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Battle Arcade Challenge: C$FP

Spr_BW_Smasher.png

Smasher Catherine wants to battle!

"I'm going to beat you 3 KOes to none!"

RNG Rolls-Pokemon: 118/125, 108/125, 88/125

"Go Lampent(left), Scolipede(centre) and Chatot(right)!"

608.png

Lampent(F)

Types:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats
Modest Nature(+SpA, -Atk)
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:

Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body(Innate): This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.

Shadow Tag(Innate): Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Ability:
Flash Fire

Attacks:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Hex

Sunny Day
SolarBeam
Psychic
Shadow Ball
Flamethrower
Fire Blast

Acid Armor
Clear Smog
Endure
Heat Wave
545.png

Scolipede(F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats
Adamant(+Atk, -SpA)
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 112
Size Class: 5
Weight Class: 6
Base Rank Total: 17

Abilities:

Poison Point(Can Be Disabled): This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Quick Feet(Innate): This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the Speed drop.

Ability:
Poison Point

Attacks:
Megahorn
Defense Curl
Rollout
Poison Sting
Screech
Pursuit
Protect
Poison Tail
Iron Defense
Bug Bite
Venoshock
Baton Pass
Agility

Earthquake
Facade
Giga Impact
Rock Slide
X-Scissor
Poison Jab

Pin Missile
Rock Climb
Take Down
Twineedle
441.png

Chatot (M)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Mild Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 1(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Abilities:

Keen Eye(Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Tangled Feet(Innate) When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles.

Big Pecks(Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.

Ability:
Tangled Feet

Attacks:
Peck
Growl
Mirror Move
Sing
Fury Attack
Chatter
Taunt
Round

Hidden Power Fire 7
Aerial Ace
Facade
Pluck
U-Turn
Fly

Air Cutter
Encore
Night Shade
Steel Wing

Roulette Randomization
Your roulette for this battle is as follows:

20 | 7 | 19 | 17
11 | 4 | 9 | 9
5 | 19 | 18 | 12
16 | 3 | 2 | 8

20: Snow Warning is applied to the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
19: Sandstream is applied to the battle.
17: Drought is applied to the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
9: Challenger’s Pokemon are poisoned for the duration of the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
19: Sandstream is applied to the battle.
18: Drizzle is applied to the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
2: Opponent’s Pokemon are burned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Choose 4 consecutive events from the roulette.
 
RNG Roll-Roulette: 1/4

Event 16(Challenger’s Pokemon become cloaked by a Mist(2 rounds).) shall be in effect this battle!

Lampent: Flamethrower Excadrill~Fire Blast Excadrill
IF Excadrill uses (self-protecting move) on himself successfully, THEN replace that action with Shadow Ball Aerodactyl.
IF Excadrill uses Dig, THEN replace that action with Shadow Ball Aerodactyl.
IF Excadrill is KO'd replace all remaining actions with Shadow Ball Aerodactyl.

Scolipede: Defense Curl~Rollout Aerodactyl
IF Aerodactyl is targeted by Excadrill's (self-protecting move) successfully on A2, THEN use Megahorn Regirock that action.
IF Aerodactyl uses Evasive Agility successfully A2, THEN use Megahorn Regirock that action.
IF Aerodactyl is KO'd, replace remaining actions with Poison Jab Regirock(Poison Point Disabled).

Chatot: Steel Wing Aerodactylx2
IF Aerodactyl uses Evasive Agility successfully, replace that action with Night Shade Regirock.
IF Excadrill successfully uses (self-protecting move) on Aerodactyl, replace that actiion with Night Shade Regirock.
IF Aerodactyl is KO'd, redirect all remaining attacks to Regirock.

EDIT: For my convenience putting this in here.

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Lampent(F) | Scolipede(F) | Chatot(M)
90 HP | 90 HP | 90 HP
100 EN | 100 EN | 100 EN
Atk: 1 | 4 | 3
Def: 2 | 3 | 1
SpA: 4 | 1 | 4
SpD: 2 | 3 | 2
Spe: 55 | 112 | 91
N/A | N/A | N/A
Flash Fire | Poison Point | Tangled Feet

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Excadrill | Aerodactyl | Regirock
110 HP | 100 HP | 100 HP
100 EN | 100 EN | 100 EN
Atk: 6 | 4 | 5
Def: 2 | 3 | 8
SpA: 1 | 1 | 1
SpD: 3 | 3 | 4
Spe: 88 | 150 | 50
N/A | +26% Acc | N/A
Sand Force | Pressure | Sturdy
No Status | No Status | No Status
 
