• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Battle Arcade Challenge: Glacier Knight

RNG Roulette Result: 4/4
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).

Spr_DP_Dragon_Tamer.png

"Crush this challenger beneath your legend!"

Rock Slide - Rock Slide - Rock Slide
IF a Speed lowering move, and you dont have a substitute up, Sub 15 that action
IF Encore is used, protect that action and push down, but not twice in a row.
 
614.png

100 HP
100 EN
Status: None
5/3/2/3/50
Swift Swim

247.png

100 HP
100 EN
Status: None
4/3/2/3/51
Shed Skin


Round 1:
Theodore begins storing energy!

Pupitar uses Rock Slide!
To Hit <8000, 6174 yes
To Crit <625, 6045 no
8+3+1.5*1.5=18.75 Damage to Theodore
-5 Energy

Round 2:
Theodore is storing energy!

Pupitar uses Rock Slide!
To Hit <8000, 1374 yes
To Crit <625, 3805 no
8+3+1.5*1.5=18.75 Damage to Theodore
-9 Energy

Round 3:
Theodore uses Bide!
18.75+18.75*1.75=65.625 Damage to Pupitar
-39 Energy

Pupitar uses Rock Slide!
To Hit <8000, 413 yes
To Crit <625, 6813 no
8+3+1.5*1.5=18.75 Damage to Theodore
-14 Energy


Theodore: 18.75+18.75+18.75=56 Damage Taken
Pupitar: 66 Damage Taken


614.png

44 HP
61 EN
Status: None
5/3/2/3/50
Swift Swim

247.png

34 HP
72 EN
Status: None
4/3/2/3/51
Shed Skin
 
Spr_DP_Dragon_Tamer.png

"Nothing to do but keep slinging stones"

Substitute 25 - Stone Edge - Stone Edge


614.png

44 HP
61 EN
Status: None
5/3/2/3/50
Swift Swim

247.png

34 HP
72 EN
Status: None
4/3/2/3/51
Shed Skin


Round 1:
Pupitar uses Substitute!
25 HP Sub made!
-24 Energy

Theodore uses Icicle Crash!
To Crit <625, 1506 no
9+3+3*1.5=22.5 Damage to sub
-6 Energy

Round 2:
Pupitar uses Stone Edge!
To Hit <8000, 1487 yes
To Crit <1250, 7657 no
10+3+1.5*1.5=21.75 damage to Theodore
-7 Energy

Theodore uses Icicle Crash!
To Crit <625, 1506 no
9+3+3*1.5=Sub Destroyed
-10 Energy

Round 3:
Pupitar uses Stone Edge!
To Hit <8000, 5620 yes
To Crit <1250, 1774 no
10+3+1.5*1.5=21.75 Damage to Theodore
-11 Energy

Theodore was KOed!


Theodore: 21.75+21.75=44 Damage Taken
Pupitar: 25 Damage Taken


614.png

KO HP
61 EN
Status: None
5/3/2/3/50
Swift Swim

247.png

9 HP
30 EN
Status: None
4/3/2/3/51
Shed Skin


Spr_DP_Dragon_Tamer.png

"Our Legacy is indomitable!!"


Sorry Glacier, your arcade run has ended :(

Glacier: 1 CC
Theodore: 3 MC

and i recieve 5 UC
 
Do not post in this thread if you are not the current ref or challenger, else the heavens will call down hundreds of Dragon-types that will all use Dragon Claw on your face.

Glacier Knight is using the following Pokemon in the Doubles Arcade.

gallade.png


Nolan [Gallade] (M)

Nature: Impish (+def, -spa)

Type: Psychic/Fighting

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4 (+)
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks
Leaf Blade
Night Slash
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Slash
Fury Cutter
Psycho Cut
Close Combat
Swords Dance
Feint
False Swipe
Helping Hand
Imprison
Hypnosis

Disable
Encore
Shadow Sneak
Destiny Bond

Ice Punch
Fire Punch
Thunder Punch
Zen Headbutt
Trick
Drain Punch
Magic Coat
Skill Swap
Pain Split
Low Kick
Icy Wind

Protect
Shadow Ball
Thunder Wave
Taunt
Torment
Snatch
Endure
Will-O-Wisp

43 Moves
frontnormal-mfidgit.png

Nature: Quiet (+SpAtk, -Speed)

Type: Poison/Ground

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:

Persistent: (Innate) This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit: (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW-UNLOCKED): (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Stats: (Quiet Nature)

HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 91 (-10 EVA) (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
DC: 5/5

Moves:
Gust
Tailwind
Encore
Rapid Spin
Clear Smog
Knock Off
Copycat
Whirlwind
Razor Wind
Gravity
Air Slash
Toxic Spikes
Heal Block
Helping Hand
Comet Punch
Wonder Room
Magic Room
Circle Throw
Wide Guard
Body Slam

