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Battle Arcade Challenge: Flamestrike

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"That could have been a disaster, but here we are again! Now then, Shockstrike, lead us off!"
 
Leading with Ludicolo.

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Roulette:
19 13 3 9
5 17 13 3
3 16 24 20
12 15 24 9

Pick 4 events.
 
Event: 2 (3: Opponent’s Pokemon are paralyzed (15%) at the start of the battle.)
GDI

Leech Seed ~ Ice Beam ~ Ice Beam
If Light Screen is up when you would use Ice Beam, then use Brick Break
If Cyclohm has a substitute up when you would use Leech Seed, then use Ice Beam and push back
 
Round 1
Strike vs Dahlia
ann_cyclohm.png
vs
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94|HP|90
77|EN|100

Fine|Status|15% para
1/5/5/3|Stats|6/3/1/3
Rain 3r

272.png

100
84
5% para
3/3/4/4
Cyclohm used Protect! -7 en
Ludicolo used Leech Seed! (307) -9 en

Cyclohm used Rain Dance! -10 en
Ludicolo used Ice Beam! (320, 257) -7 en, -(9+1.5)*1.5=15.75 hp Cyclohm

Ludicolo used Ice Beam! (63 full para) -5% para
Cyclohm used Whirlwind! (1007 Medicham) -6 en, Medicham sent out

-5% para Ludicolo
 
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Keep in mind that Shield Dust blocks secondary effects, so there's no need to roll for Freeze and such. Saves you some time! ^_^

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"Great start, now let's bring the onslaught!"

Hurricane -> Gust -> Hurricane
If he uses a Protective or Evasive action and it is not raining, use Rain Dance and push actions back
If it is not raining when you would act use Volt Switch the first time and Thunderbolt each time after that
 
I didn't roll any para rolls, the two rolls on Ludicolo's a2 Ice Beam were para and crit.

Detect ~ Baton Pass ~ Detect

Round 2
Strike vs Dahlia
ann_cyclohm.png
vs
308.png

94|HP|79
61|EN|69

Fine|Status|5% para
1/5/5/3|Stats|6/3/1/3
Rain 2r

272.png

100
84
5% para
3/3/4/4
Medicham used Detect! (935) -6 en
Cyclohm used Hurricane! (608 blocked, 16 crit) -8 en, -(11+3+3)*1.5/2.5=10.2 en Medicham

Cyclohm used Gust! (1073) -3 en, -(4+3)*1.5=10.5 hp Medicham
Medicham used Baton Pass! (37 full para) -5% para

Medicham used Detect! (408) -6 en
Cyclohm used Hurricane! (880 blocked, 151) -8 en, -(11+3)*1.5/2.5=8.4 en Medicham

-5% para Medicham
Cyclohm used Hurricane! (
Switch to Dusknoir. Counterswitch?
 
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I found it right after you logged off IRC. From the NDA's description for Rain Dance:
The user summons rainclouds to the sky, causing it to rain in the arena. Water-type moves gain three (3) BAP, and Fire-type moves lose three (3) BAP for the duration. During rain, Thunder and Hurricane have perfect accuracy and a 30% chance to bypass Protect and Detect. The rain lasts for four (4) rounds. This move will simulate the effect as best it can indoors (e.g. activating sprinkler systems). In the absence of such concessions (e.g. a dry desert cave), this move fails.
 
My worst?
Destiny Bond ~ Destiny Bond+Destiny Bond ~ Destiny Bond

Trick Room ~ Ice Beam ~ Ice Beam
If Bide, then use Will-O-Wisp the first time and Toxic the second
If Double Team clones are up and you are using Ice Beam, then used Blizzard
 
Round 3
Strike vs Dahlia
ann_cyclohm.png
vs
477.png

70|HP|61
33|EN|88

Fine|Status|5% para, Tormented 4a
1/5/5/3|Stats|4/5/4/5
Rain 1r

272.png
308.png

100|79
84|69
5% para|5% para
3/3/4/4|6/3/1/3

Cyclohm used Thunder! (127) -9 en, -(11+3)=14 hp Dusknoir
Dusknoir used Trick Room! (31 full para) -5% para

Cyclohm used Torment! -10 en
Dusknoir used Ice Beam! (581, 45 crit) -7 en, -(9+3+1.5)*1.5=20.25 hp Cyclohm

Cyclohm used Thunder! (1128) -9 en, -(11+3)=14 hp Dusknoir
Dusknoir struggled! (1177, 537) -5 en, -(5-1.5)=3.5 hp Cyclohm, -3.5*.4=1.4 hp Dusknoir

-5% para Dusknoir
 
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"Great, now let's keep at it!"

chill -> Discharge -> Thunderbolt
If she uses a confusion-inducing move and you are not taunted use Protect and push actions back, but not twice in a row
If she uses Attract and you are not taunted use Protect and push actions back
 
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Rest ~ Sleep Talk (Taunt, Blizzard, Ice Punch, Icy Wind) ~ Attract
If you are fully paralyzed a1, then use Taunt a2 and Rest a3

