DC
Kpop Main, No Brain
[SET]
name: All-out Attacker
move 1: Liquidation
move 2: Flip Turn
move 3: Crunch
move 4: Psychic Fangs / Double-Edge / Close Combat
item: Choice Band / Heavy-Duty Boots
ability: Swift Swim
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Barraskewda serves as one of RU's most fearsome offensive threats, capable of outspeeding the entire unboosted metagame to fire off its strong Liquidation. However, Barraskewda is too frail to ever switch into an attack and has difficulty making progress against defensive teams due to the common presence of bulky Water-types. Flip Turn allows Barraskewda to weaken and pivot away from checks such as Dragalge, Golisopod, and Milotic. Crunch targets Ghost-types like Dhelmise and Jellicent. Psychic Fangs helps Barraskewda break through foes such as Vileplume, Dragalge, and Toxicroak. Alternatively, Double-Edge can be used to provide a strong neutral attack against the likes of Golisopod and Mantine, while Close Combat nails bulky switch-ins and Water-immune foes such as Bewear, Heliolisk, and Seismitoad. Heavy-Duty Boots prevents Barraskewda from being worn down while pivoting with Flip Turn, but lacks the immediate power of Choice Band to break through foes like Milotic and Vaporeon. An Adamant nature is preferred for damage output, letting Barraskewda 2HKO Mantine with Double-Edge, although a Jolly nature can be utilized to outspeed Inteleon.
Barraskewda is primarily seen on offensive teams that appreciate its ability to threaten common foes like Salazzle and Rhyperior and clean late-game. Grass-types like Virizion and Dhelmise threaten bulky Water-types like Milotic and Seismitoad; in return, Barraskewda can pressure Fire-types like Centiskorch and Salazzle. Spikes support from Klefki and Golisopod can be helpful, wearing down foes like Milotic and Dhelmise. VoltTurn partners such as Heliolisk and Passimian help Barraskewda switch safely into battle while threatening Mantine and Bewear, respectively. Flip Turn Dragalge is a notable teammate, slowly pivoting Barraskewda into battle while doubling as a check to Grass- and Fire-types like Virizion, Dhelmise, and Ninetales. Fellow offensive threats such as Salazzle and Golurk can weaken shared checks like Milotic and Vaporeon to help Barraskewda clean late-game.
[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Expulso, 202058], [Averardo, 409096]]
- Grammar checked by: [[CryoGyro, 331519]]
name: All-out Attacker
move 1: Liquidation
move 2: Flip Turn
move 3: Crunch
move 4: Psychic Fangs / Double-Edge / Close Combat
item: Choice Band / Heavy-Duty Boots
ability: Swift Swim
nature: Adamant / Jolly
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Barraskewda serves as one of RU's most fearsome offensive threats, capable of outspeeding the entire unboosted metagame to fire off its strong Liquidation. However, Barraskewda is too frail to ever switch into an attack and has difficulty making progress against defensive teams due to the common presence of bulky Water-types. Flip Turn allows Barraskewda to weaken and pivot away from checks such as Dragalge, Golisopod, and Milotic. Crunch targets Ghost-types like Dhelmise and Jellicent. Psychic Fangs helps Barraskewda break through foes such as Vileplume, Dragalge, and Toxicroak. Alternatively, Double-Edge can be used to provide a strong neutral attack against the likes of Golisopod and Mantine, while Close Combat nails bulky switch-ins and Water-immune foes such as Bewear, Heliolisk, and Seismitoad. Heavy-Duty Boots prevents Barraskewda from being worn down while pivoting with Flip Turn, but lacks the immediate power of Choice Band to break through foes like Milotic and Vaporeon. An Adamant nature is preferred for damage output, letting Barraskewda 2HKO Mantine with Double-Edge, although a Jolly nature can be utilized to outspeed Inteleon.
Barraskewda is primarily seen on offensive teams that appreciate its ability to threaten common foes like Salazzle and Rhyperior and clean late-game. Grass-types like Virizion and Dhelmise threaten bulky Water-types like Milotic and Seismitoad; in return, Barraskewda can pressure Fire-types like Centiskorch and Salazzle. Spikes support from Klefki and Golisopod can be helpful, wearing down foes like Milotic and Dhelmise. VoltTurn partners such as Heliolisk and Passimian help Barraskewda switch safely into battle while threatening Mantine and Bewear, respectively. Flip Turn Dragalge is a notable teammate, slowly pivoting Barraskewda into battle while doubling as a check to Grass- and Fire-types like Virizion, Dhelmise, and Ninetales. Fellow offensive threats such as Salazzle and Golurk can weaken shared checks like Milotic and Vaporeon to help Barraskewda clean late-game.
[CREDITS]
- Written by: [[Dreamcatcher, 449990]]
- Quality checked by: [[Expulso, 202058], [Averardo, 409096]]
- Grammar checked by: [[CryoGyro, 331519]]
Last edited: