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Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus. Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Abilities:
Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy(Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sand Veil(Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Ability:
Sturdy
Attacks:
Tackle
Defense Curl
Mud Sport
Rock Polish
Rock Throw
Magnitude
Rollout
Rock Blast
Smack Down
Selfdestruct
Earthquake
Sandstorm
Facade
Stone Edge
Gyro Ball
Substitute
Hammer Arm
Flail
Focus Punch
Endure
Aaaaand, shit you're really lucky.
Roulette Randomization
Your roulette for this battle is as follows:
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
21: The roulette is sped up for the rest of the challenge(N is doubled).
21: The roulette is sped up for the rest of the challenge(N is doubled).
21: The roulette is sped up for the rest of the challenge(N is doubled).
19: Sandstream is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
2: Opponent’s Pokemon are burned for the battle.
19: Sandstream is applied to the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
22: The roulette is slowed down for the rest of the challenge(N is halved)
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
23: No Event
9: Challenger’s Pokemon are poisoned for the duration of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
Please choose four consecutive events from the roulette.
"And that Milotic will see the beginning of a new era, trainer..."
RNG roll: 18/155
Haunter (F)
Types:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Levitate(Trait): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Ability:
Levitate
Attacks:
Hypnosis
Lick
Spite
Mean Look
Curse
Night Shade
Confuse Ray
Sucker Punch
Shadow Punch
Roulette randomization
Your roulette for this battle is as follows:
24 3 3 19
9 7 22 12
19 21 5 4
10 6 13 21
24: Challenger wins 1 free CC, then battles normally
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
19: Sandstream is applied to the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
22: The roulette is slowed down for the rest of the challenge(N is halved)
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
19: Sandstream is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
10: Challenger’s Pokemon are burned for the duration of the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
21: The roulette is sped up for the rest of the challenge(N is doubled).
Please choose four consecutive events from the roulette.
"Let's see how lady luck treats you in this battle, shall we? ♪"
Blaziken(F)
Types:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Ability:
Speed Boost
Moves:
Fire Punch
Hi Jump Kick
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Slash
Flamethrower
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz
Focus Punch
Hone Claws
Roar
Toxic
Hidden Power Ice 7
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Facade
Flame Charge
Secret Power
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Endure
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Swords Dance
Captivate
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Cut
Strength
Rock Smash
Rock Climb
Agility
Baton Pass
Counter
Crush Claw
Curse
FeatherDance
Feint
Flame Burst
Last Resort
Night Slash
Reversal
SmellingSalt
Blast Burn
Body Slam
Bounce
Double-Edge
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Last Resort
Low Kick
Magic Coat
Mega Kick
Mega Punch
Mimic
Mud-Slap
Seismic Toss
Snore
Superpower
Swift
ThunderPunch
Vacuum Wave
Togekiss(F)
Types:
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace(Innate): This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck(Innate): This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time.
Ability:
Serene Grace
Moves
Sky Attack
Extremespeed
Aura Sphere
Air Slash
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Encore
Ancientpower
Follow Me
Bestow
Wish
Safeguard
Double-Edge
Baton Pass
Last Resort
After You
Focus Punch
Headbutt
Curse
Water Pulse
Rollout
Psyshock
Toxic
Zap Cannon
Rock Smash
Hidden Power Ice 7
Sunny Day
Snore
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
SolarBeam
Return
Psychic
Shadow Ball
Mud-Slap
Brick Break
Double Team
Reflect
Shock Wave
Flamethrower
Fire Blast
Aerial Ace
Swift
Defense Curl
Facade
Detect
Secret Power
Rest
Attract
Steel Wing
Round
Echoed Voice
Roost
Fling
Endure
Incinerate
Drain Punch
Silver Wind
Giga Impact
Thunder Wave
Psych Up
Captivate
Sleep Talk
Natural Gift
Work Up
Dream Eater
Grass Knot
Swagger
Pluck
Substitute
Rock Smash
Fly
Defog
Flash
Air Cutter
Body Slam
Counter
Endeavour
Headbutt
Heal Bell
Heat Wave
Helping Hand
Mega Kick
Mega Punch
Mimic
Ominous Wind
Role Play
Seismic Toss
Signal Beam
Softboiled
Tailwind
Trick
Tri Attack
Twister
Uproar
Zen Headbutt
Froslass(F)
Types:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Cursed Body(Innate): When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Water Pulse
Toxic
Hidden Power Fire 7
Taunt
Hyper Beam
Light Screen
Rain Dance
Telekinesis
Safeguard
Thunderbolt
Thunder
Return
Psychic
Shadow Ball
Shock Wave
Torment
Facade
Secret Power
Rest
Attract
Round
Snatch
Fling
Endure
Embargo
Payback
Giga Impact
Flash
Avalanche
Thunder Wave
Psych Up
Frost Breath
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Bide
Block
Disable
Fake Tears
Hex
Rollout
Spikes
Weather Ball
Body Slam
Double-Edge
Rollout
Mimic
Mud-Slap
Pain Split
Rollout
Signal Beam
Snore
Spite
Sucker Punch
Trick
"Now let's get this roulette rolling! ♪"
Roulette Randomization
Your roulette for this battle is as follows:
24 3 20 21
3 22 21 8
10 6 21 15
15 4 24 15
24: Challenger wins 1 free CC, then battles normally
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
21: The roulette is sped up for the rest of the challenge(N is doubled).
10: Challenger’s Pokemon are burned for the duration of the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
24: Challenger wins 1 free CC, then battles normally
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
Please choose four consecutive events from the roulette.