Balanced OU RMT

Give me a 1/5 rating once you have looked over the team.

  • 5: The team is amazing. One of the best on smogon.

    Votes: 3 5.6%
  • 4: Very good team. Maybe it could use a few small tweaks.

    Votes: 18 33.3%
  • 3: It's average. It isn't terrible, but not great.

    Votes: 21 38.9%
  • 2: Bad. I expected better from you.

    Votes: 2 3.7%
  • 1: Just scrap the whole team and start over. This team has no potential.

    Votes: 10 18.5%

  • Total voters
    54
In the poll I meant to rate it out of 5. Not 1/5. Rate it whatever you think is appropriate! Thanks!


The team at a glance:
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The main idea of the team is to hurt the opponent as badly as I can while trying to sustain minimal damage myself through my resistances. Every weakness that a Pokemon has is resisted by another Pokemon which will make it hard for the opponent to hurt me while they suffer from residual damage from stealth rock as well as direct damage from my more offensive Pokemon. If I see an opening in the late game, I can send Salamence in and dragon dance before sweeping the opponent's weakened team. I know that Magnezone is usually included on teams based around a dragon sweep, but in this case I felt that there wasn't really any Pokemon I could take out in place of it.

I have noticed a huge Mamoswine Weakness (only Vaporeon isn't weak to either STAB move), but I see it so rarely now that I don't even know if it is worth switching a Pokemon on my team for a reliable counter. If I had to, I suppose switching my lead to Bronzong would be the best way to counter it, but I don't think it is worth it.


And a more detailed look:

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Breloom @ Choice Scarf
Jolly
Poison Heal
4 HP / 252 Atk / 252 Spe
-Spore
-Mach Punch
-Stone Edge
-Superpower

Most people are surprised when they see this without Poison Heal. Scarf Breloom seems to cripple most common leads. Almost anything except for Ninjask or Lum Berry users will be crippled by this set. The basic idea is to put their lead to sleep, then switch over to Metagross who can usually set up rocks against whoever the switch-in is. Breloom can then come in later to get some revenge kills and maybe even sweep late in the game if it needs to. I almost always disable the opponent's lead while preventing them from using Stealth Rock, and I can come in later for some revenge kills. I am amazed that I don't see this more often as it counters nearly every common lead. I also love to see all of the trick users try to trick a choice scarf on to me. Mach Punch is for SD Luke who has been destroying my team.
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Metagross @ Life Orb
Adamant
Clear Body
252 HP / 236 Atk / 12 Def / 8 Spe
-Meteor Mash
-Stealth Rock
-Earthquake
-Explosion

Metagross comes in after Breloom and usually sets up stealth rock unless it is a very bad match-up in which case I either explode or switch out. After setting up rocks, it either switches out so I can switch into outrages later in the game or it explodes. I am using a life orb because it doesn't need to worry about status most of the time because the nobody switches a status inducer into a Breloom so a lum berry would be near useless and this usually doesn't survive more than a few turns. It also boosts explosion while suffering no recoil from the move.


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Vaporeon @ Leftovers
Bold
Water Absorb
188 HP / 252 Def / 68 Spe
-Surf
-HP Electric
-Roar
-Wish

Good old Vapreon... It helps me take on a lot of big threats. Most notably, it provides wish support to the likes of Heatran and Metagross. It also roars away those annoying Ninjask leads who Breloom can't handle. It also switch into most Infernape and can also can scare away dragon with the risk of an Ice Beam. When I am up against something that is obviously going to switch, I can use Roar so their counter is forced to switch out and I pick up some SR damage. This is the standard Wish set with Roar thrown on over Protect, but I think that it is worth it in this case.

