Team At A Glance:
Team Building Process:
In the past, ive had alot of problems dealing with Dual Screen Teams, so i decided to make my own. I tryed Bronzong, but his lack of speed made things difficult, so i went with Azelf.
My next idea was a baton passer. With the screens up, i should be able to set up easily. My first choice was Ninjask
From here i went for power. My first choice, Dragonite, because in the GB games, he ran shop
My next choice was Metagross, with his epic attack stat, a little speed is all he needs to sweep nearly uncontested
I started thinking. i have a DSer, a BPer, and two powerfull sweepers. but i was still lacking any kind of support. for this, i called upon Vaporeon
From here, i noticed everyone was physical, meaning i could be easily walled. With this in mine, i introduced empoleon to my gang.
This was my team for a while, and i had alot of success with it. However, i noticed that i had a glareing weakness to EQ in Gross and Emp. So i Traded Empoeon for machamp
This here team was pretty epic. than i hit another issue. Ninjask=Frail as hell. solution, Gliscor. does the same job, but is a bit bulkier, and has acess to Taunt
This was a pretty good team. I can put up Screens, than 'splode. than while im protected, i can stat up with Gliscor, than pass to the sweeper of my choice. No glaring weaknesses, only thing i noticed, Dragonite<Mence. so i took care of that.
This was My team. Had a high amount of success, but phazers still destroyed me. With afew reccomendations, i fixed that problem.
So thats the team how it stands. i still feel like i can improve a few things, i just cant put my finger on the specifics. any comments are greatly appreciated :D
Abyss (Azelf) @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- Explosion
- Taunt
---
The lead is one of the key parts to your team. I chose Azelf because A) he has a good speed stat, and B) he has a varity of sets, so the opponet really has problems predicting what im coming at them with. I went with a Dual Screen Azelf because it allows my passers to stat up without taking too much damage. this way if the recipient of the pass feints, i can set up another. Explosion allows my passer to come in unharmed, and at the very least takes a big chunk out of almost everything in the OU teir, bar ghosts.
Clamps (Gliscor) (M) @ Lum Berry
Ability: Hyper Cutter
EVs: 252 HP/60 Spd/196 SDef
Timid nature (+Spd, -Atk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass
---
This is my primary passer. with Screens up, i can rock polish up, taunt if i feel its neccisarry, than proceed to SD up untill im either content with the boost, the screens end, or im getting low on health. My main goal is to get up one Rock Polish, and at least two SD's. if i accomplish that, my sweepers can do alot of damage
Smeargle (M) @ Shed Shell
Ability: Own Tempo
EVs: 96 HP/120 Def/252 Spd/40 SDef
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitute
---
Smeargle is here due to a suggestion from Chomper the Trex. He mentioned that If i run into a phazer, i could have some trouble. He recomended Smergle with Ingrain, so here you go. Once im Ingrained, i can get a sub up, and pass to one of my three Power Houses. Not only does Ingrain prevent me from being Roared or Whirlwinded, it also replenishs your health (Slowly, but its better than nothing right?). Spore is just basic on Smeargle, its never bad to put someone to sleep.
Striker (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Thunderpunch
- Ice Punch
- Fire Punch
---
This is my main Sweeper. With the speed boost and attack boost from a rock polish and two SD's, theres isnt much that can survive any of the four attacks. Dynamic punch is the main attack here, Providing both a STAB bonus, and 100% chance of confusion if the opponent survives it. Not much can wall this set. i originally had Stone Edge over Fire punch, but i received a lot of trouble from Forry, and i could already OHKO Gyra with TPunch. Swampert gives me a bit of an issue, but is usally 2HKOed by DPunch, provided i get my 2 SD's.
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP / 252 Atk / 12 Def / 132 Spe
Adament nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Thunderpunch
---
Gross makes another good option to pass to. With a diverse physical movepool, and already high attack stat, all he really lacks is speed. If i can Only get off a Rock Polish with Gliscor, this is my guy. Zen headbutt handles all of the rotom forms and gengar without fail. Meteor Mash is just pure power, plus a chance to raise attack. Earthquake takes care of fire switch ins, and thunderpunch handles the flyers i cant hit with EQ
Saphira (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature (+Spe, -sAtk)
- Dragon Dance
- Outrage
- Earthquake
- Roost
---
Salamence is a massive threat. after one DD, he can 2HKO damn near anything. i got roost there to heal life orb damage, and stealth rocks. EQ trashs anything that Outrage wont. Being flying type, in can come in on something trying to EQ Metagross, and than proceed to set up.
