Before I begin, I have to admit, I have no idea what I should call this team. It's basically six guys that I thought had some good potential in RU and have worked pretty decently. Anyway I thought I'd showcase it and see what people thought and how I might be able to deal with this team's fatal weakness.
With no further ado, I present to you my third RMT
At a Glance:
What is this? Two fighting types? Am I crazy? Maybe.Now, something you'll probably automatically notice is that my worst nightmare is Specs Exploud; a threat I'm still trying to decide how best to deal with.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Protect
- Wish
What could I add to this mostly tried and true set? It's a fantastic wall that just refuses to die and Regenerator adds to that. Wish is a highly critical move for later game because of a key Pokemon. Meanwhile toxic and scald help mitigate a few threats here and there. Sure waterfall does more damage, but it's an Alomomola, it's not going to do a lot of damage anyway so might as well fish for a burn.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Fire Blast
- Earth Power
Initially I ran Roost Over Fire Blast, but Fire Blast has some great coverage and with both Flygon's great typing and Alomomola's Wish Passing, I found that Fire Blast was a better choice in most situations. As much as I enjoy spamming Draco Meteor, sometimes the Sp atk drop isn't so much fun, and Fire Blast gives a decent alternative when Earth Power is a no go. However, it was really Defog that got me to try flygon out. I can't complain too much, between it and mega steelix I can typically handle any set up sigs.
Gallade (M) @ Expert Belt
Ability: Justified
EVs: 242 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Shadow Sneak
- Poison Jab
- Swords Dance
Like Hitmonchan before it, I wanted to have priority on this guy because every good team should have at least some. I chose Jolly over Adamant because of the fact that Jolly can sneak past a few more threats (Though I can't remember the ones in particular that were frightening at the time.) and drain punch back any health lost. Expert Belt gives Gallade enough Power to ensure a OHKO on Exploud without recoil damage as well as giving Poison Jab and Shadow Sneak a bit more punch against key targets. Swords Dance was chosen as the last move because a +2 Shadow Sneak/Move of choice and can clean up a lot of teams late game.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 76 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dragon Tail
- Earthquake
I'll admit when I first saw the suggestion to use Mega Steelix, I was apprehensive at best. I'd never seen a mega steelix used well, and all it ever seemed to do was set up rocks and die. However, I decided to give it a go, and to my surprise, it's been working well. I chose Dragon Tail over heavy slam to help phase out key threats while stone edge can nail Golbat on the switch in and threaten it while it's on the field. Also deals with Fletchinder. However, it's also true that Mega Steelix is not fond of burns...
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spore
- Toxic
- Giga Drain
- Clear Smog
Alomomola's tried and true partner in crime and battles alike. Between Alo's excellent physical bulk and Amoonguss' fantastic special bulk there's not a lot that this team can't tank. (Mostly to help gain an opportunity for a safe switch to another Pokemon.) Spore is of course a given while toxic helps whittle down more things and Sludge Bomb is mostly for chip damage or to threaten other Amoongus somewhat. Also used as a reliable switch-in to other sleepers like Tangrowth where it can then threaten with STAB Clear Smog or an untimely Toxic. Clear Smog was put on over Sludge Bomb to help mitigate the threat of DD Scrafty. Giga Drain is for the ability to hit a few more types for SE damage (Ground most notably.)
Emboar @ Choice Band
Ability: Reckless
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Earthquake
- Wild Charge
- Superpower
This is the crux of the team, and is perhaps the most important member by far. Reckless Choice Banded Emboar is a monster and can OHKO/2HKO most of the metagame. Ubers included. However, Emboar's speed is middling, so it needs to be able to switch out in a hurry so it can come back in and force another sacrifice later. The two major downsides to Emboar are of course the heavy reliance on good predictions, (Do you go for flare blitz when mega steelix and qwilfish are around or do you predict the flying type and go for wild charge?) and naturally, the recoil damage from Flare Blitz and Wild Charge.
Thankfully, Wish is in the wings and with Alo's fantastic HP stat it almost fully revives Emboar so it can smash again.
So far I've elected to keep Banded Emboar as I haven't had too many instances where I wished I had the power over the speed that a scarf would offer.