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Heatran @ Leftovers
Timid
Flash Fire
4 HP / 252 SpA / 252 Spe
-Substitute
-Fire Blast
-Toxic
-Earth Power

Heatran's ice 4x ice resistance is a great asset to my team (which has 3 ice weaknesses). The resistance to dragon moves can also save me. It can come in on something that will switch as it sets up the sub then proceed to hit it with either Fire Blast or Earth Power. If neither of the moves would be effective, then I toxic as they break the sub and switch to Celebi who covers all of Heatran's weaknesses and can probably outstall the opponent with recover.


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Celebi @ Leftovers
Bold
Natural Cure
252 HP / 220 Def / 36 Spe
-Leech Seed
-Grass Knot
-HP Fire
-Recover

Celebi saves my team so many times in one game it is crazy. Heatran and Celebi work perfectly, with one's weaknesses being the other's resistances, I can get lots of switches on the opponent's side while I get some stealth rock damage and seed bulky opponents, HP Fire helps me alot with grasses and steels, and Grass Knot just about anything else. Recover is obviously for recovery. The main problem I encounter with Celebi is that it is that Salamence can come in on it and proceed to DD a few times then sweep if Suicune is already down. Meanwhile all I can do is seed it and watch it wear down slowly with leech seed + life orb recoil and that usually takes down at least Celeb as I don't have any reliable switch-ins to a +1 speed Salamence.



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Salamence @ Life Orb
Naive
Intimidate
232 Atk / 24 SpA / 252 Spe
-Dragon Dance
-Fire Blast
-Outrage
-Earthquake

Salamence can sweep a weakened team very easily after a dragon dance. It comes in on a resisted attack or ground attack, the dragon dances before proceeding to finish off the opponent. Outrage is for pure power and STAB. Earthquake takes care of most things that resist outrage and Fire Blast takes down Forretress, Scizor, and Skarmory just to name a few. It also holds a few key resistances on my team and is my only ground immunity.

 
I'm sure SD Lucario can give your team massive problems. The only thing which can switch in is Salamence, but with SR on the field and with no recovery move, it can switch in only once before being killed by a +2 ES.
You could make your Heatran scarfed to, at least, revenge kill it.

Also, on your Celebi what's the 3rd move? earth power or hp fire?
 
Yeah, SD Luke really hurts this team a lot. You really lack any reliable form of revenge killing since your team is so slow overall. Maybe giving Breloom Mach Punch could help? Also, scarfing Heatran may also prove to be beneficial, especially with your wish support from vappy.

This might be unorthodox, but if you make Celebi faster, it can deal with Lucario via its Earth Power. Sure you lose a bit of defensive potential, but what is Celebi really countering? Gyarados is handled by Vaporeon, other Celebi can be taken out with Metagross and Salamence, etc. I don't think that Celebi really even needs to be there, since without HP Fire its just Scizor bait. My suggestion is that if you like Celebi, make it faster than standard Lucario and give it HP Fire over EP. You have Vaporeon, Salamence and your own Heatran to deal with opposing Fire-types.

Also, this team is swept if Salamence gets a DD. Maybe Thunder Wave Celebi might be a good idea? Otherwise I would suggest just taking it out completely with a mon that is better equipped to handle Mence.

p.s. I gave it a 4 ^___^ I love balanced teams, this one just needs a tweak here or there and youll be golden!
 
I'm sure SD Lucario can give your team massive problems. The only thing which can switch in is Salamence, but with SR on the field and with no recovery move, it can switch in only once before being killed by a +2 ES.
You could make your Heatran scarfed to, at least, revenge kill it.

Also, on your Celebi what's the 3rd move? earth power or hp fire?

It was HP Fire, but now I am changing it to EP at the request of jrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr. I have noticed that I am Lucario weak, but I never have really tried to tweak the team to stop it. Breloom can Revenge Kill it with Superpower, but a +2 ES is a OHKO and putting a scarf on Heatran means that I will have two scarf users which never works out well. It also prevents the deadly Heatran + Celebi - Toxic + Leech Seed combo which has been working out very well for me.


