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Pokémon Banette

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I feel Mega Banette has two crippling flaws. I've used him, and frankly, Mega-Evolving is a pain in the ass, because Prankster doesn't activate first turn, which is a massive "Fuck you" when facing stuff like MLucario, who you can cripple if You burn it successfully, but you can't do jack if you aren't Mevo'd when facing either forms. Also, it has so many abusable moves as a Prankster, the most physically inclined one, and that makes it suffer from 4MSS. I like MBanette, but you need the right moveset in order for it to do work.
 
Very interesting! Do you have problems mega evolving with that set and the lack of priority?
Mega Evolving. Yes, it'll always be a problem but obviously I'm always going to look for opportunities to do that such as coming in on weakened paralyzed opponents and such, I simply reached the conclusion ages ago that you'll simply have to deal with the slow start as to get the best possible performance from Banette. Often the easiest way to do so is aim for a mid game revenge kill play when one of yours has gone down.

However the much bulkier spread as I've been using makes this less unnerving especially since the defensive stat boost at least kicks in immediately, if you have a good sense for the flow of a match U-Turners can often make for the easiest MEvolution opportunity as well as a free Knock Off. Ideally the type of team Banette works best in is Voltturn and Quick Stall type teams which can steal the momentum you need.

The priority issues surprisingly aren't a big deal, I ran Shadow Sneak, Sucker Punch, various variations. Shadow Sneak is simply too weak on a defensive setup, Sucker Punch is just god awful simply because Dark is just not a good offensive type for a Ghost due to the types of things you tend to switch in on or switch in on you. It was after a while I just realized Knock Off is simply better for utility value, in the case of the WoW/Infestation set the huge passive damage simply means any additional damage is welcome and Knock Off has the bonus of disarming them and decent damage. Though this honestly speaks more volumes about Knock Off's buff possibly being a bit extreme.

With priority order simply put you'd still have your utility move, WoW/Magic Coat or Taunt whichever and D-Bond to keep switching up with Infestation and Knock off for a low/high priority mix up. This is the main advantage Banette has over it's bulkier ghost cousins in that effectively it turns a 2 turn setup into 1 and a half turn while at minimum getting 13-15% typeless chip damage on anything. Obviously you need some basic prediction and awareness of how things play but Infestation opens a surprisingly large amount of options.

Quite frankly the true strength of D-Bond/Infestation is simply the ability to selectively pick one problem child in your opponents team and take it out immediately or at least cripple it so it's a liability.
 
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Banette@Banetteite
Frisk -> Prankster
Careful 204 HP / 244 Def / 40 S.Def / 20 Spd
or
Impish 204 HP / 228 Def / 76 Spd
-Infestation
-Will O Wisp/Taunt
-Destiny Bond
-Knock Off

This is cool, cause I started to think about this yesterday, and went ahead testing it with my Banette which i wrote about today;

Well I actually might have the mon for you, as I was testing Mega Banette with Destiny Bond I found out that Infestation is in the movepool. So that might actually be able to trap spinners quite nicely!

Banette @ Banettenite
Nature: Adamant
Ability: Insomnia / Frisk

- Shadow Sneak
- Infestation
- Taunt
- Destiny Bond

I'm testing it right now for other purposes, but reading your post it might fit your niche(?).

Your setup is well thought out and interested. I didn't get that far in the process with the EV spread and Nature so was really cool to see your post now!
 
Banette@Banetteite
Frisk -> Prankster
Careful 204 HP / 244 Def / 40 S.Def / 20 Spd
or
Impish 204 HP / 228 Def / 76 Spd
-Infestation
-Will O Wisp/Taunt
-Destiny Bond
-Knock Off
This is a clever set up. Didn't even really consider Infestation until your post.

I would be skeptical about Infestation with Taunt rather than WoW, though, as it decreases the chances of the opponent surviving the four or five turns under Infestation, and if so, allowing them to switch out. This means that if Banette wants to secure a KO when running Taunt, it'll have to go offensively.

Speaking of which, Infestation's trapping removes the one hindrance of charging attacks, so Phantom Force would be an ideal attack with it.
 
