Balanced TSS-Team - First

Hi!
Thats my first mixed TSS team, so it could probably be a noob team, so rate it please.^^

So... Er... I want to use this team as my new team, cause at DP-Times, I loved playing balanced teams, with stallers and sweepers, but in Platinum, almost every "balanced" team suckz. But I want to try a balanced team again, cause I love playing them.

Passive Damage:
5 TSpikes immunities
2 Spikes immunities
1 weak for SR
1 rapid spinner


Here´s my team at a glance:
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Team´s Strategy:
This team kills the enemie slow, but good. There are TSpikes and SR, and together with the sandstorm, it will kill the enemies very effectively. Jirachi is a great lead, and if Hax likes me, I can kill almost every oppponent lead. Tentacruel is a great spinner, and a good watertank, even it has no recovery. It can revengekill dragons, too. Scizor lets things like rotom-h come in. Then I can switch to TTar and kill with pursuit. But Scizor can scout well, too. TTar brings in the sandstorm, and then kill almost every wall. TTar likes Cresselia and all Rotom-forms very much, lol.^^ Zapdos is my physical defense. It can counter Lucario and Scizor, and can wall good on the physical side. And Rotom-h is my spinblocker and ghostcounter. But it can cripple physical attackers like TTar very good too, when they think, they could come in.^^

My Team:
Anti-Lead
Jirachi.png

Jirachi @Choice Scarf
Ability: Serene Grace
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature (+Spe / -SpA)
~Ice Punch
~Stealth Rock
~Trick
~Iron Head

Summary
Jirachi is a great anti-lead. It has Sandstorm-Immunity, can set up stealth rock, kill many fast sweepers and kill aerodactyl, before it can taunt or use SR. In addition, Jirachi can kill almost every lead, except metagross. But this one should not be a problem, cause if it wants to boom, I just switch to Rotom-h.^^

Moveset
Ice Punch kills dragon-Leads and can revengekill/counter many dragons. Ice Punch is a great choice, I think, cause Jirachi has the ability, to take not much damage from outrage, and then, when the enemie is locked, to overspeed many dragons, even Salamence after a dragon dance. Iron Head is a must have on Jirachi, cause it has 60% flinch chance and is a good stab. Trick cripples booster, and SR is always nice on a lead.

EVs and Nature
The nature gives me more speed, that I need, to be faster.^^ And the EVs... Lol, don´t ask me. I have copied that EV-Split from Smogon.com.

Team
Jirachi is a good antilead, thats supposed to kill many often leads, except Infernape, that TTar can´t. And, if someone sees a Jirachi-Lead, noone expects a TSS-Team. So with Jirachi, I can hide TTar and then bring it in, when my opponent has a Rotom in.

Synergy
Fire goes to Cruel, TTar,
Ground goes to Zapdos, Rotom-h,

Spinner
Tentacruel.png

Tentacruel @Leftovers
Ability: Clear Body
EVs: 252 HP / 120 Def / 136 SpD
Calm Nature (+SpD / -Atk)
~Surf
~Toxic Spikes
~Rapid Spin
~Ice Beam

Summary
Cruel can revengekill many dragons, and is a great Infernape-Counter. And it´s a spinner, and spinner are always good.^^

Moveset
Surf is stab and kills infernape, and ice beam kills dragons. Rapid spin blows spikes away, that is very needed for my team, and TSpikes takes the TSpikes on the field, that cripple other Stallers.

EVs and Nature
Again, please don´t ask me about the EV-Split, cause I´ve copied it from smogon.com.^^ But I think, the EV-Split simply maximizes the stayingpower.

Team
I needed a spinner, so there were only Cruel, Forry, and Starmie. Starmie was too offensive for my team, I don´t like Forry, so there was only Cruel, and I love Cruel.^^ It´s a so great spinner, and it can revengekill many things. What I really love about Cruel is, that simple with its coming in, I have no TSpikes on my side anymore.