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Lampent(F) | Scolipede(F) | Chatot(M)
90 HP | 90 HP | 90 HP
100 EN | 100 EN | 100 EN
Atk: 1 | 4 | 3
Def: 2 | 3 | 1
SpA: 4 | 1 | 4
SpD: 2 | 3 | 2
Spe: 55 | 112 | 91
N/A | N/A | N/A
Flash Fire | Poison Point | Tangled Feet

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Excadrill | Aerodactyl | Regirock
110 HP | 100 HP | 100 HP
100 EN | 100 EN | 100 EN
Atk: 6 | 4 | 5
Def: 2 | 3 | 8
SpA: 1 | 1 | 1
SpD: 3 | 3 | 4
Spe: 88 | 150 | 50
N/A | +26% Acc | N/A
Sand Force | Pressure | Sturdy
No Status | No Status | No Status

Round 1
Aerodactyl used Sandstorm!
A sandstorm brewed!
-9 EN

Scolipede used Defense Curl!
-5 EN

Chatot used Steel Wing!
RNG Roll-To Hit(<=1000 Miss): 3436 Hit
7*1.5=10.5 damage
-7 EN

Excadrill used Earthquake!
RNG Roll-To Crit(<=625 Crit): 2635 No
RNG Roll-To Crit(<=625 Crit): 7191 No
7.5+3+2+4-1.75=14.75 damage(Scolipede)
(7.5+3+2+5.5)*1.5=27 damage(Lampent)
-6 EN

Lampent used Flamethrower!
RNG Roll-To Crit(<=625 Crit): 4390 No
RNG Roll-To BRN(<=1000 BRN): 2807 No
(10+3+1.5)*1.5=21.75 damage
-6 EN

Regirock used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 1196 Hit
RNG Roll-To Hit(<=500 Miss): 9423 Hit
RNG Roll-To Crit(<=625 crit): 7647 No
RNG Roll-To Crit(<=625 crit): 9656 No
(6+3+3)*1.5=18 damage(Scolipede)
(6+3+6)*1.5=22.5 damage(Chatot)
-5 EN

Scolipede was buffeted by the Sandstorm!
Chatot was buffeted by the Sandstorm!
Lampent was buffeted by the Sandstorm!

Round 2
Aerodactyl used Rock Slide!
RNG Roll-To Crit(<=625 Crit): 339 Crit
A critical hit!
RNG Roll-To Crit(<=625 Crit): 2727 No
RNG Roll-To Crit(<=625 Crit): 3378 No
RNG Roll-To Flinch(<=3000 Flinch): 551 Flinch
Scolipede flinched!
RNG Roll-To Flinch(<=3000 Flinch): 3338 No
RNG Roll-To Flinch(<=3000 Flinch): 6552 No
(6+3+3+1.5)*1.5=20.25 damage(Scolipede)
(6+3+4.5)*1.5=20.25 damage(Chatot)
(6+3+3)*1.5=18 damage(Lampent)
-5 EN

Scolipede flinched!

Chatot used Steel Wing!
RNG Roll-To Hit(<=1000 Miss): 186 Miss
Chatot missed!
-11 EN

Excadrill used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 5695 Hit
RNG Roll-To Hit(<=500 Miss): 9880 Hit
RNG Roll-To Crit(<=625 Crit): 1300 No
RNG Roll-To Crit(<=625 Crit): 7946 No
RNG Roll-To Flinch(<=3000 Flinch): 251 Flinch
Lampent flinched!
(6+2+4)*1.5=18 damage(Scolipede)
(6+2+5.5)*1.5=20.25 damage(Lampent)
-5 EN

Lampent flinched!

Regirock used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 5666 Hit
RNG Roll-To Hit(<=500 Miss): 9176 Hit
RNG Roll-To Crit(<=625 Crit): 9572 No
RNG Roll-To Crit(<=625 Crit): 2643 No
(6+3+3)*1.5=18 damage(Scolipede)
(6+3+6)*1.5=22.5 damage(Chatot)
-9 EN

Scolipede was buffeted by the Sandstorm!
Chatot was buffeted by the Sandstorm!
Lampent was buffeted by the Sandstorm!

