Completed Basic Geometry Lesson, with triangle buddies かたわれ時 and Mowtom

Hi everyone, welcome once more to ummm... the Battle Tower.
Today, three greedy people band together to scrape together some juicy counters. The rules are kinda just informative because we didn't specify anything beforehand and I'm just recycling from a previous match, but I think they're pretty standard.​

Battle rules:
3v3 3* Singles
24-Hour DQ
3 Substitutions
Items: OFF
1 Recovery / 2 Chills per mon
ASB Arena
Turn Order: first taker sends out first

Mowtom is on the left because the formatting messes with the tags when I put them on the right whoops
Team Mowtom :

Bronzong [Burans] (NB)

Tier: ★★★★☆

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
  • This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • The Pokemon's body structure is immensely dense, doubling its actual weight.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 5 (+)
Def: 5
SpA: 4
SpD: 5
Spe: 28 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]

Attacks (82):

Physical

Body Press
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Tackle
Zen Headbutt

Special
Ancient Power
Confusion
Charge Beam
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hex
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam
Steel Beam
Weather Ball

Status
Ally Switch
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Guard Swap
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room

Hippowdon [Hartal] (F)

Tier: ★★★☆☆

Type: Ground

Abilities: Sand Stream / Sand Force (Unlocked)
  • Unless otherwise commanded by the trainer, when entering into battle or when a Pokémon mega evolves into a Pokémon with this ability, this Pokemon summons a massive Sandstorm that lasts for 4 rounds (6 with Smooth Rock), expending 10 EN to do so.
  • This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by one (1). Pokemon with this ability are immune to Sandstorm damage.
Nature: Serious

Stats:
HP: 100
Atk: 5
Def: 5
SpA: 3
SpD: 3
Spe: 47
Size Class: 4
Weight Class: 7

Attacks (66):

Physical

Bite
Body Press
Body Slam
Bulldoze
Crunch
Dig
Double-Edge
Earthquake
Facade
Fire Fang
Fissure
Frustration
Giga Impact
Heavy Slam
High Horsepower
Ice Fang
Iron Head
Iron Tail
Natural Gift
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Sand Tomb
Secret Power
Stomping Tantrum
Stone Edge
Strength
Superpower
Tackle
Take Down
Thunder Fang

Special
Earth Power
Hidden Power (Flying)
Hyper Beam
Mud Shot
Muddy Water
Round
Snore
Spit Up
Water Pulse
Weather Ball

Status
Amnesia
Attract
Captivate
Confide
Curse
Double Team
Endure
Protect
Rest
Roar
Sand Attack
Sandstorm
Slack Off
Sleep Talk
Stealth Rock
Stockpile
Substitute
Sunny Day
Swagger
Swallow
Toxic
Whirlwind
Yawn

Ninetales-Kanto [Nicety] (F)

Tier: ★★★☆☆

Type: Fire

Abilities: Flash Fire / Drought (Unlocked)
  • This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack's Base Attack Power by two (2).
  • Unless otherwise commanded by the trainer, when this Pokemon is sent out or when a Pokémon mega evolves into a Pokémon with this ability, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Nature: Serious

Stats:
HP: 80
Atk: 4
Def: 4
SpA: 4
SpD: 5
Spe: 100
Size Class: 2
Weight Class: 2

Attacks (84):

Physical

Bide
Body Slam
Dig
Double-Edge
Facade
Feint Attack
Flail
Flame Charge
Flare Blitz
Foul Play
Frustration
Giga Impact
Headbutt
Iron Tail
Natural Gift
Payback
Quick Attack
Rage
Return
Secret Power
Skull Bash
Tail Slap
Take Down
Zen Headbutt

Special
Dark Pulse
Dream Eater
Ember
Energy Ball
Extrasensory
Fire Blast
Fire Spin
Flame Burst
Flamethrower
Heat Wave
Hex
Hidden Power (Ice)
Hyper Beam
Incinerate
Inferno
Mystical Fire
Overheat
Psyshock
Round
Shadow Ball
Snore
Solar Beam
Stored Power
Swift
Weather Ball

