Battle Arcade Challenge: Imanalt

"Welcome Imanalt to the Battle Arcade! May the odds be ever in your favor on this endeavor!"

Imanalt has challenged the arcade with the following Pokemon...

Imanalt said:

Lucario(*) OHAI (M)
Nature: Hasty (+12% accuracy)
Type:

Fighting:
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Ec: 6/6
MC: 0
DC: 5/5

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Close Combat
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse

Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)

Dig(*)
Rock Slide(*)
Substitute(*)
Drain Punch
21 moves


Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
29 moves


Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack

Icicle Crash
Rock Slide
Avalanche

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
23 moves
GastrodonDOOM shall be Draining the Storm
Lucario will be Focusing Innerly
Mamoswine's Fat will be extra Thick


It has also been stated that Gastrodoom shall be leading!
-----------------------------------------------------------------------


Fisherman Stephen would like to battle!
"Being immune to water is unfair against fishermen like me!"


RNG Roll for Pokemon: 106/125

Palpitoad(M)


Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.

Ability:
Water Absorb

Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water

Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf

Earth Power
Refresh
Sleep Talk
Water Pulse


Roulette Randomization:
1-16-21-4
3-12-2-13
15-13-5-17
4-4-16-10

1: Opponent’s Pokemon are poisoned for the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
21: The roulette is sped up for the rest of the challenge(N is doubled).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
2: Opponent’s Pokemon are burned for the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
17: Drought is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.


Please select four consecutive events from the roulette!
 
RNG Roll = 3/4
Effect 15 (Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)) will be in effect this battle!


"That Gastrodoom looks a little confused if you ask me!"
Supersonic-HP Grass-HP Grass
***If protect is used, use Aqua Ring and Push actions back, but only once
***If Mirror Coat is used A2 or A3, use Growl on that action and push actions back​
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Double team (3 clones), Yawn, hidden power (grass)
Lol safeguard blocks confusion
 

"I just have those derp moments sometimes, don't you?

Round 1


GastroDOOM the Gastrodon
HP: 110
EN: 100
Ranks: 3/3/4/3/36
Status: Okay

VS


DERPtoad the Palpitoad
HP: 100
EN: 100
Ranks: 2/2/4/2/69
Status: Okay

Action 1

Palpitoad used Supersonic
Oops
4EN

Crocnaw used Double Team
3 Clones were created
12EN

Action 2

Palpitoad used Hidden Power
RNG Roll Hit (<=2500 Hit): 1204 (yes lol)
RNG Roll Crit (<=625 Crit): 22 (yes lol again)
DMG = (7+3+1.5)*2.25 = 25.875 dmg
The clones disappeared!
5EN

Gastrodon used Yawn
7EN

Action 3

Palpitoad used Hidden Power
RNG Roll Crit (<=625 Crit): 4221 (no)
DMG = (7+1.5)*2.25 = 19.125 dmg
9EN

Gastrodon used Hidden Power
]RNG Roll Crit (<=625 Crit): 7258 (no)
DMG = (7+3)*2.25 = 22.5 dmg
5EN

Totals
Palpitoad:
HP = 100-(22.5) = 77.5HP (77)
EN = 100-(4+5+9) = 82EN

Gastrodon:
HP = 110-(25.875+19.125) = 65
EN = 100-(12+7+5) = 76EN

Post Round 1


GastroDOOM the Gastrodon
HP: 65
EN: 76
Ranks: 3/3/4/3/36
Status: Okay

VS


DERPtoad the Palpitoad
HP: 77
EN: 82
Ranks: 2/2/4/2/69
Status: Drowsy (Will fall asleep after A1 next round)
---------------------------------------


You're up Imanalt

 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Well fuck my luck...
Let's try this again
Double team (3 clones), hidden power, hidden power
 

"GO FOR THE KO"
Hidden Power-Sleep Talk(Earth Power, Hidden Power, Aqua Ring, Substitute (10))-Sleep Talk(Earth Power, Hidden Power, Aqua Ring, Substitute (10))
***If Palpitoad`s sleep counter is 0 on A3 use Hidden Power+Hidden Power A3 instead