The ideal build i'd love to run on Banette is as follows:

- Magic Coat
- Pain Split
- Will 'o' Wisp
- Sucker Punch

Paying with this on Showdown it's the perfect anti lead. N one sees magic coat coming and wit the right tea setup can just cripple opps setup plan. Originally was using destiny bond over pain split, but I found that people played around it too much and I could never get the K/O on the poke that gave me the most trouble, Pain split gives some good survivability.

However, that seems to be basically unobtainable in X and Y at the moment given that the bank is down and it requires 2 move tutor moves from gen 5...

Anyone been able to obtain a Banette with these moves at all?
 
Pain Split was easily confirmed as illegal since the games came out, it's a level up move for Reunicleus who is in the same egg group, so to get Pain Split on a Banette you will have to breed it in Gen 5.

This is a clever set up. Didn't even really consider Infestation until your post.

I would be skeptical about Infestation with Taunt rather than WoW, though, as it decreases the chances of the opponent surviving the four or five turns under Infestation, and if so, allowing them to switch out. This means that if Banette wants to secure a KO when running Taunt, it'll have to go offensively.

Speaking of which, Infestation's trapping removes the one hindrance of charging attacks, so Phantom Force would be an ideal attack with it.
The decision to run Taunt or WoW depends entirely on your goal, Taunt in conjunction with Infestation pretty much gives you a 100% chance of a 1:1 trade. WoW is if you plan to try play with Banette for longer and aim for more than 1 kill, best case scenario is you kill one, cripple one and suicide with one.

I did specifically say WoW, Taunt and Magic Coat are interchangeable, most important part of the setup is the defensive spread and Knock Off + Infestation, D-Bond is actually the bonus. I always ran on the idea if it isn't unique to Banette than he is outclassed when using it. Well, nothing else in the entire game gets this combination of moves WoW/D-Bond/Infestation and Knock Off and they just happened to work together.

What if you drop Will-O-Wisp for Toxic? Substitute + Pain Split could also be a deadly combination on an Infestation set.
It wouldn't work, whole point of WoW is the attack drop giving you more staying power also Toxic doesn't hit a lot of the things who tend to think they'll get off easy against you. Given Sub/Pain Split is a possibility but then it lacks offensive power, you'd once again run into 4MSS. You'd have to forfeit a attack or D-Bond just for what amounts to a subpar defensive mon with little offensive or defensive pressure that gets cockblocked by a simple Sub. Have the joy of a WoW/Infestation setup is that it keeps a offensive pressure on your opponent without you having to go out of your way to set it up.
 
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Banette@Banetteite
Frisk -> Prankster
Careful 204 HP / 244 Def / 40 S.Def / 20 Spd
or
Impish 204 HP / 228 Def / 76 Spd
-Infestation
-Will O Wisp/Taunt
-Destiny Bond
-Knock Off

I like this set and wanted to use it with Florges and Forretress (and a few others of course), or do you have better ideas?
 
I made an account simply because I felt like posting my own MBanette set, which has been working quite well. I don't recall anyone posting a set like it, but this is what I run.

Banette@Banettite
Cursed Body -> Prankster
Jolly
252 Atk, 252 Spd, 4 HP
Phantom Force
TWave/WoW
Destiny Bond
Return

Yes, MBanette is more suited to using Status moves because of Prankster, but it has a really high Attack stat as well. Phantom Force is a very powerful STAB move, and can also get through the popular Protect/MBlaziken if timed right. Yeah, Shadow Sneak may be a better option because it's quicker, but that's where Destiny Bond comes in. Set up DBond, use PForce next turn, and unless they happen to have a Normal type in their team, it'll hit or play its role as a suicide lead (if that's the correct term). Return is there as an extra move, if by chance the opponent CAN block PForce, and it's really user preference if they want to run TWave or WoW.

Like I've said before, this has done very well for me, since most people don't expect MBanette to be anything other than a Status user.
 