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Lampent(F) | Scolipede(F) | Chatot(M)
21 HP | 1 HP | 16 HP
94 EN | 95 EN | 82 EN
Atk: 1 | 4 | 3
Def: 2 | 3 | 1
SpA: 4 | 1 | 4
SpD: 2 | 3 | 2
Spe: 55 | 112 | 91
N/A | +1 Def | N/A
Flash Fire | Poison Point | Tangled Feet

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Excadrill | Aerodactyl | Regirock
88 HP | 90 HP | 100 HP
89 EN | 86 EN | 86 EN
Atk: 6 | 4 | 5
Def: 2 | 3 | 8
SpA: 1 | 1 | 1
SpD: 3 | 3 | 4
Spe: 88 | 150 | 50
N/A | +26% Acc | N/A
Sand Force | Pressure | Sturdy
No Status | No Status | No Status

Sandstorm(3R)
 
Excadrill: Earthquake, Rock Slide

Aerodactyl: Rock Slide, Stone Edge (Lampent)
IF Lampent has fainted by your turn A2, THEN use Stone Edge (Scolipede)
IF Scolipede has fainted by your turn A2, THEN use Stone Edge (Chatot)

Regirock: Rock Slide, Stone Edge (Chatot)
IF Chatot has fainted by your turn A2, THEN use Stone Edge (Scolipede)
 
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Lampent(F) | Scolipede(F) | Chatot(M)
21 HP | 1 HP | 16 HP
94 EN | 95 EN | 82 EN
Atk: 1 | 4 | 3
Def: 2 | 3 | 1
SpA: 4 | 1 | 4
SpD: 2 | 3 | 2
Spe: 55 | 112 | 91
N/A | +1 Def | N/A
Flash Fire | Poison Point | Tangled Feet

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Excadrill | Aerodactyl | Regirock
88 HP | 90 HP | 100 HP
89 EN | 86 EN | 86 EN
Atk: 6 | 4 | 5
Def: 2 | 3 | 8
SpA: 1 | 1 | 1
SpD: 3 | 3 | 4
Spe: 88 | 150 | 50
N/A | +26% Acc | N/A
Sand Force | Pressure | Sturdy
No Status | No Status | No Status

Sandstorm(3R)

Round 1
Aerodactyl used Rock Slide!
RNG Roll-To Crit(<=625 Crit): 1916 No
RNG Roll-To Crit(<=625 Crit): 1472 No
RNG Roll-To Crit(<=625 Crit): 469 Crit
A critical hit!
RNG Roll-To Flinch(<=3000 Flinch): 4897 No
RNG Roll-To Flinch(<=3000 Flinch): 5554 No
RNG Roll-To Flinch(<=3000 Flinch): 6832 No
(6+3+1.5)*1.5-1.75=14 damage(Scolipede)
(6+3+4.5)*1.5=20.25 damage(Chatot)
(6+3+3+3)*1.5=22.5 damage(Lampent)
-9 EN

Scolipede has been KO'd!
Chatot has been KO'd!
Lampent has been KO'd!

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Lampent(F) | Scolipede(F) | Chatot(M)
KO HP | KO HP | KO HP
94 EN | 95 EN | 82 EN
Atk: 1 | 4 | 3
Def: 2 | 3 | 1
SpA: 4 | 1 | 4
SpD: 2 | 3 | 2
Spe: 55 | 112 | 91
N/A | N/A | N/A
Flash Fire | Poison Point | Tangled Feet

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Excadrill | Aerodactyl | Regirock
88 HP | 90 HP | 100 HP
89 EN | 77 EN | 86 EN
Atk: 6 | 4 | 5
Def: 2 | 3 | 8
SpA: 1 | 1 | 1
SpD: 3 | 3 | 4
Spe: 88 | 150 | 50
N/A | +26% Acc | N/A
Sand Force | Pressure | Sturdy
No Status | No Status | No Status

Sandstorm(2R)
 
DahliaPtHGSS.gif


Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch
139.png

Omastar(F)

Types:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Swift Swim

Moves:
Water Gun
Constrict
Withdraw
Horn Attack
Leer
Bite
Rollout
Mud Shot
Brine
Protect
Spike Cannon
Tickle
AncientPower
Rock Blast
Shell Smash
Hydro Pump

