So I was big into competitive battling in 4th gen, but lost interest for a bit. Getting back into it again and starting to work out the new meta. But sticking with what I know with this team, hence mostly 4th gen and below pokes. It's been pretty successful on Showdown so far with 10/11 wins.
Changes in bold
Mega-Scizor @ Scizorite
Technician
252HP 240 Atk 16 Spd
Adamant
Swords Dance
Roost
Bullet Punch
Bug Bite
The main basis of the team, Mega Scizor has received a real boost, with a boost in both defences he has an even better opportunity to set up some dances, with roost to allow him to last longer. Bullet punch and bug bite for coverage. Acts as a late game sweeper once it's checks have been removed.
Gliscor @ Toxic Orb
Poison Heal
244 HP 224 Speed 40 Def
Impish
Toxic
Substitute
Protect
Earthquake
First part of my defensive core, staller and physical wall. With its massive bulk and above-average speed, this set sits at the pinnacle of OU stall. Between Substitute and Toxic, Gliscor kills time while Toxic slowly wears down the opposing HP. Earthquake prevents taunt and protect emphasises stalling.
Skarmory @ Rocky Helmet
Sturdy
252 HP 252 Def 4 Sp Def
Impish
Stealth Rock
Roost
Whirlwind
Brave Bird
Second part of defensive core and the main physical wall. Classic set lasting all the way from gen 4, because it works so well. Got everything, from entry hazard to phasing, reliable healing and a powerful attack. Has great synergy with Jellicent.
Jellicent @ Leftovers
Water Absorb
252 Atk 252 Sp Def
Calm
Scald
Will O Wisp
Recover
Shadow Ball
Final part of the defensive core. Sp Defensive wall with a huge number of resistances, most importantly fire types which threaten Scizor and Skarmory. Will O Wisp over toxic to deal better with physical threats which are super effective against Skarm and Gliscor. This defensive trio deals with almost anything, with very few pokes which can deal with all 3.
Terrakion @ choice scarf
252 Atk 252 Spd 4 HP
Adamant
Close Combat
X-Scissor
Stone Edge
Sacred Sword
My revenge Killer, with a scarf, can outspend anything without a scarf and deal huge damage to whatever needs revenge killing. Very hard to switch into due to it's large coverage and huge attack, so is a threat to any team. Particularly useful against Gengar which would otherwise be a threat to this team, as well as Thunderous T and Latios.
Celebi @ Life Orb
Natural Cure
252 Sp Atk 220 HP 36 Spd
Modest
Leaf Storm
Psychic
U-turn
Recover
My final member of the team, and my bulky special attacker. Chosen due to his good bulky stats as well coverage which works well with the rest of this team. With Stab Psychic and Leaf Storm can deal with Bulky Waters which this team would otherwise struggle with as well as Rotom- W.
Thanks for looking over my team, and any feedback would be appreciated. Also let me know if there are any glaring weaknesses that I've overlooked, the only major ones I've noticed so far are talonflame and to a lesser extent mega charizard.
Ps. Sorry no pictures :( Doing this on my phone.
Changes in bold
Mega-Scizor @ Scizorite
Technician
252HP 240 Atk 16 Spd
Adamant
Swords Dance
Roost
Bullet Punch
Bug Bite
The main basis of the team, Mega Scizor has received a real boost, with a boost in both defences he has an even better opportunity to set up some dances, with roost to allow him to last longer. Bullet punch and bug bite for coverage. Acts as a late game sweeper once it's checks have been removed.
Gliscor @ Toxic Orb
Poison Heal
244 HP 224 Speed 40 Def
Impish
Toxic
Substitute
Protect
Earthquake
First part of my defensive core, staller and physical wall. With its massive bulk and above-average speed, this set sits at the pinnacle of OU stall. Between Substitute and Toxic, Gliscor kills time while Toxic slowly wears down the opposing HP. Earthquake prevents taunt and protect emphasises stalling.
Skarmory @ Rocky Helmet
Sturdy
252 HP 252 Def 4 Sp Def
Impish
Stealth Rock
Roost
Whirlwind
Brave Bird
Second part of defensive core and the main physical wall. Classic set lasting all the way from gen 4, because it works so well. Got everything, from entry hazard to phasing, reliable healing and a powerful attack. Has great synergy with Jellicent.
Jellicent @ Leftovers
Water Absorb
252 Atk 252 Sp Def
Calm
Scald
Will O Wisp
Recover
Shadow Ball
Final part of the defensive core. Sp Defensive wall with a huge number of resistances, most importantly fire types which threaten Scizor and Skarmory. Will O Wisp over toxic to deal better with physical threats which are super effective against Skarm and Gliscor. This defensive trio deals with almost anything, with very few pokes which can deal with all 3.
Terrakion @ choice scarf
252 Atk 252 Spd 4 HP
Adamant
Close Combat
X-Scissor
Stone Edge
Sacred Sword
My revenge Killer, with a scarf, can outspend anything without a scarf and deal huge damage to whatever needs revenge killing. Very hard to switch into due to it's large coverage and huge attack, so is a threat to any team. Particularly useful against Gengar which would otherwise be a threat to this team, as well as Thunderous T and Latios.
Celebi @ Life Orb
Natural Cure
252 Sp Atk 220 HP 36 Spd
Modest
Leaf Storm
Psychic
U-turn
Recover
My final member of the team, and my bulky special attacker. Chosen due to his good bulky stats as well coverage which works well with the rest of this team. With Stab Psychic and Leaf Storm can deal with Bulky Waters which this team would otherwise struggle with as well as Rotom- W.
Thanks for looking over my team, and any feedback would be appreciated. Also let me know if there are any glaring weaknesses that I've overlooked, the only major ones I've noticed so far are talonflame and to a lesser extent mega charizard.
Ps. Sorry no pictures :( Doing this on my phone.
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