Status
Agility
Attract
Baby-Doll Eyes
Calm Mind
Captivate
Confide
Confuse Ray
Curse
Disable
Double Team
Encore
Endure
Fake Tears
Grudge
Howl
Hypnosis
Imprison
Memento
Mimic
Nasty Plot
Power Swap
Protect
Psych Up
Reflect
Rest
Roar
Safeguard
Sleep Talk
Spite
Substitute
Sunny Day
Swagger
Tail Whip
Toxic
Will-O-Wisp


Team かたわれ時 :
:sm/Gardevoir: :sm/Gardevoir-Mega:

Rara [♀] Gardevoir [Stage: 3]
Type: Psychic / Fairy
Hidden Power Type: Ice

[Abilities]
Synchronise
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.

Trace
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions

Telepathy
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Originally rather quiet (I was going to say, quite quiet, but I rather avoid the reference), Rara has learnt over the course of my travels to be a bit more outspoken. Her incredible skills (which includes, but is not limited to, limited mind reading, detecting the presence of Pokemon, and long-range telephathy with Pokemon and humans alike) makes her a valuable member, as well as a good head for battles!

Birthplace: Petalburg Woods
Caught at: Petalburg Woods

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 3
Def: 3
SpA: 6
SpD: 5
Speed: 80

Size Class: 3
Weight Class: 3

[Moves]
View attachment 220399
Body Slam
Draining Kiss
Facade

Fire Punch
Fling
Frustration
Giga Impact
Ice Punch
Knock Off
Mega Kick
Mega Punch
Return
Shadow Sneak
Snatch
Thief
Thunder Punch
Zen Headbutt

View attachment 220398
Charge Beam
Confusion
Dazzling Gleam
Disarming Voice
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Future Sight
Grass Knot
Hidden Power

Hyper Beam
Hyper Voice
Icy Wind
Magical Leaf
Moonblast
Mystical Fire

Natural Gift
Psybeam
Psychic
Psyshock
Round
Secret Power
Shadow Ball
Shock Wave
Snore
Stored Power
Swift
Synchronize
Thunderbolt

View attachment 220402
Ally Switch
Attract
Calm Mind
Captivate
Charm
Confide
Confuse Ray
Double Team
Destiny Bond
Disable
Endure
Encore

Flash
Growl
Grudge
Guard Swap
Healing Wish
Heal Pulse
Helping Hand
Hypnosis
Imprison
Life Dew
Light Screen
Lucky Chant

Magic Room
Mean Look
Memento
Misty Terrain

Power Swap
Protect
Psychic Terrain

Psych Up
Rain Dance
Recycle
Reflect
Rest
Safeguard
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Teleport
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish

Wonder Room
:sm/Lucario: :sm/Lucario-Mega:

Lulu [♂] Lucario [Stage: 3]
Type: Steel / Fighting
Hidden Power Type: Water

[Abilities] (note: Adaptability is only for Lucario-Mega)
Steadfast
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed (adjusting the natural stage) by one (1) stage to make up the difference.

Inner Focus
This Pokemon has unshakable mental composure. It is immune to Intimidate. Also, Flinching does not prevent it from acting, but if it has another ability that would be activated by flinching, that ability still activates.

Justified
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's Attack will increase one (1) stage (adjusting the natural stage).

Lulu was a hotheaded Pokemon from the moment he hatched, immediately challenging Rara to a battle (and also leaving Tini appalled by his bloodthirstiness). However, with so little experience, it was no wonder he lost to her. After traveling with me for so long, he has changed drastically, becoming less hotheaded and thinking more, his battling skills have improved and he is more willing to learn. He still fights Rara at every opportunity, hoping to increase his prowess!