Headbutt
Curse
Water Pulse
Toxic
Horn Drill
Body Slam
Take Down
Double-Edge
BubbleBeam
Hidden Power Electric 7
Ice Beam
Snore
Blizzard
Hyper Beam
Icy Wind
Submission
Rain Dance
Seismic Toss
Rage
Frustration
Smack Down
Return
Mimic
Double Team
Reflect
Bide
Sandstorm
Rock Tomb
Skull Bash
Facade
Secret Power
Rest
Attract
Thief
Round
Scald
Endure
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Whirpool
Rock Smash
Waterfall
Dive

Aurora Beam
Haze
Knock Off
Muddy Water
Slam
Spikes
Supersonic
Toxic Spikes
Wring Out

Earth Power
Icy Wind
Iron Defense
Mimic
Rock Throw
376.png

Metagross(-)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Quiet Nature(+SpA, -Spe)
Stas
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Abilities:

Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Ability:
Light Metal

Moves:
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Psychic
Iron Defense
Meteor Mash
Agility
Hyper Beam

Hone Claws
Psyshock
Toxic
Hidden Power Fire 7
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Round
Endure
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Flash Cannon
Cut
Strength
Rock Smash

Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Refresh
Rollout
Selfdestruct
Signal Beam
Snore
Swift
ThunderPunch
Trick
Zen Headbutt
560.png

Scrafty(F)

Types:

Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

Ability:
Shed Skin

Moves:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

"Challenger, send out your Pokemon!"
 
This looks like it'll be a tough fight. I'll start with Krillowatt (left), Regice (middle), and Swampert (right).
 
Medicham's ability is supposed to be Telepathy + Pure Power[Trait], js.

DahliaPtHGSS.gif


"Interesting....but painfully obvious!"

"Go Medicham(left, Metagross(centre), Ludicolo(right)!"

Roulette Randomization
Your roulette for this battle is as follows:

15 | 6 | 19 | 14
7 | 12 | 14 | 22
19 | 18 | 24 | 13
22 | 21 | 10 | 21

15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
19: Sandstream is applied to the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
22: The roulette is slowed down for the rest of the challenge(N is halved)
19: Sandstream is applied to the battle.
18: Drizzle is applied to the battle.
24: Challenger wins 1 free CC, then battles normally
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
22: The roulette is slowed down for the rest of the challenge(N is halved)
21: The roulette is sped up for the rest of the challenge(N is doubled).
10: Challenger’s Pokemon are burned for the duration of the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).

Choose 4 consecutive events from the roulette.
 
RNG Roll-Roulette: 3/4

Event 22(The roulette is slowed down for the rest of the challenge(N is halved)) shall be in effect for the rest of this challenge!

DahliaPtHGSS.gif


"Haha, you are just like that other challenger, always trying to play it safe..."

Medicham: Hi Jump Kick Regice~Brick Break Regice
IF Regice is the target of a successful (self-protecting move)(including by itself) before you can move, THEN replace that action with Force Palm Krilowatt and slide actions down,
IF Regice uses Counter, THEN replace that action with Force Palm Krilowatt and slide actions down.
IF Regice is KO'd, replace all remaining actions with Force Palm Krilowatt.

Metagross: Light Screen~Meteor Mash Regice
IF Regice is the target of a successful (self-protecting move)(including by itself) before you can move on A2, THEN replace that action with Stealth Rock.
IF Regice uses Counter A2, replace that action with Psychic Regice.
IF Regice is KO'd before you can move on A2, replace that action with Rock Slide.

Ludicolo: Energy Ball Swampertx2
IF Swampert uses (self-protecting move) successfully on itself, THEN replace that action with Leech Seed Regice.
IF Swampert uses Mirror Coat, replace that action with Seed Bomb Swampert.
 
awwwww fuck... I don't think there is any way for me to win except the Sandstorm guys clutching it if I somehow can manage that. I suppose trying hax will have to suffice for now.