Threats:
Exploud @ Choice Specs
Handled. Still take hefty damage from it if it gets off several boombursts but I can at least tank two and phase it out with M Steelix or OHKO it with Drain Punch.
Hitmonlee @ Choice Band
Adamant/Jolly
High Jump Kick
Now this guy is fast, and he has a good amount of power. Hitmonlee can be a threat if he's choice banded. Alomomola can technically handle him if I play my cards right, but if I lose Alomomola, a banded Hi Jump Kick makes everyone sad, even Amoonguss with its resistance.
Thankfully, a Shadow Sneak on a slightly weakened Hitmonlee is plenty to bring this guy down.
Sigilyph
Sigilyph @ Flame Orb / Leftovers
Magic Guard
Cosmic Power
Roost
Psycho Shift/Shadow Ball/Energy Ball/ Heat Wave
Stored Power
This particular 'set' has a few variations, but they're all basically the same. Use Cosmic Power to get to +6 stupidly high defenses and then spam Stored Powers. If it's a psycho shift set, it makes it very annoying to handle as I'll likely have to allow Mega Steelix to eat a burn. Flygon can dish out some heavy damage early on with Draco Meteor but if it misses, that can be devastating. This is basically the key reason why Dragon Tail is on Mega Steelix. Might try the clear smog to help deal with it too...
Annoyances:
Eelektross @ Assault Vest
Modest
252 Hp
252 Sp Atk
4 Sp Def
Flamethrower
Giga Drain
Volt Switch
Thunderbolt
Oddly enough, this guy can cause some trouble, mostly due to its rather surprisingly hard hitting super effective moves. Thankfully, Emboar outspeeds and OHKOes it with Flare blitz, so it's not a complete threat but it can be hard to safely switch into Eelektross thanks to its coverage. To be fair, the physical set is probably more problematic in the long run thanks to its bulk and knock off, but special can hit pretty hard if used wisely and I have nothing that can comfortably tank the super effective moves or STAB thunderbolt. Amoonguss can take a flamethrower but it doesn't enjoy it.
Less of a threat than Exploud, but still frustrating when I'm not wanting/ can't afford to take damage.
With no further ado, I present to you my third RMT
At a Glance:
What is this? Two fighting types? Am I crazy? Maybe.
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Protect
- Wish
What could I add to this mostly tried and true set? It's a fantastic wall that just refuses to die and Regenerator adds to that. Wish is a highly critical move for later game because of a key Pokemon. Meanwhile toxic and scald help mitigate a few threats here and there. Sure waterfall does more damage, but it's an Alomomola, it's not going to do a lot of damage anyway so might as well fish for a burn.
Flygon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- Fire Blast
- Earth Power
Initially I ran Roost Over Fire Blast, but Fire Blast has some great coverage and with both Flygon's great typing and Alomomola's Wish Passing, I found that Fire Blast was a better choice in most situations. As much as I enjoy spamming Draco Meteor, sometimes the Sp atk drop isn't so much fun, and Fire Blast gives a decent alternative when Earth Power is a no go. However, it was really Defog that got me to try flygon out. I can't complain too much, between it and mega steelix I can typically handle any set up sigs.
Gallade (M) @ Expert Belt
Ability: Justified
EVs: 242 Atk / 4 SpD / 252 Spe
Jolly Nature
- Drain Punch
- Shadow Sneak
- Poison Jab
- Swords Dance
Like Hitmonchan before it, I wanted to have priority on this guy because every good team should have at least some. I chose Jolly over Adamant because of the fact that Jolly can sneak past a few more threats (Though I can't remember the ones in particular that were frightening at the time.) and drain punch back any health lost. Expert Belt gives Gallade enough Power to ensure a OHKO on Exploud without recoil damage as well as giving Poison Jab and Shadow Sneak a bit more punch against key targets. Swords Dance was chosen as the last move because a +2 Shadow Sneak/Move of choice and can clean up a lot of teams late game.
