Barraskewda QC (0/2)

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[SET]
name: All-Out Attacker
move 1: Liquidation
move 2: Close Combat
move 3: Crunch
move 4: Ice Fang / Flip Turn
item: Choice Band / Mystic Water
ability: Swift Swim
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]
Thanks to Barraskewda's incredible Speed and stellar Attack, Barraskewda becomes a solid wallbreaker and revenge killer. While Barraskewda has a stellar offensive prowess, its defenses were delicate, restricting it from pivoting into even resisted hits well. Close Combat provides powerful coverage for the tier, hitting Obstagoon and Kyurem for super effective damage while giving Barraskewda great neutral coverage for Water- types like Keldeo and Rotom-Wash. Crunch gives Barraskewda needed coverage to hit Pokemon who resist Barraskewda's Water STAB and Fighting coverage like Slowking and Starmie, while giving neutral coverage for Tentacruel. Ice Fang is crucial coverage to hit Grass Types like Celebi and Roserade. The recent addition with Flip Turn allows Barraskewda to be an offensive pivot and get out of situations where Barraskewda couldn't hit the aformentioned resisted Pokemon. Choice Band is preferred to boost Barraskewda's already high Attack further, but Mystic Water can be used when using Flip Turn to boost the power of Barraskewda's STAB.

Hazard setters like Skarmory and Roserade are crucial for the success of Barraskewda's wallbreaking prowess, the former can deal with the physical threats that Barraskewda can't handle like Mienshao and Mimikyu, while setting up Stealth Rocks, while the latter can handle bulky and offensive waters that Barraskewda has troubles with like Keldeo and Rotom-Wash and sets up Spikes letting Barraskewda spam Liquidation. Barraskewda also struggles with strong priority like Lycanrock-Dusk Accelrock and Bisharp's Sucker Punch, so checks to them are heavily appreciated like the aformentioned Skarmory and Tsareena, where Tsareena makes for a great Rapid Spinner and can use Triple Axel for Noivern if Barraskewda lacks Ice Fang. Kyurem takes advantage the Grass- types by dispatching them for Barraskewda and of Rotom-Wash with its Substitute set, and Kyurem can handle bulky waters thanks to Freeze Dry. Incineroar can slowly pivot into Barraskewda and allows Barraskewda force switches thanks to Parting Shot.

[CREDITS]
- Written by: [[WMAR, 273646]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Estarossa

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[SET]
name: All-Out Attacker
move 1: Liquidation
move 2: Close Combat
move 3: Crunch
move 4: Ice Fang / Flip Turn
item: Choice Band / Mystic Water
ability: Swift Swim
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe


[SET]
name: All-Out Attacker
move 1: Liquidation
move 2: Close Combat
move 3: Flip Turn
move 4: Ice Fang / Crunch / Psychic Fangs
item: Heavy-Duty Boots / Choice Band / Mystic Water
ability: Swift Swim
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

update set to this and make changes accordingly. You can't give up flip turn because its a huge part of barraskewda's deal pivoting out of its switch ins, while Ice Fang is very important because a big thing for skewda is like actually offensively checking Noivern.


[SET COMMENTS]
Thanks to Barraskewda's incredible Speed and stellar Attack, Barraskewda becomes a solid wallbreaker and revenge killer. You need to be a lot more specific here, i'm not going to spell it all out for you because it should be obvious if you'e used this Pokemon already, but why is the Speed good, and this should be linked into its revenge killing capabilities? What other factors contribute to making it a solid wallbreaker because its got common checks to just its water spam + coverage like Skarmory, Slowking, Split Washtom, Keldeo, Celebi etc, especially when running Band which makes it much more suspectible to these Pokemon? While Barraskewda has a stellar offensive prowess, its defenses were delicate, restricting it from pivoting into even resisted hits well. Compare this to other common Water-types like Keldeo, Rotom-W, and Starmie, they provide a lot more defensive utility because they aren't paper thin and/or have recovery Close Combat provides powerful coverage for the tier, hitting Obstagoon and Kyurem for super effective damage while giving Barraskewda great neutral coverage for Water- types like Keldeo and Rotom-Wash. Crunch gives move this below ice fang Barraskewda needed coverage to hit Pokemon who resist Barraskewda's Water STAB and Fighting coverage like Slowking and Starmie, while giving neutral coverage for Tentacruel. Ice Fang is crucial coverage to hit Grass Types like Celebi and Roserade. Noivern is the important thing here since your one of the rare non-scarf mons that outspeeds it for offense teams. The recent addition with Flip Turn allows Barraskewda to be an offensive pivot and get out of situations where Barraskewda couldn't hit the aformentioned resisted Pokemon. this should be a lot further up, its a big reason Barraskewda went Choice Band is preferred to boost Barraskewda's already high Attack further, but Mystic Water can be used when using Flip Turn to boost the power of Barraskewda's STAB. Its more that you both bluff CB, and get to switch moves, than this.

Add section on Psychic fang. Also make sure to talk about boots and highlight the differences in how boots barraskewda plays to CB.

Also make sure to highlight in this opening section how Barraskewda despite being a nice speed control option, it generally has issues with Lycanroc-D, and if not running the specific sets can struggle with Coba and Keldeo, so it shouldn't be relied on as the only form of speed control on a team.


Hazard setters like Skarmory and Roserade are crucial for the success of Barraskewda's wallbreaking prowess, the former can deal with the physical threats that Barraskewda can't handle like Choice Scarf Mienshao and Mimikyu, while setting up Stealth Rocks, while the latter can handle bulky and offensive waters that Barraskewda has troubles with like Keldeo and Rotom-Wash and sets up Spikes letting Barraskewda spam Liquidation. Roserade is a disgustingly bad switch in to Keldeo for Barraskewda since Keldeo is most likely clicking Secret Sword against Skewda. Barraskewda also struggles with strong priority like Lycanrock-Dusk Accelrock and Bisharp's Sucker Punch, You should be mentioning Mimikyu issues here too, Cobalion is a graet mention for Bish/Mimikyu, and an adequate one time check to Doggo if its Chople. Also pressures stuff like Kyurem that Barraskewda can bring in. so checks to them are heavily appreciated like the aformentioned Skarmory and Tsareena, dreadful check to Lycanroc-D, not the worst to Bish but you aren't really running HJK much? also not generally a common Pokemon. where Tsareena makes for a great Rapid Spinner and can use Triple Axel for Noivern if Barraskewda lacks Ice Fang. you aren't running Spin + HJK + Triple Axel. Kyurem takes advantage the Grass- types by dispatching them for Barraskewda and of Rotom-Wash with its Substitute set, stil ltakes advantage of Rotom-W by firing off specs attacks too. and Kyurem can handle bulky waters thanks to Freeze Dry. Incineroar can slowly pivot into Barraskewda and allows Barraskewda force switches thanks to Parting Shot. What sort of Pokemon does Incineroar switch into for Skewda? What sort of pokemon does it bring Barraskewda into with Parting Shot?

Talk about Jirachi, its a strong Kyurem check for Barraskewda, can provide Wish/HW support to keep barraskewda up, help pressure checks like Rotom-W/Slowking/Skarmory with Mixed sets. etc.


[CREDITS]
- Written by: [[WMAR, 273646]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
There's a lot to go through here, between set changes and a lot of comments. As there is already a lot of comments, I'm just going to save the rest of the additions i'd like to make for the second check so that you don't get swamped by this.

Lemme know when you've implemented and i'll go through your changes and any further additions/comments.
 
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