Krillowatt: Muddy Water * 2

Regice: Icy Wind, Blizzard

Swampert: Double Team (4), Brick Break (Ludicolo)
 
308.png
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376.png
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272.png

Medicham(F) | Metagross(-) | Ludicolo(F)
90 HP | 100 HP | 100 HP
100 EN | 100 EN | 100 EN
Atk: 6 | 5 | 3
Def: 3 | 5 | 3
SpA: 1 | 4 | 4
SpD: 3 | 3 | 4
Spe: 80 | 60 | 60
N/A | -10% Eva | -10% Eva
Telepathy+Pure Power | Light Metal | Swift Swim

frontnormal-mkrilowatt.png
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378.png
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260.png

Krilowatt(M) | Regice(-) | Swampert(M)
125 HP | 100 HP | 110 HP
100 EN | 100 EN | 100 EN
Atk: 2 | 1 | 5
Def: 3 | 4 | 3
SpA: 4 | 5 | 2
SpD: 3 | 8 | 3
Spe: 105 | 50 | 60
N/A | N/A | N/A
Magic Guard | Clear Body | Torrent
No Status | No Status | No Status

Round 1
Krilowatt used Muddy Water!
RNG Roll-To Hit(<=1500 Miss): 6578 hit
RNG Roll-To Hit(<=1500 Miss): 5992 Hit
RNG Roll-To Crit(<=625 Crit): 4207 No
RNG Roll-To Crit(<=625 Crit): 5835 No
RNG Roll-To Lower Acc(<=3000 Yes): 6011 No
RNG Roll-To Lower Acc(<=3000 Yes): 3818 No
10+3+1.5=14.5 damage(Medicham)
10+3+1.5=14.5 damage(Metagross)
-6 EN

Medicham used Hi Jump Kick!
RNG Roll-To Hit(<=1000 Miss): 8055 No
RNG Roll-To Crit(<=625 Crit): 26 Crit
A critical hit!
(13+3+3+2.5)*1.5=32.25 damage
-7 EN

RNG Roll-Speed Tie(<=3334 Metagross first, 3335-6667 Ludicolo first, >6667 Swampert first): 5825 Ludicolo first

Ludicolo used Energy Ball!
RNG Roll-To Crit(<=625 Crit): 2440 No
RNG Roll-To Lower SpD(<=1000 Yes): 6287 No
(8+3+1.5)*2.25=28.125 damage
-5 EN

RNG Roll-Speed Tie(<=5000 Metagross First): 8171 Swampert First

Swampert used Double Team(4)!
Swampert created 4 clones!
-16 EN

Metagross used Light Screen!
Metagross' team's Special Defense rose!
-7 EN

Regice used Icy Wind!
RNG Roll-To Hit(<=500 Miss): 9841 Hit
RNG Roll-To Hit(<=500 Miss): 9612 Hit
RNG Roll-To Hit(<=500 Miss): 9580 Hit
RNG Roll-To Crit(<=625 Crit): 1110 No
RNG Roll-To Crit(<=625 Crit): 4445 No
RNG Roll-To Crit(<=625 Crit): 1084 No
Medicham's speed fell!
Metagross' speed fell!
Ludicolo's speed fell!
3+3+3=9 damage(Medicham)
(3+3+3)/1.5=6 damage(Metagross)
3+3+1.5=7.5 damage(Ludicolo)
-3 EN

Round 2
Krilowatt used Muddy Water!
RNG Roll-To Hit(<=1500 Miss): 944 Miss
Medicham evaded the attack!
RNG Roll-To Hit(<=1500 Miss): 2051 Hit
RNG Roll-To Crit(<=625 Crit): 6054 No
RNG Roll-To Lower Acc(<=3000 Yes): 4417 No
5+3+1.5=9.5 damage(Metagross)
-10 EN

Swampert used Brick Break!
The protective screen shattered!
RNG Roll-To Crit(<=625 Crit): 1003 No
8+3=11 damage
-6 EN

Regice used Blizzard!
RNG Roll-To Hit(<=3000 Miss): 7257 Hit
RNG Roll-To Hit(<=3000 Miss): 5186 Hit
RNG Roll-To Hit(<=3000 Miss): 7072 Hit
RNG Roll-To Crit(<=625 Crit): 2351 No
RNG Roll-To Crit(<=625 Crit): 5625 No
RNG Roll-To Crit(<=625 Crit): 6603 No
RNG Roll-To FRZ(<=1000 FRZ): 1045 No
RNG Roll-To FRZ(<=1000 FRZ): 9961 No
RNG Roll-To FRZ(<=1000 FRZ): 8271 No
8+3+3=14 damage(Medicham)
(8+3+3)/1.5=9.3 damage(Metagross)
8+3+1.5=12.5 damage(Ludicolo)
-7 EN

Medicham used Force Palm!
RNG Roll-To Crit(<=625 Crit): 7554 No
RNG Roll-To PAR(<=3000 PAR): 8882 No
(6+3+2.5)*1.5=17.25 damage
-3 EN

