Breloom
New Pokemon (Breloom) (F) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Normal
EVs: 252 HP / 168 Atk / 88 Spe
Adamant Nature
- Spore
- Seed Bomb
- Facade
- Swords Dance
Breloom can function as a decent lead or a safe switch after something dies. Toxic Orb obviously has good synergy with Poison Heal, and with Tera Normal Facade, Breloom here can be quite the offensive threat against everything that isn't ghost type. (So, basically everything in the meta game that isn't Gholdengo). Furthermore, against most things it can get Spore off as long as it can survive a hit, which will always give it at least one free turn to Swords Dance and heal a bit from whatever hit it took. Seed Bomb is mostly here as coverage move for taking out bulky water types and being able to hit Gholdengo at all.
Breloom's biggest weaknesses, at least that I've identified, are as follows (In no particular order):
Gholdengo
Chi-Yu
Gargancle
Dragonite
Quaquaval with Brave Bird/Ice Punch
Meowscarada with Play Rough
It can win most of these match-ups if it predicts a switch in and spores them (Except for Gholdengo and Gargancle), but it isn't something to be relied upon.
Tinkaton
The Justice System (Tinkaton) (F) @ Air Balloon
Ability: Mold Breaker
Tera Type: Fairy
EVs: 52 HP / 252 Atk / 4 Def / 4 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Gigaton Hammer
- Play Rough
- Protect
Tinkaton is the most rigid Pokemon on this team, being able to do exactly one thing but doing it damn well. It switches in, Swords Dances, then alternates between Gigaton Hammer and Play Rough/Protect. Air Balloon allows it to safely switch in against Great Tusk, as Tusk's other STAB is only neutral damage. Since Great Tusk is very common, being able to switch in a set-up sweeper against them is important, but Tinkaton can switch into a good variety of situations and be safe.
Tinkaton's main weakness is fast fire types. The main ones that I've identified are as follows:
Iron Moth
Volcarona
Chi-Yu
Cinderace
Tinkaton lacks counterplay outside of out-damaging them.
Chi-Yu
Harmless Goldfish (Chi-Yu) @ Choice Scarf
Ability: Beads of Ruin
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Dark Pulse
- Psychic
- Overheat
Just a stock Scarfed Chi-Yu. I tried doing something different, but it didn't work out, so I just went with the exact same basic set. Flamethrower, Dark Pulse, and Psychic are all good 100% Psychic moves and Tera Fire Overheat can take out anything that's giving me serious trouble.
Weaknesses:
Other Chi-Yu's, which it's also equally good at taking out.
Dondozo
Toxapex
Garganacl
Donkey Kong (Garganacl) @ Leftovers
Ability: Purifying Salt
Tera Type: Water
EVs: 252 HP / 32 Def / 224 SpD
Careful Nature
- Recover
- Body Press
- Salt Cure
- Iron Defense
My other "stock" Pokemon. Didn't really go for anything new and exciting here. Body Press does well with Iron Defense, and it's safe to Iron Defense because of Body Press. Water is a good defensive type and can help against pesky water types who are super effective against Garganacl. Tera Water is a good defensive type, and also resists other water types, making it a good pick for a defensive Pokemon weak to water. Salt Cure also works well against Gholdengo, who is immune to the other attack Garganacl has.
Weaknesses:
Pretty much every water type if Tera was used on another Pokemon.
Gholdengo, Salt Cure helps but is not a fast enough solution.
Breloom
Dondozo
Thoust Mother (Dondozo) (F) @ Leftovers
Ability: Unaware
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Curse
- Liquidation
- Avalanche
- Rest
A slightly modified Curse Dondozo set. A good physical wall and attacker already, Avalanche gives extra coverage for flying, dragon, and ice types who resist its STAB. Furthermore, curse pretty much guarantees that Dondozo will move after its attacker, giving a free boost to Avalanche's damage. The one downside of this set is the loss of Sleep Talk, but after a Curse or two Dondozo should survive on decent health despite lost turns. Despite Chi-Yu being a physical attacker, Dondozo's health and water typing can still wall it, and it absolutely walls Chien-Pao.
Weaknesses:
Meowscarada Flower Trick
Special Rotom
Kilowattrel
Great Tusk
Normal Donphan (Great Tusk) @ Booster Energy
Ability: Protosynthesis
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Headlong Rush
- Knock Off
- Close Combat
A powerful physical attacker and the perfect counter to hazard setting teams. Rapid Spin gets rid of hazards, while Headlong Rush hits Gholdengo and Knock Off hits Air Balloon Gholdengo. Close Combat is just a good STAB move. Great Tusk can also take out Garganacles before they set up with both of their STABs being super effective. Something I don't see enough people doing with Great Tusk is if they switch into something that has low health, finish it off with a Rapid Spin whether or not there are hazards, as it's fast enough that the speed boost lets you outspeed anything but the very fastest Pokemon like Dragapult and Scarfed Chi-Yu. It's also good at taking out Scarfed Chi-Yu or Nasty Plot Chi-Yu that hasn't set up yet, although a Nasty Plot Chi-Yu that has set up or a Specs Chi-Yu can kill it with Overheat.
Weaknesses:
Some Chi-Yu
Quaquaval
Dondozo
Finally, even if you don't want to go to the effort of rating my team, please point out any weaknesses I have yet to identify! Knowing I have some serious weaknesses can be extremely valuable for how I play and change my team as time goes forward!