Baton Chain needs help!

Importable for those who wants to test

Smeargle (M) @ Focus Sash Trait: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ingrain
- Quiver Dance
- Spore
- Baton Pass
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 192 SDef / 64 Spd
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Swords Dance
- Substitute
- Stone Edge
Gorebyss (M) @ White Herb
Trait: Swift Swim
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Shell Smash
- Baton Pass
- Surf
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Acid Armor
- Roar
- Baton Pass
Espeon (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stored Power
- Baton Pass
- Calm Mind
- Hidden Power [Fire]
Scizor (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Baton Pass
- Bullet Punch
- Brick Break

Measurement of Thought


I am a guy who loves going against the flow of things. Today's metagame is all about weather and naturally, I would go with a non-weather team. I want a team which rewards me for hard work, which is fun to use. After consideration, I thought "Hey! Baton-passing looks fun! Let's try it."

Firstly, I will want a Pokemon who can ingrain and baton pass to defend against phazers. The only choice would have to be Smeargle.

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I will need somebody to set up defense and baton pass. The only pokemon bulky enough is Vaporeon.

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Next, someone that can quickly set up attack and speed boosts AND baton pass. Once again I plunged into the oceans and fished out this pretty treasure.

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What I'm lacking here now is SpD and SpA. I need someone who can calm mind and baton pass. He will also need to be bulky as well to set subs up and maintain sub presence.

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Oh my BLEEPING god, I have 3 pokemon weak to electric types. Don't worry though! The pokemon world has blessed us with a Gliscor. He swords dances, baton passes, shakes off lightning moves. Perfect.

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And finally, the convergence. This guy needs to have plenty of resistances, looks like the destroyer of the universe or something. More importantly, dent a team hard in case the chain fails. Metagross suits the description perfectly.

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I soon realised the drastic weaknesses in this team and several changes has got to be made. Firstly, the team is too inflexible, meaning to say it culminates to one "ultimate" pokemon and that's that. A broken chain will spell a certain doom and hence, modified the team to suit changing needs. Smeargle, Vaporeon, Gorebyss and Gliscor stays. Both Vaporeon and Gorebyss tanks ice moves aimed at Gliscor easily while Gliscor easily shrugs off electric-type moves. Say adios to Drifblim and err... METAGROSS?! Drifblim, like I said is highly situational in usage... more of a liability than a gain! I burst the balloon in exchange for everyone's favourite, Espeon! Espeon's high Sp.Def means that it can take a thunderbolt in a switch and proceed to do whatever it can do.

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Dismantling Metagross ain't easy feat due to his godlike stats, but I found no point keeping him when he cannot baton pass. I hence searched through the junkyard and recovered his steel counterpart, Scizor! Scizor can take ghost and dark type moves and provide that essential grass type resistance lacking in Gorebyss, Vaporeon and Gliscor.


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The Team in Full View


smeargle.png


Smeargle (M) @ Focus Sash
Trait: Own Tempo
EVs: 252 HP / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Ingrain
- Quiver Dance
- Spore
- Baton Pass

Leading the pack is a dog with it's own paint brush, Smeargle! It's role is to set up Ingrain, essential to any baton chaining teams. Speed is essential because it has to be as fast as possible. Ingrain to prevent any phazers and if i'm going first, Spore is there to let me set up. If the opponent is faster than me, I would quiver dance and baton pass as that's what it can only do (Hey +1 on speed, SpA and SpDef ain't that bad ya' know ;D). Once it has done its duties, it's baton-passing to the next few members of my team, depending on the situation.

WTH NO SHELL SMASH? LOUSY SMEARGLE.

Allow me to explain. Firstly, while shell smash gives an awesome +2 to 3 of, IMO, the most important stats in today's metagame, it gives a -1 to both defenses. In addition, a white herb would be necessary, which will lowers the chance for smeargle to set up against an attacker. Let's face it, Smeargle with its putrid defenses can be OHKO-ed by almost anything. I want Ingrain to be there, or at least a +1 Spd, SpA and SpDef to be baton-passed as I find that my mons are more often than not, slower than their adversaries without the boost.

vaporeon.png


Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Roar
- Acid Armor
- Substitute

This, or Gorebyss, are the 2 most likely recipients of Smeargle's blessings. +2 speed really helps Vap here as he can proceed to set up acid armor first before any attack takes place. Substitute is there to take advantage of its amazing bulk (116HP subs!) and baton pass safely, together with its sub to any team member. Scald is to prevent taunters from completely shutting me down. I Soon realised opponeents sets up on me when i try to set up, especially on Vaporeon O_o. So I equipped him with the all important Roar. With that I make sure opponents stay weak while I get stronger.