Round 2


GastroDOOM the Gastrodon
HP: 65
EN: 76
Ranks: 3/3/4/3/36
Status: Okay

VS


DERPtoad the Palpitoad
HP: 77
EN: 82
Ranks: 2/2/4/2/69
Status: Drowsy (Will fall asleep after A1 next round)


Action 1
Palpitoad used Hidden Power
RNG Roll Crit (<=625 Crit): 624 (yes just)
DMG = (7+3+1.5)*2.25 = 25.875 dmg
13EN

Gastrodon used Double Team
3 Clones were created
12EN
Palpitoad fell asleep!
RNG Roll Actions (1=Light, 2=Deep, 3=Intense): 2 (Deep)
Palpitoad will be asleep for 1 action!

Action 2

Palpitoad used Sleep Talk
3ENRNG Roll Attack(1=Earth Power, 2=Hidden Power, 3=Aqua Ring, 4=Substitute): 1 (Earth Power)
Palpitoad used Earth Power
RNG Roll Hit (<=2500 Hit): 4943 (Darn no)
A clone disappeared!
6EN

Gastrodon used Hidden Power
RNG Roll Crit (<=625 Crit): 5142 (no)
DMG = (7+3)*2.25 = 22.5 dmg
5EN

Action 3

Gastrodon used Hidden Power
RNG Roll Crit (<=625 Crit): 7032 (no)
DMG = (7+3)*2.25 = 22.5 dmg
9EN

Palpitoad woke up!


Palpitoad used Hidden Power+Hidden Power
RNG Roll Hit (<=3333 Hit): 2342 (Yes Yay!)
RNG Roll Crit (<=625 Crit): 8211 (No)
DMG = (15.75+1.5)*2.25 = 38.8125 dmg
24.5EN (25)

Gastrodon was KOed

Totals
Palpitoad:
HP = 77-(22.5+22.5) = 32HP
EN = 82-(13+3+6+24.5) = 35.5EN (35)

Gastrodon:
HP = 65-(25.875+38.8125) = 0.3125 (0)
EN = 76-(12+5+9) = 50EN


Post Round 2


GastroDOOM the Gastrodon
HP: 0
EN: 50
Ranks: 3/3/4/3/36
Status: Okay

VS


DERPtoad the Palpitoad
HP: 32
EN: 35
Ranks: 2/2/4/2/69
Status: Must Cooldown A1 next round



"Crits are fun!"

Most unfortunately the odds were not in your favour and your arcade run has come to an end!
Prizes
GastroDOOM: 3MC

SubwayJ: 5UC
 
"Welcome back Imanalt! Lets see if you can do any better this time."

Show me the mons!

[hide="tusks" @ Thick Fat]

Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)

Type:
Ice:
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Oblivious:
(Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Scary Face

Icicle Crash
Rock Slide
Avalanche
Sleep Talk

Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
Earth Power
Reflect
Endeavor
Protect
Light Screen
Rest
Giga Impact
Iron Head
33 moves[/hide]
[hide="HASHORN" @ Levitate]

Claydol HASHORN
Nature: Quiet (-10% Evasion)
Type:

Psychic:
Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 65 (75/1.15) (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 13

Ec: 6/6
MC: 0

Abilities:
Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Attacks:
Confusion
Harden
Rapid Spin
Mud-Slap
Psybeam
Rock Tomb
Selfdestruct
AncientPower
Power Trick
Teleport
Sandstorm

Substitute
Magic Coat
Earth Power

Ice Beam
Light Screen
Reflect
Psychic
Safeguard
Solarbeam
Earthquake
Shadow Ball
Charge Beam
23 moves[/hide]
[hide="Gastrodoom" @ Storm Drain]

Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:

Water:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18

EC: 6/6
MC: 4
DC: 5/5

Abilities:
Sticky Hold:
(Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam

Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Curse

Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
Sleep Talk
Rest
Endure
Rock Slide
Sludge Wave
Blizzard
Hyper Beam
Hail
Round
Rock Tomb
Clear Smog
41 moves[/hide]
---------------------------------


Hiker Alex would like to battle!
"I like your Mamoswine, did you get it from the mountains?"

