Very interesting! Do you have problems mega evolving with that set and the lack of priority?
Mega Evolving. Yes, it'll always be a problem but obviously I'm always going to look for opportunities to do that such as coming in on weakened paralyzed opponents and such, I simply reached the conclusion ages ago that you'll simply have to deal with the slow start as to get the best possible performance from Banette. Often the easiest way to do so is aim for a mid game revenge kill play when one of yours has gone down.Very interesting! Do you have problems mega evolving with that set and the lack of priority?
Banette@Banetteite
Frisk -> Prankster
Careful 204 HP / 244 Def / 40 S.Def / 20 Spd
or
Impish 204 HP / 228 Def / 76 Spd
-Infestation
-Will O Wisp/Taunt
-Destiny Bond
-Knock Off
Well I actually might have the mon for you, as I was testing Mega Banette with Destiny Bond I found out that Infestation is in the movepool. So that might actually be able to trap spinners quite nicely!
Banette @ Banettenite
Nature: Adamant
Ability: Insomnia / Frisk
- Shadow Sneak
- Infestation
- Taunt
- Destiny Bond
I'm testing it right now for other purposes, but reading your post it might fit your niche(?).
This is a clever set up. Didn't even really consider Infestation until your post.Banette@Banetteite
Frisk -> Prankster
Careful 204 HP / 244 Def / 40 S.Def / 20 Spd
or
Impish 204 HP / 228 Def / 76 Spd
-Infestation
-Will O Wisp/Taunt
-Destiny Bond
-Knock Off
The decision to run Taunt or WoW depends entirely on your goal, Taunt in conjunction with Infestation pretty much gives you a 100% chance of a 1:1 trade. WoW is if you plan to try play with Banette for longer and aim for more than 1 kill, best case scenario is you kill one, cripple one and suicide with one.This is a clever set up. Didn't even really consider Infestation until your post.
I would be skeptical about Infestation with Taunt rather than WoW, though, as it decreases the chances of the opponent surviving the four or five turns under Infestation, and if so, allowing them to switch out. This means that if Banette wants to secure a KO when running Taunt, it'll have to go offensively.
Speaking of which, Infestation's trapping removes the one hindrance of charging attacks, so Phantom Force would be an ideal attack with it.
It wouldn't work, whole point of WoW is the attack drop giving you more staying power also Toxic doesn't hit a lot of the things who tend to think they'll get off easy against you. Given Sub/Pain Split is a possibility but then it lacks offensive power, you'd once again run into 4MSS. You'd have to forfeit a attack or D-Bond just for what amounts to a subpar defensive mon with little offensive or defensive pressure that gets cockblocked by a simple Sub. Have the joy of a WoW/Infestation setup is that it keeps a offensive pressure on your opponent without you having to go out of your way to set it up.What if you drop Will-O-Wisp for Toxic? Substitute + Pain Split could also be a deadly combination on an Infestation set.
Banette@Banetteite
Frisk -> Prankster
Careful 204 HP / 244 Def / 40 S.Def / 20 Spd
or
Impish 204 HP / 228 Def / 76 Spd
-Infestation
-Will O Wisp/Taunt
-Destiny Bond
-Knock Off
There is no logical or possible way that banette will ever get bulk up.if mega banette was a dark type it would of actually been better, curse doesnt boost on ghosts types, if it did you could run a max hp+sp.def and boost its def+attack and fire off sucker punches and shadow sneaks with that high attack stat. i hope it gets bulk up in pokemon Z
New user here!
As a user of Banette I have found this set to be useful:
Banette@Banettite
Insomnia/Frisk
Adamant 252Atk, 252Hp, 4Spdef
-Phantom Force
-Shadow Sneak
-Destiny Bond
-Protect/Will-O-Wisp
This set takes a more offensive approach, utilizing Banette's high attack. As only 2 types are immune/resistant to ghost, coverage moves are not necessary. An adamant nature is used so that Banette will reach a good balance in speed, being able to outspeed Azumarill, uninvested Scizor, Mega Mawile, and many other slower threats, while still "underspeeding" many things. Phantom Force is used so that Banette can hit as hard as possible; Shadow Claw is too weak. No speed investment is used so that Banette will be slower than many things that switch into it on the turn that Phantom Force is used, as to avoid getting hit the next turn. Combined with Shadow Sneak, Banette can be used take out several threats, and also can partially function as a revenge killer. Destiny Bond is very crucial, as it allows Banette to KO another pokemon when its health gets too low. Combined with a slow Phantom Force, faster pokemon that try to use set-up or other status moves will be hit, and it will pressure them into attacking, alleviating the Banette user the need of make any predictions. Regarding the final move slot, Protect is useful for coming in on a sweeper that has already set up and taking it out the next turn after mega evolving and using Destiny Bond. However, if one can find an opportunity to mega evolve without needing protect, then Will-O-Wisp is a good option for normal and dark switch-ins.
All in all, this set if played right will often score multiple KO's, and will almost always take one pokemon down with it.
The issue is that one of those two resists is an immunity. While Normal types aren't terribly common, they are out there. Smeargle will set up to its heart's content and Porygon2 will gladly trade a Burn for Prankster. Many Porygon2 sets run Toxic, so even DBond isn't helpful (fainting due to status doesn't count iirc). This also isn't a matter of these two being threats. Two of MBanette's semi-common moves can destroy both (Taunt and Knock Off). I do appreciate the Priority/ Slow move tactic as this is one of Aegislash's greatest mind games but, well, Aegislash does it better and does so with mixed coverage and no full immunities. DBond is nice, but I think playing more to MBanette's unique strengths would be better.
Edit: I know priority Destiny Bond IS one of Mega Banette's unique strengths (and Sableye maybe?). I mean the rest of the set, I just worded that badly.
Its -7 sadly enoughIt's too bad that Trick Room still sits at -6 priority (I think) even after Prankster. Priority Destiny Bond will indeed be annoying to face, and very helpful for a Trick Room set.
There is no logical or possible way that banette will ever get bulk up.
It's a puppet. It has stuffing.But then again Banette gets Cotton Guard in an event despite not having fur. Everything is possible XD