Steelix @ Steelixite
Ability: Sturdy
EVs: 252 HP / 96 Atk / 76 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Dragon Tail
- Earthquake
I'll admit when I first saw the suggestion to use Mega Steelix, I was apprehensive at best. I'd never seen a mega steelix used well, and all it ever seemed to do was set up rocks and die. However, I decided to give it a go, and to my surprise, it's been working well. I chose Dragon Tail over heavy slam to help phase out key threats while stone edge can nail Golbat on the switch in and threaten it while it's on the field. Also deals with Fletchinder. However, it's also true that Mega Steelix is not fond of burns...
Amoonguss @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Spore
- Toxic
- Giga Drain
- Clear Smog
Alomomola's tried and true partner in crime and battles alike. Between Alo's excellent physical bulk and Amoonguss' fantastic special bulk there's not a lot that this team can't tank. (Mostly to help gain an opportunity for a safe switch to another Pokemon.) Spore is of course a given while toxic helps whittle down more things and Sludge Bomb is mostly for chip damage or to threaten other Amoongus somewhat. Also used as a reliable switch-in to other sleepers like Tangrowth where it can then threaten with STAB Clear Smog or an untimely Toxic. Clear Smog was put on over Sludge Bomb to help mitigate the threat of DD Scrafty. Giga Drain is for the ability to hit a few more types for SE damage (Ground most notably.)
Emboar @ Choice Band
Ability: Reckless
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Flare Blitz
- Earthquake
- Wild Charge
- Superpower
This is the crux of the team, and is perhaps the most important member by far. Reckless Choice Banded Emboar is a monster and can OHKO/2HKO most of the metagame. Ubers included. However, Emboar's speed is middling, so it needs to be able to switch out in a hurry so it can come back in and force another sacrifice later. The two major downsides to Emboar are of course the heavy reliance on good predictions, (Do you go for flare blitz when mega steelix and qwilfish are around or do you predict the flying type and go for wild charge?) and naturally, the recoil damage from Flare Blitz and Wild Charge.
Thankfully, Wish is in the wings and with Alo's fantastic HP stat it almost fully revives Emboar so it can smash again.
So far I've elected to keep Banded Emboar as I haven't had too many instances where I wished I had the power over the speed that a scarf would offer.
Threats:
Handled. Still take hefty damage from it if it gets off several boombursts but I can at least tank two and phase it out with M Steelix or OHKO it with Drain Punch.
Hitmonlee @ Choice Band
Adamant/Jolly
High Jump Kick
Now this guy is fast, and he has a good amount of power. Hitmonlee can be a threat if he's choice banded. Alomomola can technically handle him if I play my cards right, but if I lose Alomomola, a banded Hi Jump Kick makes everyone sad, even Amoonguss with its resistance.
Thankfully, a Shadow Sneak on a slightly weakened Hitmonlee is plenty to bring this guy down.
Sigilyph
Sigilyph @ Flame Orb / Leftovers
Magic Guard
Cosmic Power
Roost
Psycho Shift/Shadow Ball/Energy Ball/ Heat Wave
Stored Power
This particular 'set' has a few variations, but they're all basically the same. Use Cosmic Power to get to +6 stupidly high defenses and then spam Stored Powers. If it's a psycho shift set, it makes it very annoying to handle as I'll likely have to allow Mega Steelix to eat a burn. Flygon can dish out some heavy damage early on with Draco Meteor but if it misses, that can be devastating. This is basically the key reason why Dragon Tail is on Mega Steelix. Might try the clear smog to help deal with it too...
Annoyances:
Eelektross @ Assault Vest
Modest
252 Hp
252 Sp Atk
4 Sp Def
Flamethrower
Giga Drain
Volt Switch
Thunderbolt
Oddly enough, this guy can cause some trouble, mostly due to its rather surprisingly hard hitting super effective moves. Thankfully, Emboar outspeeds and OHKOes it with Flare blitz, so it's not a complete threat but it can be hard to safely switch into Eelektross thanks to its coverage. To be fair, the physical set is probably more problematic in the long run thanks to its bulk and knock off, but special can hit pretty hard if used wisely and I have nothing that can comfortably tank the super effective moves or STAB thunderbolt. Amoonguss can take a flamethrower but it doesn't enjoy it.
Less of a threat than Exploud, but still frustrating when I'm not wanting/ can't afford to take damage.
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