Battle Arcade Challenge: Lord Jesseus


13 HP
46 EN
Status: None
Levitate


27 HP
33 EN
Status: Taunted (3 Actions)
Levitate


Round 1:
Iota uses Giga Drain!
To Crit <625, 5602 no
8+[5-3]*1.5=11 Damage
5.5 HP regained
-12 Energy

Misdreavus uses Psychic!
To Crit <625, 2228 no
Lower SpD <1000, 2768 no
(9+[4-3]*1.5)*1.5=15.75 Damage
-5 Energy

Round 2:
Iota uses Shadow Ball!
To Crit <625, 8228 no
Lower SpD <1000, 9904 no
(8+3+[5-3]*1.5)*1.5=21 Damage
-5 Energy

Misdreavus was KOed



2 HP
29 EN
Status: None
Levitate


KO HP
KO EN
Status: none
Levitate

Congrats, the next round will be posted shortly.
 

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"


Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch


"Choose which Pokemon you will lead with challenger!"
 

"Then we shall start with Medicham, let's teach that ghost to have a little fun!"

Roulette Randomization
Your roulette for this battle is as follows:
6 5 20 21
8 24 13 11
17 2 10 3
8 24 22 24


2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
17: Drought is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
24: Challenger wins 1 free CC, then battles normally

Please Select Four Events from the Roulette.
 
RNG Roulette Result: 1/4
17: Drought is applied to the battle.


"Let's start this show off with a bang!"

Zen Headbutt - Psycho Cut - Zen Headbutt
IF willowisp is used, and your not taunted, use magic coat
 

90 HP
100 EN
Status: None
Levitate


100 HP
100 EN
Status: none
Levitate


Round 1:
Iota uses Begins storing energy!

Misdreavus uses Zen Headbutt!
To Crit <625, 4233 no
(8+3+[5-1]*1.5+1)*1.5=27 Damage
-5 Energy

Round 2:
Iota Continues storing energy!

Medicham uses Psycho Cut!
To Crit <1250, 2075 no
(7+3+[5-1]*1.5+1)*1.5=25.5 Damage
-4 Energy

Round 3:
Iota uses Bide!
52.5*1.75=91.87 Damage
-52 Energy

Medicham uses Zen Headbutt!
To Crit <625, 1260 no
(8+3+[5-1]*1.5+1)*1.5=27 Damage
-5 Energy

Gengar: 27+25.5+27=79.5=80 Damage Taken
Medicham:92 Damage taken



37 HP
48 EN
Status: None
Levitate


KO HP
KO EN
Status: none
Pure Power

The Sun is Shining Harshly!


Dusknoir will be send out!

Your turn to order Jesseus!
 

"Well trip you up with this!"

Taunt - Recover - Trick Room



37 HP
48 EN
Status: None
Levitate


90 HP
100 EN
Status: none
Pressure

The Sun is Shining Harshly!


Round 1:
Iota uses Pain Split!
-25 HP Dusknoir, +25 HP Iota
-26 Energy

Dusknoir used Taunt!
Iota fell for the taunt!
-10 Energy

Round 2:
Iota uses Shadow Ball!
To Crit <625, 4312 no
Lower SpD <1000, 4452 no
(8+3+[5-5]*1.5)*1.5=16.5 Damage
-7 Energy

Dusknoir used Substitute!
20 HP Sub made!
-18 Energy

Round 3:
Iota uses Shadow Ball!
To Crit <625, 4312 no
Lower SpD <1000, 4452 no
(8+3+[5-5]*1.5)*1.5=16.5 Damage
The substitute took the hit!
-11 Energy

Dusknoir used Trick Room!
The dimensions were twisted!
-10 Energy

Gengar: -25=25 HP Regained!
Dusknoir: 25+20+16.5=61.5=62 Damage Taken



52 HP
4 EN
Status: Taunted
Levitate


29 HP
62 EN
Status: 3 HP Sub
Levitate

The Sun is Shining Harshly!



"And now that the pieces are in place......."

Rest - Rest - Rest
 

52 HP
4 EN
Status: Taunted
Levitate


29 HP
62 EN
Status: 3 HP Sub
Levitate

The Sun is Shining Harshly!
Trick Room is in effect for 4 more rounds!


Round 1:
Dusknoir used Rest!
Dusknoir took a nap!
+12 HP
-15 Energy

Iota uses Hex!
Dusknoir's Sub was destroyed!
-6 Energy

Iota fainted due to Exhaustion!




KO HP
KO EN
Status: Taunted
Levitate


41 HP
47 EN
Status: Resting (2 Actions)
Pressure

The Sun is Shining Harshly!
Trick Room is in effect for 2 more rounds!

Send out your next mon and issue actions!
 
Shouldn't it only be 2 more rounds? 2 Rounds have ended since it was used.
Also, shouldn't Dusknoir's ability be Pressure, not Levitate? It was pressure at the beginning of round one, an EN seems to have been claculated accordingly.
If this is the case:
Go Marowak!
Earthquake~Bonemerang~Earthquake
 
(Yea, i dunno how those got mixed around, but everything is up to date otherwise)


"Time for some restful fun!"

