Battle Arcade Challenge: Frosty

not loving the burn but oh well

Bongo Bongo/Dusknoir:
Giga Impact (Beedril) - Shadow Sneak (Flarelm) - Shadow Sneak (Flarelm)
IF Beedril uses Roost A1 THEN Giga Impact + Fire Punch at Beedrill A1

King Bulblin/Snorlax: Heavy Slam (Beedrill) - Gunk Shot (Flarelm) - Gunk Shot (Flarelm)
IF Flarelm is to use counter A2 or A3 THEN Hidden Power and push back
 
Why must you make me look up weight classes :<

150px-VSChef.png

"Alors, nous pouvons disposer de Noctunoir."
Beedrill: Acrobatics x3 (Dusknoir)
Flarelm: Energy Ball (Dusknoir) -> Flamethrower (Dusknoir) -> Energy Ball (Snorlax)

Post-Round stats:
143.png

King Bulblin
HP: 130
EN: 70
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: 24
EN: 74
5/5/3/5/39/ -10% Eva
Burn
flarelm.png

Flarelm
HP: 42
EN: 88
1/3/4/3/55
Poisoned
15.png

Beedrill
HP: 37
EN: 67
4/2/1/3/75

Gravity (3 rounds)

Action 1
Acrobatics -> Bongo Bongo (19 EN)
RNG roll (to crit) 2097 = no crit
(11+(4-5)1.5) = 9.5 DMG

Energy Ball -> Bongo Bongo (6 EN)
RNG roll (to crit) 5195 = no crit
RNG roll (to lower SpD) 2047 = no lower
(9+3+(4-5)1.5) = 10.5 DMG

Giga Impact -> Beedrill (11 EN)
RNG roll (to crit) 3946 = no crit
(16+(5-3)1.5) = 19 DMG
Bomgo Bongo became sluggish!

Heavy Slam -> Beedrill (11 EN)
RNG roll (to crit) 1323 = no crit
(16+(4-2)1.5) = 19 DMG
Beefrill fainted!

Burn -> Bongo Bongo (2 DMG)
Poison -> Flarelm (2 DMG)

Action 2
Flamethrower -> Bongo Bongo (6 EN)
RNG roll (to crit) 8677 = no crit
(9+3+(4-5)1.5) = 10.5 DMG
Bongo Bongo fainted!

Gunk Shot -> Flarelm (8 EN)
(12+(4-3)1.5)(1.5) = 20.25 DMG

Poison -> Flarelm (2 DMG)

Action 3
Energy Ball -> Bongo Bongo (6 EN)
RNG roll (to crit) 293 = crit
RNG roll (to lower SpD) 4159 = no lower
(9+3+3+(4-5)1.5) = 13.5 DMG

Gunk Shot -> Flarelm (12 EN)
(12+(4-3)1.5)(1.5) = 20.25 DMG
Flarelm fainted!

Post-Round stats:
143.png

King Bulblin
HP: 116
EN: 50
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: -9
EN: KO
5/5/3/5/39/ -10% Eva
flarelm.png

Flarelm
HP: -3
EN: KO
1/3/4/3/55
15.png

Beedrill
HP: -1
EN: KO
4/2/1/3/75

Gravity (2 rounds)

150px-VSChef.png

"Welp we tried."

Your next battle will be up shortly
 
Battle #3
150px-VSAce_Trainer_F.png

Ace Trainer Olivia would like to battle!

RNG roll (for Pokemon) 92, 60
453.png

Croagunk (F)

Types:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Lonely nature(+Atk, -Def)
Stats
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2

Abilities:
Anticipation(Innate): This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).

Moves:
Astonish
Mud Slap
Poison Sting
Taunt
Pursuit
Faint Attack
Revenge
Swagger
Mud Bomb

Focus Punch
Brick Break
Sludge Bomb
Dark Pulse
Rock Slide
Poison Jab

Bullet Punch
Cross Chop
Drain Punch
Vacuum Wave
294.png

Loudred (M)

Type:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Quiet Nature(+SpA, -Atk)

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 41(-)
Size Class: 2
Weight Class: 3
-10% Evasion

Abilities:

Scrappy(Innate): This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.

Moves:
Pound
Uproar
Astonish
Howl
Bite
Supersonic
Stomp

Ice Beam
Earthquake
Shadow Ball
Flamethrower
Facade
Overheat

Circle Throw
Endeavor
Extrasensory
Hammer Arm
"Prepare to go home a loser!"