RNG Roll-Speed Tie(<=5000 Metagross First): 982 Metagross First

Metagross used Meteor Mash!
RNG Roll-To Hit(<=1500 Miss): 5956 Hit
RNG Roll-To Crit(<=625 Crit): 7833 No
RNG Roll-To Raise Atk(<=2000 Yes): 1822 Yes
Metagross' Attack rose!
(10+3+1.5)*1.5=21.75 damage
-6 EN

Ludicolo used Energy Ball!
RNG Roll-To Hit(<=8000 Miss): 8440 Hit
All the clones dissipated!
RNG Roll-To Crit(<=625 Crit): 4132 No
RNG Roll-To Lower SpD(<=1000 Yes): 2408 No
(8+3+1.5)*2.25=28.125 damage
-9 EN

308.png
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376.png
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272.png

Medicham(F) | Metagross(-) | Ludicolo(F)
52 HP | 65 HP | 69 HP
90 EN | 87 EN | 86 EN
Atk: 6 | 5 | 3
Def: 3 | 5 | 3
SpA: 1 | 4 | 4
SpD: 3 | 3 | 4
Spe: 80 | 60 | 60
N/A | -10% Eva | -10% Eva
Telepathy+Pure Power | Light Metal | Swift Swim
-1 Spe | -1 Spe | -1 Spe

frontnormal-mkrilowatt.png
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378.png
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260.png

Krilowatt(M) | Regice(-) | Swampert(M)
125 HP | 29 HP | 54 HP
84 EN | 90 EN | 78 EN
Atk: 2 | 1 | 5
Def: 3 | 4 | 3
SpA: 4 | 5 | 2
SpD: 3 | 8 | 3
Spe: 105 | 50 | 60
N/A | N/A | N/A
Magic Guard | Clear Body | Torrent
No Status | No Status | No Status
 
This is so not good...

Krillowatt: Hydro Pump (Medicham), Muddy Water

Regice: Icy Wind, Blizzard

Aerodactyl: Sky Attack (Ludicolo) * 2
IF Ludicolo uses Fury Swipes (Aerodactyl), THEN use Sky Drop (Medicham) that action
IF Ludicolo uses Counter, THEN use Rock Slide that action
 
DahliaPtHGSS.gif


Medicham:Force Palm Regice~Drain Punch Krilowatt

Metagross:Bullet Punch Regice~Ultra Meteor Mash(Meteor Mash+Meteor Mash) Aerodactyl

Ludicolo:Fake Out Aerodactyl~Substitute(15 HP)
 
308.png
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376.png
|
272.png

Medicham(F) | Metagross(-) | Ludicolo(F)
52 HP | 65 HP | 69 HP
90 EN | 87 EN | 86 EN
Atk: 6 | 5 | 3
Def: 3 | 5 | 3
SpA: 1 | 4 | 4
SpD: 3 | 3 | 4
Spe: 80 | 60 | 60
N/A | -10% Eva | -10% Eva
Telepathy+Pure Power | Light Metal | Swift Swim
-1 Spe |+1 Atk, -1 Spe | -1 Spe

frontnormal-mkrilowatt.png
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378.png
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142.png

Krilowatt(M) | Regice(-) | Aerodactyl(M)
125 HP | 29 HP | 100 HP
84 EN | 90 EN | 100 EN
Atk: 2 | 1 | 4
Def: 3 | 4 | 3
SpA: 4 | 5 | 1
SpD: 3 | 8 | 3
Spe: 105 | 50 | 150
N/A | N/A | +26% Acc
Magic Guard | Clear Body | Pressure
No Status | No Status | No Status

Round 1
Ludicolo used Fake Out!
RNG Roll-To Crit(<=625 Crit): 2700 NO
4/1.5=2.6 damage
-4 EN

Metagross used Bullet Punch!
RNG Roll-To Crit(<=625 Crit): 1124 No
(4+3+1.5)*1.5+1.75=14.5 damage
-3 EN

Aerodactyl flinched!

