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Battle Arcade Challenge - Maserato

frontnormal-marghonaut.png


41 HP
36 EN
5/3/2/4/75
Iron Fist


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56 HP
51 EN
5/3/1/2/40
Iron Fist
Focus Energy (2 Actions)
Badly Poisoned (3DPA)


Action 1

Argho used Wrap - 4 energy
To hit (1726) - Yes
To crit (9384) - No
(3 + 3) = 6 damage

Gurr used Facade - 7 energy
(14 + 3 + 3) = 20 damage

Action 2

Argho used Yawn - 7 energy

Gurr used Drain Punch - 11 energy
(8 + 2 + 3 + 3 + 3) = 19 damage

Action 3

Gurr used Mach Punch - 3 energy
To crit (9187) - No
(4 + 3 + 3 + 2) = 12 damage

Argho fainted!

frontnormal-marghonaut.png


KO HP
KO EN
5/3/2/4/75
Iron Fist


533.png

35 HP
30 EN
5/3/1/2/40
Iron Fist
Badly Poisoned (4DPA)


shaka_057_60.jpg


Please, leave now. I do not wish to harm you or your pokemon further.



Mase: 4 CC (1 CC comes from the roulette)

Arghonaut: 9 MC, 2 KOC

Matezoide: 9 UC
 
Maserato is challenging the Singles Arcade using the following Pokemon:
Lucario (Anubis) (M)

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Nature: Naughty
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel type:Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Abilities:
Inner Focus:

Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast:

Type: Innate

If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:

Type: Innate

This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats
HP: 100
Atk: Rank 4+
Def: Rank 3
SpA: Rank 4
SpD: Rank 2-
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC 6/6
MC 0
DC 5/5

Moves:
quick attack
Metal claw
Metal sound
Dark pulse
Detect
Endure
Foresight
Counter
Feint
Force Palm
Copycat
Screech
Reversal
Nasty plot
Final gambit
Aura Sphere
Close combat
Dragon pulse

Detect
Cross chop
Follow me
Iron defense
Low kick
Sky uppercut
Crunch
Earthquake
Drain punch
Focus blast
Hidden power Flying 7
Rock slide
Dual chop
Ice punch
Bulk up
Dig
Protect
Shadow claw
Payback
Psychic
Thunder punch
Bullet punch
Hi Jump Kick
Circle Throw
Agility
Blaze Kick
Arghonaut

frontnormal-marghonaut.png

Type: Water/Fighting
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Nature: Adament +Att -Spa

Abilities:
Unaware: (Innate) When this Pokemon is released, a light aura enshrouds the opponent, nullifying all stat boosts or reductions other than Speed, it remains while this Pokemon is active.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Hp 110
Atk: Rank 5+
Def: Rank 3
SpA: Rank 2-
SpD: Rank 4
Spe: 75

MC 0
EC 6/6
DC 5/5

Moves
Night slash
Constrict
Bubble
Smokescreen
Yawn
Wrap
Chip Away
Arm Thrust
Aqua Jet
Mach punch
Taunt
Thief
Revenge
Focus punch
Submission


Toxic
Protect
Earthquake
Torment
Waterfall
Rock slide

Bulk up
Rock Blast
Cross Chop
Recover
Seismic Toss
Sawk
539.gif


Sawk the Karate pokemon
Fighting type
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Inner Focus:

Abilities: Sturdy, Inner focus, Mold breaker(DW)

Inner focus
Type: Innate

When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Sturdy:

Type: Innate

This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Mold Breaker:

Type: Innate

Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Jolly Nature
Sawk
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1-
SpD: Rank 3
Spe: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Acc bonus+11

DC 0/5
MC 0

Moves
Rock smash
Leer
Bide
Focus energy
Double kick
Low sweep
Counter
Karate chop
Reversal
Endure
Close combat
Bulk up

Tutor moves(no egg moves)
Ice punch
Thunder punch
Fire punch
Pain split
Sleep talk

Tm/HM
Stone edge
Earthquake
Substitute
facade
dig
Lucario @ Inner focus
Arghonaut @ Iron Fist
Sawk @ Sturdy

Battle #1
Spr_BW_Swimmer_M.png

Swimmer Jeremy would like to battle!

RNG roll (for Pokemon) 75/125
394.png

Prinplup(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Modest Nature(+SpA, -Atk)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 17

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Defiant(Innate): The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.