Roulette:
13 16 10 8
22 13 24 21
15 19 20 9
8 16 17 7

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events
 
Last edited:
RNG roll (for event) 3/4 = 13
Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.

Cheri Berry
Chesto Berry
Pecha Berry
Rawst Berry
Aspeat Berry
Leppa Berry
Oran Berry
Persim Berry
Lum Berry
Sitrus Berry
Figy Berry
Wiki Berry
Mago Berry
Aguav Berry
Iapapa Berry
Razz Berry

NOTE: You can only choose 1 of each berry
 
Of COURSE I forgot abilities before. For boss of Arcade, I'm a pretty terrible ref >.>
150px-VSAce_Trainer_F.png

"You shall not emerge victorious!"
Croagunk: Brick Break (Snorlax) -> Dark Pulse (Dusknoir) -> Brick Break (Snorlax)
If Snorlax uses Bide, change remaining actions to Dark Pulse (Dusknoir) -> Dark Pulse (Dusknoir) -> Brick Break (Snorlax)
If Snorlax uses Counter, change that action to Dark Pulse (Dusknoir)

Loudred: Shadow Ball (Dusknoir) -> Flamethrower (Snorlax) -> Shadow Ball (Dusknoir)
If Dusknoir is under the effects of a successful P/E move when you would attack it, change that action to Flamethrower (Snorlax)
If Shadow Ball is disabled when you would use it, change that action to Ice Beam (Dusknoir)
 
Snorlax: COMBO (Psychic+Psychic) at Croagunk - cooldown - Focus Punch (Loudred)
IF Dusknoir flinches A2 THEN Flamethrower (Croagunk) A3

Dusknoir: Helping Hand (Snorlax's Psychic) - Psychic (Croagunk) - Shadow Sneak (Croagunk)
IF Dusknoir flinches A2 THEN Shadow Punch (Croagunk) A3
 
So, after several rounds, I noticed that your Dusknoir has Levitate for some reason- an ability it doesn't get. I'm a really dumb motherfucker for a) not noticing this and b) not applying Pressure, which it should have (unless for some reason you want Frisk?), so im gonna start doing that
150px-VSAce_Trainer_F.png

"Not nice..."

Pre-Round stats:
143.png

King Bulblin @ Rawst Berry
HP: 130
EN: 100
4/3/4/4/26
477.png

Bongo Bongo @ Lum Berry
HP: 90
EN: 100
5/5/3/5/39
453.png

Croagunk
HP: 90
EN: 100
3/2/3/2/50
294.png

Loudred
HP: 100
EN: 100
3/2/4/2/21/ -10% Eva

Action 1
Helping Hand -> Bulbin (18.5 EN)

Brick Break -> Bulbin (5 EN)
RNG roll (to crit) 1820 = no crit
(8+3+(3-3)1.5)(1.5) = 16.5 DMG

Shadow Ball -> Dusknoir (8 EN)
RNG roll (to crit)7131 = no crit
RNG roll (to lower SpD) 2205 = no lower
(8+(4-5)1.5)(1.5) = 9.75 DMG

Super Psychic -> Croagunk (28 EN)
RNG roll (to crit) 5051 = no crit
RNG roll (to lower SpD) 8773 = no lower
(27+(4-2)1.5)(2.25) = 67.5 fucking DMG

Action 2
Dark Pulse -> Dusknoir (8 EN)
RNG roll (to crit) 7039 = no crit
RNG roll (to flinch) 4712 = no flinch
(8+(3-5)1.5)(1.5) = 7.5 DMG = why did I even bother

Psychic -> Croagunk (6 EN)
RNG roll (to crit) 2410 = no crit
RNG roll (to lower SpD) 8923 = no lower
(8+(3-2)1.5)(2.25) = 21.375 DMG

Bulbin must cool down!

Flamethrower -> Bulbin (7 EN)
RNG roll (to crit) 2379 = no crit
RNG roll (to burn) 557 = burn (my RNG likes burning things apparently @_@)
(9+(4-4)1.5)(.67) = 6 DMG
Bulbin was burned!
Bulbin ate part of his Rawst Berry!

Action 3
Bulbin is tightening its focus! (10 EN)

Shadow Sneak -> Croagunk (3 EN)
(4+3+(5-2)1.5) = 11.5 DMG
Croagunk fainted!