Weakness Check

Grass: Scizor
Electric: Gliscor

Gorebyss_by_stardroidjean.jpg


Gorebyss (F) @ White Herb
Trait: Swift Swim
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Substitute
- Shell Smash
- Baton Pass
- Surf

The maiden of the sea! White herb to negate -1 to both defenses. The EV spread is to provide maximum bulk to Gorebyss, blessing her with the much needed SDef points which its water counterpart, Vaporeon, do not have. This is probably as standard as it can get, shell smash and get the hell out with a quick baton pass, or not? Substitute is in favour of Aqua Ring to maintain protection and sub presence. At times I do feel the waste of a turn in Aqua Ring and it heals so little, it's minuscule. Surf is for STAB and to prevent her from getting shut down by taunters.

Weakness Check


Grass: Scizor
Electric: Gliscor

gliscor.png


Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Def / 4 Spd
Impish Nature (+Def, -SAtk)
- Baton Pass
- Swords Dance
- Substitute
- Stone Edge

The batman which is not black and muscular. It's EV spread and nature enables it to have a whopping 383 Defense. This, coupled with poison heal makes it an impregnable wall; None shall pass! With a +2 Speed, it can set up a sub first and proceed to swords dance it's attack to ginormous proportions. Why Stone Edge instead of EQ? EQ cannot hit flying types, which means Thundurus (He is my main concern atm, together with any priority taunters) would get a free set-up against me. IMO, Stone Edge is much more versatile, able to hit threats such as Thundurus, Salamence and Dragonite. It can proceed to baton pass any boosts it gets. Gliscor also serves as a check against electric-types, crucial to my team since i have 2 mons weak to it (Vaporeon, Gorebyss).

Weakness Check

Ice: Vaporeon, Gorebyss, Scizor
Water: Vaporeon, Gorebyss


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Espeon (M) @ Leftovers
Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Stored Power
- Baton Pass
- Calm Mind
- Shadow Ball

Espeon has so much flexibility and utility, especially in a baton chain team lacking a rapid spinner. Magic bounce, we all know how broken it is. Stored power is there to abuse stat boosts by baton-passing. Calm mind if I have the opportunity to set up while Shadow Ball is there to counter ghosts and other psychic types. Baton pass so that when a dark type is going to hit him, there's always someone there to tank (Gorebyss or Scizor), without loosing any boosts!

Weakness Check
Ghost: Scizor, Smeargle
Dark: Scizor
Bug: Scizor

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Scizor (M) @ Life Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bug Bite
- Baton Pass
- Bullet Punch
- Brick Break

The final piece of the puzzle! 252 atk EVs gives him 394 attack. That, added with Technician, gives bullet punch the kick it needs to just about clear the field. Scizor provides the necessary resistances my team needs. Not only that, he can operate on his own with his STAB priority, a welcome bonus to any baton chain team as a back-up. Bug Bite is for STAB and it hits dark pokemon like a truck, a well suited counter to threats such as Tyranitar or Zoroark. Brick break is there for added coverage and the occasional screen smashing. Unlike his steel counterpart, Metagross, he can baton pass. This means that he can baton pass to any water type via prediction of a fire type move, keeping all boosts intact.

Weakness Check

Fire: Gorebyss, Vaporeon

Previous Pokemon

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Drifblim (M) @ Lum Berry
Trait: Unburden
EVs: 252 Def / 248 SDef / 8 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Calm Mind
- Substitute
- Ominous Wind

Balloon of incoming doom. This mon is highly situational in its usage and will not impede my strategy in any way (Not to say it's useless, I have swept with Drifblim before). For this mon to set up, defense boosts have to be passed down and the adversary is one who uses physical moves. That being said, it also provides a myriad of resistances such as Bug and Grass. In addition, it has immunities against normal and more importantly, fighting-type moves. EV spread and nature results in 205 in both defenses and special defenses. He can set up 110 Hp subs and set up calm mind. Ominous wind is there instead of shadow ball because of its secondary effect. Being able to +1 to all stats is an added bonus to any baton-passing team as it shortens the chain down (Not to say it works every time, 10% ain't high but if it does activate, it's a huge bonus).

