I was looking online for a baton pass team that i could suit to my needs, but as I was looking I realized that there were nearly no baton pass teams that use defense boosts. I then encountered a mew that used amnesia, barrier, and baton pass and this spurred me to make this team.
[pimg]151[/pimg]
Mew @ Leftovers Trait: Synchronize
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Barrier
- Amnesia
- Roost
my lead against anything other than taunt/dark types. after using amnesia or barrier, mew will almost always take under 53% damage per hit, which is the max he can take without risking dying the next turn.
[pimg]291[/pimg]
Ninjask (M) @ Leftovers
Trait: Speed Boost
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Baton Pass
- Swords Dance
ninjask is the standard sub/protect speed boost stall, after aqua ring/ingrain he can easily stall for 32 turns if needed. also, if used after mew sets up completely, his substitutes will often not be broken by the first attack, and he can then use them for a free swords dance or baton pass.
[pimg]286[/pimg]
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 52 Def / 202 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch/Brick Break
- Seed Bomb
- Brick Break/Rock slide/Thunderpunch
Breloom is my recipient. after ingrain+aqua ring he can use a substitute every turn and not lose any health. This sets lack of coverage is not a problem with +6 attack.
[pimg]134[/pimg]
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Substitute
- Wish
- Baton Pass
- Roar
I use Vaporeon for substitute and wish passing. his substitutes are huge and almost always offer a free turn. if there are spikes/stealth rock on the field, i use sub, wish, then baton pass so Smeargle can get in without a broken focus sash. roar is to phaze things like dragon dance dragonite who will outspeed you after 5 boosts
[pimg]235[/pimg]
Smeargle (M) @ Focus Sash
Trait: Own Tempo
EVs: 4 HP / 252 Def / 252 SDef
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Aqua Ring
Smeargle is used to pass ingrain and aqua ring. he is usually passed a substitute and will often, if not always be able to set up both with one. do note that spore dosen't work on substitutes, so be sure to hit those with espeon first.
[pimg]196[/pimg]
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 Def / 252 SDef / 4 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Stored Power
- Substitute
- Work Up
Espeon is my switch if for taunt/entry hazard leads. I do not use him as a lead because then the opponent will be smart and not use them, instead I have Ninjask or mew switch out to her. Espeon is also my primary sweeper, being able to OHKO everything except dark types with the right boosts. if he begins to get whittled down i will baton pass to Vaporeon, who will then pass a sub to Breloom.
weaknesses:
priority
this kills ninjask as well as whittling down the rest of your team, after mew sets up it isnt a problem.
entry hazards
blocked by Espeon, but do hurt if they get through, as i have no rapid spinner. mostly ignore them unless you can get a good prediction and BP to Espeon
taunt
for taunt leads i just switch to Espeon, then to Mew, if it is a dark type then i will use Vaporeon to pass a sub to Ninjask, and then proceed to set up
perish song
i hate perish song, but it is only seen on Politoed in OU. Breloom 2HKO's with seed bomb. if needed, attempt to set up again.
multi hit attacks
annoying if used early, after mew sets up you are fine.
roar/whirlwind
these are generally easily predicted. baton pass to Espeon and continue setting up
tips
dont send smeargle in without a sub up, and dont send him in when the opponent has one up.
after aqua ring or ingrain, ninjask can stall for 32 turns against anything except priority users.
if mew cant get all his defensive boosts at once, pass him a substitute and wish with vaporeon.
other options:
if you want to make this a true stall add tropius:
[pimg]357[/pimg]
Tropius (M) @ Leppa Berry
Trait: Harvest
EVs: 244 HP / 14 Def / 252 Spd
Hardy Nature
- Protect
- Substitute
- Silver Wind
- Toxic
magic HP number for aqua ring and ingrain, which are the only absolutely necessary passes. toxic is for stalling everything except steel types.
+6 speed can be very helpful, allowing tropius to outspeed anything that is unboosted
ideas, thoughts, changes and improvements are welcome.
[pimg]151[/pimg]
Mew @ Leftovers Trait: Synchronize
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Baton Pass
- Barrier
- Amnesia
- Roost
my lead against anything other than taunt/dark types. after using amnesia or barrier, mew will almost always take under 53% damage per hit, which is the max he can take without risking dying the next turn.