Shadow Ball -> Dusknoir (8 EN)
RNG roll (to crit) 8120 = no crit
RNG roll (to lower SpD) 5627 = no lower
(8+(4-5)1.5)(1.5) = 9.75 DMG

Focus Punch -> Loudred
RNG roll (to crit) 3156 = no crit
(15+(4-2)1.5)(1.5) = 27 DMG

Post-Round stats:
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 113.5
EN: 62
4/3/4/4/26
477.png

Bongo Bongo @ Lum Berry
HP: 63
EN: 72.5
5/5/3/5/39
453.png

Croagunk
HP: -10
EN: KO
3/2/3/2/50
294.png

Loudred
HP: 73
EN: 77
3/2/4/2/21/ -10% Eva

150px-VSAce_Trainer_F.png

"Well.... this is an unfair fight anyways!"
 
Last edited:
levitate was a joke. Dusknoir had only Pressure as ability (it didn't unlock frisk until later). Also, Dusknoir is maxxed FYI.

hey miss blame the dude controlling you

Bongo Bongo/Dusknoir: Brick Break - Brick Break - Brick Break
King Bulblin/Snorlax: Brick Break - Body Slam - Brick Break
 
150px-VSAce_Trainer_F.png

"Just try to get rid of that ghost's berry..."
Supersonic (Dusknoir) -> Supersonic (Dusknoir) -> Endeavor (Snorlax)
If Supersonic misses, push actions back

Pre-Round stats:
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 113
EN: 62
4/3/4/4/26
477.png

Bongo Bongo @ Lum Berry
HP: 63
EN: 72
5/5/3/5/39
294.png

Loudred
HP: 73
EN: 77
3/2/4/2/21/ -10% Eva

Action 1
(Dusky) Brick Break -> Loudred (6 EN)
RNG roll (to crit) 2380 = no crit
(8+(5-2)1.5)(1.5) = 18.75 DMG

(Snorlax) Brick Break -> Loudred (6 EN)
RNG roll (to crit) 4189 = no crit
(8+(4-2)1.5)(1.5) = 16.5 DMG

Supersonic -> Bongo Bongo (5 EN)
RNG roll (to hit, <=6500 hit) 4032 = hit
Bongo Bongo was confused!
Bongo Bongo ate part of its Lum Berry!

Action 2
Brick Break -> Loudred (10 EN)
RNG roll (to crit) 8729 = no crit
(8+(5-2)1.5)(1.5) = 18.75 DMG

Body Slam -> Loudred (7 EN)
RNG roll (to crit) 5749 = no crit
RNG roll (to para) 3370 = no para
(11+3+(4-2)1.5) = 17 DMG

Supersonic -> Bongo Bongo (9 EN)
RNG roll (to hit) 2196 = hit
Bongo Bongo was confused!
Bongo Bongo ate part of its Lum Berry!

Action 3
(Dusky) Brick Break -> Loudred (14 EN)
(8+(5-2)1.5)(1.5) = 18.75 DMG
Loudred fainted!

Post-Round stats:
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 113
EN: 49
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: 63
EN: 42
5/5/3/5/39/ -10% Eva
294.png

Loudred
HP: -17
EN: KO
3/2/4/2/21/ -10% Eva

150px-VSAce_Trainer_F.png

"This happens much more often than it should..."

Your next battle will be up shortly
 
Battle #4

Spr_Pt_Dahlia.png

Arcade Star Dahlia would like to battle!

36.png

Clefable (Female)
Type: Fairy
Quiet Nature(+SpA, -Spe, -10% Evasion)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities: Magic Guard

Attacks:
After You
Amnesia
Aromatherapy
Attract
Belly Drum
Bestow
Bide
Blizzard
Body Slam
Bounce
Brick Break
BubbleBeam
Calm Mind
Captivate
Charge Beam
Charm
Confide
Copycat
Cosmic Power
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Detect
Dig
Disarming Voice
Double-Edge
DoubleSlap
Double Team
Drain Punch
Dream Eater
DynamicPunch
Echoed Voice
Encore
Endeavor
Endure
Facade
Fake Tears
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Frustration
Giga Impact
Grass Knot
Gravity
Growl
Headbutt
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Poison
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Knock Off
Last Resort
Light Screen
Lucky Chant
Magical Leaf
Magic Coat
Mega Kick
Mega Punch
Meteor Mash
Metronome
Mimic
Minimize
Misty Terrain
Moonblast
Moonlight
Mud-Slap
Natural Gift
Nightmare
Pound
Power-Up Punch
Present
Protect
Psychic
Psych Up
Psyshock
Psywave
Rage
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Smash
Role Play
Rollout
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Sing
Skull Bash
Sleep Talk
Snatch
Snore
Softboiled
SolarBeam
Splash
Stealth Rock
Stored Power
Strength
Submission
Substitute
Sunny Day
Swagger
Sweet Kiss
Take Down
Telekinesis
Teleport
Thunder
Thunderbolt
ThunderPunch
Thunder Wave
Tickle
Toxic
Tri Attack
Trick
Uproar
Wake-Up Slap
Water Gun
Water Pulse
Wish
Wonder Room
Work Up
Zap Cannon
Zen Headbutt
MolluxFront.png