Birthplace: Unknown
Caught at: N.A. (Hatched from egg gifted by a trainer)

[Stats and Nature]
Nature: Serious
HP: 80
Atk: 5
Def: 3
SpA: 5
SpD: 3
Speed: 90

Size Class: 3
Weight Class: 4

[Moves]
View attachment 220399
Blaze Kick
Bite
Bone Rush
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Counter
Cross Chop
Crunch
Dig
Drain Punch
Earthquake
Extreme Speed
Facade

Feint
Fling
Focus Punch
Force Palm
Frustration
Giga Impact
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Mega Kick
Mega Punch
Metal Claw
Meteor Mash
Payback
Poison Jab
Power-Up-Punch
Quick Attack

Retaliate
Return
Revenge
Reversal
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Shadow Claw

Sky Uppercut
Stone Edge
Strength
Thunder Punch
Zen Headbutt

View attachment 220398
Aura Sphere
Dark Pulse
Dragon Pulse

Final Gambit
Flash Cannon
Focus Blast
Hidden Power

Hyper Beam
Natural Gift
Psychic
Round
Secret Power
Shadow Ball
Snore
Swift
Vacuum Wave
Water Pulse

View attachment 220402
Agility
Attract
Bulk Up
Calm Mind

Captivate
Confide
Copycat
Detect
Double Team
Endure

Focus Energy
Follow Me
Foresight
Heal Pulse
Helping Hand
Hone Claws

Howl
Iron Defense
Laser Focus
Life Dew
Me First
Metal Sound
Mind Reader
Nasty Plot
Protect

Quick Guard
Rain Dance
Rest
Roar
Scary Face
Screech
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Toxic

Work Up
:sm/Kitsunoh:
Shun [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water

[Abilities]
Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).

A very cheeky Nohface from birth, Kitsunoh has still retained her characteristic mischievousness when she evolved. She has a giant bag full of tricks up her (figurative) sleeve, and this applies to battle as well.

Birthplace: N.A.
Caught At: Hack

Stats and Nature:
Nature: Serious
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 4
Spe: 110

Size class: 3
Weight class: 4

Moves:
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch

Cut
Dig
Earthquake

Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw
Meteor Mash
Payback
Phantom Force
Play Rough

Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike

Snatch
Strength
Tail Whip
Thief
U-Turn

View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex
Hidden Power [Water]

Hyper Beam
Psychic
Round
Secret Power
Shadow Ball

View attachment 227969
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect

Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn
Coinflip because we didn't specify anything about this either.
Mowtom: Heads | かたわれ時: Tails
reverse
obverse
obverse

(It's heads!)

How stuff will happen:
Mowtom sends out Pokémon
かたわれ時 sends out Pokémon and orders
Mowtom orders
Quak​
 
Last edited:
Lol thank goodness I checked BBP, I nearly missed this.

:Gardevoir:
“That’s because the doom’s on us. Let’s die right here, right now.”

:sm/lucario:
Ice Punch ~ Rain Dance ~ Ice Punch
IF
Stealth Rock, THEN Toxic and push back.
IF Slack Off, THEN Drain Punch and push back.
IF weather-causing move (is that legal?), THEN Rain Dance next turn (is this legal too?)
WAIT! DONT ACT YET! IM NOT FINISHED!
Ok I’m good

Notes: this matchup is winnable. But if there is one player who can make those dreams crash, it’s the player in front of me. Also I’m ordering first and that sucks.
Also I’m assuming Sand Storm is toggled on. If it isn’t, then replace A2 Rain Dance with Hidden Power.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I admit I'm confused why you're categorizing your Steel against my Ground as winnable. And 'weather-causing move' is not a legal sub clause, but you could say 'if the weather is Sandstorm'."
"Let's take a bit of time to set up."
Earthquake~Substitute (15)~Stealth Rock
IF
you are frozen when you are to act A2 THEN Earthquake A3
 
Team Mowtom AOO


Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 100 / 100
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A

FIELD EFFECTS
N/A
Team かたわれ時 AOO


Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: 80 / 100
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A
BEGIN ROUND 1!
---
ACTION ONE
Hartal's Sand Stream whipped up a sandstorm!
-10 EN (Hippowdon)

