I was completely bored one day (all my teams start like this.) Then I realized I had never made a pure BP team. So being bored like I was, I made one. It actually worked a lot better than I thought it would. So here's the team.
(Bold = Edit)
The Lead
Timid Lopunny @ Choice Scarf (Klutz)
236 HP, 164 Def, 108 Spe
Protect
Switcheroo
Magic Coat
Baton Pass
I think that this might be able to ruin the ability leads to set up. Afterwards being Mean Looked by Umbreon renders it useless. (Unless it switches out realizing it is useless.) Any Trick leads can watch in horror as they are tricked a Choice Scarf, and it has no effect on Lopunny. Then the predicted switch, and another pokemon crying in pain. Two pokes crippled, easier for Lucario to take out.
Mean Look Passer
Calm Umbreon @ Leftovers
252 HP, 240 Def, 18 SpD
Mean Look
Wish
Payback
Baton Pass
A completely unexpected and random mixed wall. Umbreon starts off by Mean Looking the opponent into the battle, and having the opponent try in vain to punch through Umbreon's giant defenses. I also use Umbreon as a Wishpasser late game if my chain was broken (which almost never happens) or I need to heal another booster.
The Speed Passer
Careful Ninjask @ Leftovers
144 HP, 96 Def, 18 SpD, 252 Spe
Substitute
Protect
X-Scissor
Baton Pass
A +6 speed every time. It's very simple. Sub and Protect repeatedly until Speed Boost gives Ninjask +6 speed at the cost of about half HP. X-Scissor if the trapped poke can do nothing to me and I don't want to waste HP making subs. (If they can break them, which almost anyone besides a Shuckle can.) Then BP away to another passer. With support from Umbreon, this thing can come back from 3-4 chain breaks, which probably would never happen.
SpA Passer / Perish Song Absorber
Bold Mr. Mime @ Leftovers
252 HP, 252 Def, 6 SpD
Nasty Plot
Thunderbolt
Thunder Wave
Baton Pass
Nasty Plot and Baton Pass for SpA boosts. Paralysis helps the other pokemon on the team boost up without the giant risk of getting KOed and Mean Look / Stat Boosts lost. I make sure this guy comes in near the end so it can still absorb Perish Song, which is death to any BP team without Mr. Mime.
Def / SpD Passer
Calm Drifblim @ Leftovers
252 HP, 192 Def, 64 SpD
Substitute
Stockpile
Shadow Ball
Baton Pass
Again, kind of self-explanatory. The way stockpile works is that when you pass, the stockpiles are lost, but the boosts aren't. This lets me come in, Stockpile three times (the max), Baton Pass, then come back in and Stockpile again, giving me +6 both defenses. The second time, Substitute and with Drifblim's massive 126 HP subs, this should take a couple turns to beat down. I really don't see why this shouldn't be OU. This is awesome.
The OHKO Machine
Modest Lucario @ Life Orb
200 Atk, 252 SpA, 56 Spe
Close Combat
Hidden Power Ice
Shadow Ball
Vacuum Wave
Mixed Lucario. This is meant as a sole sweeper to destroy every pokemon in it's way. The moves are to give maximum coverage and Vacuum Wave for priority. Close Combat was added over Aura Sphere to take care of Blissey. Seeing as that I should have +6 Speed, nothing should be able to outrun me except priority users. Shadow Ball takes care of any ghosts wanting to absorb a Vacuum Wave/Close Combat.
Please do not reply to this and say "Your whole team sucks ur a idiot I'm locking this". That will NOT make my team better. Just give me advice. OK, I hope you like my team, and please RMT!
(Bold = Edit)
The Lead
Timid Lopunny @ Choice Scarf (Klutz)
236 HP, 164 Def, 108 Spe
Protect
Switcheroo
Magic Coat
Baton Pass
I think that this might be able to ruin the ability leads to set up. Afterwards being Mean Looked by Umbreon renders it useless. (Unless it switches out realizing it is useless.) Any Trick leads can watch in horror as they are tricked a Choice Scarf, and it has no effect on Lopunny. Then the predicted switch, and another pokemon crying in pain. Two pokes crippled, easier for Lucario to take out.
Mean Look Passer
Calm Umbreon @ Leftovers
252 HP, 240 Def, 18 SpD
Mean Look
Wish
Payback
Baton Pass
A completely unexpected and random mixed wall. Umbreon starts off by Mean Looking the opponent into the battle, and having the opponent try in vain to punch through Umbreon's giant defenses. I also use Umbreon as a Wishpasser late game if my chain was broken (which almost never happens) or I need to heal another booster.
The Speed Passer
Careful Ninjask @ Leftovers
144 HP, 96 Def, 18 SpD, 252 Spe
Substitute
Protect
X-Scissor
Baton Pass
A +6 speed every time. It's very simple. Sub and Protect repeatedly until Speed Boost gives Ninjask +6 speed at the cost of about half HP. X-Scissor if the trapped poke can do nothing to me and I don't want to waste HP making subs. (If they can break them, which almost anyone besides a Shuckle can.) Then BP away to another passer. With support from Umbreon, this thing can come back from 3-4 chain breaks, which probably would never happen.
SpA Passer / Perish Song Absorber
Bold Mr. Mime @ Leftovers
252 HP, 252 Def, 6 SpD
Nasty Plot
Thunderbolt
Thunder Wave
Baton Pass
Nasty Plot and Baton Pass for SpA boosts. Paralysis helps the other pokemon on the team boost up without the giant risk of getting KOed and Mean Look / Stat Boosts lost. I make sure this guy comes in near the end so it can still absorb Perish Song, which is death to any BP team without Mr. Mime.
Def / SpD Passer
Calm Drifblim @ Leftovers
252 HP, 192 Def, 64 SpD
Substitute
Stockpile
Shadow Ball
Baton Pass
Again, kind of self-explanatory. The way stockpile works is that when you pass, the stockpiles are lost, but the boosts aren't. This lets me come in, Stockpile three times (the max), Baton Pass, then come back in and Stockpile again, giving me +6 both defenses. The second time, Substitute and with Drifblim's massive 126 HP subs, this should take a couple turns to beat down. I really don't see why this shouldn't be OU. This is awesome.
The OHKO Machine
Modest Lucario @ Life Orb
200 Atk, 252 SpA, 56 Spe
Close Combat
Hidden Power Ice
Shadow Ball
Vacuum Wave
Mixed Lucario. This is meant as a sole sweeper to destroy every pokemon in it's way. The moves are to give maximum coverage and Vacuum Wave for priority. Close Combat was added over Aura Sphere to take care of Blissey. Seeing as that I should have +6 Speed, nothing should be able to outrun me except priority users. Shadow Ball takes care of any ghosts wanting to absorb a Vacuum Wave/Close Combat.
Please do not reply to this and say "Your whole team sucks ur a idiot I'm locking this". That will NOT make my team better. Just give me advice. OK, I hope you like my team, and please RMT!