Mollux (Female)

Type: Fire/ Poison
Nature: Bold (+1 Def, -1 Atk)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

Abilities: Dry Skin

Attacks:
Acid
Acid Armor
Acid Spray
Aqua Ring
Attract
Bide
Bind
Bug Bite
Calm Mind
Charm
Clear Smog
Confide
Confuse Ray
Dazzling Gleam
Double Team
Ember
Eruption
Explosion
Façade
Final Gambit
Fire Blast
Fire Spin
Flame Charge
Flamethrower
Flash
Frustration
Gastro Acid
Giga Impact
Gunk Shot
Heal Bell
Heal Pulse
Heat Wave
Helping Hand
Hidden Power Ice
Hyper Beam
Inferno
Infestation
Iron Defense
Knock Off
Lava Plume
Light Screen
Moonlight
Overheat
Protect
Rain Dance
Rapid Spin
Recover
Rest
Return
Round
Sleep Talk
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Snore
Solar Beam
Stealth Rock
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
Toxic Spikes
Trick
Venoshock
Will-O-Wisp
Withdraw
222.png

Corsola (Female)

Type: Water/ Rock
Nature: Quiet (+1 SpA, -15% Spe, -10% Evasion)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 30 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities: Regenerator

Attacks:
Amnesia
AncientPower
Aqua Ring
Attract
Barrier
Bide
Blizzard
Body Slam
Brine
Bubble
BubbleBeam
Bulldoze
Calm Mind
Camouflage
Captivate
Confide
Confuse Ray
Curse
Defense Curl
Dig
Double-Edge
Double Team
Earth Power
Earthquake
Endeavor
Endure
Explosion
Facade
Flail
Frustration
Hail
Harden
Headbutt
Head Smash
Hidden Power Fire
Ice Beam
Icicle Spear
Icy Wind
Ingrain
Iron Defense
Light Screen
Lucky Chant
Magic Coat
Mimic
Mirror Coat
Mist
Mud-Slap
Natural Gift
Nature Power
Power Gem
Protect
Psychic
Rain Dance
Recover
Reflect
Refresh
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Scald
Screech
Secret Power
Selfdestruct
Shadow Ball
Sleep Talk
Snore
Spike Cannon
Stealth Rock
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Surf
Swagger
Tackle
Toxic
Water Pulse
Whirlpool
232.png

Donphan (Female)
Type: Ground
Nature: Careful (+1 SpD, -1 SpA)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19

Abilities: Sturdy

Attacks:
AncientPower
Assurance
Attract
Block
Body Slam
Bounce
Bulldoze
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Double-Edge
Double Team
Earth Power
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fire Fang
Fissure
Flail
Focus Energy
Frustration
Fury Attack
Giga Impact
Growl
Gunk Shot
Gyro Ball
Headbutt
Head Smash
Heavy Slam
Hidden Power Water
Horn Attack
Hyper Beam
Hyper Voice
Ice Shard
Iron Defense
Iron Tail
Knock Off
Last Resort
Magnitude
Mimic
Mud-Slap
Natural Gift
Odor Sleuth
Poison Jab
Play Rough
Protect
Rapid Spin
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Seed Bomb
Slam
Sleep Talk
Snore
Stealth Rock
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Tackle
Take Down
Thunder Fang
Toxic
Water Gun

"My oh my, those are some incredibly powerful mons! Send out your first two mons, and we'll get this bound-to-be intense battle started!"
 
Last edited:
I find it hilarious how clefable gets a gazillion moves and yet no low kick.

Bongo Bongo the Dusknoir and King Bulblin the Snorlax will take the lead!
 
Spr_Pt_Dahlia.png

"I was afraid you would say that... Clefable, Donphan, come on out!"


Roulette:
20 2 8 17
9 3 22 8
13 24 2 10
24 10 15 19

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events
 
Last edited:
RNG roll (for event) 3/4 = 24
Challenger wins 1 free CC, then battles normally

Spr_Pt_Dahlia.png

"Lucky you! And now, unlucky me... (oh this entirely situation is just not fun...)"
Clefable: Focus Blast (Snorlax) -> Moonblast (Snorlax) -> Focus Blast (Snorlax)
If Snorlax is under the effects of a successful P/E move, change that action to Moonblast (Dusknoir)
If Focus Blast is disabled when you would use it, change that action to Dazzling Gleam

Donphan: Rock Slide -> Dig (Dusknoir) -> Rock Slide
If Dusknoir is under the effects of a successful P/E move when you would use Dig, redirect to Snorlax
If your target uses Counter, change that action to Earth Power (Snorlax)

Now to see just how badly this goes....
 
Snorlax: Bide - Hold - Release (on the last mon that hit it aka donphan)
Dusknoir: Ice Punch (Donphan) - Counter - Shadow Sneak (Donphan)
 
Spr_Pt_Dahlia.png

"Mmph... oh noooo..."

Pre-Round stats:
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 130
EN: 100
4/3/4/4/26
477.png

Bongo Bongo
HP: 90
EN: 100
5/5/3/5/39
36.png

Clefable
HP: 100
EN: 100
3/3/4/3/52/ -10% Eva
232.png

Donphan
HP: 100
EN: 100
5/5/1/3/50

Speed order: Clefable -> Donphan -> Bongo Bongo -> King Bulbin
Action 1
King Bulbin is storing energy! (6 EN)

Focus Blast -> Bulbin (8 EN)
RNG roll (to hit) 3289 = hit
RNG roll (to crit) 2053 = no crit
RNG roll (to lower SpD) 9488 = no lower
(12+(4-4)1.5)(1.5) = 18 DMG

Rock Slide -> Both (8 EN)
Bulbin: RNG roll (to crit) 5147 = no crit
(6+(5-3)1.5) = 9 DMG
Bongo Bongo: RNG roll (to crit) 4717 = no crit
RNG roll (to flinch) 1411 = flinch
(6+(5-5)1.5) = 6 DMG

Bongo Bongo flinched!

Action 2
King Bulbin is storing energy!

Moonblast -> Snorlax (6 EN)
RNG roll (to crit) 7017 = no crit
RNG roll (to lower SpA) 5308 = no lower
(10+3+(4-4)1.5) = 13 DMG

Earth Power -> Snorlax (6 EN)
RNG roll (to crit) 3259 = no crit
RNG roll (to lower SpD) 1812 = no lower
(9+3+(1-4)1.5) = 7.5 DMG

Counter -> Donphan (6 EN)
But it failed!

Action 3
Shadow Sneak -> Donphan (3 EN)
RNG roll (to crit) 5940 = no crit
(4-1+3+(5-5)1.5) = 6 DMG

Bide -> Donpahn (41.5625 EN)
(47.5x1.75) = 83.125 DMG @_@

Focus Blast -> Bulbin (8 EN)
RNG roll (to hit) 9523 = miss
It missed

Rock Slide -> Both (8 EN)
Bulbin: RNG roll (to crit) 6171 = no crit
(6+(5-3)1.5) = 9 DMG
Bongo Bongo: RNG roll (to crit) 4067 = no crit
(6+(5-5)1.5) = 6 DMG

Post-Round stats:
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 73
EN: 52
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: 67
EN: 91
5/5/3/5/39/ -10% Eva
36.png

Clefable
HP: 100
EN: 78
3/3/4/3/52/ -10% Eva
232.png

Donphan
HP: 11
EN: 78
5/5/1/3/50

Spr_Pt_Dahlia.png

"Woo! That could've gone better, but it could've been a lot worse too! Keep rolling, guys!"
 
Last edited:
Donphan should have Earth Powered Snorlax a2 (as per your sub) resulting on more power for bide and in donphan being the target of it.
 
Ga-derp. Fixed. Donphan lost a shitton more HP but gained EN, Clefable gained all its HP back, Bongo Bongo gained a little EN, and I miscalced Bide's EN and accidentally added in the 6 base twice so Snorlax actually only lost 1 more EN and 8 HP.
 