Mega Banette seems pretty damn awesome and is definitely the next mega I will be trying out. His sets are a bit messy but I think this is the one I'll be using:
Banette @ Banettite / Frisk
Adamant | 248 HP / 252 Atk / 8 Def
-Substitute
-Sucker Punch
-Will-O-Wisp
-Protect


I took this set idea from a super common set of moves for Bisharp- Sucker Punch and substitute. The two moves work with excellent synergy, and Mega Banette can use both with +1 priority, which is great. Sucker Punch is not STAB, but honestly.. Shadow Claw's bp is so pathetic for a STAB that I'd prefer to just take sucker punch which is made reliable when used in combination with sub, and can smack most pokemon not resisting it for huge damage, especially when they have to eat two in order to break a substitute and then hit you afterwards. Banette is going to cause a lot of switches for fear of priority Destiny bond, and will-o-wisp, so he can utilise substitute + sucker punch very well.
Talking of pokemon that resist sucker punch, they are dark and fighting types, as well as fairies. This is pretty great because both dark and fighting types are primarily physical attackers and will hate to receive a will-o-wisp on the turn they break your substitute. Even some fairies like Mega Mawile are going to hate taking a will-o-wisp.
The last move is Protect because it has good synergy with will-o-wisp burn damage and substitute, helps you scout out powerful moves and gives you that all-important turn to mega evolve. You could switch this out for shadow claw, but honestly I don't advise it.. having that turn to mega evolve is kinda important. Also it becomes a LOT easier to stall out targets without recover when you have access to both sub AND protect. You can stall out any pokemon with lower hp than you with a combination of protect and sub providing they have no recovery, and often they can be sucker punched to death from at least 30% anyway. Lastly, its important to have 248 Hp so you can use substitute 4 times.
Notably this set cant deal with talonflame because brave bird is faster than sucker punch and causes it to therefore fail, and he is immune to burn. But no Banette can really deal with Talonflame so I dont think that's particularly bad, as all of them take about 90% from brave bird and he outspeeds destiny bond.
This set should be able to lead pretty decently as well as come in after dual screens or something and set up.

Also, the infestation set people have been trying looks cool! I hope more people try out this pokemon because it seems so cool, and will probably have some OU usability once OU actually settles down and kicks out all of the ridiculous pokemon to ubers
 
New user here!

As a user of Banette I have found this set to be useful:

Banette@Banettite
Insomnia/Frisk
Adamant 252Atk, 252Hp, 4Spdef
-Phantom Force
-Shadow Sneak
-Destiny Bond
-Protect/Will-O-Wisp


This set takes a more offensive approach, utilizing Banette's high attack. As only 2 types are immune/resistant to ghost, coverage moves are not necessary. An adamant nature is used so that Banette will reach a good balance in speed, being able to outspeed Azumarill, uninvested Scizor, Mega Mawile, and many other slower threats, while still "underspeeding" many things. Phantom Force is used so that Banette can hit as hard as possible; Shadow Claw is too weak. No speed investment is used so that Banette will be slower than many things that switch into it on the turn that Phantom Force is used, as to avoid getting hit the next turn. Combined with Shadow Sneak, Banette can be used take out several threats, and also can partially function as a revenge killer. Destiny Bond is very crucial, as it allows Banette to KO another pokemon when its health gets too low. Combined with a slow Phantom Force, faster pokemon that try to use set-up or other status moves will be hit, and it will pressure them into attacking, alleviating the Banette user the need of make any predictions. Regarding the final move slot, Protect is useful for coming in on a sweeper that has already set up and taking it out the next turn after mega evolving and using Destiny Bond. However, if one can find an opportunity to mega evolve without needing protect, then Will-O-Wisp is a good option for normal and dark switch-ins.

All in all, this set if played right will often score multiple KO's, and will almost always take one pokemon down with it.
 
if mega banette was a dark type it would of actually been better, curse doesnt boost on ghosts types, if it did you could run a max hp+sp.def and boost its def+attack and fire off sucker punches and shadow sneaks with that high attack stat. i hope it gets bulk up in pokemon Z
 
if mega banette was a dark type it would of actually been better, curse doesnt boost on ghosts types, if it did you could run a max hp+sp.def and boost its def+attack and fire off sucker punches and shadow sneaks with that high attack stat. i hope it gets bulk up in pokemon Z
There is no logical or possible way that banette will ever get bulk up.
 
Honestly destiny bond feels very difficult to fit into a moveset which isnt just 3 attacks + destiny bond, or 2 attacks + destiny bond + will-o-wisp. I feel the other status moves are 10x more reliable and you shouldn't just be forced to think "oh, i cant run X because then i dont have room for an attack AND destiny bond". Mega banette has lots of cool non-attacking options outside of d-bond.
Not that there's anything wrong with having destiny bond, but mega banette also appreciates protect to get its job done in the first place. But if running protect and also wanting will-o-wisp, suddenly your coverage is instantly going to shit if you also want destiny bond.

