Baton Pass Mania! (An OU RMT)

I was completely bored one day (all my teams start like this.) Then I realized I had never made a pure BP team. So being bored like I was, I made one. It actually worked a lot better than I thought it would. So here's the team.

(Bold = Edit)

The Lead


Timid Lopunny @ Choice Scarf (Klutz)
236 HP, 164 Def, 108 Spe
Protect
Switcheroo
Magic Coat
Baton Pass

I think that this might be able to ruin the ability leads to set up. Afterwards being Mean Looked by Umbreon renders it useless. (Unless it switches out realizing it is useless.) Any Trick leads can watch in horror as they are tricked a Choice Scarf, and it has no effect on Lopunny. Then the predicted switch, and another pokemon crying in pain. Two pokes crippled, easier for Lucario to take out.

Mean Look Passer

Calm Umbreon @ Leftovers
252 HP, 240 Def, 18 SpD
Mean Look
Wish
Payback
Baton Pass

A completely unexpected and random mixed wall. Umbreon starts off by Mean Looking the opponent into the battle, and having the opponent try in vain to punch through Umbreon's giant defenses. I also use Umbreon as a Wishpasser late game if my chain was broken (which almost never happens) or I need to heal another booster.

The Speed Passer

Careful Ninjask @ Leftovers
144 HP, 96 Def, 18 SpD, 252 Spe
Substitute
Protect
X-Scissor
Baton Pass

A +6 speed every time. It's very simple. Sub and Protect repeatedly until Speed Boost gives Ninjask +6 speed at the cost of about half HP. X-Scissor if the trapped poke can do nothing to me and I don't want to waste HP making subs. (If they can break them, which almost anyone besides a Shuckle can.) Then BP away to another passer. With support from Umbreon, this thing can come back from 3-4 chain breaks, which probably would never happen.


SpA Passer / Perish Song Absorber

Bold Mr. Mime @ Leftovers
252 HP, 252 Def, 6 SpD
Nasty Plot
Thunderbolt
Thunder Wave
Baton Pass

Nasty Plot and Baton Pass for SpA boosts. Paralysis helps the other pokemon on the team boost up without the giant risk of getting KOed and Mean Look / Stat Boosts lost. I make sure this guy comes in near the end so it can still absorb Perish Song, which is death to any BP team without Mr. Mime.


Def / SpD Passer

Calm Drifblim @ Leftovers
252 HP, 192 Def, 64 SpD
Substitute
Stockpile
Shadow Ball
Baton Pass

Again, kind of self-explanatory. The way stockpile works is that when you pass, the stockpiles are lost, but the boosts aren't. This lets me come in, Stockpile three times (the max), Baton Pass, then come back in and Stockpile again, giving me +6 both defenses. The second time, Substitute and with Drifblim's massive 126 HP subs, this should take a couple turns to beat down. I really don't see why this shouldn't be OU. This is awesome.


The OHKO Machine

Modest Lucario @ Life Orb
200 Atk, 252 SpA, 56 Spe
Close Combat
Hidden Power Ice
Shadow Ball
Vacuum Wave

Mixed Lucario. This is meant as a sole sweeper to destroy every pokemon in it's way. The moves are to give maximum coverage and Vacuum Wave for priority. Close Combat was added over Aura Sphere to take care of Blissey. Seeing as that I should have +6 Speed, nothing should be able to outrun me except priority users. Shadow Ball takes care of any ghosts wanting to absorb a Vacuum Wave/Close Combat.


Please do not reply to this and say "Your whole team sucks ur a idiot I'm locking this". That will NOT make my team better. Just give me advice. OK, I hope you like my team, and please RMT!
 
Seeing as you've passed SpA and Atk,
why not use a Mixed Lucario,
Take out Aura Sphere for CC?
It would end your Blissy problems.
Hope I helped!
EDIT: I love the Umbreon lead!
 
One problem is that priority anything or 1-2 DD anything kills you before you can keep the chain. Id recommend replacing the useless umbreon with baton pass zapdos.
 
Aidenmg:The reason I went for Aura Sphere over CC was for EVing's sake, and that my defenses aren't lowered. After a couple CCs, my defenses could be lowered to the point of being able to lose to metagross or weavile etc. Curtains, I doubt any lead has DD, and with +6 Def AND Spd I think anything but a Choice Band Rampardos's Head Smash is easily dealt with (and who even uses CBdos, anyway?) If there's another physical option, please tell me. Thanks.