Have fun.

Pyroak: Seed Bomb (Donphan) - Flame Burst (Clefable) - Flare Blitz (Clefable)
IF Clefable is under P/E A2 AND Donphan isn't fainted THEN Fire Spin (Donphan) A2
IF Clefable is to use Counter A3 THEN Fire Blast (Clefable)

Snorlax: Chill - Gunk Shot (Clefable) - Heavy Slam (Clefable)
IF
Clefable is to use Counter THEN Fire Blast (Clefable)
IF Clefable is on the semi-vulnerable state of an evasive damaging move when Snorlax is to attack it THEN 15hp substitute on the first instance, chill on the second and push back
 
Spr_Pt_Dahlia.png

"Donphan, hang in there!"
Clefable: Encore (Pyroak) -> Focus Blast (Snorlax) -> Moonblast (Snorlax)

Donphan: Endure -> Endeavor (Pyroak) -> Gunk Shot (Pyroak)

Pre-Round stats:
WDkMq.png

Fyrus @ Figy Berry
HP: 120
EN: 100
4/4/3/3/52/ -10% Eva
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 73
EN: 52
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: 67
EN: 91
5/5/3/5/39/ -10% Eva
36.png

Clefable
HP: 100
EN: 78
3/3/4/3/52/ -10% Eva
232.png

Donphan
HP: 11
EN: 78
5/5/1/3/50

Speed order: Clefable = Fyrus -> Donphan -> Bulbin
Action 1
Donphan used Endure! (15 EN)

Seed Bomb -> Donphan (5 EN)
RNG roll (to crit) 4012 = no crit
(8+3-1+(4-5)1.5)(1.5) = 12.75 DMG
Donphan endured!

Encore -> Fyrus (10 EN)

Bulbin chilled! (+12 EN)

Action 2
Seed Bomb -> Donphan (5 EN)
RNG roll (to crit) 9843 = no crit
(8+3-1+(4-5)1.5)(1.5) = 12.75 DMG
Donphan endured!

Focus Blast -> Bulbin (8 EN)
RNG roll (to hit) 3021 = hit
RNG roll (to crit) 1163 = no crit
RNG roll (to lower SpD) 1048 = no lower
(12+(4-4)1.5)(1.5) = 18 DMG

Endeavor -> Fyrus (45.66 EN)
(120-1)/2 = 59.5 DMG

Gunk Shot -> Clefable (8 EN)
RNG roll (to hit) 2499 = hit
RNG roll (to crit) 3409 = no crit
RNG roll (to poison) 1013 = poison
(12+(4-3)1.5)(1.5) = 20.25 DMG
Clefable was poisoned! (Not that it matters for shit)

Action 3
Seed Bomb -> Donphan (5 EN)
RNG roll (to crit) 3460 = no crit
(8+3-1+(4-5)1.5)(1.5) = 12.75 DMG
Donphan endured!

Moonblast -> Snorlax (6 EN)
RNG roll (to crit) 6354 = no crit
RNG roll (to lower SpA) 4265 = no lower
(10+3+(4-4)1.5) = 13 DMG

Gunk Shot -> Fyrus (8 EN)
RNG roll (to hit) 7905 = hit
RNG roll (to crit) 3037 = no crit
RNG roll (to poison) 537 = poison
(12+(5-4)1.5)(1.5) = 20.25 DMG
Fyrus was poisoned! (This, however, is a little bs)

Heavy Slam -> Clefable (11 EN)
RNG roll (to crit) 4093 = no crit
(16+(4-3)1.5)(1.5) = 26.25 DMG

Poison -> Fyrus (2 DMG)

Post-Round stats:
WDkMq.png

Fyrus @ Figy Berry
HP: 38
EN: 85
4/4/3/3/52/ -10% Eva
Poison (2 DPA)
143.png

King Bulblin @ Rawst Berry (1 use remaining)
HP: 42
EN: 45
4/3/4/4/26/ -10% Eva
477.png

Bongo Bongo
HP: 67
EN: 91
5/5/3/5/39/ -10% Eva
36.png

Clefable
HP: 53
EN: 54
3/3/4/3/52/ -10% Eva
Poison (0 DPA)
232.png

Donphan
HP: 1
EN: 9
5/5/1/3/50

Spr_Pt_Dahlia.png

"Let's put a little bit more risk in this! Clefable, you've done great! Come back! Mollux, come out!"

Counter-switch?
 
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