Table of Contents:
1. Team + Description
2. Considerations
3. Importable
4. Post-Replies Importable
1. Team + Description
Tyranitar - the Ghost Resist Wallbreaker
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Heavy Slam
- Stealth Rock
How this team got started, Dragapult and/or Rain are alive and well, in comes Tyranitar.
Choice Band, because this team is based around pivoting and breaking to sweep with Garchomp (or Tapu Koko) in the late game.
Bring him in on a Teleport, a U-Turn or a non-2HKO and click an attack.
Rocks may seem a little odd here, but I found that Tyranitar can find a spot to lock in Rocks after they come in on a Teleport when the opponent is forced to switch.
Heavy Slam, because we have no Steel Type, helps against Clefable, Tapu Bulu etc. which can be a problem for Garchomp.
Garchomp - the Ground Type Late Game Sweeper
Garchomp (M) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Fire Fang
- Swords Dance
Classic SD Scale Shot, this is can quickly become our wincondition if you can SD on a switch. Garchomp is bulky enough to survive a hit from most mons and get a Scale Shot off to outspeed after tanking one. Helps with Heatran and Regileki which this team would be weak to.
Sometimes Chomp wins the game, sometimes it's just some STAB Earthquakes and a decent speed tier for the occasional revenge kill.
Leftovers help with poison while sweeping and general recovery since Garchomp is often used before Late Game as well.
Victini - the Steel Melting Wallbreaker
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn
We need a strong fire move on this team and there is no beating V-create in that department. Pivot into Victini for some not so tiny damage on V-create. Doesn't need to predict as much as some other (choiced) mons when you can just click this move.
Bolt Strike is also on every Victini, but even better here in combination with Tapu Koko's Electric Terrain.
Glaciate over Will-o-Wisp to help with Lando-T and Dragonite.
Heavy Duty Boots are very necessary since they are weak to Stealth Rock otherwise.
Tapu Koko - the Jack of all Traits
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Unconventional set that surprises with specs damage output. High Damage Volt Switching is what we are looking for plus the Victini synergy in both terrain and coverage. We also really need the Speed Tier. Tapu Koko does a lot in this team, sweeper, pivot, breaker.
Volt Switch over U-Turn for big chip in cost of having to make some Ground Type switch-in predictions.
Grass Knot helps with Ground Types, especially Gastrodon and Swampert which need to be weak/gone for Garchomp.
Slowbro - from the Future, for the Future
Slowbro (M) @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Flamethrower
- Teleport
What's not to love with Slowbro on an offensive Team like this?
Helps breaking with Future Sight, sets up Tyranitar or Victini that can be hard to switch in, tanks hits.
Colbur Berry, because this deck is weak to Knock Off and Slowbro most likely will have to take one.
Berry pairs well with full DEF investment, so the mostly physical Dark moves don't hurt too bad.
Tornadus-Therian - the Defog Pivot
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 SpD / 168 Spe
Timid Nature
- Heat Wave
- Icy Wind
- U-turn
- Defog
Clears Hazards for us and goes in and out abusing Regenerator as much as possible. This is not our mon to deal damage with unless we catch a Kartana/Ferrothorn with Heat Wave or Lando-T/Dragonite with Icy Wind.
168 SPE Timid let's you outspeed 350 speed tier like Latios/Gengar and most importantly Kartana without Charf.
I chose SPD investment over DEF because of our defensive Slowbro. Helps take a Thunderbolt or a Draco Meteor from full HP.
2. Considerations
-Bisharp over Tyranitar, Knock Off and Priority instead of weather disruption and better Dragapult switch in.
-Regileki with Screens for easier Garchomp setup over Tapu Koko
-Corviknight, Melmetal or not quite sure which mon for a Steel Type
I would love to see more considerations and critique in the comments.
3. Importable
https://pokepast.es/57489e89c1b441b0
4. Post-Replies Importable
https://pokepast.es/d93101a716da1dff
Thank you for reading my post and GLHF on ladder!