Lulu used Ice Punch!
(Crit Roll [<=50]: 609/1200; No)
(Effect Roll {Freeze} [<=120]: 196/1200; No)
[(8 + 5 - 5) x 1.5] = 12 DMG

-6 EN (Lucario)

Hartal used Earthquake!
(Crit Roll [<=50]: 1089/1200; No)
[(10 + 3 + 5 - 3 + 1) x 1.5] = 24 DMG

-6 EN (Hippowdon)
---
ACTION TWO
Lulu used Rain Dance!
Rain started to fall!
-10 EN (Lucario)

Hartal used Substitute!
Hartal put in a decoy!
-12 EN (Hippowdon)
---
ACTION THREE
Lulu used Toxic!
But it failed.
-7 EN (Lucario)

Hartal used Stealth Rock!
Pointed stones float in the air around the opponent's team!
-12 EN (Hippowdon)
---
END ROUND

Team Mowtom AOO


Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 73 / 70
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: Substitute [15 HP]
De-Buffs: N/A

FIELD EFFECTS
Rain (3 rounds)
Stealth Rock (かたわれ時) >
Team かたわれ時 AOO


Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: 56 / 77
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A
How stuff will happen:
Mowtom orders
かたわれ時 orders
Rain continues to fall...​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"And now, commence the attack."
Earthquake~Bulldoze~Earthquake
IF
Counter THEN Earth Power and restart queue
IF Lulu is under P/E THEN Slack Off the first time, Chill any future times, restarting the queue each time
IF I don't use a third sub THEN be amused at my meta humor
 
1588127062021.png

“My notes are way too positive for their own good.”

:sm/lucario:
“Hence let our own attack commence.”
High Jump Kick ~ Protect ~ High Jump Kick
 
Team Mowtom AOO


Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 73 / 70
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: Substitute [15 HP]
De-Buffs: N/A

FIELD EFFECTS
Rain (3 rounds)
Stealth Rock (かたわれ時) >
Team かたわれ時 AOO


Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: 56 / 77
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A
BEGIN ROUND 2!
---
ACTION ONE
Lulu used Hi Jump Kick!
(Hit Roll [<=1080]: 700/1200; Yes)
(Crit Roll [<=50]: 823/1200; No)
[(13 + 3 + 5 - 5) x 1] = 16 DMG
Hartal's Substitute faded!

-7 EN (Lucario)

Hartal used Earthquake!
(Crit Roll [<=50]: 724/1200; No)
[(10 + 3 + 5 - 3) x 1.5] = 22.5 = 23 DMG

-6 EN (Hippowdon)
---
ACTION TWO
Lulu used Protect!
A shimmering barrier formed!
-7 EN (Lucario)

Hartal used Slack Off!
Hartal regained health! +20 HP
-12 EN (Hippowdon)
---
ACTION THREE
Lulu used Hi Jump Kick!
(Hit Roll [<=1080]: 508/1200; Yes)
(Crit Roll [<=50]: 101/1200; No)
[(13 + 3 + 5 - 5) x 1] = 16 DMG

-7 EN (Lucario)

Hartal used Earthquake!
(Crit Roll [<=50]: 725/1200; No)
[(10 + 3 + 5 - 3 + 1) x 1.5] = 22.5 = 23 DMG

-6 EN (Hippowdon)
---
END ROUND

Team Mowtom AOO


Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 46
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A

FIELD EFFECTS
Rain (2 rounds)
Stealth Rock (かたわれ時) >
Team かたわれ時 AOO


Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: 10 / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A
How stuff will happen:
かたわれ時 orders
Mowtom orders
Rain continues to fall...​
 
Last edited:
1588202968009.png

“I wasn’t really expecting Lucario to survive for long.”

:sm/lucario:
Giga Impact + Ice Punch ~ cooldown (Ice Punch) ~ Giga Impact + Ice Punch
IF
P/E OR D/E AND NOT A2, THEN initiate action string Endure ~ Hidden Power ~ Hidden Power.
 
