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Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus-T is one of the most important member of the team. Hurricane is a powerful STAB which hits a chunk of pokemon for a lot of damage and has a nifty confusing chance. Heat Wave is for those irritating Scisor and Ferrothorn and other Steel Types. U Turn works really well when paired with Regenerator and Knock Off is for additional utility, removing the foe's item. It also acts as the team's main check for Mega Venusaur and Amoongus. AV enables it to take a few special hits.
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Keldeo acts as the main sweeper and stall breaker of the team. It carries Substitute to prevent Ferrothorn from seeding it and pokemon who can paralyze it to cripple it for the rest of the game. It can also set up Calm Mind from the free Substitute turn and proceed to be a powerful wall-breaker from there. Scald, with a generous burn chance can cripple Azumarill on the switch, whereas Secret Sword can OHKO Evilolite Chansey. Keldeo forms a good pair with Tornadus T, since it can eliminate Mega Venasaur, who Keldeo can't hit effectively and gets out by Giga Drain. Also both Scald and Secret Sword hit Heatran hard, and force it to switch out.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower
Clefable is a massive part of this team. Blessed with Unaware, it acts as a very solid check for DD Mega-Zard, BD Azumarill, SD Garchomp and pokemon that rely on setting up. Calm Mind increases it's utility and helps it sponge multiple attacks for special attackers, which healing with Moonlight. Moonblast is incredibly dangerous, especially with a boost. Flamethrower rounds off his coverage by dealing with Steel types. Clefable however is weak to scarfed Excadrill and Technician Bullet Punch for Scisor removes a lark chunk of it's HP.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Thundus and Tornadus form an excellent Volt-Turn pair in the team. Prankster T-Wave can cripple many fast threats in the tier like Weavile, Mega-Zam, Gengar and Keldeo. Volt Switch is a very good STAB move and helps get momentum, helping Thundurus to chip away with damage. Focus Blast is for those Steel types which can easily sponge Volt Switch and to catch Excadrill by surprise and to hurt it on the switch. HP Ice acts a a good coverage and hurts Lando-T, Garchomp and Gliscor. It can also trap Scarfed Excadrill locked into EQ.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Excadrill acts like a SR setter and remover. With maximum investment in HP and SpD and Leftovers, Excadrill can take a hit or two and set up and remove rocks. Additionaly, it has a great immunity to Toxic. Mold Breaker allows it to pass rocks past M-Sabelye and M-Diance (who can even be KOed by Iron Head). EQ is to hit pokemon weak to it hard after rocks have been set and removed and Iron Head is for those irritating fairies like Clefable and Sylveon on the foe's team. Sadly, aside from leftovers, Excadrill doesn't have active recovery and thus can be phased out slowly. EQ is also my only way of getting past Heatran if Keldeo is out of the game.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Ferrothorn is the main staller and wall of the team. In the event that Excadrill faints, he can set up Rocks. Leech Seed can eventually sap out the foe's pokemon while healing Ferrothorn. Gyro Ball hits hard for fairies and targets like M-Zam or Weavile. Protect is to further stall and let Leech seed do residual damage. Iron Barbs is too a brilliant ability, hurting physical attackers. However a nasty 4x weakness means that it will be setup bait for M-Zard and many fire types and gives Heatran a free turn. It also needs to be careful about the occasional HP fire carried by M-Venusaur and also the occasional Flamethrower on Slowbro and Clefable.
A few replays
http://replay.pokemonshowdown.com/oususpecttest-353278620
http://replay.pokemonshowdown.com/oususpecttest-352921501
One huge threat is Megagross, I've been swept by one. With Ice Punch, Iron Head and Zen Headbutt, Rock Polish that guy breezed through my team once Ferro was out.
I also want a pokemon who can use Aromatherapy, Heal Bell, Healing Wish type moves, can someone suggest if it's necessary and if it's worth removing one of these mons? Thanks.