Curtains: Umbreon = So much better than BP Zap. Umbreon is used to trap a lead in, and since leads usually carry stealth rock etc and NOT a priority move (the only exception I can think of is Fake Out Ambipom) your DD problem is dissolved. And besides, Zapdos is an speed passer and I already have one. Drifblim can handle Subs. Also, Umbreon can WishPass if I need it. Can BP Zapdos do that?
 
you say if any1 you would change smeargal..that should be the LAST pokemon you change.....smergal is the glue to any baton pass team as he's able to ingrain to stop phazing..baton pass teams worst enemy..although i would change floatzel for something..i just feel there are better sub passers..like celebi
 
declanp: Floatzel is not a sub passer. He does Bulk Up and once he's done, if he has spare HP he makes an indestructible sub at the end to hand over to Lucario. If i was looking for a sub passer, i'd choose celebi like i'd told you to do. I've replaced him with Drifblim though, it handles the same things better. Thanks.
 
I still think you need a CC, as I've failed to find the Aqua Jet Floatzel on your team. It is Umbreon, Smeargle, Ninjask, Mr.Mime, Drifblim and Lucario.

Also, if you pass speed, there is no reason to fear the Def+SpD decrease, as you've got Vacuum Wave as a priority move that should be capable of OHKOing potential Lucario's killers.

But I don't know which move to take away. It is up to you.
 
I suggest placing your Ninjask as lead, seeing that it doesnt have Focus Sash. Once your opponent sets up SR, its bye bye half HP for him. what you CAN do is replace ninjask entirely, and the choice i will leave to you. and im suggesting floatzel for some bulk for Lucario, but by removing ninjask, you lose some speed passes crucial for luke to outrun pesky gliscor trying to run through your team.

i can see taunt gyarados fucking up your team... badly.... most notably bulkygyara... really, i cant remove anything from your team to stop this beast... but i think i can help alleviate this problem: i say get rid of Mime. mr mime is only useful against full stall teams, and i hardly doubt you will encounter PSong users everyday. i suggest adding in a BP Vaporeon. this maiden will help your team heal and can pull off anti-pseudo antics that may run through your team. gyara will try to stay away, thinkin that it will carry HP Electric (which only does about 65% damage to it anyway, LOL). but be forewarned that smart players will see that it can use vapo to pull off 2 DD's (1 from the switchin, and the 2nd after an attack that wont KO him). this is perfect timing to let vaporeon Roar that (BAN ME PLEASE) to kingdom come, pull a sub, and get acid armors up, and BP it to someone for some bulk.

another mention: infernape will also take you into an alley, bend you over a barrel, and thrust his throbbing manhood into your tender ass. he will hurt you, if you catch my drift. another reason to add vaporeon in. grass knot from ape wont even come close to a KO because vapo is so light. after surviving a knot, it threatens infernape with surf (which wont KO ape, LOL). but instead of surfing, you can roar him away as well.

to help this team, you might want to forretress somewhere. use it to set up hazards and spin opposing ones away. hazards can hurt BP teams... ALOT!

hope my explanations and graphic warnings helped. LOL. XD
 
I would replace ninjask with gliscor who can pass speed and attack to luke. I would also replace luke with a physical metagross who with four moves covers everything resist priority and is getting defense boost from so many other pokeemon. Also you need to add some moves to your pokes or aerodactyl or crobat will taunt your team and that is gg
 
Your Umbreon is destroyed by Taunt leads, which force it to Struggle. Aerodactyl, Crobat, and Azelf will all outspeed Umbreon, Taunt it, and basically completely screw up your team.

Maxing Umbreon's Speed instead of its Defenses, and running a Timid/Jolly nature instead of Calm goes a little bit towards helping that but doesn't solve the problem as Umbreon is still going to be slower than the Taunters, who tend to maximize their speed as well.

If Umbreon could learn Trick (which it really should), a TrickScarf Trap Passer would solve the problem. But it doesn't, which leaves you basically up a creek without a paddle against some of the most common leads. Payback over Yawn would take care of Azelf, the biggest problem as it's the most common (although most Azelf run Explosion, which gets out the Mean Look, a whole different problem), but Aerodactyl is still very common, and Crobat is not totally unheard of (and will probably be more common now that it has Super Fang).

I'm not sure what to do to fix the problem. One solution that I've tried on my Baton Pass team is to condense the team as much as possible by removing the need for Ingrain by using Octillery (which has the ability Suction Cups, blocking phazing, as well as one of the best [maybe the best?] special movepools in the game) as the sweeper, which allows Smeargle to be a Trap Passer and thus frees up your lead to be someone to take care of Taunters. If you do this, you have to put Thunderbolt on Mr. Mime to take out Gyarados, the only significant non-lead Taunter.
 