Krilowatt used Hydro Pump!
RNG Roll-To Hit(<=2000 Miss): 4685 Hit
RNG Roll-To Crit(<=625 Crit): 8146 No
12+3+1.5=16.5 damage
-7 EN

Regice used Icy Wind!
RNG Roll-To Hit(<=500 Miss): 5709 Hit
RNG Roll-To Hit(<=500 Miss): 2501 Hit
RNG Roll-To Hit(<=500 Miss): 8705 Hit
RNG Roll-To Crit(<=625 Crit): 9231 No
RNG Roll-To Crit(<=625 Crit): 3695 No
RNG Roll-To Crit(<=625 Crit): 5054 No
Medicham's speed fell!
Metagross' speed fell!
Ludicolo's speed fell!
3+3+3=9 damage(Medicham)
(3+3+3)/1.5=6 damage(Metagross)
3+3+1.5=7.5 damage(Ludicolo)
-3 EN

Medicham used Force Palm!
RNG Roll-To Crit(<=625 Crit): 1638 No
RNG Roll-To PAR(<=3000 PAR): 9035 No
(6+3+2.5)*1.5=17.25 damage
-7 EN

Regice has been KO'd!

Round 2
Aerodactyl was coalked in a harsh light!

Krilowatt used Muddy Water!
RNG Roll-To Hit(<=1500 Miss): 8130 Hit
RNG Roll-To Hit(<=1500 Miss): 1650 Hit
RNG Roll-To Crit(<=625 Crit): 5461 No
RNG Roll-To Crit(<=625 Crit): 781 No
RNG Roll-To Lower Acc(<=3000 Yes): 7633 No
RNG Roll-To Lower Acc(<=3000 Yes): 7772 No
7.5+3+1.5=12 damage(Medicham)
7.5+3+1.5=12 damage(Metagross)
-6 EN

Medicham used Drain Punch!
RNG Roll-To Crit(<+625 Crit): 71 Crit
8+3+4=15 damage
+7.5 HP
-11 EN

Ludicolo used Substitute(15)!
Ludicolo created a decoy!
-12 EN

Aerodactyl used Sky Attack!
RNG Roll-To Crit(<=625 Crit): 4469 No
(14+3+1.5)*1.5=27.75 damage
The Substitute took the hit!
The Substitute faded!
-9 EN

Metagross used Meteor Mash!
RNG Roll-To Hit(<=2775 Miss): 4310 Hit
RNG Roll-To Crit(<=625 Crit): 2775 No
RNG Roll-To Raise Atk(<=4000 Yes): 150 Yes
Metagross' Atk rose!
(22.5+3+3)*1.5+1.75=44.5 damage
-41 EN

308.png
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376.png
|
272.png

Medicham(F) | Metagross(-) | Ludicolo(F)
22 HP | 47 HP | 47 HP
72 EN | 43 EN | 82 EN
Atk: 6 | 5 | 3
Def: 3 | 5 | 3
SpA: 1 | 4 | 4
SpD: 3 | 3 | 4
Spe: 80 | 60 | 60
N/A | -10% Eva | -10% Eva
Telepathy+Pure Power | Light Metal | Swift Swim
-1 Spe |-1 Atk, -1 Spe | -1 Spe

frontnormal-mkrilowatt.png
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378.png
|
142.png

Krilowatt(M) | Regice(-) | Aerodactyl(M)
110 HP | KO HP | 53 HP
71 EN | 87 EN | 91 EN
Atk: 2 | 1 | 4
Def: 3 | 4 | 3
SpA: 4 | 5 | 1
SpD: 3 | 8 | 3
Spe: 105 | 50 | 150
N/A | N/A | +26% Acc
Magic Guard | Clear Body | Pressure
No Status | No Status | No Status

C$FP please send out your next Pokemon.
 
DahliaPtHGSS.gif


"Alright then!"

Scrafty: Hi Jump Kick Swampert~Brick Break Swampert
IF Swampert is the target of a successful (self-protecting move/evasive move)(including by itself) that is in effect when you are to attack on an action, THEN replace that action with chill and slide actions down.
IF Swampert uses Counter, THEN replace that action with Grass Knot Swampert.
IF Swampert is KO'd, replace all remaining actions with Toxic Krilowatt.