Synergy
Electric goes to Rotom-h,
Psycho goes to Jirachi, TTar,
Ground goes to Rotom-h, Zapdos

The Wall-Breaker
Tyranitar.png

Tyranitar @Choice Band
Ability: Sand Stream
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature (+Atk / -SpA)
~Pursuit
~Stone Edge
~Crunch
~Aqua Tail

Summary
Amazing wall-breaker. 1-/2HKO every Pokemon, and in my opinion, CB-Tar is the best wall-breaker ever.

Moveset
Pursuit lets me kill switching Latias or Rotom. Stone Edge is a great Stab, that does even heavy damage to the mighty Skarm. Crunch is a nice stab, too, and lets me kill Psychics and Ghosts, and Aqua Tail lets me kill bulky grounds like Hippowdon.

EVs and Nature
Again and again, don´t ask me about the EV-Splits... And TTar doesn´t need Jolly, so I took Adamant.^^

Team
Wall-Breaker are always awesome, and TTar is amazing! It is allowed to kill with prediction every wall, even the SkarmBliss Kombo. Oh yeahr, I love it. It can counter Rotom-forms and Latias, and then kill with Puruit. And it brings in the sandstorm.

Synergys
Grass goes to Zapdos, Jirachi, Scizor,
Bug goes to Zapdos, Scizor,
Water goes to Cruel,
Fighting goes to Rotom-h,
Steel goes to Jirachi, Cruel, Scizor, Zapdos,
Ground goes to Zapdos, Rotom-h

The Scouter
Scizor.png

Scizor @Life-Orb
Ability: Technician
EVs: 176 HP / 100 Atk / 176 SpD / 56 Spe
Adamant Nature (+Atk / -SpA)
~U-Turn
~Roost
~Superpower
~Bullet Punch

Summary
Scizor is always a good Pokemon, and Scizor does always work great with TTar. Scizor is countered by Rotom-h and Tar can puruit Rotom-h to kill him.

Moveset
With U-Turn, I can scout well. Roost gives Scizor a good stayingpower, Superpower kills Blissey and Stells and Bullet Punch can kill enemies with 10% life.

EVs and Nature
Again, don´t ask me about the EVs, lol. Adamant gives me a even higher Attack.

Team
Scizor does work great with TTar, cause when Scizor is in, in most of all situations, my enemie switchs to Rotom-h. Then I can switch to TTar, and kill with Pusuit. In addition, Scizor has a Sandstorm- and TSpikes immunity.

The Wall
Zapdos.png

Zapdos @Leftovers
Ability: Pressure
EVs: 252 HP / 220 Def / 36 Spe
Bold Nature (+Def / -Atk)
~Roost
~Heatwave
~Thunderbolt
~Hidden Power {Grass}

Summary
Zadpos is always a good choice since Platinum. Its defensive stats are good and it has a nice recovery, that lets him loose his flying type for one round. In my team, there was needed a good defense, that can although do good damage, so there was Zapdos.

Moveset
Roost lets me heal myself, and gives me a good recovery. Heatwave kills Steels aka Luce, Zong, Skarm... Thunderbolt is nice stab and lets me kill with prediction Vaporeon or Starmie. And Hidden Power {Grass} is for Swampert.

EVs and Nature
That EV-Split maximizes the stayingpower, making Zapdos be able to take many hits and then hit back with powerful attacks.

Team
In my team, there was needed a good wall, so there was Zapdos to choose. Since Platinum, it can kill even steels, and so it is now an amazing wall, that is able to counter many / almost all steels.

The Spin-Blocker
rotomheat.png

Rotom-h @Leftovers
Ability: Levitate
EVs: 252 HP / 152 SpD / 104 Def
Calm Nature (+SpD / -Atk)
~Overheat
~Thunderbolt
~Will-O-Wisp
~Light Screen

Summary
A pseudo-special Wall, lol. Rotom-h is always nice in TSS-Teams, cause it´s able to kill almost every steel and counter Scizor and Luce. And since Platinum, it has good stats.

Moveset
Overheat is an powerful attack, that kills Skarm, Zong, Forry, Luce, etc. Thunderbolt is a nice stab, that kills watertanks, Will-O-Wisp cripples incoming physical Sweepers and Pursuiters, and Light Screen gives Rotom-h the needed Special Defense.