Marvel Scale: The comment is outdated, I changed around floatzel for drifblim to let me replace CM on Mr. Mime with Nasty Plot, because Mr. Mime's cardboard defense got him killed easily. Anyway, I guess CC is an OK idea. I'll have to change the EVs for Lucario though.
 
IllMinded: Thanks for the advice. I guess speed will help Umbreon outrun others as well. I'll update the RMT. Do you have any specific ideas on what a BP Vaporeon should carry? Cause i don't think it has any boosting moves besides Acid Armor, but i guess that is taken care of by Drifblim. Thanks, i guess. Any specifics would be nice.

Gauntlet: Thanks for the suggestion. I really would prefer Ninjask though. Do you know a good set for that metagross, though?

Cuiv: If you're using Octillery as a sweeper, why would you BP to it to prevent Roar? I thought the point was to save the chain instead of cutting it partially? Mr. Mime's Soundproof blocks Roar, too. I guess Payback would solve Taunting problems. Thanks for the suggestion, though. I'm going to swap out Yawn for Payback and Teeter Dance on Mr.Mime to Thunderbolt.
 
I just tried out you're current team. Didn't work very well. I read this back when the team was new and it looked very effective.

Currently you lack ingrain which is vitial.
A sleep which again is vitial. You even say in you're comments by now sleep has worn off. Where did the sleep come from ?
So you basically do need a smeargle.

The lopunny lead takes care of trick leads but seems to often get a force a change to a much stronger pokemon which can not be mean looked into because it could ko the team.

Also if you could post you're stratagy you use at the bottom it could be really useful because right now I am basing what you are doing through the comments per pokemon which is not updated.

[edit]Saying what abilities to use would be helpful to for Lopunny and Drifblim (Lucario is kind of obvious)[/edit]

It looks like the start of a good team though. :)
 
yah, sorry about that I didn't have much time with school and all. Updated moves but didn't change descriptions.

I got rid of Smeargle because he was never being used anyway, most teams don't have phazers unless its full stall. I put Lopunny in because Umbreon was killing my chain because of Taunt, Trick etc.

You forgot that the item does not effect Lopunny. The Trick item (choice scarf probably) would be switched onto the incoming pokemon, screwing their items etc. Lopunny is obviously Klutz, and I personally use Aftermath on Drifblim in case there is a chain prob. Then I just use ninjask and drifblim to create a lame but somehow slightly effective sweeper. I really have to go now, I'll probably update the rest of the comments soon.
 
okay, this team has SERIOUS issues. Anyone with the move Roar will completely own you. With that said, I recommend replaced Lopunny with a Smeargle lead. Give this Smeargle Lead Max HP and Speed with a Focus Sash. The moves Spore to sleep the opponent, Ingrain, so you cannot be Roared out, Mean Look, so your opponent cannot switch, and Baton Pass to pass this effect to an receiver would be great. And while Baton Pass Chain teams are inherently flawed, you can make it much better bu utilizing this lead.
 
Reverb.

The reason I took off Smeargle is that:
1. Every time I got a Trick or Taunt I was screwed.
2. Mr. Mime's soundproof stops Roar/PSong.
3. Actually never used him once in 10 test battles. Really says something, right? Focus Sash really meant that anything with 76 Base Speed+ and a decent Atk/SpA stat would screw my chain. I could go on and on with the list.

I actually had Smeargle in the second spot and Umbreon as lead, but Umbreon was screwed as well. Putting Smeargle Lead would be a step back.

If you're going to have problems with this type of team, why even bother to RMT it?
 
Reverb.

The reason I took off Smeargle is that:
1. Every time I got a Trick or Taunt I was screwed.
2. Mr. Mime's soundproof stops Roar/PSong.
3. Actually never used him once in 10 test battles. Really says something, right? Focus Sash really meant that anything with 76 Base Speed+ and a decent Atk/SpA stat would screw my chain. I could go on and on with the list.

I actually had Smeargle in the second spot and Umbreon as lead, but Umbreon was screwed as well. Putting Smeargle Lead would be a step back.

If you're going to have problems with this type of team, why even bother to RMT it?

It has been well established that BP Chain is not the ideal ladder team. With that said, if Smeargle's speed concerns you, try making Ninjask the lead so it can speed pass to Smeargle and run Shed Shell on Smeargle so it can switch out of its Ingrain if need be.
 
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