Sleep Talk (Ice Beam, Blizzard, Pain Split, Taunt) - Sleep Talk (Ice beam, Blizzard, Pain Split, Taunt) - Chill
Replace whichever move is called in the first sleep talk with confuse ray in the 2nd sleep talk


90 HP
100 EN
Status: none
Battle Armor


41 HP
47 EN
Status: Resting (2 Actions)
Pressure

The Sun is Shining Harshly!
Trick Room is in effect for 2 more rounds!


Round 1:
Speed Tie [2/2] Dusknoir
Dusknoir uses Sleep talk!
RNG move: 3/4 Pain Split
Dusknoir+24 HP, Rho-24 HP
Rest restores 12 HP
-25 Energy

Rho uses Earthquake!
To Crit <625, 8301 no
10+3+[4-5]*1.5=11.5 Damage
-8 Energy

Round 2:
Speed Tie [2/2] Dusknoir
Dusknoir uses Sleep talk!
RNG move: 4/4 Taunt
Rho fell for the taunt!
Rest restores 12 HP
Dusknoir Woke up!
-17 Energy

Rho uses Bonemerang!
To Hit <9000, 6645 yes
To Hit <9000, 2074 yes
To Crit <625, 7445 no
To Crit <625, 9066 no
10+3+[4-5]*1.5=11.5 Damage
-8 Energy

Round 3:
Speed Tie [1/2] Rho
Rho uses Earthquake!
To Crit <625, 4779 no
10+3+[4-5]*1.5=11.5 Damage
-8 Energy

Dusknoir Chilled!
+12 Energy


Dusknoir: 11.5+11.5+11.5-12-12-24=13.5=14 HP Regained
Marowak: 24 Damage Taken


66 HP
76 EN
Status: Taunted (4 actions)
Battle Armor


55 HP
17 EN
Status: None
Pressure

The Sun is Shining Harshly!
Trick Room is in effect for 1 more round!


"Things are getting hot in here! Better cool you down!"

Blizzard - Ice Beam - Chill
IF Rho is underground when you attempt an attack, Chill and push actions down
 

66 HP
76 EN
Status: Taunted (4 actions)
Battle Armor


55 HP
17 EN
Status: None
Pressure

The Sun is Shining Harshly!
Trick Room is in effect for 1 more round!


Round 1:
Speed Tie [2/2] Dusknoir
Dusknoir uses Blizzard!
To Hit <9000, 2081 yes
To Crit <625, 3362 no
To Freeze <1000,
(12+[4-3]*1.5)*1.5=20.25 Damage
-8 Energy

Rho uses Bonemerang!
To Hit <9000, 9062 no
To Hit <9000, 8366 yes
To Crit <625, 2759 no
5+3+[4-5]*1.5=6.5 Damage
-8 Energy

Round 2:
Speed Tie [1/2] Rho
Rho uses Earthquake!
To Crit <625, 6318 no
10+3+[4-5]*1.5=11.5 Damage
-8 Energy

Dusknoir uses Ice Beam
To Crit <625, 7752 no
To Freeze <1000, 7598 no
(10+[4-3]*1.5)*1.5=17.25 Damage
-7 Energy

Round 3:
Speed Tie [1/2] Rho
Rho uses Bonemerang!
To Hit <9000, 6070 yes
To Hit <9000, 2395 yes
To Crit <625, 5977 no
To Crit <625, 1952 no
10+3+[4-5]*1.5=11.5 Damage
-8 Energy

Dusknoir Chilled!
+12 Energy


Dusknoir: 6.5+11.5+11.5=29.5=30 Damage Taken
Marowak: 17.25+20.25=37.5=38 Damage Taken


28 HP
52 EN
Status: Taunted (1 actions)
Battle Armor


25 HP
14 EN
Status: None
Pressure

The Sun is Shining Harshly!

Your turn to order Jesseus!
 
Earthquake~Earthquake+Earthquake~Earthquake+Earthquake
If Rest is ordered, use Focus Punch+Fire Punch and replace action 3 with Earthquake
If Chill is ordered, use Focus Punch+Fire Punch and replace action 3 with Earthquake
 

"To much seismic activity! Lets quiet this show down!"

Disable (Earthquake) - Chill - Blizzard


28 HP
52 EN
Status: Taunted (1 actions)
Battle Armor


25 HP
14 EN
Status: None
Pressure

The Sun is Shining Harshly!


Round 1:
Speed Tie [2/2] Dusknoir
Dusknoir uses Disable!
Earthquake was disabled!
-10 Energy

Rho uses Earthquake!
But it failed!

Round 2:
Speed Tie [2/2] Dusknoir
Dusknoir Chills!
+12 Energy

Rho uses Focus Flare!
To Crit <625, 1090 no
Fatal Damage
-26 Energy



Dusknoir: 3.5+3.5=7 Damage Taken
Marowak: 1.4+1.4+20.25=23.05=23 Damage Taken


28 HP
26 EN
Status: Disabled (4 More Actions)
Battle Armor


KO HP
KO EN
Status: None
Pressure

The Sun is Shining Harshly!


"Now time for the final act Ludicolo!"

Rain Dance - Hydro Pump - Fake Out
IF Perish Song is ordered once, use Fake Out that Action
IF Endure is used, switch Rain Dance to Toxic
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top