Team Mowtom AOO


Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 46
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A

FIELD EFFECTS
Rain (2 rounds)
Stealth Rock (かたわれ時) >
Team かたわれ時 AOO


Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: 10 / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A
BEGIN ROUND 3!
---
ACTION ONE
Hartal used Bulldoze!
[(6 + 3 + 5 - 3) x 1.5] = 16.5 = 17 DMG
Lulu fainted!

-4 EN (Hippowdon)
---
END ROUND

Team Mowtom AOO


Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A

FIELD EFFECTS
Rain (1 round)
Stealth Rock (かたわれ時) >
Team かたわれ時 XOO


Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO
How stuff will happen:
かたわれ時 sends out Pokémon
Mowtom orders
かたわれ時 orders
Rain continues to fall...​
 
1588294843741.png

“Normally I wouldn’t, but [this time] I will.”

:Kitsunoh:
“Try saying it without the brackets.”

:ss/Kitsunoh:
Counterswitch (reluctantly) accepted!
Taunt ~ Shadow Strike ~ Phantom Force

Let’s see what you do here? I’m faster, right???
 
Team Mowtom BAO


Burans (-)
Typing
: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 80 / 100
Stats
: 5 / 5 / 4 / 5 / 28
SC/WC/BRT: 3 / 5 [8]
Buffs: N/A
De-Buffs: -10% Evasion

Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A


FIELD EFFECTS
Rain (1 round)
Stealth Rock (かたわれ時) >
Team かたわれ時 XBA


Shun (F)
Typing:
Ghost/Steel
Abilities: Frisk / Limber / Iron Fist
HP/EN: 90 / 100
Stats:
5 / 4 / 3 / 4 / 110
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A

Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO


Rara (F)
Typing:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
HP/EN: 80 / 100
Stats:
3 / 3 / 6 / 5 / 80
SC/WC/BRT: 3 / 3
Buffs: N/A
De-Buffs: N/A

BEGIN ROUND 4!
---
I had doubts but instead of asking I'm gonna let Mowtom correct me l8r lol
ACTION zero
Pointed stones dug into Rara!
-9 HP (Gardevoir)

Rara Traced Hartal's Sand Force!
-6 EN (Gardevoir)
---
ACTION ONE
Pointed stones dug into Shun!
-6 HP (Kitsunoh)

Burans used Protect!
A shimmering barrier formed!
-7 EN (Bronzong)

Shun used Taunt!
Burans protected itself!
-10 EN (Kitsunoh)
---
ACTION TWO
Shun used ShadowStrike!
(Hit Roll [<=1140]: 688/1200; Yes)
(Crit Roll [<=50]: 358/1200; No)
(Effect Roll {Def drop} [<=600]: 671/1200; No)
[(8 + 3 + 5 - 5) x 1.5] = 16.5 = 17 DMG

-5 EN (Kitsunoh)

Burans used Trick Room!
Burans twisted the dimensions!
-9 EN (Bronzong)
---
ACTION THREE
Burans used Earthquake!
(Crit Roll [<=50]: 937/1200; No)
[(10 + 5 - 4) x 1.5] = 16.5 = 17 DMG

-7 EN (Bronzong)

Shun disappeared into another dimension!
Shun used Phantom Force!
(Crit Roll [<=50]: 1136/1200; No)
[(9 + 3 + 5 - 5) x 1.5] = 18 DMG

-10 EN (Kitsunoh)
---
END ROUND

Team Mowtom BAO


Burans (-)
Typing
: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 45 / 77
Stats
: 5 / 5 / 4 / 5 / 28
SC/WC/BRT: 3 / 5 [8]
Buffs: +10% Accuracy
De-Buffs: -10% Evasion

Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A


FIELD EFFECTS
Stealth Rock (かたわれ時) >
Trick Room (3 rounds)
Team かたわれ時 XBA


Shun (F)
Typing:
Ghost/Steel
Abilities: Frisk / Limber / Iron Fist
HP/EN: 67 / 75
Stats:
5 / 4 / 3 / 4 / 110
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A

Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO


Rara (F)
Typing:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
HP/EN: 71 / 94
Stats:
3 / 3 / 6 / 5 / 80
SC/WC/BRT: 3 / 3
Buffs: N/A
De-Buffs: N/A

How stuff will happen:
Mowtom orders
かたわれ時 orders
The rain stopped.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Let's keep at it."
Earthquake~Shadow Ball~Earthquake
IF
Imprison AND you are to move first based on speed order THEN Imprison (Imprison/Trick Room/Protect) and restart queue
IF Trick Room AND you are to move first based on speed order THEN Imprison (Imprison/Trick Room/Protect) and restart queue
IF Taunt is ordered exactly once over the round THEN Protect that action and restart queue
 
Team Mowtom BAO


Burans (-)
Typing
: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 45 / 77
Stats
: 5 / 5 / 4 / 5 / 28
SC/WC/BRT: 3 / 5 [8]
Buffs: +10% Accuracy
De-Buffs: -10% Evasion

Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A


FIELD EFFECTS
Stealth Rock (かたわれ時) >
Trick Room (3 rounds)
Team かたわれ時 XBA


Shun (F)
Typing:
Ghost/Steel
Abilities: Frisk / Limber / Iron Fist
HP/EN: 67 / 75
Stats:
5 / 4 / 3 / 4 / 110
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: N/A

Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO


Rara (F)
Typing:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
HP/EN: 71 / 94
Stats:
3 / 3 / 6 / 5 / 80
SC/WC/BRT: 3 / 3
Buffs: N/A
De-Buffs: N/A

BEGIN ROUND 5!
---
Both of you forgot about Torment. smh
ACTION ONE
Burans used Earthquake!
(Crit Roll [<=50]: 1141/1200; No)
[(10 + 5 - 4) x 1.5] = 16.5 = 17 DMG

-11 EN (Bronzong)

Shun used Taunt!
Burans fell for the Taunt!
-10 EN (Kitsunoh)
---
ACTION TWO
Burans used Shadow Ball!
(Crit Roll [<=50]: 1191/1200; No)
(Effect Roll {SpD drop} [<=240]: 26/1200; Yes)
Shun's Special Defense fell!
[(8 + 4 - 4) x 1.5] = 12 DMG

-6 EN (Bronzong)

Shun used Taunt!
But it failed.
-14 EN (Kitsunoh)
---
ACTION THREE
Burans used Earthquake!
(Crit Roll [<=50]: 581/1200; No)
[(10 + 5 - 4) x 1.5] = 16.5 = 17 DMG

-7 EN (Bronzong)

Shun used Trick Room!
The twisted dimensions went back to normal!
-10 EN (Kitsunoh)

Burans' Taunt wore off!
---
END ROUND



Team Mowtom BAO


Burans (-)
Typing
: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 45 / 53
Stats
: 5 / 5 / 4 / 5 / 28
SC/WC/BRT: 3 / 5 [8]
Buffs: N/A
De-Buffs: -10% Evasion

Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A


FIELD EFFECTS
Stealth Rock (かたわれ時) >
Team かたわれ時 XBA


Shun (F)
Typing:
Ghost/Steel
Abilities: Frisk / Limber / Iron Fist
HP/EN: 21 / 41
Stats:
5 / 4 / 3 / 4 / 110
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: -1 SpD

Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO


Rara (F)
Typing:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
HP/EN: 71 / 94
Stats:
3 / 3 / 6 / 5 / 80
SC/WC/BRT: 3 / 3
Buffs: N/A
De-Buffs: N/A

How stuff will happen:
かたわれ時 orders
Mowtom orders
The twisted dimensions went back to normal.​
 
You forgot about Taunt in the end-of-round summary

:Kitsunoh:
“So much pain... for so little gain...”