1. Team + Description
2. Considerations
3. Importable
4. Post-Replies Importable
1. Team + Description
Tyranitar - the Ghost Resist Wallbreaker
Tyranitar (F) @ Choice Band
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Crunch
- Heavy Slam
- Stealth Rock
How this team got started, Dragapult and/or Rain are alive and well, in comes Tyranitar.
Choice Band, because this team is based around pivoting and breaking to sweep with Garchomp (or Tapu Koko) in the late game.
Bring him in on a Teleport, a U-Turn or a non-2HKO and click an attack.
Rocks may seem a little odd here, but I found that Tyranitar can find a spot to lock in Rocks after they come in on a Teleport when the opponent is forced to switch.
Heavy Slam, because we have no Steel Type, helps against Clefable, Tapu Bulu etc. which can be a problem for Garchomp.
Garchomp - the Ground Type Late Game Sweeper
Garchomp (M) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Scale Shot
- Earthquake
- Fire Fang
- Swords Dance
Classic SD Scale Shot, this is can quickly become our wincondition if you can SD on a switch. Garchomp is bulky enough to survive a hit from most mons and get a Scale Shot off to outspeed after tanking one. Helps with Heatran and Regileki which this team would be weak to.
Sometimes Chomp wins the game, sometimes it's just some STAB Earthquakes and a decent speed tier for the occasional revenge kill.
Leftovers help with poison while sweeping and general recovery since Garchomp is often used before Late Game as well.
Victini - the Steel Melting Wallbreaker
Victini @ Heavy-Duty Boots
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- V-create
- Bolt Strike
- Glaciate
- U-turn
We need a strong fire move on this team and there is no beating V-create in that department. Pivot into Victini for some not so tiny damage on V-create. Doesn't need to predict as much as some other (choiced) mons when you can just click this move.
Bolt Strike is also on every Victini, but even better here in combination with Tapu Koko's Electric Terrain.
Glaciate over Will-o-Wisp to help with Lando-T and Dragonite.
Heavy Duty Boots are very necessary since they are weak to Stealth Rock otherwise.
Tapu Koko - the Jack of all Traits
Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Dazzling Gleam
- Grass Knot
Unconventional set that surprises with specs damage output. High Damage Volt Switching is what we are looking for plus the Victini synergy in both terrain and coverage. We also really need the Speed Tier. Tapu Koko does a lot in this team, sweeper, pivot, breaker.
Volt Switch over U-Turn for big chip in cost of having to make some Ground Type switch-in predictions.
Grass Knot helps with Ground Types, especially Gastrodon and Swampert which need to be weak/gone for Garchomp.
Slowbro - from the Future, for the Future
Slowbro (M) @ Colbur Berry
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Scald
- Future Sight
- Flamethrower
- Teleport
What's not to love with Slowbro on an offensive Team like this?
Helps breaking with Future Sight, sets up Tyranitar or Victini that can be hard to switch in, tanks hits.
Colbur Berry, because this deck is weak to Knock Off and Slowbro most likely will have to take one.
Berry pairs well with full DEF investment, so the mostly physical Dark moves don't hurt too bad.
Tornadus-Therian - the Defog Pivot
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
EVs: 248 HP / 92 SpD / 168 Spe
Timid Nature
- Heat Wave
- Icy Wind
- U-turn
- Defog
Clears Hazards for us and goes in and out abusing Regenerator as much as possible. This is not our mon to deal damage with unless we catch a Kartana/Ferrothorn with Heat Wave or Lando-T/Dragonite with Icy Wind.
168 SPE Timid let's you outspeed 350 speed tier like Latios/Gengar and most importantly Kartana without Charf.
I chose SPD investment over DEF because of our defensive Slowbro. Helps take a Thunderbolt or a Draco Meteor from full HP.
2. Considerations
-Bisharp over Tyranitar, Knock Off and Priority instead of weather disruption and better Dragapult switch in.
-Regileki with Screens for easier Garchomp setup over Tapu Koko
-Corviknight, Melmetal or not quite sure which mon for a Steel Type
I would love to see more considerations and critique in the comments.
3. Importable
https://pokepast.es/57489e89c1b441b0
4. Post-Replies Importable
https://pokepast.es/d93101a716da1dff
Thank you for reading my post and GLHF on ladder!
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