Yeah, SD Luke really hurts this team a lot. You really lack any reliable form of revenge killing since your team is so slow overall. Maybe giving Breloom Mach Punch could help? Also, scarfing Heatran may also prove to be beneficial, especially with your wish support from vappy.

This might be unorthodox, but if you make Celebi faster, it can deal with Lucario via its Earth Power. Sure you lose a bit of defensive potential, but what is Celebi really countering? Gyarados is handled by Vaporeon, other Celebi can be taken out with Metagross and Salamence, etc. I don't think that Celebi really even needs to be there, since without HP Fire its just Scizor bait. My suggestion is that if you like Celebi, make it faster than standard Lucario and give it HP Fire over EP. You have Vaporeon, Salamence and your own Heatran to deal with opposing Fire-types.

Also, this team is swept if Salamence gets a DD. Maybe Thunder Wave Celebi might be a good idea? Otherwise I would suggest just taking it out completely with a mon that is better equipped to handle Mence.

p.s. I gave it a 4 ^___^ I love balanced teams, this one just needs a tweak here or there and youll be golden!

I don't think a Mach Punch can actually OHKO a SD Luke and a priority move on a Scarf user does seem kind of redundant. With only 3 attacking moves, I can't really afford to give up another slot. Again, Scarftran just doesn't fit that well with the team in my opinion. I will test it out though and if it works well, then I will probably use it.

Celebi really has no purpose on the team apart from wearing down the opponent's team for a Mence sweep. I have been considering switching it, but haven't found anything that could go in it's place. I actually did try Porygon-2 there, but it didn't work out as well as I would have hoped.

As far as adding speed to Celebi goes, I will think about it. I would need to go with a +speed nature to outspeed Lucario and that seems like overkill for just one thread. I will test out Scarftran to see if that helps.

Thanks alot for the rates! Balanced teams are really all I can make. I tried a stall team which failed miserably and while my offensive team worked a little better, I was still losing half my games.
 
Actually mach punch on Breloom would be a good idea imo. Your opponent won't see that coming from a scarf user and Lucario will take 63.70% - 74.73% while you'll score a sure OHKO after a defence drop from close combat. Stone edge and superpower already give good coverage. Maybe give a try at mach punch.

Excluding the Lucario weakness, the team seems fine, I gave it option 4 like jrrrrrrr (did I type enough R??? lol).
 
Actually mach punch on Breloom would be a good idea imo. Your opponent won't see that coming from a scarf user and Lucario will take 63.70% - 74.73% while you'll score a sure OHKO after a defence drop from close combat. Stone edge and superpower already give good coverage. Maybe give a try at mach punch.

Excluding the Lucario weakness, the team seems fine, I gave it option 4 like jrrrrrrr (did I type enough R??? lol).

After a defense drop doesn't it still have a very small chance of surviving. Either way, in between SR, Life Orb, and the defense drop from CC, this should be able to handle it. Thanks alot. This also gives my team a priority move for any Sash users and MAYBE a way to 2HKO Aerodactyl. I am gonna do the calcs now.
 
Well, the poll thingy is sure nice. I had never seen that before on a RMT, however, I dont post that much as you can see. Anyways, moving on to the team I find your Lead somewhat...useless there are better pokemon for taht exact same job. I would suggest a Scarf Roserade it is somewhat the same.

Roserade @ Choice Scarf
- Sleep Powder
- Leaf Storm
- Sludge Bomb/Shadow Ball
- Hidden Power [Ice]/[Fire]
It also allows to use a sleep inducing move as soon as posible, an dnot only that but it also works as a status absorber thanks to Natural Cure. The EVs aren't listed since they are rather standard and easy to imagine: 4 HP/ 252 SPatk/ 252 Spd.
It deals with some leads, sicne they predict Sash and Toxic Spikes while you can outpredict them. Leaf Storm nails some KO's with its huge power. Sludge Bomb doesnt do much but its a second STAB while Shadow Ball can damage Celebi, Latias, and Gengar. Last slot can be used to either:
a) Revenge kill some dragons specially DD variants.
b) With fire, kill steel types, including your SD Luke weakness.

