Just a team I threw together a while back. Thoughts?
Horny (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Swords Dance
- Rock Polish
Standard double dance rhydon. Spd to take special hits. Rock blast to mess with submons.
Sc@ld (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
Wall/antiwall. Mainly just here to force mantine switches, and stop xatu. Doubles as cleric.
Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Fake Out
- Drain Punch
- Sucker Punch
Standard lead, and the main source of priority. This thing hits like a tank; most non-resisted hits 2-3 hit 50% of the tier. Basically every wall aside from ferroseed does badly against it.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Stealth Rock
- Leech Seed
Standard Ferro. Hazard setter, takes care of most leads. Not much else to say here.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Psychic
- Ice Beam
- Rapid Spin
Spinner. Haven't found much use for it outside of spinning, as pretty much everything gets knock off. Hits moderately hard.
Fuck Typhlosion (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Close Combat
- Fake Out
- Knock Off
- Bullet Punch
The name is self explanatory. Special wall, pretty much the best counter to typhlosion nu has to offer. Coverage for days; not much can safely switch in.
Horny (Rhydon) @ Eviolite
Ability: Lightning Rod
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Rock Blast
- Earthquake
- Swords Dance
- Rock Polish
Standard double dance rhydon. Spd to take special hits. Rock blast to mess with submons.
Sc@ld (Lanturn) @ Leftovers
Ability: Volt Absorb
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Scald
- Volt Switch
- Thunder Wave
- Heal Bell
Wall/antiwall. Mainly just here to force mantine switches, and stop xatu. Doubles as cleric.
Kangaskhan (F) @ Silk Scarf
Ability: Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Fake Out
- Drain Punch
- Sucker Punch
Standard lead, and the main source of priority. This thing hits like a tank; most non-resisted hits 2-3 hit 50% of the tier. Basically every wall aside from ferroseed does badly against it.
Ferroseed @ Eviolite
Ability: Iron Barbs
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
IVs: 0 Spe
- Gyro Ball
- Spikes
- Stealth Rock
- Leech Seed
Standard Ferro. Hazard setter, takes care of most leads. Not much else to say here.
Claydol @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Earth Power
- Psychic
- Ice Beam
- Rapid Spin
Spinner. Haven't found much use for it outside of spinning, as pretty much everything gets knock off. Hits moderately hard.
Fuck Typhlosion (Hariyama) @ Assault Vest
Ability: Thick Fat
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Close Combat
- Fake Out
- Knock Off
- Bullet Punch
The name is self explanatory. Special wall, pretty much the best counter to typhlosion nu has to offer. Coverage for days; not much can safely switch in.
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