Threats
-Phazers
-Trick Room
-Taunt
Coverage List:
Normal-Machamp
Fire-Mence
Water-Machamp
Electric-Machamp,Metagross
Grass-Machamp
Ice-Machamp,Metagross
Fighting-Metagross
Poison-Metagross
Ground-Machamp,Mence
Psychic-Metagross
Bug-Machamp
Rock-Metagross,Machamp
Ghost-Metagross
Dragon-Mence,Machamp
Dark-Machamp
Steel-Machamp,Mence
EV updates in bold thanks to Rising Dusk
Defensive Threats:
Ok, so lets assume that i have passed at least a Rock Polish when reading these. Also, im simply going to list the move that i use to handle each threat. I will specify if it needs a SD boost and how many.
Blissey – Dynamic Punch SD:1
Bronzong – Fire Punch SD:1
Celebi – Fire Punch SD:0, Ice Punch SD:1
Cresselia – This is a toughy... Fire/Thunder/Ice punch SD:2...luckily i dont run into this much
Dusknoir- Same as Cress...and pray he cant get up a Trick Room
Forretress – Fire Punch SD:0
Gliscor – Ice Punch SD:0
Gyarados - Thunder Punch SD:1
Hippowdon – One of two True worries to me... if hes around, i kinda just have to hope ive set up ingrain than chip away
Jirachi – Fire Punch or EQ both SD:1
Rotom-A – Zen Headbutt SD:1
Skarmory – Fire/Thunder/Ice Punch SD:1 (two for a bulkier varity)
Snorlax – Dynamic Punch SD:0 (provided no cursing has takin place)
Suicune – Thunder Punch SD:2
Swampert – My other Threat... Dynamic Punch SD: 1
Tyranitar – Dynamic/Ice Punch SD:0/1 EQ SD:1
Vaporeon – Thunder Punch SD:1
Zapdos – Dynamic/Ice Punch SD:1
Still working on Offensive Threats, Should be up tomorrow or later tonight
Team Building Process:
In the past, ive had alot of problems dealing with Dual Screen Teams, so i decided to make my own. I tryed Bronzong, but his lack of speed made things difficult, so i went with Azelf.
My next idea was a baton passer. With the screens up, i should be able to set up easily. My first choice was Ninjask
From here i went for power. My first choice, Dragonite, because in the GB games, he ran shop
My next choice was Metagross, with his epic attack stat, a little speed is all he needs to sweep nearly uncontested
I started thinking. i have a DSer, a BPer, and two powerfull sweepers. but i was still lacking any kind of support. for this, i called upon Vaporeon
From here, i noticed everyone was physical, meaning i could be easily walled. With this in mine, i introduced empoleon to my gang.
This was my team for a while, and i had alot of success with it. However, i noticed that i had a glareing weakness to EQ in Gross and Emp. So i Traded Empoeon for machamp
This here team was pretty epic. than i hit another issue. Ninjask=Frail as hell. solution, Gliscor. does the same job, but is a bit bulkier, and has acess to Taunt
This was a pretty good team. I can put up Screens, than 'splode. than while im protected, i can stat up with Gliscor, than pass to the sweeper of my choice. No glaring weaknesses, only thing i noticed, Dragonite<Mence. so i took care of that.
This was My team. Had a high amount of success, but phazers still destroyed me. With afew reccomendations, i fixed that problem.