EVs and Nature
The EV-Split should look crazy, because i´ve decided to just giving max HP and then Def and SpD. Calm raises my special defense, cause I cannot always use Light Screen.

Team
Rotom-h kills all stells, makes my team be able to kill Luce and Scizor... That does Zapdos already, but if Luce has HP {Ice} and predicts the switch, there is still Rotom-h.

Synergy
Ghost goes to TTar, Scizor,
Dark goes to TTar, Scizor
 
Looks pretty good, though you will have some Salamence issues, especially if you Trick Jirachi's Choice Scarf. I'd definitely be weary of that issue. Mixmence is the only real issue this team has. With Draco Meteor / Fire Blast / EQ, it hits everything on this team hard.

There really is no way to fix this without restructuring the team heavily. Since you rely on Toxic Spikes, I obviously can't suggest getting rid of Tentacruel. Maybe consider a bulkier Tyranitar EV spread so that you take Draco Meteors better. Try 252 HP / 216 Sp.Def / 40 Att. Although this set will not 2HKO Skarmory like your current set, it will provide significantly more bulk to let you take on special attackers better. Besides, you have both Zapdos and Rotom to force Skarmory out.

Oh, I just noticed a somewhat Babiri Berry Tyranitar weakness, so once again, try and keep that Scarf on Jirachi. Against stall teams, feel free to Trick. However, if playing offensive teams, make sure to keep it, as you won't be able to revenge-kill things like Babiri Berry Tyranitar with Iron Head.

Yeah, just watch out for Mixmence, and make smart switches in order to force it out. Scizor will be the key obviously to revenge-kill, so make sure you have enough health to do that! Otherwise, good luck.
 
But why are Mixmence and Babiri Berry TTar problems for my team? Choice Scarf Jirachi can be switched in Draco Meteor and 1HKO with Ice Punch, and Jirachi can 2HKO TTar with Iron Head and let him flinch.
 
But why are Mixmence and Babiri Berry TTar problems for my team? Choice Scarf Jirachi can be switched in Draco Meteor and 1HKO with Ice Punch, and Jirachi can 2HKO TTar with Iron Head and let him flinch.

The Mence is an issue if you've already tricked your Choice Scarf Away. If you're scarf is gone, You can switch into Draco Meteor, but the Mence is faster than you and can hit you with Earthquake or Fire Blast.
 
The Mence is an issue if you've already tricked your Choice Scarf Away. If you're scarf is gone, You can switch into Draco Meteor, but the Mence is faster than you and can hit you with Earthquake or Fire Blast.
Hm... But I think, I can handle with Mence even after Choice Scarf is tricked. What about that?

Jirachi (Switch in Draco Meteor) --> Rotom-h (Switch in Earthquake) --> Will-O-Wisp --> Jirachi --> Ice Punch

Would this work?
 
Hm... But I think, I can handle with Mence even after Choice Scarf is tricked. What about that?

Jirachi (Switch in Draco Meteor) --> Rotom-h (Switch in Earthquake) --> Will-O-Wisp --> Jirachi --> Ice Punch

Would this work?

As I said, just be weary about switching in things like that, especially if there are entry-hazards up on your side of the field. Mixmence gives all stall teams issues. Once you trick away your Scarf, even some varients of Infernape can be problematic. All stall breakers are obviously created to break through stall teams.

If you trick away the scarf, Jirachi becomes slower than Salamence. The situation you gave is actually quite situational. What if its non-scarfed Jirachi against Salamence. The Salamence can Fire Blast, and then Earthquake, still having the flexibility of firing off a Draco Meteor. Just make the smartest play when facing Salamence so that it doesn't completely wipe-out your team.
 
Ok.
Other weaks? Cause I don´t think, I could handle with Mixmence easier without rearringing the team completely...
 
23 1/2 Hour Bump... No other rates? That team can´t be perfect...

Hey... Why come no more rates anymore?
 
I don´t know... Is another 24 Hour bump allowed? If yes, there´s another bump.^^

Why does no one rate anymore?
 
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