[pimg]291[/pimg]
Ninjask (M) @ Leftovers
Trait: Speed Boost
EVs: 4 HP / 252 Def / 252 SDef
Impish Nature (+Def, -SAtk)
- Substitute
- Protect
- Baton Pass
- Swords Dance
ninjask is the standard sub/protect speed boost stall, after aqua ring/ingrain he can easily stall for 32 turns if needed. also, if used after mew sets up completely, his substitutes will often not be broken by the first attack, and he can then use them for a free swords dance or baton pass.
[pimg]286[/pimg]
Breloom (F) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 52 Def / 202 SDef / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Focus Punch/Brick Break
- Seed Bomb
- Brick Break/Rock slide/Thunderpunch
Breloom is my recipient. after ingrain+aqua ring he can use a substitute every turn and not lose any health. This sets lack of coverage is not a problem with +6 attack.
[pimg]134[/pimg]
Vaporeon (M) @ Leftovers
Trait: Water Absorb
EVs: 252 HP / 252 Def
Bold Nature (+Def, -Atk)
- Substitute
- Wish
- Baton Pass
- Roar
I use Vaporeon for substitute and wish passing. his substitutes are huge and almost always offer a free turn. if there are spikes/stealth rock on the field, i use sub, wish, then baton pass so Smeargle can get in without a broken focus sash. roar is to phaze things like dragon dance dragonite who will outspeed you after 5 boosts
[pimg]235[/pimg]
Smeargle (M) @ Focus Sash
Trait: Own Tempo
EVs: 4 HP / 252 Def / 252 SDef
Jolly Nature (+Spd, -SAtk)
- Baton Pass
- Ingrain
- Spore
- Aqua Ring
Smeargle is used to pass ingrain and aqua ring. he is usually passed a substitute and will often, if not always be able to set up both with one. do note that spore dosen't work on substitutes, so be sure to hit those with espeon first.
[pimg]196[/pimg]
Espeon (F) @ Leftovers
Trait: Magic Bounce
EVs: 252 Def / 252 SDef / 4 Spd
Bold Nature (+Def, -Atk)
- Baton Pass
- Stored Power
- Substitute
- Work Up
Espeon is my switch if for taunt/entry hazard leads. I do not use him as a lead because then the opponent will be smart and not use them, instead I have Ninjask or mew switch out to her. Espeon is also my primary sweeper, being able to OHKO everything except dark types with the right boosts. if he begins to get whittled down i will baton pass to Vaporeon, who will then pass a sub to Breloom.
weaknesses:
priority
this kills ninjask as well as whittling down the rest of your team, after mew sets up it isnt a problem.
entry hazards
blocked by Espeon, but do hurt if they get through, as i have no rapid spinner. mostly ignore them unless you can get a good prediction and BP to Espeon
taunt
for taunt leads i just switch to Espeon, then to Mew, if it is a dark type then i will use Vaporeon to pass a sub to Ninjask, and then proceed to set up
perish song
i hate perish song, but it is only seen on Politoed in OU. Breloom 2HKO's with seed bomb. if needed, attempt to set up again.
multi hit attacks
annoying if used early, after mew sets up you are fine.
roar/whirlwind
these are generally easily predicted. baton pass to Espeon and continue setting up
tips
dont send smeargle in without a sub up, and dont send him in when the opponent has one up.
after aqua ring or ingrain, ninjask can stall for 32 turns against anything except priority users.
if mew cant get all his defensive boosts at once, pass him a substitute and wish with vaporeon.
other options:
if you want to make this a true stall add tropius:
[pimg]357[/pimg]
Tropius (M) @ Leppa Berry
Trait: Harvest
EVs: 244 HP / 14 Def / 252 Spd
Hardy Nature
- Protect
- Substitute
- Silver Wind
- Toxic
magic HP number for aqua ring and ingrain, which are the only absolutely necessary passes. toxic is for stalling everything except steel types.
+6 speed can be very helpful, allowing tropius to outspeed anything that is unboosted
ideas, thoughts, changes and improvements are welcome.