Baton Passing Genius!!

Guys guys guys I've come up with the best idea ever!!! A baton passing team, except not a chain, just partners!

ninjask.png

Ninjask@Leftovers
Speed Boost
Jolly(+Spe,-SpA)
252 Speed / 252 HP / 4 Def
-Protect
-Substitute
-Hone Claws
-Baton Pass
Ninjask stalls for speed boost with substitute and protect, yeah, blahblahblah, use hone claws whenever the sub is up, after one or two hone claws or four speed boosts, baton pass to:

1531549-rampardos_large.png

Rampardos@Life Orb
Mold Breaker
Adamant(+Atk,-SpA)
252 Atk / 252 Spe / 4 Def
-Earthquake
-Stone Edge
-Iron Head
-Zen Headbutt
With the speed, attack, and accuracy boosts, Rampardos can sweep with Earthquake and Stone Edge, and the others are fillers just in case. Make sure you baton pass with a sub though, because he might die on the switch-in. With Mold Breaker, he gets perfect coverage(I think) with SE and EQ, but the flinches could be nice with the headbutts plus they could be Super Effective against something that could resist otherwise.

Drifblim.gif

Drifblim@Ganlon|Apicot Berry
Unburden
Timid(+Spe,-Atk)
252 HP /252 SpD|Def(depending on berry)/ 4 Def|SpD
-Substitute
-Baton Pass
-Stockpile
-Toxic
Use Ganlon with 252 SpD, Apicot with 252 Def, 4 Def with Ganlon, 4 SpD with Apicot, or vice versa if you want. Drifblim has the largest Baton Pass-able Sub, which he will use to bring his HP down for the berry boost (and Unburden boost, but I'm not sure if that is Pass-able. Might change this to Aftermath, that way if someone starts sweeping I can put a large dent in them by switching Drifblim in). Toxic slowly breaks down, and Stockpile lets you last longer plus you can pass the boosts to:

shuckle.png

Shuckle@Leftovers
Sturdy
Sassy/Relaxed(+SpD/Def,-Spe)
252 HP / 252 SpD or 252 Def / 4 SpD or Def
-Toxic
-Bulldoze
-Struggle Bug
-Encore
Once he has received the Substitute and a few Stockpiles, he is the bulkiest pokemon ever. Bulldoze and Struggle Bug to irritate and cause switches(possibly), Toxic for slow death. Encore at the perfect time and you can stall like no tomorrow. Run whatever evs you want, for my team I'm not so sure which is better. I put sturdy on because his other abilities are useless and you might get hit by a random crit once the sub has broken. You could run a berry like before with Gluttony, but that means you lose either Bulldoze or Struggle Bug for Substitute, not a good idea (if you want to stall really well).

200px-Vaporeon.png

Vaporeon@Leftovers
Water Absorb
Calm(+SpD,-Atk)
252 HP / 252 SpD / 4 SpA
-Wish
-Baton Pass
-Work Up
-Substitute
Vaporeon can be a good switch-in to the Shuckle counters, with Water Absorb and a resistance to Steel. Another Baton Passer, just sub, work up a few times, replacing the sub when necessary, and wish when health drops or to Pass to the next person if they're low on health. The more Work Ups the better, especially to help:

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Electivire@Life Orb
Motor Drive
Rash(+SpA,-SpD)
144 SpA / 112 Atk / 252 Spe
-Earthquake
-Thunderbolt/Wild Charge
-Ice Punch
-Flamethrower
Vaporeon tends to attract Electric moves, which is perfect for Electivire. He gets a speed boost from Motor Drive, and the boosts from Work Up. Rash because SpA isn't as good as Atk, and you want those t-bolts and flamethrowers hitting hard. Wild charge or t-bolt is up to you, whether you get stab with the higher attacking stat or not. I prefer t-bolt, due to no recoil. More evs in SpA to help balance it out, but still a nice investment in Atk to deal damage with EQ and Ice Punch.

Alright, that's my team. Please help me with these sets, as some of the Evs and items I'm not so sure about. Thanks!
 
It's not the dumbest idea but I would suggest two receivers I would pick elec and shuck.
My shuckle would only receive defence and sub and it's set would be:
Shuckle@lefties
252hp 100def 152 sp def
Power share/split (it's one or the other
Defence curl
Rollout
Rest

Share power, curl a few time the rollout with halve of the opponents attack which should be reasonable. Rest is for it's only form of recovery and it's defense allows it to survive the two turns of sleep.

If the extra BP I think should be able to pass amnesia I think mr mine can do that as well as defence but espy can pass calm minds which helps elecs attacks as well as his defences.
 
Actually I might do a shuckle like:
Shuckle@Lefties
252 HP / 252 Def / 4 SpD
Power Share
Power Trick
Rollout
Earthquake
First, power share. This might cause a switch or not, but it's real purpose is to not have such bad defense when he tricks. Next turn, power trick. Then rollout and earthquake till he dies.
 
try focus sash + Swords dance + protect on ninjask

protect first turn

Swords dance after and survive anything thanks to focus sash

baton pass to rampardos and kill everythin

genius
 
Hone claws doesn't seem to help accuracy as much as you would like. I had three Hone Claws up on a Primeape and he still missed with Dynamic Punch. Granted this is an entirely different situation but I'm not sure Hone claws is worth it. With one swords dance I bet rock slide's power will equal or greater to stone edge's.
 
Hone claws doesn't seem to help accuracy as much as you would like. I had three Hone Claws up on a Primeape and he still missed with Dynamic Punch. Granted this is an entirely different situation but I'm not sure Hone claws is worth it. With one swords dance I bet rock slide's power will equal or greater to stone edge's.

There must have been some other kind of evasion/accuracy change somewhere in your situation, otherwise missing with your accuracy at +3 isn't even technically possible [+3 = x2 accuracy (50 x 2 = 100)].

Stone Edge after +1 is 106 accuracy, which seems very well worth it imo.



Anyways, I really like the idea of passing to Rampardos. If you can really get his speed up he is an absolute nightmare to take down without a Scizor/Azumarill/special scarfer.
 
There must have been some other kind of evasion/accuracy change somewhere in your situation, otherwise missing with your accuracy at +3 isn't even technically possible [+3 = x2 accuracy (50 x 2 = 100)].

Trust me it happened. It was in the Pokémon Online so there may be some glitch there.
 
Thing with defence curl it doubles rollouts power so a base attack of 45-65 (estimate) becomes 90-130 then rollout doubles each turn so it becomes really powerful with it's huge defences.
 
You see though, I want the accuracy boost so stone edge doesn't get a random miss and rampardos's sweep is ended

If and thats why you would then run rock slide. Its not worth it to worry about accuracy, when you can got straight up for power, and the 20 power lost will be littlerally nothing to worry about after a few swords dances.
 
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