Hey guys it's Bubble!
I've been trying to make a good RU team.
Here's what i got.
Cynthia(Spiritomb)@ Chesto Berry Ability: Pressure
252 HP, 4 Def, 252 SpD Nature: Careful (Used to be, 252 HP, 252 Def, 4 SpD, Impish)
-Shadow Sneak
-Sucker Punch
-Rest
-Will-o-Wisp
My special wall, Cynthia is used as my "go to" Pokemon for Special hits.
She has no weaknesses, so that's how she made my team.
I made the jump from Def focused to SpD focused because my team was lacking that coveredge i needed. Even though PS is more reliable then Rest, she didn't last long with PS.
Purpose is to Rest when her HP gets Low and then do other Shenanigans.
She counters threats such as: Sigilyph, Clefable and Hariyama.
Molten Three(Moltres)@ Life Orb Ability: Pressure
4 Def. 252 SpA, 252 Spe Nature: Modest
-Air Slash
-HP Grass
-Fire Blast
-Roost
I run a standard Spec Attacker set because he's me Spec Sweeper.
The strategy is simple. Switch him on a Grass/Bug weak pokemon such as Poliwrath or Rotom-C.
Then, i attack with the appropriate move; Unless i predict a switch into a Water type.
I also do like Moltres as my favorite Gen I legendary.
He does have a Crippling weakness to SR, so maybe another Fire type like Magmortar would be good.
Used to Counter threats such as: Accelgor, Klinklang, Lilligant and Ferroseed.
Mowtom(Rotom-C)@ Choice Scarf Ability: Levitate
48 HP, 252 SpA, 208 Spe Nature: Timid
-Volt Switch
-HP Fire
-Leaf Storm
-Trick
I had to take out Water-types some how, so I have this.
He looks awesome and has coverage, so thats how he made the team.
His purpose is:
A. Complete my core.
B. Hit and Run
C. Trick then attack.
Problems are Jynx although i can VS out into sometihng else.
Also Accelgor, who ruins Rotom's day.
Counters threats like: Feraligatr, Crawduant and Lanturn when using a Leaf Storm.
Polieshter(Poliwrath)@ Leftovers Ability: Water Absorb
160 HP, 252 Atk, 96 SpD. Nature: Adamant
-Encore
-Focus Punch
-Waterfall
-Substitute
Made to finish the core of Fire Water Grass.
I run SpD EVs over Spe because of the fact at the time of version 0.5, I had no
special walls, though now i'm unsure. I'm also unsure about Encore.
She likes to SubPunch, as well as Other shenanigans with the Substitute.
She hates Ferroseed, and Jynx.
Counters: Ferroseed with Focus Punch, Magmortar and Entei not running HP Grass.
Desert Shrew(Sandslash)@ Leftovers Ability: Sand Veil
252 HP, 252 Def, 4 SpD Nature: Impish
-Stealth Rock
-Rapid Spin
-Stone Edge
-Earthquake
I need a physical wall so i chose this.
He helps out with Moltres with Rapid spin.
He also walls Electric types like Electivire that would otherwise ruin this teams day.
Problems are Jynx, and Feraligatr.
Counters: Drapion, Magneton and Electivire without Ice Punch.
Sangi(Sigilyph)@ Life Orb Ability: Magic Gaurd
4 HP, 252 SpA, 252 Spe Nature: Timid
-Roost
-Calm Mind
-Psychic
-Heat Wave (Used to be Air Slash)
I found the offensive Life Orb set better then the defensive set,
because of the fact that Sigilyph has a Base speed stat of 97,
and has raw power behind it.
My CM sweeper, Sigilyph wrecks Fighting types.
Problems are the Ice types.
Counters: Gallade, Primape, Poliwrath and Scolipede.
Past Members:
This section is for the remembrance of old members.
Forretress(Steelix)@ Leftovers Ability: Sturdy
252 HP, 96 Def, 160 SpD Nature: Relaxed
-Stealth Rock
-Dragon Tail
-Gyro Ball
-Earthquake
I needed a physical wall so i chose this. Also made to counter the Electric and Poison types.
Replaced by spinner Desert Shrew.
What he did was, set up SR, and attempted to sweep w/ Gyro Ball.
Counters: Rotom to an Extent, Cryogonal, Roselia and Drapion.
