ORAS OU Banded Flinch Please ft. Kidz Bop (Peaked Top 50 with 84 gxe)



Hello there esteemed users of the smogon community. I am here to get advice on a team that has been showing some decent success getting me to top 50 with an 84 gxe. However, the squad has some serious issues which limited my laddering success to only 41. I hope rates here will help fix the issues the team faces.


On the alt "foxjesus mccloud"

This song literally gave me and cured me of cancer

Team Building Process

This was the core that was build with. Specs Volcanion was the starting point as it was just released and it was cool. Banded Weavile beats stall with just a simple flinch and pursuit traps volcanion's best switch in in the lati twins.

Garchomp was added because it was our stealth rocker of choice. We just wanted Lum SD to have a more reliable check to stall while setting rocks.

Latios defogs and checked electric types. Pretty easy fit here.

Breloom gave a ground resist, and then talonflame swept and a mega was needed, so mega manectric was added.

Team at a Glance




Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]
Role on the Team: Volcanion was my starting point as it was recently released and I wanted to try it out. It functions as the teams primary special wallbreaker hitting extremely hard with choice specs.
Set Details: I went with the choice specs set as it is the best set for volcanion truly magnifying its power as a special wallbreaker. Steam Eruption and Fire Blast are obvious STAB, Steam Eruption being an extremely broken move and Fire Blast being used for the extra power. Sludge Bomb is to help beat fairies which volcanion excels against and is just added coverage. Hidden Power [Grass] is the best last move as it hits bulky waters. Earth Power and HP ice are basically useless. Hidden Power [Electric] is an alternative though but I felt HP [Grass] is just more useful overall as it hits more common threats.
How to Use: Walbreak the living hell out of the opponent.

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard
Role on the Team: Weavile is primarily used on the team to pursuit trap shit that threatens volcanion like Lati@s. Also, Weavile is the primary physical wallbreaker and way of beating stall. All I need is one flinch and stall just goes down!
Set Details: Full attack and speed with a jolly nature to maximize offensive capabilities. Icicle Crash is for them Banded Flinches Please. Knock Off is obvious being one of the best moves in the game. Pursuit is for trapping stuff that threatens Volcanion as mentioned already. Ice Shard is good priority to beat scarfers.
How to Use: Make aggresive doubles against stall and try to get a flinch to win. Use as a cleaner and trapper against other playstyles.


Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock
Role on the Team: Garchomp is primarily here as I wanted another way to beat stall as well as a good stealth rocker. Lum SD Garchomp came to my mind. It sets up SD on Mega Sableye without fear as WoW burn will be cured with Lum. It can also SD turn one against the mega sableye, and then set stealth rocks on the switch to quagsire as a way to put a lot of pokemon in range of two banded icicle crashes so you don't have to rely on flinch.
Set Details: Maximum speed and attack maximized offensive capabilities. Offensive garchomp needs full speed to outspeed base 100's and below. Swords Dance is to setup as they try to status Chomp. Outrage is powerful STAB and confusion can be cleared with Lum berry if not already used. EQ is powerful STAB without any side-effects. Stealth Rocks obviously, no reason to explain.
How to Use: Abuse lum SD against slower teams, setup rocks against faster teams unless SD'ing does work.


Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Roost
- Defog
Role on the Team: Latios is primarily here on the team as I needed an offensive electric check and a way to defog hazards away. It fits those roles perfectly. Psychic is here as it beats Hippowdon without any Slack Offs on the Draco Meteor shenanigons, helping Garchomp break through. Psyshock isn't really needed as it's primarily for Chansey which the team handles already very well.
Set Details: Full Speed and Special attack maximize offensive capabilities as this is primarily an offensive electric check not a counter. Psyshic is used for hippowdon as stated. Draco Meteor is powerful STAB. Roost is to keep longevity to help against electrics constantly. Defog is obviously to get hazards off the field.
How to Use: Keep it healthy if there are electric types on the opposing side. Used primarily for defog.


Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]
Role on the Team: Manectric was added to beat talonflame simply put. It provides great momentum with Volt Switch and acts as a good revenge killer and cleaner after the team's wallbreakers dent the opposing team.
Set Details: Full speed and Special Attack allow it to be as fast as possible while hitting hard. Thunderbolt is obvious STAB. Volt Switch is for momentum. Flamethrower and Hidden Power [Ice] offer the best coverage for Mega Manectric. Nothing new here.
How to Use: Use Volt Switch to keep momentum early on, and then clean late game.

http://data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///ywAAAAAAQABAAACAUwAOw==

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Role on the Team: Breloom patches up some weaknesses. It was added to help against dark types, offer more priority, and be a good ground resist.
Set Details: Full Attack and Speed with an adamant nature maximize attack obviously as the primary way to hit faster pokemon is priority anyways. Spore is obvious. It puts pokemon to sleep and is a general pain the butt for the opponent. Swords Dance is to put as much pressure on opponent as possible. Bullet Seed and Mach Punch are STAB.
How to Use: Try to be as much of a dick as possible, spam spore whenever there is no sleeping pokemon. Save as a wincon if it has a good match up, otherwise use it to wallbreak.


Replays
I think these are enough replays to show how the team works against different playstyles.

http://replay.pokemonshowdown.com/ou-361061285 vs PIF Stall
http://replay.pokemonshowdown.com/ou-361243634 vs Weavile Stall
http://replay.pokemonshowdown.com/ou-361251928 vs Mega Diancie HO
http://replay.pokemonshowdown.com/ou-361037413 vs Balance (Weavile does Work)
http://replay.pokemonshowdown.com/ou-361256187 vs Weavile Stall (Peak Replay)
http://replay.pokemonshowdown.com/ou-361246393 vs Balance
http://replay.pokemonshowdown.com/ou-361026278 vs BO
http://replay.pokemonshowdown.com/ou-361074864 vs More Diancie Offense
http://replay.pokemonshowdown.com/ou-361056661 vs Balance


Shoutouts
Team Pokepals Thank you for the Banner! Also don't forget to make this RMT of week
Chople Berries (Pizza) for building with me #FreePizzaOUChat
DANN3 You're cool and good
njnp win ost friend
Hiye HEEYAY
Leafyy Your life is a meme sorry.
user php I can't forget you, you're good at haxball and who could forget your horrible internet?
littlelucario :]
Moose 50
Seventy I thought it was SeventyFive Im confused
imsosorrylol Im not sorry.
Rampage095 for being 12
Rampecker for being mexican
A I Got TM87 for being a cyberbully :[
Ban Manaphy Nice shitty internet buddy
amg likewhore
Twixtry Chill and Cool user
Skarmx2 ^ also fun team builder
Sonired Arbok pal
Questionnaire YOURE BACK!!!!!!
blarghlfarghl Hi
Toon Linked want to eat biryani?
Hector Hard Mode kek! meme!
qwazz Qwazz stop losing to hax noob
BlazeLatias One of my first showdown friends :D
Giagantic e.e
Nedor For helping me out with a lot of teambuilding in OU chat
Pokemon Trainer VEVO Kanyeeeeeeee
Dragongroudon9 DG9 :]
Wond3rbread idk Im just doing this one for a free like
FireMonkeyGamer You're decent at haxball
Avarice87 :]
FrozenCold You're decent at haxball too!
Forrester No longer 16
Blackoblivion :]
HamesGLD Geladus :]
Anyone I forgot to shoutout, just remember, it was probably for the better!

Importable

Code:
Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]

Weavile @ Choice Band
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Pursuit
- Ice Shard

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Draco Meteor
- Roost
- Defog

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
Leave a rate to help out. Like if you enjoyed, that'd be appreciated.