RNG Roll Pokemon: 66/125


Illumise (F)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Stats
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 3
Spe: 85
Size Class: 1
Weight Class: 2
Base Rank Total: 16

Abilities:

Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resistance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Prankster(Innate): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.

Ability:
Tinted Lens

Attacks:
Tackle
Sweet Scent
Charm
Moonlight
Quick Attack
Wish
Encore
Flatter

Water Pulse
Hidden Power Fire 7
Giga Drain
Thunderbolt
Shadow Ball
Roost

Bug Buzz
Captivate
Confuse Ray
Growth



"I wish I had a pokemon from the mountains."

Roulette Randomization

7-8-11-21
6-20-13-3
1-11-15-5
14-10-4-6

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally


Please select four consecutive events from the roulette!
 
RNG Roll Effect = 3/4

Effect 3 (3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.) will be in effect this battle!


"Maybe you could give me your mountain mon?"
Confuse Ray-Water Pulse-Giga Drain
 
Pre Round 1

Tusks the Mamoswine
HP: 110
EN: 100
Ranks: 5/2/4/2/80
Status: Okay!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 100
EN: 100
Ranks: 1/2/4/3/85
Status: PRZ (15%)
Ability: Tinted Lens

Action 1

Mamoswine used Substitute (15)!
12EN

Illumise used Confuse Ray!
RNG Roll Full PRZ (<=1500 Full PRZ): 2622 (no)
Sub blocked confusion
5EN

Action 2

Mamoswine used Rock Slide!
RNG Roll Hit (<=9000 Hit): 3950 (yes)
RNG Roll Crit (<=625 Crit): 2557 (no)
RNG Roll Flinch (<=3000 Flinch): 1607 (yes)
DMG = (8+4.5)*1.5 = 18.75DMG
6EN

Illumise flinched!

Action 3

Mamoswine used Rock Slide!
RNG Roll Hit (<=9000 Hit): 1056 (yes)
RNG Roll Crit (<=625 Crit): 6154 (no)
RNG Roll Flinch (<=3000 Flinch): 2439 (yes)
DMG = (8+4.5)*1.5 = 18.75DMG
10EN

Illumise Flinched again!

Totals
Mamoswine:
HP = 110-(15) = 95HP
Sub = 15-(0) = 15Sub
EN = 100-(12+6+10) = 72EN

Illumise:
HP = 100-(18.75+18.75) = 62.5HP (62)
EN = 100-(5) = 95EN

Post Round 1

Tusks the Mamoswine
HP: 95
EN: 72
Ranks: 5/2/4/2/80
Status: 15HP Substitute
Ability: Thick Fat

VS

Illumise the Illumise
HP: 62
EN: 95
Ranks: 1/2/4/3/85
Status: PRZ (10%)
Ability: Tinted Lens

---------------------------

Your orders please Imanalt!
 
Sorry, I may not be able to get to this for a while (going on vacation) you can go get a subref, however with the minimal amount of active refs, I wouldn't suggest it
 

"Why the hell, does Illumise have Tinted Lens over Prankster?"

Giga Drain*3
***Starting on the first action Mamo's sub is broken use Confuse Ray until successful and push actions back

Pre Round 1

Tusks the Mamoswine
HP: 95
EN: 72
Ranks: 5/2/4/2/80
Status: 15HP Substitute
Ability: Thick Fat

VS

Illumise the Illumise
HP: 62
EN: 95
Ranks: 1/2/4/3/85
Status: PRZ (10%)
Ability: Tinted Lens


Action 1

Mamoswine used Hidden Power
RNG Roll Crit (<=625 Crit): 7387 (no)
DMG = (7+1.5)*1.5 = 12.75 DMG
5EN

Illumise used Giga Drain!
RNG Roll Full PRZ (<=1000 Full PRZ): 9266 (no)
RNG Roll Crit (<=625 Crit): 8593 (no)
DMG = (8+3)*1.5 = 16.5 DMG (15)
Mamoswine's Substitute broke!
7.5 HP was recovered!
12EN

Action 2
Mamoswine used Rock Slide!
RNG Roll Hit (<=9000 Hit): 9166 (no)
It missed!