I've been trying to make a good RU team.
Here's what i got.
Cynthia(Spiritomb)@ Chesto Berry Ability: Pressure
252 HP, 4 Def, 252 SpD Nature: Careful (Used to be, 252 HP, 252 Def, 4 SpD, Impish)
-Shadow Sneak
-Sucker Punch
-Rest
-Will-o-Wisp
My special wall, Cynthia is used as my "go to" Pokemon for Special hits.
She has no weaknesses, so that's how she made my team.
I made the jump from Def focused to SpD focused because my team was lacking that coveredge i needed. Even though PS is more reliable then Rest, she didn't last long with PS.
Purpose is to Rest when her HP gets Low and then do other Shenanigans.
She counters threats such as: Sigilyph, Clefable and Hariyama.
Molten Three(Moltres)@ Life Orb Ability: Pressure
4 Def. 252 SpA, 252 Spe Nature: Modest
-Air Slash
-HP Grass
-Fire Blast
-Roost
I run a standard Spec Attacker set because he's me Spec Sweeper.
The strategy is simple. Switch him on a Grass/Bug weak pokemon such as Poliwrath or Rotom-C.
Then, i attack with the appropriate move; Unless i predict a switch into a Water type.
I also do like Moltres as my favorite Gen I legendary.
He does have a Crippling weakness to SR, so maybe another Fire type like Magmortar would be good.
Used to Counter threats such as: Accelgor, Klinklang, Lilligant and Ferroseed.
Mowtom(Rotom-C)@ Choice Scarf Ability: Levitate
48 HP, 252 SpA, 208 Spe Nature: Timid
-Volt Switch
-HP Fire
-Leaf Storm
-Trick
I had to take out Water-types some how, so I have this.
He looks awesome and has coverage, so thats how he made the team.
His purpose is:
A. Complete my core.
B. Hit and Run
C. Trick then attack.
Problems are Jynx although i can VS out into sometihng else.
Also Accelgor, who ruins Rotom's day.
Counters threats like: Feraligatr, Crawduant and Lanturn when using a Leaf Storm.
Polieshter(Poliwrath)@ Leftovers Ability: Water Absorb
160 HP, 252 Atk, 96 SpD. Nature: Adamant
-Encore
-Focus Punch
-Waterfall
-Substitute
Made to finish the core of Fire Water Grass.
I run SpD EVs over Spe because of the fact at the time of version 0.5, I had no
special walls, though now i'm unsure. I'm also unsure about Encore.
She likes to SubPunch, as well as Other shenanigans with the Substitute.
She hates Ferroseed, and Jynx.
Counters: Ferroseed with Focus Punch, Magmortar and Entei not running HP Grass.
Desert Shrew(Sandslash)@ Leftovers Ability: Sand Veil
252 HP, 252 Def, 4 SpD Nature: Impish
-Stealth Rock
-Rapid Spin
-Stone Edge
-Earthquake
I need a physical wall so i chose this.
He helps out with Moltres with Rapid spin.
He also walls Electric types like Electivire that would otherwise ruin this teams day.
Problems are Jynx, and Feraligatr.
Counters: Drapion, Magneton and Electivire without Ice Punch.
Sangi(Sigilyph)@ Life Orb Ability: Magic Gaurd
4 HP, 252 SpA, 252 Spe Nature: Timid
-Roost
-Calm Mind
-Psychic
-Heat Wave (Used to be Air Slash)
I found the offensive Life Orb set better then the defensive set,
because of the fact that Sigilyph has a Base speed stat of 97,
and has raw power behind it.
My CM sweeper, Sigilyph wrecks Fighting types.
Problems are the Ice types.
Counters: Gallade, Primape, Poliwrath and Scolipede.
Past Members:
This section is for the remembrance of old members.
Forretress(Steelix)@ Leftovers Ability: Sturdy
252 HP, 96 Def, 160 SpD Nature: Relaxed
-Stealth Rock
-Dragon Tail
-Gyro Ball
-Earthquake
I needed a physical wall so i chose this. Also made to counter the Electric and Poison types.
Replaced by spinner Desert Shrew.
What he did was, set up SR, and attempted to sweep w/ Gyro Ball.
Counters: Rotom to an Extent, Cryogonal, Roselia and Drapion.






