of one of the offensive 'mons that have no other form of recovery that are also crippled by status like burn and paralysis. Draco is a very powerful STAB move which nothing will really want to switch into other than fairies. Psyshock is a weaker STAB move that deals physical damage that would be able to hit things like M-Venusaur for super effective damage. Roost is another option to keep Latias around, but leaves Gallade and Bisharp to be threatened by burn status.
Gallade @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Zen Headbutt
- Close Combat
- Knock Off / Shadow Sneak
[Reasons I chose M-Gallade above] Swords Dance is used to setup against defensive teams and on predicted switches when Gallade forces something to switch out. Zen Headbutt and Close Combat are good options for STAB attacks, though I may try out Psycho Cut for the better accuracy due to having SD to boost its offenses. Knock off is used for some coverage being able to cripple eviolite and some choiced mons, the priority in Shadow Sneak might be nice though it isn't stab and requires a SD to OHKO frail threats like Alakazam and Gengar.
Bisharp @ Assault Vest
Ability: Defiant
EVs: 192 HP / 220 Atk / 96 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit
I chose a Bisharp set that seemed like it would form a decent core w/ Gallade, being able to take on some of its checks such as Fairy types like Clefable and Sylveon, but would be able to take the neutral hits easiler on a switch. Knock Off hits very hard after getting a STAB boost, Iron Head will cripple if not OHKO several specially defensive Fairy types, Sucker Punch for priority, and Pursuit to be able to pursuit trap threats such as Lati@s, Gengar and other psychic and ghost types.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 244 HP / 252 SpA / 12 Spe
Modest Nature
- Hyper Voice
- Psyshock
- Shadow Ball
- Baton Pass
I picked Sylveon because it has decent type synergy w/ Bisharp, and it takes care of defensive threats such as M-Sableye. Hyper Voice is very powerful due to the Pixilate boost, and STAB, further amplified by Choice Specs. Psyshock hits poison types like Amoongus and M-Venusaur, and Shadow Ball can do a good amount of damage when it catches things like M-Metagross on the switch. Baton Pass is used to pivot around after luring poison and steel types that M-Gallade and Bisharp can take out. Heal Bell is another option but being locked into it would not be ideal, but it would also allow Latias to run Roost over Healing Wish.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
I chose Rotom because it can take hits and keep some momentum up. 44 Speed EVs are used to be able to outspeed a positive speed nature Azumarill and cripple it w/ a WoW. Physically defensive to be able to take hits from threats such as Talonflame, and Levitate will allow it to switch in to ground type attacks that Bisharp and Heatran are weak to from most Pokemon minus the ones w/ Mold Breaker.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Stealth Rock
- Lava Plume
- Toxic
- Taunt
Heatran has a lot of the same checks as Bisharp but with is able to take the fire attacks threaten it. Stealth Rock will help cripple Talonflame, Charizard, Volcarona, etc. Lava Plume is STAB and has a higher burn chance than other options like Flamethrower, which would be able to potentially cripple physical attackers that switch into it. Toxic to be able to hit Pokemon that wouldnt be touched by Lava Plume such as bulky Water types. And Taunt is there to prevent hazards from going up and to prevent setup sweepers from setting up.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Healing Wish / Roost
Latias is here to mostly provide Defog support and be able to Healing Wish to help cure status and regain HP of one of the offensive 'mons that have no other form of recovery that are also crippled by status like burn and paralysis. Draco is a very powerful STAB move which nothing will really want to switch into other than fairies. Psyshock is a weaker STAB move that deals physical damage that would be able to hit things like M-Venusaur for super effective damage. Roost is another option to keep Latias around, but leaves Gallade and Bisharp to be threatened by burn status.