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Metagross @ Leftovers
Trait: Clear Body
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Grass Knot
- Ice Punch

Optimus Primus. This metal, heavy piece of destruction is the final piece of the puzzle. 405 attack is nothing to be messed at and with the incoming boosts from my mons, this pokemon transforms into a pokemonSTER. Meteor Mash for the STAB and the occasional +1 attack in case I fail to pass down any attack boosts. EQ to hit hard against Heatrans. Grass knot is there to pulverize any bulky waters. Ice punch is there to provide useful coverage against dragon types and THUNDURUS (gosh I wish it didn't exist).

Credits where they are due.

Arkeis.com for moving sprites, big Vaporeon pic, big Gliscor pic, big Metagross pic.
GargoyleDragon for big Smeargle pic.
stardroidjean for big Gorebyss pic.
schrei_photo for big Drifblim pic

Main Concerns


Weaknesses are covered and I'm glad for that. I can now baton pass easily and even breathe easier, thanks to a 6-man baton pass team. However, prankster taunters still screws me over sometimes, especially on poor Vaporeon since he has no attacks at all. Another problem this team have is with trick room teams. I don't seem to yet know more about them because once trick room is set up, it's practically "game over" for me =/. I also realise I'm over reliant on Scizor on my resistances and would like to have an opinion.
 
Youre EXTREMELY MixVire weak. He has a frekin feild day with this team,capable
of OHKO every Pokemon on this team excluding Sash.
Just putting that out there. You're also gonna have a tough time with Eelektross,not to mention Mixed Dragonite.
 
I think you should really put taunt over stone edge on gliscor.
Also I would replace Metagross with Bibarel, but hey, that's just me.
 
Youre EXTREMELY MixVire weak. He has a frekin feild day with this team,capable
of OHKO every Pokemon on this team excluding Sash.
Just putting that out there. You're also gonna have a tough time with Eelektross,not to mention Mixed Dragonite.

I think I get what you mean. 3 of my mons get owned by T-bolts. Gliscor can tank a thunderbolt, but gets raped by HP Ice. Is that the point you are trying to drive at?

I have no problems with Dragonite so far, seeing that I usually set up first before he appears to wreak havoc on my team.

I think you should really put taunt over stone edge on gliscor.
Also I would replace Metagross with Bibarel, but hey, that's just me.

I'll try taunt over stone edge, thanks. Adding Bibarel means I would have 4 pokemon weak to electric-type moves, not my cup of tea :(.
 
Actually Bibarel might work because you can afford to set up less and just pass.
D-nite on Rain Dance teams ruin you because they most likely will carry Thunder and some carry EQ and even Fire Blast. That kinda ruins most of your team. And yeah most self respecting Mixed Electivire carry HP Ice and even Ice Punch blows a hole into Gliscor,but most times won't KO.
 
Actually Bibarel might work because you can afford to set up less and just pass.
D-nite on Rain Dance teams ruin you because they most likely will carry Thunder and some carry EQ and even Fire Blast. That kinda ruins most of your team. And yeah most self respecting Mixed Electivire carry HP Ice and even Ice Punch blows a hole into Gliscor,but most times won't KO.

Bibarel has a dull moveset, how about Swoobat? It has Simple, like Bibarel and as an added bonus, have stored power which I can abuse.

Swoobat (F) @ Lum Berry Trait: Simple
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Stored Power
- Air Slash
- Taunt

Energy Ball to hit bulky waters, Quagsire especially. Stored power to abuse baton chains and Air Slash for STAB. Taunt is there to stop phazers in case Ingrain is not baton-passed.
 
I don't think taunt would be very helpful. I would use either hidden power (probably fighting) or roost
The advantade of Bibarel is better typing, and higher base attack
And sure his movepool is bad, but so is Swoobat's
Bibarel could run Return/Waterfall/Quick Attack/Bulldoze
Just putting it out there in case you want to try him out
 
I don't think taunt would be very helpful. I would use either hidden power (probably fighting) or roost
The advantade of Bibarel is better typing, and higher base attack
And sure his movepool is bad, but so is Swoobat's
Bibarel could run Return/Waterfall/Quick Attack/Bulldoze
Just putting it out there in case you want to try him out

Bibarel is working well atm! The only thing it's got killed by is a Flail Gyrados. Thanks FlashDriveDS :D.
EDIT: New problem. Damn Ferro is walling me all over the place! Just got owned because of him+ss.
Gliscor's taunt ain't helping since I will need him to be my next line of offense in case Bibarel falls D:

Actually Bibarel might work because you can afford to set up less and just pass.
D-nite on Rain Dance teams ruin you because they most likely will carry Thunder and some carry EQ and even Fire Blast. That kinda ruins most of your team. And yeah most self respecting Mixed Electivire carry HP Ice and even Ice Punch blows a hole into Gliscor,but most times won't KO.

