so im not really that good at team building and im definatly no good at all this typein descriptions and introductions but ill give it a go :)
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Agility
- Ice Punch
- Earthquake
- Iron Head
after an agility and if WP is activated this guy can hit hard and fast ice punch is here to take out big ground threats like hippowdon and garchomp earthquake deals with heatran and other fire types while i used to use metor mash for the chance of attck boost its accuracy cost me a few times so i chose to use iron head as its flinch chance is also nice but with better accuracy
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
standard screen klefki his main purpose is speed control with T- wave and to allow metagross to set an agility while his WP is activated
Empoleon @ Leftovers
Ability: Torrent
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Defog
- Iron Defense
- Scald
- Flash Cannon
Empoleon is my defoger as spikes can cause big issues for this team and sticky webs arnt exactly nice to it while rocks and toxic spikes don't really phase it
Cobalion @ Assault Vest
Ability: Justified
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Sacred Sword
- Iron Head
- Stone Edge
- Volt Switch
this guy doesnt actually do much he can take a hit and deal a hit but other than that hes just sat there to make the team compleate (suggestions for a replacement are really needed)
Forretress @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Volt Switch
foretress is here simply to stack hazards and tends to lead the team into battle
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 240 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
scizor is my main sweeper and id say its a pretty standard set so not much description needed
Metagross @ Weakness Policy
Ability: Clear Body
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Agility
- Ice Punch
- Earthquake
- Iron Head
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
Empoleon @ Leftovers
Ability: Torrent
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Defog
- Iron Defense
- Scald
- Flash Cannon
Cobalion @ Assault Vest
Ability: Justified
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Sacred Sword
- Iron Head
- Stone Edge
- Volt Switch
Forretress @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Volt Switch
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 240 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost
Ability: Clear Body
EVs: 244 Atk / 12 SpD / 252 Spe
Jolly Nature
- Agility
- Ice Punch
- Earthquake
- Iron Head
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Reflect
- Light Screen
- Foul Play
- Thunder Wave
Empoleon @ Leftovers
Ability: Torrent
EVs: 244 HP / 12 Def / 252 SpD
Calm Nature
- Defog
- Iron Defense
- Scald
- Flash Cannon
Cobalion @ Assault Vest
Ability: Justified
EVs: 244 HP / 12 Def / 252 SpD
Careful Nature
- Sacred Sword
- Iron Head
- Stone Edge
- Volt Switch
Forretress @ Red Card
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Volt Switch
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 240 Atk / 8 SpD
Adamant Nature
- Bug Bite
- Bullet Punch
- Swords Dance
- Roost