Round 4
Strike vs Dahlia
ann_cyclohm.png
vs
477.png

54|HP|86
31|EN|66

-1 Spe|Status|Tormented 1a
1/5/5/3|Stats|4/5/4/5

272.png
308.png

100|79
84|69
5% para|5% para
3/3/4/4|6/3/1/3

Cyclohm chilled! +12 en
Dusknoir used Rest! (945) -15 en
+12 hp Dusknoir

Cyclohm used Discharge! (751) -7 en, -(8+3)=11 hp Dusknoir
Dusknoir used Sleep Talk! (1003 Icy Wind) -3 en
Dusknoir used Icy Wind! (305, 352) -4 en, -(6+3+1.5)*1.5=15.75 hp Cyclohm, -1 Spe Cyclohm
+12 hp Dusknoir

Cyclohm used Protect! -7 en
Dusknoir is fast asleep...
+12 hp Dusknoir
Ice Beam ~ Ice Beam ~ Ice Beam
If Cyclohm has Double Team clones up and is not under the effects of Magnet Rise, then use Earthquake
If Cyclohm is not Taunted, then use Taunt
 
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"Thankfully we're still faster, so let's get a bit of setup in, then see if we can't get a better matchup here!"

Light Screen -> Discharge -> Volt Switch
 
Round 5
Strike vs Dahlia
ann_cyclohm.png
vs
477.png

25|HP|65
8|EN|38

Switching, Light Screen 3a|Status|Fine
1/5/5/3|Stats|4/5/4/5

272.png
308.png

100|79
84|69
5% para|5% para
3/3/4/4|6/3/1/3

Cyclohm used Light Screen! -10 en
Dusknoir used Taunt! -10 en

Cyclohm used Discharge! (701, 585) -7 en, -(8+3)=11 hp Dusknoir
Dusknoir used Ice Beam! (49 crit) -7 en, -(9+3+1.5)*1.5=20.25 hp Cyclohm

Cyclohm used Volt Switch! (595) -6 en, -(7+3)=10 hp Dusknoir
Dusknoir used Ice Beam! (534) -11 en, -(9/2+1.5)*1.5=9 hp Cyclohm
 
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"Well, this could be going much better, but we'll do as much as we can! Beetlestrike, you're up next!"

Night Slash -> Shadow Claw -> Night Slash
If he uses Pain Split and you are not taunted use Protect and push actions back, but not twice in a row
If he uses Taunt and you are not taunted use Protect and push actions back, but not twice in a row
 
Fire Punch ~ Future Sight ~ Fire Punch

Round 6
Strike vs Dahlia
214.png
vs
477.png

71|HP|33
85|EN|18

Future Sight|Status|Fine
5/3/1/3|Stats|4/5/4/5

ann_cyclohm.png
|vs|
272.png
308.png

25|hp|100|79
8|en|84|69
Fine|Status|5% para|5% para
1/5/5/3|3/3/4/4|6/3/1/3

Heracross used Night Slash! (282) -5 en, -(7)*1.5=10.5 hp Dusknoir
Dusknoir used Fire Punch! (759, 528) -6 en, -(8+1.5)*1.5=14.25 hp Heracross

Heracross used Shadow Claw! (884) -5 en, -(7)*1.5=10.5 hp Dusknoir
Dusknoir used Future Sight! -8 en

Heracross used Night Slash! (205) -5 en, -(7)*1.5=10.5 hp Dusknoir
Dusknoir used Fire Punch! (1027, 758) -6 en, -(8+1.5)*1.5=14.25 hp Heracross
Switch to Medicham. Counterswitch?
 
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Round 7
Strike vs Dahlia
214.png
vs
308.png

51|HP|46
43|EN|56

Fine|Status|Fine
5/3/1/3|Stats|6/3/1/3

ann_cyclohm.png
|vs|
272.png
477.png

25|hp|100|33
8|en|84|18
Fine|Status|5% para|Fine
1/5/5/3|3/3/4/4|4/5/4/5

Heracross used Dig! -10 en
Medicham used Psycho Cut! (647, 866) -4 en, miss
Heracross used Dig! (547) -(8+3)=11 hp Medicham
(1137) -(12+1.5)*1.5=20.25 hp Heracross

Heracross used Dig! -14 en
Medicham used Zen Headbutt! (1162) -5 en, miss
Heracross used Dig! (762) -(8+3)=11 hp Medicham

Heracross used Dig! -18 en
Medicham used Psycho Cut! (1014) -4 en, miss
Heracross used Dig! (1014 O.o) -(8+3)=11 hp Medicham

-5% para Medicham
 
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"This is going to be close, but I think we can pull it out!"

Shadow Claw -> Aerial Ace -> Megahorn
If he is under the effects of Reflect when you would act, use Brick Break instead and push actions back
If he uses Psycho Cut on A1 or A2 use Counter and push actions back
 
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