6EN

Illumise used Confuse Ray!
RNG Roll Full PRZ (<=1000 Full PRZ): 1537 (no)
Mamoswine was Confused!
RNG Roll Intensity (1 = Slight, 2 = Severe, 3 = Intense): 1 (Slight) (2 Actions)
5EN

Action 3

Mamoswine used Hidden Power
RNG Roll Hit Self (<=5000 Hit Self): 4756 (yes)
It hit itself in confusion!
DMG = 4+4.5 = 8.5 DMG
3EN

Illumise used Giga Drain!
RNG Roll Full PRZ (<=1000 Full PRZ): 6377 (no)
RNG Roll Crit (<=625 Crit): 6454 (no)
DMG = (8+3)*1.5 = 16.5 DMG
8.25 HP was recovered!
12EN

Illumise's PRZ dropped to 5%!

Totals
Mamoswine:
HP = 95-(8.5+16.5) = 70HP
EN = 72-(5+6+3) = 58EN
Sub = Broken

Illumise:
HP = 62-(12.75-7.5-8.25) = 65 HP
EN = 95-(12+5+12) = 66 EN


Post Round 1

Tusks the Mamoswine
HP: 70
EN: 58
Ranks: 5/2/4/2/80
Status: Feeling haxed!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 65
EN: 66
Ranks: 1/2/4/3/85
Status: PRZ (5%)
Ability: Tinted Lens


-------------------------

"Hey, it seems Praankster isn't such a big deal!"
Confuse Ray-Water Pulse-Giga Drain

***If Substitute is used, use Encore that action (no pushback)
 
Pre Round 3

Tusks the Mamoswine
HP: 70
EN: 58
Ranks: 5/2/4/2/80
Status: Okay!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 65
EN: 66
Ranks: 1/2/4/3/85
Status: PRZ (5%)
Ability: Tinted Lens

Action 1

Mamoswine used Double Team (3)
3 Clones were created!
12 EN

Illumise used Confuse Ray!
RNG Roll Full PRZ (<=500 Full PRZ): 940 (no)
RNG Roll Hit (<=2500 Hit): 6382 (no)
It hit a clone!
5EN

Action 2

Mamoswine used Rock Slide!
RNG Roll Hit (<=9000 Hit): 7995 (yes)
RNG Roll Crit (<=625 Crit): 1773 (no)
RNG Roll Flinch (<=3000 Flinch): 9091 (no)
DMG = (8+4.5)*1.5 = 18.75DMG
6EN


Illumise used Water Pulse!
RNG Roll Full PRZ (<=500 Full PRZ): 9016 (no)
RNG Roll Hit (<=3333 Hit): 6263 (no)
It hit a clone!
4EN

Action 2

Mamoswine Chilled!
+12EN

Illumise used Giga Drain!
RNG Roll Full PRZ (<=500 Full PRZ): 7768 (no)
RNG Roll Hit (<=5000 Hit): 2392 (yes)
RNG Roll Crit (<=625 Crit): 1105 (no)
DMG = (8+3)*1.5 = 16.5 DMG
8.25 HP was recovered!
The clone disappeared!
12EN

Illumise's PRZ dropped to 0%! (yay)

Totals
Mamoswine:
HP = 70-(16.5) = 53.5HP (53)
EN = 58-(12+6-12) = 52EN

Illumise:
HP = 65-(18.75-8.25) = 54.5HP (54)
EN = 66-(5+4+12) = 45EN


Post Round 3

Tusks the Mamoswine
HP: 53
EN: 52
Ranks: 5/2/4/2/80
Status: Okay!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 54
EN: 45
Ranks: 1/2/4/3/85
Status: Okay!
Ability: Tinted Lens

-------------------------

Your actions imanalt!
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
light screen, rock slide, rockslide
IF encore is issued A2, change A1 to rockslide
 

"I love when paralysis wears off!"
Encore-Water Pulse-Confuse Ray
***If Water Pulse Confuses Mamoswine, then use Bug Buzz A3
Pre Round 4

Tusks the Mamoswine
HP: 53
EN: 52
Ranks: 5/2/4/2/80
Status: Okay!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 54
EN: 45
Ranks: 1/2/4/3/85
Status: Okay!
Ability: Tinted Lens

