
rowr
[Overview]
- typing is very much a mixed bag
- 4x weak to fighting and ground
- nu has far fewer fighting-types
- faces competition from klinklang, rhydon, regirock etc
- poor offensive stats
- any decently powerful fighting or ground type move will be the end of it
- other than that, steel a good defensive typing, many resistances
- immense support movepool
- play to its strengths and it'll be a powerful supportive / stalling force
[SET]
name: Support
move 1: Stealth Rock
move 2: Roar
move 3: Toxic / Protect
move 4: Stone Edge / Iron Head
item: Leftovers
nature: Impish
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
- immense utility thanks to wide support movepool
- good defenses lets it provide reliable support
- hazards, phazing, status, stalling
- third moveslot depends really on whether your team has toxic spikes support
- an attack so it isn't total taunt bait; stab stone edge is its strongest
[ADDITIONAL COMMENTS]
- EVs balance defenses
- may want to give it some atk evs as base 52 attack kinda sorta fails
- rock slide, but see above
- taunt of its own to prevent sweepers from boosting and walls from recovering
- but it's slow and is itself taunt bait
- rest can be used with a cleric
- weezing has great synergy with bastiodon, and easily stops torterra and sawk
- altaria, miltank, gardevoir, lanturn, roselia can all provide cleric support
- the last can lay spikes and toxic spikes too; another option is scolipede
- alternatively, wish support: alomomola, gardevoir
[SET]
name: Metal Burst
move 1: Metal Burst
move 2: Roar
move 3: Toxic / Taunt
move 4: Stealth Rock / Stone Edge
item: Leftovers
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
- metal burst and sturdy combine perfectly
- rest of the moveslots are variable - suit your team
- it can choose from status / phazing / entry hazard support
- taunt to prevent being taunted itself
- it's horribly slow though so you'll need to predict
- alternatively, an attack can be run just in case
- again, stab stone edge is the strongest
[ADDITIONAL COMMENTS]
- lowest speed possible to ensure opponent attacks first so you can retaliate with metal burst
- forgo support move for earthquake for edgequake attacking combination
- rapid spin support
- cryogonal, torkoal share weaknesses with bastiodon but are otherwise fairly reliable
- wartortle is a good choice too
- this set surprises and takes out ground and fighting type attackers, so pokemon who appreciate them removed work well
- curse miltank, curse regirock etc
[Other Options]
- torment + toxic or tspikes support
- block + toxic stall with sub/ protect but it has no recovery
- plus it'll usually end up trapping a fighting or ground attacker
- counter but metal burst is better
- huge special movepool including boltbeam, flamethrower and their more powerful equivalents, ancientpower and flash cannon
- but spatk is unusable
- rock blast to break subs against the likes of kadabra, haunter, glaceon, rotom-f
- but it's slow and needs to watch out for hp ground / fighting
- it'll also do a pittance to klinklang, magneton, mesprit and gorebyss etc
- smack down / rock tomb / heavy slam
- rock polish but its atk needs help as well
- curse is its only way of boosting atk - monoattacking boosting set might be viable after certain threats are removed
- however it doesn't receive gyro ball
- iron defense
- screech / metal sound force switches
- swagger
[Checks and Counters]
- bulky fighting or ground attackers: sawk, torterra, quagsire, rhydon, even pinsir
- dugtrio traps and outspeeds
- most physical walls shouldn't have a problem with it even if they are hit super effectively by stone edge
- klinklang and magneton are immune to toxic spikes but should be wary of setting up only to be roared out
- just keep hitting away at it and capitalize on its lack of recovery