Not to mention it feels really lackluster to cripple a potentially solid moveset just by having to chop one of the core moves to fit in a chance to take something down with you when you die. It can prevent you from being able to kill pokemon in the first place if you do. If you have a good enough moveset in the first place it kinda seems like you will have a much better time killing pokemon 1 for 0 rather than 1-1 trades? Just a thought
 
New user here!

As a user of Banette I have found this set to be useful:

Banette@Banettite
Insomnia/Frisk
Adamant 252Atk, 252Hp, 4Spdef
-Phantom Force
-Shadow Sneak
-Destiny Bond
-Protect/Will-O-Wisp


This set takes a more offensive approach, utilizing Banette's high attack. As only 2 types are immune/resistant to ghost, coverage moves are not necessary. An adamant nature is used so that Banette will reach a good balance in speed, being able to outspeed Azumarill, uninvested Scizor, Mega Mawile, and many other slower threats, while still "underspeeding" many things. Phantom Force is used so that Banette can hit as hard as possible; Shadow Claw is too weak. No speed investment is used so that Banette will be slower than many things that switch into it on the turn that Phantom Force is used, as to avoid getting hit the next turn. Combined with Shadow Sneak, Banette can be used take out several threats, and also can partially function as a revenge killer. Destiny Bond is very crucial, as it allows Banette to KO another pokemon when its health gets too low. Combined with a slow Phantom Force, faster pokemon that try to use set-up or other status moves will be hit, and it will pressure them into attacking, alleviating the Banette user the need of make any predictions. Regarding the final move slot, Protect is useful for coming in on a sweeper that has already set up and taking it out the next turn after mega evolving and using Destiny Bond. However, if one can find an opportunity to mega evolve without needing protect, then Will-O-Wisp is a good option for normal and dark switch-ins.

All in all, this set if played right will often score multiple KO's, and will almost always take one pokemon down with it.

The issue is that one of those two resists is an immunity. While Normal types aren't terribly common, they are out there. Smeargle will set up to its heart's content and Porygon2 will gladly trade a Burn for Prankster. Many Porygon2 sets run Toxic, so even DBond isn't helpful (fainting due to status doesn't count iirc). This also isn't a matter of these two being threats. Two of MBanette's semi-common moves can destroy both (Taunt and Knock Off). I do appreciate the Priority/ Slow move tactic as this is one of Aegislash's greatest mind games but, well, Aegislash does it better and does so with mixed coverage and no full immunities. DBond is nice, but I think playing more to MBanette's unique strengths would be better.

Edit: I know priority Destiny Bond IS one of Mega Banette's unique strengths (and Sableye maybe?). I mean the rest of the set, I just worded that badly.
 
The issue is that one of those two resists is an immunity. While Normal types aren't terribly common, they are out there. Smeargle will set up to its heart's content and Porygon2 will gladly trade a Burn for Prankster. Many Porygon2 sets run Toxic, so even DBond isn't helpful (fainting due to status doesn't count iirc). This also isn't a matter of these two being threats. Two of MBanette's semi-common moves can destroy both (Taunt and Knock Off). I do appreciate the Priority/ Slow move tactic as this is one of Aegislash's greatest mind games but, well, Aegislash does it better and does so with mixed coverage and no full immunities. DBond is nice, but I think playing more to MBanette's unique strengths would be better.

Edit: I know priority Destiny Bond IS one of Mega Banette's unique strengths (and Sableye maybe?). I mean the rest of the set, I just worded that badly.


What you're saying does make sense, but the last moveslot is very interchangeable. It is possible to run other moves than the ones mentioned. Personally, I think that not having a strong stab and a priority move is a waste of MBanette's colossal attack stat. If I were to replace any move other than Protect or Will-O-Wisp then it would be Destiny Bond, as Pipotchi has suggested. However, I think that the usage of Taunt or Knock-Off isn't worth it in the first place, as team mates and predictions are a thing.

On a side note, Mega Banette out-damages Aegislash regarding physical ghost type moves and base attack; It may even be the hardest hitting ghost physical STAB attack in the game (possibly barring Giratina-O and Arceus Ghost Shadow Force).
 