I dont' know, but I hope the information isn't useless and it helps, good luck!
 
Umm, personally i dont see SDluke a problem at all, there is no place for him to set up.
Salamence - Earthquake/Fire Blast
Heatran - Fire Blast
Celebi - HP Fire
Breloom - Mach Punch
Metagross - Earthquake
Vaporeon - Surf/Roar

So the only time he may get the +2 Attack is if he knows its not a scarftran, and SDs and you switch out.

Mamoswine gets STAB SE on all but vappy, and to mention x4 to mence and heatran. If a jolly one comes in, your only hope is mach punch from breloom. The same goes with scarf flygon, rips everyone except vappy.
 
Well, the poll thingy is sure nice. I had never seen that before on a RMT, however, I dont post that much as you can see. Anyways, moving on to the team I find your Lead somewhat...useless there are better pokemon for taht exact same job. I would suggest a Scarf Roserade it is somewhat the same.

Roserade @ Choice Scarf
- Sleep Powder
- Leaf Storm
- Sludge Bomb/Shadow Ball
- Hidden Power [Ice]/[Fire]
It also allows to use a sleep inducing move as soon as posible, an dnot only that but it also works as a status absorber thanks to Natural Cure. The EVs aren't listed since they are rather standard and easy to imagine: 4 HP/ 252 SPatk/ 252 Spd.
It deals with some leads, sicne they predict Sash and Toxic Spikes while you can outpredict them. Leaf Storm nails some KO's with its huge power. Sludge Bomb doesnt do much but its a second STAB while Shadow Ball can damage Celebi, Latias, and Gengar. Last slot can be used to either:
a) Revenge kill some dragons specially DD variants.
b) With fire, kill steel types, including your SD Luke weakness.

I dont' know, but I hope the information isn't useless and it helps, good luck!

I actually did consider Scarf Roserade for a while because of exactly what you said: Most people will assume it is a Focus Sash + Toxic Spikes variant. I did test it out for a few matches, but ended up using Scarfloom over Roserade. There are a few reasons for this:

1. Very rarely seen - most people don't know an analysis was written for it.
2. Spore - 100% accuracy on a move that basically cripples almost any Pokemon is just amazing.
3. It brings my team the only fighting moves it has which can be vital.
4. Nobody would ever use a status move on it the first time they see it because they would assume it has Poison Heal.
5. A higher base attack

Thanks for the suggestion though. In the future, I might try it out.

Umm, personally i dont see SDluke a problem at all, there is no place for him to set up.
Salamence - Earthquake/Fire Blast
Heatran - Fire Blast
Celebi - HP Fire
Breloom - Mach Punch
Metagross - Earthquake
Vaporeon - Surf/Roar

So the only time he may get the +2 Attack is if he knows its not a scarftran, and SDs and you switch out.

Mamoswine gets STAB SE on all but vappy, and to mention x4 to mence and heatran. If a jolly one comes in, your only hope is mach punch from breloom. The same goes with scarf flygon, rips everyone except vappy.

By the nature of Subtran, you know that it is not a Scarftran on the first turn where it sets up a substitute. Even if it does know, then I can use Fire Blast as they SD for the KO. You are right about it not having anywhere to set up, but I have been swept by it more than by any other Pokemon. I think it can set up on Celebi as HP Fire is a 2HKO. The idea of a RMT with a poll actually came from another thread I saw that did the same thing. It can also come into a Breloom locked onto Stone Edge (or previosuly Seed Bomb) Thanks for the suggestions.

Celebi has been somewhat of a deadweight now that you mention it. It is only there because of Heatran for the most part. It doesn't really keep any threats in check or anything. It is a good lure for Scizor, but that is all it is doing now. Would Magnezone be a good idea there? I have been considering it for a while now.
 
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