:ss/Kitsunoh:
Taunt ~ Imprison [Imprison, Trick Room, Earthquake] ~ Shadow Strike
IF
P/E move A1 OR A2, THEN Wish first instance, Chill second instance, pushing back each time.

Also I wish I was smart lol
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"YAS, you expect me to sub for torment when at worst it can cause me to struggle for one action? Really?"
"Maybe you should spend less time using tricks and more time fighting. You almost certainly could have KOed me by now if you spend more actions doing damage."
Shadow Ball~Bulldoze~Shadow Ball
 
Team Mowtom BAO


Burans (-)
Typing
: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 45 / 53
Stats
: 5 / 5 / 4 / 5 / 28
SC/WC/BRT: 3 / 5 [8]
Buffs: N/A
De-Buffs: -10% Evasion

Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A


FIELD EFFECTS
Stealth Rock (かたわれ時) >
Team かたわれ時 XBA


Shun (F)
Typing:
Ghost/Steel
Abilities: Frisk / Limber / Iron Fist
HP/EN: 21 / 41
Stats:
5 / 4 / 3 / 4 / 110
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: -1 SpD

Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO


Rara (F)
Typing:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
HP/EN: 71 / 94
Stats:
3 / 3 / 6 / 5 / 80
SC/WC/BRT: 3 / 3
Buffs: N/A
De-Buffs: N/A

BEGIN ROUND 6!
---
ACTION ONE
Shun used Taunt!
Burans fell for the Taunt!
-10 EN (Kitsunoh)

Burans used Shadow Ball!
[(8 + 4 - 4) x 1.5] + 2 = 14 DMG
-6 EN (Bronzong)
---
ACTION TWO
Shun used Imprison!
Shun sealed the opponent's moves!
-10 EN (Kitsunoh)

Burans used Bulldoze!
[(6 + 5 - 4) x 1.5] = 10.5 = 11 DMG
Shun fainted!

-5 EN (Bronzong)
---
END ROUND

Team Mowtom BAO


Burans (-)
Typing
: Steel/Psychic
Abilities: Levitate / Heatproof / Heavy Metal
HP/EN: 45 / 42
Stats
: 5 / 5 / 4 / 5 / 28
SC/WC/BRT: 3 / 5 [8]
Buffs: N/A
De-Buffs: -10% Evasion / Taunted (1a)

Hartal (F)
Typing
: Ground
Abilities: Sand Stream / Sand Force
HP/EN: 77 / 42
Stats
: 5 / 5 / 3 / 3 / 47
SC/WC/BRT: 4 / 7
Buffs: N/A
De-Buffs: N/A


FIELD EFFECTS
Stealth Rock (かたわれ時) >
Team かたわれ時 XBX


Shun (F)
Typing:
Ghost/Steel
Abilities: Frisk / Limber / Iron Fist
HP/EN: KO / 21
Stats:
5 / 4 / 3 / 4 / 110
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: -1 SpD / KO

Lulu (M)
Typing:
Steel/Fighting
Abilities: Steadfast / Justified / Inner Focus
HP/EN: KO / 56
Stats:
5 / 3 / 5 / 3 / 90
SC/WC/BRT: 3 / 4
Buffs: N/A
De-Buffs: KO


Rara (F)
Typing:
Psychic/Fairy
Abilities: Synchronize / Trace / Telepathy
HP/EN: 71 / 94
Stats:
3 / 3 / 6 / 5 / 80
SC/WC/BRT: 3 / 3
Buffs: N/A
De-Buffs: N/A

How stuff will happen:
かたわれ時 sends out Gardevoir (we can skip this part)
Mowtom orders
かたわれ時 orders
Surprise!​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Onwards we go."
Heavy Slam~Gyro Ball~Iron Head
IF
Rara is under P/E AND NOT the weather is sandstorm THEN Sandstorm and push back
IF Future Sight THEN ignore sub 3
IF damaging Ghost-type combo AND NOT you used Protect last action THEN Protect and push back
 

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