Action 1

Illumise used Encore!
Mamoswine's chill was Encored!
10EN

Mamoswine Chilled!
+12EN

Action 2

Illumise used Water Pulse!
RNG Roll Crit (<=625 Crit): 5441 (no)
RNG Roll Confuse (<=2000 Confuse): 534 (yes)
RNG Roll Intensity (1 = Slight, 2 = Severe, 3 = Intense): 2 (Slight) (3 Actions)
DMG = (6+3)*1.5 = 13.5DMG
Mamoswine was confused!
4EN

Mamoswine is Confused!
RNG Roll hit self (<=5000 Hit Self): 3974 (yes)
DMG = 4+4.5 = 8.5DMG
Confusion counter 3--->1

Action 3

Illumise used Bug Buzz!
RNG Roll Crit (<=625 Crit): 1152 (no)
RNG Roll -Sp Def (<=1000 -Sp Def): 1665 (no)
DMG = 9+3+3 = 15DMG
6EN

Mamoswine is Confused!
RNG Roll hit self (<=5000 Hit Self): 5747 (no)

Mamoswine used Rock Slide
RNG Roll Hit (<=9000 Hit): 4872 (yes)
RNG Roll Crit (<=625 Crit): 7760 (no)
DMG = (8+4.5)*1.5 = 18.75DMG
6EN


Totals
Mamoswine:
HP = 53-(13.5+8.5+15) = 16HP
EN = 52-(-12+3+6) = 55EN

Illumise:
HP = 54-(18.75) = 35.25HP (35)
EN = 45-(10+4+6) = 25EN

Post Round 4

Tusks the Mamoswine
HP: 16
EN: 55
Ranks: 5/2/4/2/80
Status: Okay!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 35
EN: 25
Ranks: 1/2/4/3/85
Status: Okay!
Ability: Tinted Lens

--------------------------


"Gosh hax..."
Giga Drain-Chill-Chill
***If Protective/Evasive action is used A1, Chill and push actions back
***If Endure is Used, use Confuse Ray A2
 

Imanalt

I'm the coolest girl you'll ever meet
is a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
Endure, rest, Sleep talk (Light screen, rock slide, hidden power, icy wind)
 
Pre Round 5

Tusks the Mamoswine
HP: 16
EN: 55
Ranks: 5/2/4/2/80
Status: Okay!
Ability: Thick Fat

VS

Illumise the Illumise
HP: 35
EN: 25
Ranks: 1/2/4/3/85
Status: Okay!
Ability: Tinted Lens

Action 1

Mamoswine used Endure
It braced itself!
15EN

Illumise used Giga Drain
RNG Roll Full PRZ (<=500 Full PRZ): 7768 (no)
RNG Roll Hit (<=5000 Hit): 2392 (yes)
RNG Roll Crit (<=625 Crit): 1105 (no)
DMG = (8+3)*1.5 = 16.5 DMG (15 TOP)
7.5 HP was recovered!
Mamoswine Endured the hit!
12EN

Action 2

Illumise used Confuse Ray!
Mamoswine became confused!
RNG Roll Intensity (1 = Slight, 2 = Severe, 3 = Intense): 2 (Slight) (3 Actions)
5EN

Mamoswine is Confused!
RNG Roll hit self (<=5000 Hit Self): 4077 (yes) (sorry)
DMG = 4+4.5 = 8.5DMG
Mamoswine is KOed!
3EN

(I have had confirmation on IRC that self hit bypasses Endure)


Tusks the Mamoswine
HP: KO
EN: --
Ranks: 5/2/4/2/80
Status: Confused 1A
Ability: Thick Fat

VS

Illumise the Illumise
HP: 35
EN: 8
Ranks: 1/2/4/3/85
Status: Okay!
Ability: Tinted Lens




"Heh, hax is fun!"
(Remember first round double flinch... Don't complain)

Most unfortunately your battle arcade run has come to an end!
Feel free to challenge again in one week!

Prizes

Mamoswine, 3MC

SubwayJ, 5UC

--------------------------

Wheeeeeeeeeeeeee
 

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