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Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 96 HP / 160 SpA / 252 Spe
Hasty Nature
- Hurricane
- Heat Wave
- U-turn
- Knock Off
Tornadus-T is one of the most important member of the team. Hurricane is a powerful STAB which hits a chunk of pokemon for a lot of damage and has a nifty confusing chance. Heat Wave is for those irritating Scisor and Ferrothorn and other Steel Types. U Turn works really well when paired with Regenerator and Knock Off is for additional utility, removing the foe's item. It also acts as the team's main check for Mega Venusaur and Amoongus. AV enables it to take a few special hits.
Keldeo @ Leftovers
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Substitute
- Calm Mind
- Scald
- Secret Sword
Keldeo acts as the main sweeper and stall breaker of the team. It carries Substitute to prevent Ferrothorn from seeding it and pokemon who can paralyze it to cripple it for the rest of the game. It can also set up Calm Mind from the free Substitute turn and proceed to be a powerful wall-breaker from there. Scald, with a generous burn chance can cripple Azumarill on the switch, whereas Secret Sword can OHKO Evilolite Chansey. Keldeo forms a good pair with Tornadus T, since it can eliminate Mega Venasaur, who Keldeo can't hit effectively and gets out by Giga Drain. Also both Scald and Secret Sword hit Heatran hard, and force it to switch out.
Clefable @ Leftovers
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Calm Mind
- Moonblast
- Moonlight
- Flamethrower
Clefable is a massive part of this team. Blessed with Unaware, it acts as a very solid check for DD Mega-Zard, BD Azumarill, SD Garchomp and pokemon that rely on setting up. Calm Mind increases it's utility and helps it sponge multiple attacks for special attackers, which healing with Moonlight. Moonblast is incredibly dangerous, especially with a boost. Flamethrower rounds off his coverage by dealing with Steel types. Clefable however is weak to scarfed Excadrill and Technician Bullet Punch for Scisor removes a lark chunk of it's HP.
Thundurus @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Volt Switch
- Focus Blast
- Hidden Power [Ice]
Thundus and Tornadus form an excellent Volt-Turn pair in the team. Prankster T-Wave can cripple many fast threats in the tier like Weavile, Mega-Zam, Gengar and Keldeo. Volt Switch is a very good STAB move and helps get momentum, helping Thundurus to chip away with damage. Focus Blast is for those Steel types which can easily sponge Volt Switch and to catch Excadrill by surprise and to hurt it on the switch. HP Ice acts a a good coverage and hurts Lando-T, Garchomp and Gliscor. It can also trap Scarfed Excadrill locked into EQ.
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Excadrill acts like a SR setter and remover. With maximum investment in HP and SpD and Leftovers, Excadrill can take a hit or two and set up and remove rocks. Additionaly, it has a great immunity to Toxic. Mold Breaker allows it to pass rocks past M-Sabelye and M-Diance (who can even be KOed by Iron Head). EQ is to hit pokemon weak to it hard after rocks have been set and removed and Iron Head is for those irritating fairies like Clefable and Sylveon on the foe's team. Sadly, aside from leftovers, Excadrill doesn't have active recovery and thus can be phased out slowly. EQ is also my only way of getting past Heatran if Keldeo is out of the game.
Ferrothorn (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Protect
Ferrothorn is the main staller and wall of the team. In the event that Excadrill faints, he can set up Rocks. Leech Seed can eventually sap out the foe's pokemon while healing Ferrothorn. Gyro Ball hits hard for fairies and targets like M-Zam or Weavile. Protect is to further stall and let Leech seed do residual damage. Iron Barbs is too a brilliant ability, hurting physical attackers. However a nasty 4x weakness means that it will be setup bait for M-Zard and many fire types and gives Heatran a free turn. It also needs to be careful about the occasional HP fire carried by M-Venusaur and also the occasional Flamethrower on Slowbro and Clefable.
A few replays
http://replay.pokemonshowdown.com/oususpecttest-353278620
http://replay.pokemonshowdown.com/oususpecttest-352921501
One huge threat is Megagross, I've been swept by one. With Ice Punch, Iron Head and Zen Headbutt, Rock Polish that guy breezed through my team once Ferro was out.
I also want a pokemon who can use Aromatherapy, Heal Bell, Healing Wish type moves, can someone suggest if it's necessary and if it's worth removing one of these mons? Thanks.
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