So thats the team how it stands. i still feel like i can improve a few things, i just cant put my finger on the specifics. any comments are greatly appreciated :D
Abyss (Azelf) @ Light Clay
Ability: Levitate
EVs: 252 HP/4 Def/252 Spd
Jolly nature (+Spd, -SAtk)
- Reflect
- Light Screen
- Explosion
- Taunt
---
The lead is one of the key parts to your team. I chose Azelf because A) he has a good speed stat, and B) he has a varity of sets, so the opponet really has problems predicting what im coming at them with. I went with a Dual Screen Azelf because it allows my passers to stat up without taking too much damage. this way if the recipient of the pass feints, i can set up another. Explosion allows my passer to come in unharmed, and at the very least takes a big chunk out of almost everything in the OU teir, bar ghosts.
Clamps (Gliscor) (M) @ Lum Berry
Ability: Hyper Cutter
EVs: 252 HP/60 Spd/196 SDef
Timid nature (+Spd, -Atk)
- Rock Polish
- Swords Dance
- Taunt
- Baton Pass
---
This is my primary passer. with Screens up, i can rock polish up, taunt if i feel its neccisarry, than proceed to SD up untill im either content with the boost, the screens end, or im getting low on health. My main goal is to get up one Rock Polish, and at least two SD's. if i accomplish that, my sweepers can do alot of damage
Smeargle (M) @ Shed Shell
Ability: Own Tempo
EVs: 96 HP/120 Def/252 Spd/40 SDef
Jolly nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Substitute
---
Smeargle is here due to a suggestion from Chomper the Trex. He mentioned that If i run into a phazer, i could have some trouble. He recomended Smergle with Ingrain, so here you go. Once im Ingrained, i can get a sub up, and pass to one of my three Power Houses. Not only does Ingrain prevent me from being Roared or Whirlwinded, it also replenishs your health (Slowly, but its better than nothing right?). Spore is just basic on Smeargle, its never bad to put someone to sleep.
Striker (Machamp) (M) @ Lum Berry
Ability: No Guard
EVs: 252 Atk/252 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Thunderpunch
- Ice Punch
- Fire Punch
---
This is my main Sweeper. With the speed boost and attack boost from a rock polish and two SD's, theres isnt much that can survive any of the four attacks. Dynamic punch is the main attack here, Providing both a STAB bonus, and 100% chance of confusion if the opponent survives it. Not much can wall this set. i originally had Stone Edge over Fire punch, but i received a lot of trouble from Forry, and i could already OHKO Gyra with TPunch. Swampert gives me a bit of an issue, but is usally 2HKOed by DPunch, provided i get my 2 SD's.
Metagross @ Life Orb
Ability: Clear Body
EVs: 112 HP / 252 Atk / 12 Def / 132 Spe
Adament nature (+Atk, -SAtk)
- Meteor Mash
- Earthquake
- Zen Headbutt
- Thunderpunch
---
Gross makes another good option to pass to. With a diverse physical movepool, and already high attack stat, all he really lacks is speed. If i can Only get off a Rock Polish with Gliscor, this is my guy. Zen headbutt handles all of the rotom forms and gengar without fail. Meteor Mash is just pure power, plus a chance to raise attack. Earthquake takes care of fire switch ins, and thunderpunch handles the flyers i cant hit with EQ
Saphira (Salamence) (M) @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly nature (+Spe, -sAtk)
- Dragon Dance
- Outrage
- Earthquake
- Roost
---
Salamence is a massive threat. after one DD, he can 2HKO damn near anything. i got roost there to heal life orb damage, and stealth rocks. EQ trashs anything that Outrage wont. Being flying type, in can come in on something trying to EQ Metagross, and than proceed to set up.
Threats
-Phazers
-Trick Room
-Taunt
Coverage List:
Normal-Machamp
Fire-Mence
Water-Machamp
Electric-Machamp,Metagross
Grass-Machamp
Ice-Machamp,Metagross
Fighting-Metagross
Poison-Metagross
Ground-Machamp,Mence
Psychic-Metagross
Bug-Machamp
Rock-Metagross,Machamp
Ghost-Metagross
Dragon-Mence,Machamp
Dark-Machamp
Steel-Machamp,Mence
EV updates in bold thanks to Rising Dusk
Defensive Threats:
Ok, so lets assume that i have passed at least a Rock Polish when reading these. Also, im simply going to list the move that i use to handle each threat. I will specify if it needs a SD boost and how many.
Still working on Offensive Threats, Should be up tomorrow or later tonight