"Welcome Imanalt to the Battle Arcade! May the odds be ever in your favor on this endeavor!"
Imanalt has challenged the arcade with the following Pokemon...
donDOOM shall be Draining the Storm
Lucario will be Focusing Innerly
Mamoswine's Fat will be extra Thick
It has also been stated that Gastrodoom shall be leading!
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Fisherman Stephen would like to battle!
"Being immune to water is unfair against fishermen like me!"
RNG Roll for Pokemon: 106/125
Roulette Randomization:
1-16-21-4
3-12-2-13
15-13-5-17
4-4-16-10
Please select four consecutive events from the roulette!
Imanalt has challenged the arcade with the following Pokemon...
GastroImanalt said:
Lucario(*) OHAI (M)
Nature: Hasty (+12% accuracy)
Type:
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Steel:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (90*1.15) (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Ec: 6/6
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified: (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Attacks:
Quick Attack(*)
Foresight(*)
Endure(*)
Counter(*)
Force Palm(*)
Feint(*)
Reversal(*)
Screech(*)
Nasty Plot
Close Combat
Aura Sphere
Extremespeed
Dragon Pulse
Heal Pulse
Hi Jump Kick(*)
Blaze Kick(*)
Crunch(*)
Dig(*)
Rock Slide(*)
Substitute(*)
Drain Punch
21 moves
Gastrodon(*) Gastrodoom (M)
Nature: Quiet (-10 evasion)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground:Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 36 (39/1.15) (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Sticky Hold: (Innate) This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.
Storm Drain: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Sand Force (DW): (Innate) This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Attacks:
Mud-Slap(*)
Mud Sport(*)
Harden(*)
Water Pulse(*)
Mud Bomb(*)
Hidden Power Grass Power 7(*)
Rain Dance(*)
Recover
Muddy Water
Body Slam
Brine(*)
Mirror Coat(*)
Counter(*)
Yawn
Protect(*)
Toxic(*)
Scald(*)
Ice Beam
Earthquake
Earth Power
Sandstorm
Dig
Dive
Surf
Substitute
Waterfall
Double Team
Pain Split
Bulldoze
29 moves
Mamoswine TUSKS (m)
Nature: Mild (+satk, -def)
Type:
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 2(-)
SpA: Rank 4(+)
SpD: Rank 2
Spe: 80
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Snow Cloak: (Innate) This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.
Thick Fat (DW) (Innate) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Attacks:
Tackle
Odor Sleuth
Mud Sport
Powder Snow
Mud Slap
Endure
Mud Bomb
Icy Wind
Ice Shard
Ancientpower
Peck
Horn Attack
Icicle Crash
Rock Slide
Avalanche
Earthquake
Substitute
Dig
Stealth rock
Superpower
Ice Beam
Double Team
Hidden Power (fire, 7)
23 moves
Lucario will be Focusing Innerly
Mamoswine's Fat will be extra Thick
It has also been stated that Gastrodoom shall be leading!
-----------------------------------------------------------------------
Fisherman Stephen would like to battle!
"Being immune to water is unfair against fishermen like me!"
RNG Roll for Pokemon: 106/125
Palpitoad(M)
Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Abilities:
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Ability:
Water Absorb
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf
Earth Power
Refresh
Sleep Talk
Water Pulse
Types:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Stats
Modest(+SpA, -Atk)
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 69
Size Class: 1
Weight Class: 2
Base Rank Total: 16
Abilities:
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Hydration(Innate): This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.
Water Absorb(Innate): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Ability:
Water Absorb
Attacks:
Bubble
Growl
Supersonic
Round
Bubblebeam
Mud Shot
Aqua Ring
Uproar
Muddy Water
Hidden Power Grass 7
Rain Dance
Sludge Bomb
Scald
Substitute
Surf
Earth Power
Refresh
Sleep Talk
Water Pulse
Roulette Randomization:
1-16-21-4
3-12-2-13
15-13-5-17
4-4-16-10
1: Opponent’s Pokemon are poisoned for the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
21: The roulette is sped up for the rest of the challenge(N is doubled).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
2: Opponent’s Pokemon are burned for the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
17: Drought is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
21: The roulette is sped up for the rest of the challenge(N is doubled).
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
2: Opponent’s Pokemon are burned for the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
17: Drought is applied to the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
Please select four consecutive events from the roulette!