 
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The team looks quite exceptional, however, my knowledge of the OU metagame is amateurish at best, so I am not able to offer any critique of the team as of now. But, all this being said, I would like to briefly comment upon the eargasmic song that you have ever so graciously included into this blissful RMT. I can say with absolute certainty that that song and the the exquisite frequencies it bestows upon my humble ears has reinstated the once dwindling fate I had in humanity. I cannot thank you enough for introducing that song into my life, I am forever in debt to you.
 
Hey cool team. I think your idea of Sword Dancing with Garchomp on Mega-Sableye does not really work. In the scenario where you are able to Sword Dance on a Wil-o-Wisp from mega-sableye stall teams usually carry around skarmory (not just quagsire). Skarmory will be able to stop your garchomp as earthquake cannot touch skarmory and +2 outrage will barley 3ko with a 14.9%. Setting up on it would not be an option as skarmory also pack the move whirlwind and stealth rocking can just get defogged by skarmory. This team struggles with stall as nothing can break/widdle down the stall teams.

I suggest you run a mixed Life Orb Garchomp spread with 164 Atk / 92 Spa / 252 Spe with a Naive nature and the moveset of Draco Meteor /Fire Blast / Earthquake and Stealth Rocks. This set allows Garchomp to 2ko Skarmory and Quagsire while also having enough attack to oko Gardevoir-Mega. Garchomp being able to 2ko skarmory and quagsire helps stall as you keep them low for weavile to clean up. Being able to oko the gardevoir-mega is beneficial as otherwise gardevoir-mega can pick up a kill on ur breeloom or your manetric-mega. Volcanion can deal with gardevoir-mega pretty well but will get worn down really fast with stealth rocks damage and Psyshock wearing it down.

164 Atk Life Orb Garchomp Earthquake vs. 16 HP / 8 Def Mega Gardevoir: 281-331 (100 - 117.7%) -- guaranteed OHKO

92 SpA Life Orb Garchomp Fire Blast vs. 252 HP / 4 SpD Skarmory: 255-302 (76.3 - 90.4%) -- guaranteed 2HKO after Leftovers recovery

92 SpA Life Orb Garchomp Draco Meteor vs. 252 HP / 4 SpD Quagsire: 239-282 (60.6 - 71.5%) -- guaranteed 2HKO after Leftovers recovery
 
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My finals are finally over! \o/ \o/

I actually played around with a few different changes on this team and this is the one I felt worked the best for me, even if it seems weird...Skarmory over Weavile. I know it sounds like it loses a ton of momentum, but it gives you a switch in into Draco Meteor (252 SpA Life Orb Latios Draco Meteor vs. 252 HP / 240+ SpD Skarmory: 126-148 (37.7 - 44.3%) -- 1.6% chance to 2HKO after Stealth Rock), as well as a check for Fairy types which if you are relying on Volcanion to take is actually not the best play I can imagine, and also helps with sand. volt switch + spikes lets you gain control of the environment so the momentum thing really isn't that detrimental. spikes also allowed me to put a lot more pressure when double switching against stall and fatter builds. with that, I also made a change of CM Latios over Defog, to help with the stall matchup. Your team is a very offensive one that benefits from spikes wearing down things like Hippowdon for Manectric and Garchomp too. Adamant Breloom also makes more sense on Spikes builds lol - otherwise I'd just suggest you run Jolly on it.

your EV spread on volcanion is wonky, like, there is literally no point in this silly creep game with defensive lando-t, just run max spe. perhaps you live some particular attack but i never knew nor had it come into play as much as wishing i at least had a chance to tie with ada loom, and outspeeding specs magnezone and stuff.

ez's change of mixed LO Garchomp was also one of the things I tried, and it was actually very nice 2HKOing all these fatter builds. It's a very fun team though and I really really enjoyed playing with it.

I really can't suggest a team without a steel type though, so regardless of whether or not you implement skarmory I'm going to suggest you try to fit a steel type on the team.

Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]

Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Outrage
- Earthquake
- Stealth Rock

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Roost
- Calm Mind

Breloom @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Spikes
- Roost
- Brave Bird
- Iron Head
 
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Swaqfeq

I COULD BE BANNED!
im pre sure dann3 just gave you his ladder peak to use in ur rmt. using someone elses peak in an rmt. for the 2nd time. tsk tsk. oh also, to make the team better id prolly just run sash sd weavile bcus as long as u defog v stall it breaks REAL good and acts as an emergency check to some strong breakers like d nite ect ect

tsk, tsk.
 
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im pre sure dann3 just gave you his ladder peak to his in ur rmt. using someone elses peak in an rmt. for the 2nd time. tsk tsk. oh also, to make the team better id prolly just run sash sd weavile bcus as long as u defog v stall it breaks REAL good and acts as an emergency check to some strong breakers like d nite ect ect

tsk, tsk.
?

anyways I noticed that one of the issues with this team is that you dont have any switch ins to lopunny or the latis. lopunny is especially problematic since you dont have anything that explicitly outspeeds it (you have to hope for speed ties with manectric) and its fake out outprioritizes and weakens weavile and breloom for late game. latis are less of an issue since you have weavile to pursuit them and most of your team pressures them, but losing a mon every time they come in isnt fun. clefable is also a big issue if breloom gets weakened/dies, since volcanion cant switch in on clef if it calm minds then twaves, and weavile has to hope for flinches. my changes might make the team a little more passive, but i think the team still keeps most of its momentum.

zapdos > manectric

Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Defog
- Roost

zapdos is a nice defensive pivot which provides a check to scizor and lopunny while maintaining momentum with volt switch. It also gives you another option vs bisharp if breloom is weakened and actually does pretty well against opposing offensive ground types like scarf lando-t (your ground immunity is latios, which doesnt like being u-turned on) while maintaining its health throughout the game

metagross > latios

Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Bullet Punch / Grass Knot / Agility

ik you dont like metagross that much, but it fits on this team since its a steel type which doesn't give up momentum while providing a nice speed tier. the first 3 attacks are standard (i dont like bolt beam metagross since it doesnt hit hard enough for my tastes). bullet punch is the last option since it helps in speed ties vs opposing base 110s like diancie and the latis and helps vs pursuiters like scarftar and weavile, and priority is always good. alternatively you could use grass knot (use a hasty nature) to demolish fat teams with slowbro and hippowdon, while providing an extremely good matchup vs stall (skarmory loses to metagross if it doesnt have rocky helmet/counter or its helmet is knocked off by weavile). the last option is probably the least useful for this team, but agiligross is a fun way to completely flatten offense (especially sand offense, which is becoming more common)

hoped this helped
 
First thing is first I'm the BEST haxball player.
For the team, it looks really solid offense team. I was thinking of putting SD Lum Berry/Earth Plate Lando-T with rocks over Garchomp. Your team is super weak to Sand Rush Excadrill and even Scarf Excadrill. I know you can't repeatedly switch in Lando-T to Excadrill's iron head b/c you are offensive, but it can work better than Garchomp imo. I also got the idea of turning Life Orb Breloom into Fist Plate Breloom. Reason why I say is because your team is really weak to Weavile, you don't have a counter that can take knock off+Icicle Crash/Low Kick. Life orb Loom will be in range of Weavile's Ice Shard after some Life Orb recoil. But due to fist plate you won't take any life orb damage and fist plate Breloom is super strong. Yes I know you have your Manectric to check Weavile but Fist Plate breloom can work well. It's your choice you don't have to change any mons or sets. :]
 