Metagross: Cooldown(Bullet Punch)~Grass Knot Swampert
IF Swampert is the target of a successful (self-protecting move/evasive move)(including by itself) that is in effect when you are to attack on A2, THEN replace that action with Gyro Ball Aerodactyl.
IF Aerodactyl uses Sky Drop on Ludicolo A2 AND Sub 1 was not activated, then replace that action with Smack Down Aerodactyl.
IF Swampert is KO'd before you move on A2, replace that action with Gyro Ball Aerodactyl

Ludicolo: Energy Ball Swampertx2
IF Swampert is the target of a successful (self-protecting move/evasive move)(including by itself) that is in effect when you are to attack on an action, THEN replace that action with Ice Beam Aerodactyl and slide actions down.
IF Swampert uses Mirror Coat, THEN replace that action with Seed Bomb Swampert.
IF Swampert is KO'd replace remaining actions with Hydro Pump Aerodactyl.
 
Krillowatt: Hydro Pump (Metagross), Scald (Metagross)

Swampert: Dig (Ludicolo) * 2

Aerodactyl: Wing Attack (Ludicolo) * 2
 
560.png
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376.png
|
272.png

Scrafty(F) | Metagross(-) | Ludicolo(F)
100 HP | 47 HP | 47 HP
100 EN | 43 EN | 82 EN
Atk: 4 | 5 | 3
Def: 4 | 5 | 3
SpA: 1 | 4 | 4
SpD: 4 | 3 | 4
Spe: 58 | 60 | 60
N/A | -10% Eva | -10% Eva
Shed Skin | Light Metal | Swift Swim
N/A |+1 Atk, -1 Spe | -1 Spe

frontnormal-mkrilowatt.png
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260.png
|
142.png

Krilowatt(M) | Swampert(M) | Aerodactyl(M)
110 HP | 54 HP | 53 HP
71 EN | 78 EN | 91 EN
Atk: 2 | 5 | 4
Def: 3 | 3 | 3
SpA: 4 | 2 | 1
SpD: 3 | 3 | 3
Spe: 105 | 60 | 150
N/A | N/A | +26% Acc
Magic Guard | Torrent | Pressure
No Status | No Status | No Status

Round 1
Aerodactyl used Wing Attack!
RNG Roll-To Crit(<=625 Crit): 7142 No
(6+3+1.5)*1.5=15.75 damage
-3 EN

Krilowatt used Hydro Pump!
RNG Roll-To Hit(<=2000 Miss): 1094 Miss
But it missed!
-7 EN

Swampert dug into the ground!

Scrafty used Hi Jump Kick!
Scrafty kept going and crashed!
-8.75 HP
-7 EN

Metagross cooled down!

Ludicolo used Energy Ball!
But it missed!
-5 EN

Swampert used Dig!
RNG Roll-To Crit(<=625 Crit): 4658 No
(8+3+3)/1.5=9.3 damage
-9 EN

Round 2
Aerodactyl used Wing Attack!
RNG Roll-To Crit(<=625 Crit): 4339 No
(6+3+1.5)*1.5=15.75 damage
-7 EN

Krilowatt used Scald!
RNG Roll-To Crit(<=625 Crit): 6745 No
RNG Roll-To BRN(<=3000 BRN): 8765 No
8+3+1.5=12.5 damage
-5 EN

Swampert dug down!

Scrafty used Brick Break!
But it missed!
-4 EN

RNG Roll-Speed Tie(<=5000 Metagross first): 5979 Ludicolo first

Ludicolo used Energy Ball!
But it missed!
-9 EN

Metagross used Grass Knot!
But it missed!
-6 EN

Swampert used Dig!
RNG Roll-To Crit(<=625 Crit): 6750 No
(8+3)/1.5=9.3 damage
-13 EN

Ludicolo has been KO'd!

560.png
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376.png
|
272.png

Scrafty(F) | Metagross(-) | Ludicolo(F)
91 HP | 34 HP | KO HP
89 EN | 37 EN | 68 EN
Atk: 4 | 5 | 3
Def: 4 | 5 | 3
SpA: 1 | 4 | 4
SpD: 4 | 3 | 4
Spe: 58 | 60 | 60
N/A | -10% Eva | -10% Eva
Shed Skin | Light Metal | Swift Swim
N/A |N/A | N/A

frontnormal-mkrilowatt.png
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260.png
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142.png

Krilowatt(M) | Swampert(M) | Aerodactyl(M)
110 HP | 54 HP | 53 HP
59 EN | 56 EN | 81 EN
Atk: 2 | 5 | 4
Def: 3 | 3 | 3
SpA: 4 | 2 | 1
SpD: 3 | 3 | 3
Spe: 105 | 60 | 150
N/A | N/A | +26% Acc
Magic Guard | Torrent | Pressure
No Status | No Status | No Status
 
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