Disable
Heal Pulse
Me First
Metronome
Spikes

Earth Power
After You
Gastro Acid

Reflect
Light Screen
Earthquake
Sludge Bomb
Sludge Wave
Taunt
Shadow Ball
Protect
Dig
Toxic
Venoshock
Bulldoze
Endure
Double Team
Stealth Rock

Total Moves: 40
UlWXR.png

Simisear(*) [Fernando] (Male)
Nature: Mild (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Defense)

Info on Fernando: A loose cannon with fiery chutzpah, Fernando can be wild and reckless on the battle feild, wanting desperately to win for his trainer. His Defense is lacking, but when in need he is able to set up a little trickery, a unique kind rarely seen. He exerts all his energy into matches, but usually ends up being the one burned up. he his now training to make his opponents the ones who are charred and scarred, not himself.

Also, He's homosexual. Deal with it.

Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Gluttony: (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Blaze (DW UNLOCKED): (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 101
Size Class: 2
Weight Class: 3
Base Rank Total: 21


EC: 6/6
MC: 0
DC: 5/5 DW unlocked

Attacks:

Scratch*
Leer*
Lick*
Incinerate*
Fury Swipes*
Yawn*
Bite*
Flame Burst*
Amnesia*
Acrobatics
Crunch
Fire Blast
Recycle

Fire Punch*
Low Kick*
Tickle*
Nasty Plot
Heat Wave
Helping Hand
Role Play
Low Kick
Superpower
Covet
Fire Spin

Hone Claws*
Flamethrower*
Solarbeam*
Taunt
Toxic
Low Sweep
Protect
Dig
Overheat
Will-O-Wisp
Rock Slide
Grass Knot

38 Moves (39 Moves)

FLAME ON!

00:04 Deck_Knight I will allow your homosexual Simisear attract. But only as a signature move named "Flame On!". Yes, it must have the exclamation point in the name. No, it cannot be a Pokemon other than Simisear.
71.png

Victreebel (Nepenthes) (M)

Nature: Quiet (+Spa, -Spe)

Type: Grass/Poison
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities:
Chlorophyll : (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Gluttony (DW unlocked): (Innate) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60 (-)
Size Class: 3
Weight Class: 2
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks:
Swallow
Spit Up
Stock Pile
Vine Whip
Growth
Wrap
Sleep Powder
Poison Powder
Stun Spore
Acid
Gastro Acid
Knock Off
Razor Leaf
Wring Out
Leaf Tornado
Leaf Storm
Leaf Blade
Weather Ball
Synthesis
Worry Seed
Giga Drain
Encore
Magical Leaf

Seed Bomb
Sleep Talk
Bug Bite
Sunny Day
Sludge Bomb
Protect
Energy Ball
Grass Knot
Rest
Solarbeam
Toxic
Venoshock
Endure
Bide
Total Moves: 37

Battle #1:
479.png

A wild Rotom appeared!

RNG: 96/125 (Rotom)
479.png

Rotom (—)

Types:

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Modest Nature(+SpA, -Atk)
Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

Ability:
Levitate(Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Trick
Astonish
Thunder Wave
Thundershock
Confuse Ray
Uproar
Double Team
Shock Wave
Ominous Wind

Hidden Power Fire 7
Light Screen
Rain Dance
Thunderbolt
Thunder
Shadow Ball
Reflect
Will-O-Wisp
Volt Switch
RNG: 119/125 (Fraxure)
611.png

Fraxure(F)

Type:

Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 67
Size Class: 2
Weight Class: 3
Base Rank Total: 17

Ability:
Mold Breaker(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Attacks:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Dragon Claw

Taunt
Dig
Facade
Shadow Claw
Giga Impact
X-Scissor

Counter
Endeavor
Endure
Reversal

Roulette:
24 12 3 2
13 14 19 12
1 19 16 4
13 9 21 21

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose four consecutive events from the Roulette.
 
RNG: 4/4 (14)
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.

Absorb Bulb
Cell Battery
Air Ballon
Escape Button
Red Card
Berserk Gene
Fire Gem
Water Gem
Electric Gem
Grass Gem
Ice Gem
Fighting Gem
Poison Gem
Ground Gem
Flying Gem
Psychic Gem
Bug Gem
Rock Gem
Ghost Gem
Dragon Gem
Dark Gem
Steel Gem
Normal Gem
Eviolite
Lucky Egg
Exp. Share
Amulet Coin
DeepSeaScale
DeepSeaTooth
Dubious Disc
Light Ball
Lucky Punch
Stick
Thick Club
Up-Grade
White Herb
Power Herb
 
Back
Top