I just played against a Banette with Protect and disable. Think it had taunt as well and not sure the 4th move. It's possible it was just 4 support move taunt bait, but due to one move being protect it worked.

Because it has prankster and taunt, the fact that it's taunt bait maybe didn't matter? I'll test a move set based on the one I just played against and report back results.
 
I was reading through the OU viability thread a few days ago and was honestly a little shocked to see Meganette at D rank. This thing is so viable in OU it's beyond a joke. I ran the set below and achieved a very decent ranking with relative ease. Meganette was more or less the key player in 8/10 matches.

Banette @ Banettite
Ability: Insomnia
Nature: Brave
EVs: 252HP, 252Atk, 4 SpD
- Phantom Force
- Sucker Punch
- Taunt
- Destiny Bond

Oh my. The sort of mind games this set is capable of forcing are unreal. It perhaps takes some experience to use, as it can be fairly prediction-heavy depending on the situation, but a STAB phantom force coming off a base 165 Attack stat that's capable of slamming everything bar normal types, even through protect moves, doesn't even come close to a laughing matter. Oh, what's that Aegislash? You want to declare a King's Shield? LOL.

Anything that wants to Will-O gets shut down by taunt. Same goes for setup sweepers. Most notably, this little guy makes Scolipede hate his life and stops Baton Passers dead. The difference between Meganette and other taunt users is that he can KO many of the passers, not just stop them from setting up. This is a nice trait to have, preserves your momentum and puts dents in the enemy team, whether from sucker punches or PFs, especially on the switch.

The Taunt-Sucker Punch combo is also capable of cornering many enemies into taking a hit. If you predict an attack, sucker for big damage. If you predict a switch, PF for disruption and / or big damage. This is especially nice if you have hazards up too.

Tying it all off, when the pressure is mounted too high on Meganette, she can just Destiny Bond her way to a KO on many occasions. Ahh, the ultimate troll.

Sure, she has trouble with some normal types and physically defensive attackers but the damage she can do to an enemy team is just ridiculous, especially in a capable player's hands. It's a set where speed is rarely an issue and is great fun to use.

Get this thing higher in the viability ranking pl0x!!!
 
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It is so cool~Now I use mega banette to carry my team :) It just take down at least 2 pokemon every match XD. I use phantom force instead of shadow sneak as it's so weak and phantom force gives 1 turn more burning damage, works well like protect. Then you got sucker punch which pretty enough for a priority attack~

Banette @ Banettite
Ability: Frisk
Nature: Brave
EVs: 252HP, 252Atk, 4 Def
- Phantom Force
- Sucker Punch
- Will-O-Wisp
- Destiny Bond

So every single physical attacker just die in front of Mega banette...however sometimes prankster doesn't activate at first turn of mega-evo is annoying.
1. Will-O-Wisp (burn 1/16 hp per turn, 1/2 attack stat)
2. Phatom Force (go into shadow, 2 turn attack, break protect/ king shield)
3. Sucker Punch (attack priority if they use offense move, otherwise failed)

These 3 move should be able to take out all average deffense pokemon
You may not want to use Will-O-Wisp for a Special Attacker...Its useless.
If they bring out ghost type like Mega Gengar...Just sucker punch and OHKO
Physic type may a bit bulky sometimes...sucker punch won't kill them but can deal some good damage, just be aware you won't be survived with a shadow ball from them.
After you take out a few of them and you are low in health, use
4.Destiny Bond

Basically, you take them down with you (double battle the one who kill you die).
If they didn't kill you that turn, use 1. Phatom Force because they won't kill you that turn or they are stupid, while Banette is really slow, so phantom force hit them after their move which is failed. So you do a 4. Destiny Bond again XD.
Seriously, they have to die with you unless you are killed by toxic/ burn/ weather damage...which destiny bond doesn't work in this situation.

This is how my Mega-banette swept 4 pokemons although my opponent was bad I think...but you can see how it works so well!!
VS Record: S2RG-WWWW-WWW5-RZLC

And this is how my Mega-Banette won a losing match...I though it was gg for me...that porygonZ was way too strong!!
VS Record: 5BEW-WWWW-WWW5-RZMD
 
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