Yea the Ice/Lightning weakness is still disturbing me at the moment. I want to have Gliscor in there as a electric check, but baton passing thru and fro between water types and Gliscor isn't quite the definition of progress. I will need somebody that can tank both and strike back at the same time, with baton pass. Is Scizor a viable option as a replacement for Vaporeon?
 
There's a Jolteon set that works well as a 'lead', but not too much help otherwise, but it does add another Electric immunity:
Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 8 HP / 248 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Substitute
- Baton Pass
- Thunderbolt
- Hidden Power Ice

Also, have you perhaps thought about using Mew over Driftblim? It gets rid of a Electric weakness. Here's some stuff he can Baton Pass: Barrier, Amnesia, Rock Polish, Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Ancient Power's possible +1, Hone Claws, 101 HP Subs, and Work Up. Another idea is an Espeon over Drifblim too, for obvious reasons. It can set up Dual Screens, which helps greatly, and can also BP Calm Minds as well as Wish.

Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Spd / 4 SpDef
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Calm Mind / Wish
- Baton Pass

Or you can choose a Mew, however you'll have to choose the 3 moves:

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Amnesia / Nasty Plot / Calm Mind / Bulk Up / Hone Claws / 101 HP Subs / Work Up
- Amnesia / Nasty Plot / Calm Mind / Bulk Up / Hone Claws / 101 HP Subs / Work Up
- Amnesia / Nasty Plot / Calm Mind / Bulk Up / Hone Claws / 101 HP Subs / Work Up

I took out the other things the other teamates already have covered, such as defense boosts. On Smeargle, you should put Shift Gear, which boosts +1 Attack and +2 Speed, making it better then Agility.
 
Bibarel has a dull moveset, how about Swoobat? It has Simple, like Bibarel and as an added bonus, have stored power which I can abuse.
Simple is Swoobat's unreleased DW ability. It seems hardly worth making the team a DW team just for that.

Also, I'm really not seeing what Bibarel brings to the team unless PO implements Baton Pass + Simple wrong, since:
Research Thread said:
Confirmed Simple now doubles the stat changes instead of doubling the effects. When a stat boost is Batton Passed to a pokemon with Simple said boost will not be doubled(TheMaskedNitpicker, poccil)
I have some other problems with this team, but they've mostly been covered already (find room for Espeon, run Shift Gear on Smeargle, Mew is probably better than something you are running, etc.). I will say that running Drifblim without finding a way to abuse Weather Ball makes me sad. Actually, changing a few things around could let you run Sun + Growth as well, which would be very interesting.

Edit: It would be, if anything other than Smeargle could learn both Growth and Baton Pass at the same time...

Random list of exploitable (3+ Stage) Pass options:
-Shell Smash
-Quiver Dance
-Shift Gear
-Tail Glow
-Cotton Guard
-Coil
 
Ferrothorn walls your entire team, even with multiple boosts... >.>

Also, where´s espeon??? Magic Bounce is essential to stopping things like Skarmory from phazing or Thundurus from Taunting.
 
I think I might have to agree with bringing in espeon. Your vaporeon doesn't have wish or it's usual utility moves and you've already got surf on gorebyss. I think a magic bouncing espeon will be better here than having three huge electric weaknesses.
 
There's a Jolteon set that works well as a 'lead', but not too much help otherwise, but it does add another Electric immunity:
Jolteon @ Leftovers
Ability: Volt Absorb
EVs: 8 HP / 248 SpA / 252 Spe
Timid nature (+Spe, -Atk)
- Substitute
- Baton Pass
- Thunderbolt
- Hidden Power Ice

Also, have you perhaps thought about using Mew over Driftblim? It gets rid of a Electric weakness. Here's some stuff he can Baton Pass: Barrier, Amnesia, Rock Polish, Swords Dance, Nasty Plot, Calm Mind, Bulk Up, Ancient Power's possible +1, Hone Claws, 101 HP Subs, and Work Up. Another idea is an Espeon over Drifblim too, for obvious reasons. It can set up Dual Screens, which helps greatly, and can also BP Calm Minds as well as Wish.

Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 252 Spd / 4 SpDef
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Calm Mind / Wish
- Baton Pass

Or you can choose a Mew, however you'll have to choose the 3 moves:

Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 252 Def / 4 SpDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Amnesia / Nasty Plot / Calm Mind / Bulk Up / Hone Claws / 101 HP Subs / Work Up
- Amnesia / Nasty Plot / Calm Mind / Bulk Up / Hone Claws / 101 HP Subs / Work Up
- Amnesia / Nasty Plot / Calm Mind / Bulk Up / Hone Claws / 101 HP Subs / Work Up

I took out the other things the other teamates already have covered, such as defense boosts. On Smeargle, you should put Shift Gear, which boosts +1 Attack and +2 Speed, making it better then Agility.