yo Darkreaper this is a pretty cool team you've got here, but seeing as how you haven't included a threatlist i'll roll through a brief one here. like others have mentioned (i think yuruuu and dann3 got it) you do struggle a bit to come in on latios' draco meteor, which is exacerbated by having three mons dependent on it being taken out. you do put a lot of pressure on it, so it's not huge, but opponents can pretty easily lead latios and draco everything if you don't check it well. stall builds with chansey + skarmory + amoonguss are also pretty tough to break as breloom, your main breaker, can't really get past its main check in amoonguss and garchomp is defogged on forever by skarmory so rocks will stay. firemonkeygamer also pointed out that weavile kind of just dunks on you if you can't pivot to get manectric in on it to beat it, which is a problem, but that's kind of true of most offenses. mega char x also poses a threat because it can set up fairly easily on a choice-locked pursuit from weavile (though i doubt you'd put yourself in that scenario) and gets a free dragon dance against manectric, proceeding which it can demolish your team because it outspeeds every team member unboosted. finally, opposing manectric and lopunny can be tough to play around as they outspeed the team outboosted and have a single check in latios / breloom respectively. latios doesn't enjoy getting volted on after rocks and breloom certainly can't come in safely on lopunny, so they're both threats. that's enough nitpicking though, let's hop into the rate.

-> i noticed in your teambuilding process that your primary objective with weavile is to ensure that you pursuit latios for volcanion to click steam eruption. assault vest metagross gives you for one a much more reliable switchin to latios that doesn't involve sacking a mon to ensure that you catch it while also trading surprisingly well against serperior and tornadus, which weavile checked. it's true that you can be knocked off and beaten that way, but av gross still patches up a surprising amount of holes. earthquake ensures that charizarx can't set up on you easily as well, mitigating char-x vulnerability, and bullet punch can at least check weavile if you come in on an icicle crash or shard.

->
however, without weavile it's a bit harder to put pressure on stall. you can use offensive smack down landorus-t in place of garchomp to pressure fat builds that rely on skarmory and rotom-w to wall landorus while checking mega lopunny and charizardx more reliably while near full health. a spread of 224 HP / 196 Atk / 88 Spe lives jolly char-x's flare blitz after a dd and intimidate, mlop's fake out + ice punch, and two life orb excadrill iron heads, while putting pressure on most of stall with eq, smack down, and knock / uturn, which can form a momentum core with manectric. 88 spe lets you outspeed adamant bisharp and breloom as well, which is pretty nice.

i second firemonkeygamer's recommendation of fist plate breloom in place of life orb to mitigate the weakness to weavile; it's a small change but not taking recoil is a nice plus and the boost from life orb is primarily useful against tornadus and latios, both of which you can check with manectric and metagross.

so with the changes, the team handles lopunny, exca, and char x a bit more easily and retains part of its stallbreaking capability with smack down landorus. alternative options you can consider are calm mind latios if you don't mind losing defog too badly to help break fats, but that's pretty secondary, and you can also consider using scarf jirachi somewhere in the mix if you don't enjoy using assault vest metagross for pursuiting. gl broski n_n

+2 252 SpA Life Orb Serperior Hidden Power Fire vs. 252 HP / 96 SpD Assault Vest Metagross: 156-185 (42.8 - 50.8%) -- 2.3% chance to 2HKO
196 SpA Life Orb Tornadus-T Heat Wave vs. 252 HP / 96 SpD Assault Vest Metagross: 151-179 (41.4 - 49.1%) -- guaranteed 3HKO


Volcanion @ Choice Specs
Ability: Water Absorb
EVs: 72 HP / 4 Def / 252 SpA / 180 Spe
Modest Nature
IVs: 0 Atk / 30 SpA
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Grass]

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Pursuit

Landorus-Therian @ Earth Plate
Ability: Intimidate
EVs: 224 HP / 196 Atk / 88 Spe
Adamant Nature
- Earthquake
- Smack Down
- U-turn / Knock Off
- Stealth Rock

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Flamethrower
- Hidden Power [Ice]

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog

Breloom @ Fist Plate
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spore
- Swords Dance
- Bullet Seed
- Mach Punch
 
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