Ability:
Torrent

Attacks:
Tackle
Growl
Water Sport
Peck
Metal Claw
Bide
Bubblebeam
Fury Attack

Hidden Power Electric 7
Ice Beam
Rain Dance
Brine
Scald
Endure
Sleep Talk
Surf

Roulette:
3 20 2 7
20 1 7 8
20 9 6 8
21 16 4 8

1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Please choose 4 consecutive events from the roulette
 
RNG roll (for event) 2/4 = 1
Opponent's Pokemon are poisoned for the battle.

Spr_BW_Swimmer_M.png

"This wasn't a very good match-up from the start, and then this happens?!"
Scald -> Surf -> Scald
If Scald burns A1, change A3 to Surf
If successful P/E move, change that action to Rain Dance the first time and Peck the second
 
Spr_BW_Swimmer_M.png

"Let's give it our all, Prinplup!"

Pre-Round stats:
448.gif

HP: 100
EN: 100
4/3/4/2/90
394.png

Prinplup
HP: 100
EN: 100
2/3/4/3/50
Poisoned (2 DPA)

Action 1
Anubis used Nasty Plot! (7 EN)
Anubis' SpA rose!

Scald -> Anubis (5 EN)
RNG roll (to crit, <=625 crit) 2082 = no crit
RNG roll (to burn, <=3000 burn) 3696 = no burn
(8+3+(4-2)1.5) = 14 DMG

Poison -> Prinplup (2 DMG)

Action 2
Aura Sphere -> Prinplup (6 EN)
RNG roll (to crit) 6159 = no crit
(9+3+(4-3)1.5)+3.5 = 17 DMG

Surf -> Anubis (6 EN)
RNG roll (to crit) 4914 = no crit
(10+3+(4-2)1.5) = 16 DMG

Poison -> Prinplup (2 DMG)

Action 3
Focus Blast -> Prinplup (7 EN)
RNG roll (to hit, <=7000 hit) 8646 = miss
Prinplup avoided the attack!

Scald -> Anubis (5 EN)
RNG roll (to crit) 3051 = no crit
RNG roll (to burn) 4120 = no burn
(8+3+(4-2)1.5) = 14 DMG

Poison -> Prinplup (2 DMG)

Post-Round stats:
448.gif

Anubis
HP: 56
EN: 80
4/3/4/2/90
+1 SpA
394.png

Prinplup
HP: 77
EN: 84
2/3/4/3/50
Poisoned (2 DPA)

Spr_BW_Swimmer_M.png

"Looks like we're still in this fight after all!"
 
Spr_BW_Swimmer_M.png

"Finish it, Prinplup!"
Surf -> Scald -> Surf + Surf combo

Pre-Round stats:
448.gif

Anubis
HP: 56
EN: 80
4/3/4/2/90
+1 SpA
394.png

Prinplup
HP: 77
EN: 84
2/3/4/3/50
Poisoned (2 DPA)

Action 1
Aura Sphere -> Prinplup (6 EN)
RNG roll (to crit) 1654 = no crit
(9+3+(4-3)1.5)+1.75 = 15.25 DMG

Surf -> Anubis (6 EN)
RNG roll (to crit) 8908 = no crit
(10+3+(4-2)1.5) = 16 DMG

Poison -> Prinplup (2 DMG)

Action 2
Focus Blast -> Prinplup (7 EN)
RNG roll (to hit) 3408 = hit
RNG roll (to crit) 9713 = no crit
RNG roll (to lower SpD) 7184 = no lower
(12+3+(4-3)1.5)+1.75 = 18.25 DMG

Scald -> Anubis (5 EN)
RNG roll (to crit) 9176 = no crit
RNG roll (to burn) 4587 = no burn
(8+3+(4-2)1.5) = 14 DMG

Poison -> Prinplup (2 DMG)

Action 3
Aura Sphere -> Prinplup (6 EN)
RNG roll (to crit) 3177 = no crit
(9+3+(4-3)1.5)+1.75 = 15.25 DMG

Surf + Surf combo -> Anubis ((7+11)1.75 -1 = 30.5 EN)
RNG roll (to crit) 1404 = no crit
((10x2.25)+3+(4-2)1.5) = 28.5 DMG
Anubis fainted!

Poison -> Prinplup (2 DMG)

Post-Round stats:
448.gif

Anubis
HP: -3
EN: KO
4/3/4/2/90
394.png

Prinplup
HP: 24
EN: 42
2/3/4/3/50
Poisoned (2 DPA)

Spr_BW_Swimmer_M.png

"Hey! We won, and we didn't even need that miss before! Awesome job, Prinplup!"

maserato's Battle Arcade challenge has ended

maserato gets 1 CC
Anubis the Lucario gets 3 MC

I get 1(2)+3 = 5 UC

You may challenge again on the 27th!
 
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