Other Balenced Steel Mono

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metagross.gif
klefki.gif
empoleon.gif
cobalion.gif
forretress.gif
scizor.gif


so im not really that good at team building and im definatly no good at all this typein descriptions and introductions but ill give it a go :)

metagross.gif

Metagross @ Weakness Policy
Ability: Clear Body
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Agility
- Ice Punch
- Earthquake
- Iron Head

after an agility and if WP is activated this guy can hit hard and fast ice punch is here to take out big ground threats like hippowdon and garchomp earthquake deals with heatran and other fire types while i used to use metor mash for the chance of attck boost its accuracy cost me a few times so i chose to use iron head as its flinch chance is also nice but with better accuracy

klefki.gif

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave

standard screen klefki his main purpose is speed control with T- wave and to allow metagross to set an agility while his WP is activated

empoleon.gif

Empoleon @ Leftovers
Ability: Torrent
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Defog
- Iron Defense
- Scald
- Flash Cannon

Empoleon is my defoger as spikes can cause big issues for this team and sticky webs arnt exactly nice to it while rocks and toxic spikes don't really phase it

cobalion.gif

Cobalion @ Assault Vest
Ability: Justified
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Sacred Sword
- Iron Head
- Stone Edge
- Volt Switch

this guy doesnt actually do much he can take a hit and deal a hit but other than that hes just sat there to make the team compleate (suggestions for a replacement are really needed)

forretress.gif

Forretress @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Volt Switch

foretress is here simply to stack hazards and tends to lead the team into battle

scizor.gif

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 240 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost

scizor is my main sweeper and id say its a pretty standard set so not much description needed


INSERT THREAT LIST HERE
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Agility
- Ice Punch
- Earthquake
- Iron Head

Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave

Empoleon @ Leftovers
Ability: Torrent
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Defog
- Iron Defense
- Scald
- Flash Cannon

Cobalion @ Assault Vest
Ability: Justified
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Sacred Sword
- Iron Head
- Stone Edge
- Volt Switch

Forretress @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Volt Switch

Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 240 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
 
Hello, you'll need to have around 3 rows of text for the description of each mon, so unfortunately this will probably be locked if you don't edit it.

However, I'll rate it.

1) Change Bug Bite to Knock off on Scizor, it offers far better coverage. Change pre-mega ability to Technician as well, not that it's overly important but you never know what'll happen.

2) Drop Forretress for Skarmory. Use this set.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind

This set still lets you get Spikes out still, and offers a lot more defensive synergy as well as ability to not be dead weight after setting hazards. Whirlwind can phaze sweepers, Brave Bird to not be taunt bait. Having a ground immunity is really useful as well for steel, especially since you don't have any air balloons.

3) Scarfed Heatran > Cobalion
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flash Cannon
- Fire Blast
- Ancient Power
- Earth Power

Pretty standard Scarftran. Your team had no speed, and no way of dealing with fire. Heatran fits perfectly :) Modest is because timid with scarf isn't gonna outspeed much anyways and the power is really appreciated. Ancient Power for birds, Earth Power for other trans and a lot of steels/fires, and then stabs. Not much to say.

4) Trying not to change too much so I'll leave Empoleon, but iron defense is pretty bad, and now that you need a rocks setter thanks to losing Forretress, Empoleon fits the roll.


That's about all I saw man. Good luck with your team :) Add more descriptions so it isn't locked.
 
Hello, you'll need to have around 3 rows of text for the description of each mon, so unfortunately this will probably be locked if you don't edit it.

However, I'll rate it.

1) Change Bug Bite to Knock off on Scizor, it offers far better coverage. Change pre-mega ability to Technician as well, not that it's overly important but you never know what'll happen.

2) Drop Forretress for Skarmory. Use this set.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Brave Bird
- Spikes
- Roost
- Whirlwind

This set still lets you get Spikes out still, and offers a lot more defensive synergy as well as ability to not be dead weight after setting hazards. Whirlwind can phaze sweepers, Brave Bird to not be taunt bait. Having a ground immunity is really useful as well for steel, especially since you don't have any air balloons.

3) Scarfed Heatran > Cobalion
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Flash Cannon
- Fire Blast
- Ancient Power
- Earth Power

Pretty standard Scarftran. Your team had no speed, and no way of dealing with fire. Heatran fits perfectly :) Modest is because timid with scarf isn't gonna outspeed much anyways and the power is really appreciated. Ancient Power for birds, Earth Power for other trans and a lot of steels/fires, and then stabs. Not much to say.

4) Trying not to change too much so I'll leave Empoleon, but iron defense is pretty bad, and now that you need a rocks setter thanks to losing Forretress, Empoleon fits the roll.


That's about all I saw man. Good luck with your team :) Add more descriptions so it isn't locked.

thanks for the tips yh skarm is a better fit and yh i will stick SR on empoleon now forretress is gone


and aww its probs gonna get locked then i really suck at this kind of thing but hey ho ill try harder next time :)
 
Hello leebowmer1993 , and welcome to Smogon!

Unfortunately, this RMT is currently not following the rules which can be found in the RMT Resource Thread; specifically, this thread violates rule #4, because you lack sufficient descriptions for each Pokemon on your team. As such, I am afraid that I will have to lock this thread for the time being. If you would like this thread to be reopened, feel free to PM me with your updated RMT, and I would be happy to reopen this thread for you. If you need help making an RMT up to the required standards, I recommend that you carefully read the RMT Resource Thread and check out other RMTs from the Team Showcase and RMT Archive for some examples.

Good luck with your team, and have a nice day!
 
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