Mew isn't catchable/breedable and hence not viable for me to use (I actually want this team to wifi with friends). I have actually added Espeon for Drifblim into my team. He adds so much utility and flexibility into my team.

Espeon (M) @ Leftovers Trait: Magic Bounce
EVs: 252 HP / 4 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Stored Power
- Baton Pass
- Calm Mind
- Shadow Ball


I was thinking of this Espeon. He has stored power to abuse stat boosts and calm mind to baton pass. Shadow Ball is to counter other Psychics and ghost types.



Also, I was thinking Smeargle with Quiver Dance. Adds speed, also adds Special Defense which is really lacking in the previous team. Any thoughts?



Simple is Swoobat's unreleased DW ability. It seems hardly worth making the team a DW team just for that.

Also, I'm really not seeing what Bibarel brings to the team unless PO implements Baton Pass + Simple wrong, since:
I have some other problems with this team, but they've mostly been covered already (find room for Espeon, run Shift Gear on Smeargle, Mew is probably better than something you are running, etc.). I will say that running Drifblim without finding a way to abuse Weather Ball makes me sad. Actually, changing a few things around could let you run Sun + Growth as well, which would be very interesting.

Edit: It would be, if anything other than Smeargle could learn both Growth and Baton Pass at the same time...

Random list of exploitable (3+ Stage) Pass options:
-Shell Smash
-Quiver Dance
-Shift Gear
-Tail Glow
-Cotton Guard
-Coil

Smeargle really needs the speed boost to spore and baton pass away. Let's say a person leads with someone faster. He attacks, I sashed and proceed to spore and Quiver Dance ---> Baton pass. Espeon is really a hot favourite here, I've already posted the set, any ideas are welcomed.

Ferrothorn walls your entire team, even with multiple boosts... >.>

Also, where´s espeon??? Magic Bounce is essential to stopping things like Skarmory from phazing or Thundurus from Taunting.

Yes. FERROTHORN, He outstalled and killed me T_T. I may need to bring someone strong enough to OHKO a Ferrothorn, any thoughts?

I think I might have to agree with bringing in espeon. Your vaporeon doesn't have wish or it's usual utility moves and you've already got surf on gorebyss. I think a magic bouncing espeon will be better here than having three huge electric weaknesses.

Vaporeon is here to set up acid armor and baton pass away. Sometimes opponent sets up while I do am I'm considering this for Vaporeon.

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Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Substitute
- Acid Armor
- Roar
- Baton Pass

No wish but he has Roar which is really helpful in case the opponent tries to set up. Any thoughts?
 
I would recommend Hidden Power Fire over Shadow Ball on Espeon to hit steels, Ferrothorn especially, as Shadow Ball is weak and won´t be doing much unless supereffective.
 
I would recommend Hidden Power Fire over Shadow Ball on Espeon to hit steels, Ferrothorn especially, as Shadow Ball is weak and won´t be doing much unless supereffective.
I'd probably go HP Fighting instead, though, since it hits Dark types super-effectively (who are just about the only things that you wouldn't just use Stored Power on). It's largely a matter of preference, though.
 
I would recommend Hidden Power Fire over Shadow Ball on Espeon to hit steels, Ferrothorn especially, as Shadow Ball is weak and won´t be doing much unless supereffective.

Ferrothorns and other steels (Magnezone is another huge danger) walls me completely, HP fire seems to be a more viable option.

You want to run bug bite over x-scissor on scizor because technician makes it stronger.

I totally forgot about technician! Thanks :)

I'd probably go HP Fighting instead, though, since it hits Dark types super-effectively (who are just about the only things that you wouldn't just use Stored Power on). It's largely a matter of preference, though.

I can baton pass to Scizor and bug bite them. Steels are more of a priority in Espeon because my moves don't cover steels if not for HP Fire. Thanks for the input though :)
 
Honestly, i wouldent use a pass chain team. one single roar or whirlwind pokemon can ruin the whole tactic of your team...

Well most of the time I would have detected common whirlwind/roar users and ingrain on the go :). Haze still !@#$ me up though =/

I can't seem to get my team pass 1200 mark, sometimes even tumbling down to 1080+, is baton pass not viable in today's OU metagame?
 
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