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Battle Arcade Challenge: Matezoide

Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability

479.png

90 HP
100 EN
Status: Asleep (1A)
1/3/4/3/91
Levitate


Round 1:
Rotom is fast asleep!

Rob uses Taunt!
But it failed because Rotom is asleep....
-9 Energy

Round 2:
Rotom uses Reflect!
Rotom was protected!
-8 Energy

Rob uses Double Team!
4 clones were created!
-16 Energy

Round 3:
Rotom uses Will o wisp!
Hit Clone <8000, 7986 (awwwww;.;)
but it missed!
-1 Clone
-7 Energy

Rob uses Payback!
To Crit <625, 4217 no
5+3+3+1+2*1.5=21 Damage to Rotom
-6 Energy

Rob: No Damage Taken
Rotom: 21 Damage Taken


Spr_5b_342.png

100 HP
69 EN
Status: 3 Clones
6/3/2/2/55
Adaptability

479.png

69 HP
86 EN
Status: Reflect (3 Rounds)
1/3/4/3/91
Levitate
 
Payback -> Crunch -> Payment (Payback combo)

If Rotom uses Double-Team, change that action to Bubble and push-back.
If hitself in confusion at any point, change A3 to Payback.


Hopefully my math isnt wrong.
 
Spr_BW_Scientist_M.png

"Well i guess all i can do i hug my lab coat and pray....."

Shock Wave - Thunder - Thunder+Thunder

Spr_5b_342.png

100 HP
69 EN
Status: 3 Clones
6/3/2/2/55
Adaptability

479.png

69 HP
86 EN
Status: Reflect (3 Rounds)
1/3/4/3/91
Levitate


Round 1:
Rotom uses Shock Wave!
To Crit <625, 8905
6+3+3*1.5=18 Damage to Rob
Rob's clones dissipated!
-3 Energy

Rob uses Payback!
To Crit <625, 1957 no
5+3+3+2+1*1.5=21 Damage to Rotom
-10 Energy

Round 2:
Rotom uses Thunder!
To Hit <7000, 4137 yes
To Crit <625, 1920 no
12+3+3*1.5=27 Damage to Rob
-7 Energy

Rob uses Crunch!
To Crit <625, 3668 no
4+3+3+2+1*1.5=19.5 Damage to Rotom
-5 Energy

Round 3:
Rotom uses Megathunder!
To Hit <4900, 6475 nope
but it missed....

Rob uses Payment!
To Crit <625, 2323 no
10*2.25-5+3+3+1+2*1.5=39.75 Damage to Rotom
-6 Energy

Rotom was KOed!

Rob: 18+27=45 Damage Taken
Rotom: 39.75+19.5+21=80.25 Damage Taken


Spr_5b_342.png

100 HP
69 EN
Status: 3 Clones
6/3/2/2/55
Adaptability

479.png

KO HP
KO EN
Status: Reflect (3 Rounds)
1/3/4/3/91
Levitate


Congratulations on your victory! The next round will be posted shortly.
 
Spr_BW_Scientist_M.png

Scientist totallynothesameguycausetherefdoesntwannafindanothersprite wants to battle!

"So about them beedrills!!"

RNG Roll-Pokemon: 5/125

"I wish this Beedrill was as cool as Deck knights ;.; !"

15.png

Beedrill(Male)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Poison:
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Sniper(Innate): This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.

Ability:
Sniper

Attacks:
Fury Attack
Focus Energy
Twineedle
Rage
Pursuit
Toxic Spikes
Pin Missile

Brick Break
Aerial Ace
Facade
Roost
Acrobatics
Giga Impact
X-Scissor
Poison Jab
U-Turn

Roulette Randomization
Your roulette for the following battle is as follows:

18 12 15 4
21 8 10 6
13 19 13 2
3 17 20 21



Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Choose 4 consecutive events from the roulette.
 
''Wheeeeeeeeeeeeeeeeeeeeeeeeeee''


Payback -> Payback -> Aerial Guillotine (Guillotine + Aerial Ace)

If the combo isnt allowed, change actions to Payback -> Rock-Slide -> Payback
 
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability

15.png

100 HP
100 EN
Status: Burned
4/2/1/3/75
Sniper


Round 1:
Beedrill uses Twineedle!
To Crit <625, 6942 no
To Crit <625, 2988 no
To Poison <2000, 354 yes
6-3+3+1.5*1.5=11.25 damage to Rob
-3 Energy

Rob uses Paybackt!
To Crit <625, 7027 no
10+3+4.5+1+2*.66=20.5 Damage to Beedrill
-6 Energy

Poison deals 2 Damage to Rob!
Burn deals 2 Damage to Beedrill!

Round 2:
Beedrill uses U-Turn!
To Crit <625, 6755 no
8+3-3+1.5*1.5=14.25 Damage to Rob
-5 Energy

Rob uses Payback!
To Crit <625, 9351 no
10+3+4.5+1+2*.66=20.5 Damage to Beedrill
-10 Energy

Poison deals 2 Damage to Rob!
Burn deals 2 Damage to Beedrill!

Round 3:
Beedrill uses Twineedle!
To Crit <625, 6102 no
To Crit <625, 8212 no
6-3+3+1.5*1.5=11.25 damage to Rob
-3 Energy

Rob uses Aerial Guillotine!
To Crit <625, 9285 no
25+6+4.5+1*1.5=54.75 Damage to beedrill
-30 Energy

Poison deals 2 Damage to Rob!
Burn deals 2 Damage to Beedrill!

Rob: 11.25+14.25+11.25+6=44 Damage Taken
Beedrill: 20.5+20.5+54.75+6=102 Damage Taken


Spr_5b_342.png

56 HP
54 EN
Status: cooling Down, Poisoned
6/3/2/2/55
Adaptability

15.png

KO HP
KO EN
Status: Burned
4/2/1/3/75
Sniper
 
GlacierKnight1-2.png

Cooltrainer Glacier would like to battle!

"Hey there stranger! Care for a match?"

RNG Roll-Pokemon: 82/125

"I wish this was a mamoswine......"

414.png

Mothim(M)

Types:

Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 2(-)
Def: Rank 2
SpA: Rank 4(+0
SpD: Rank 2
Spe: 66
Size Class: 2
Weight Class: 2
Base Rank Total: 16

Abilities:

Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)

Tinted Lens(Innate): When this Pokemon uses an attack that is normally not very effective, that attack is calculated at the next highest resisrance modifier. (e.g. 4x resistance is calculated at 2x, 2x resistance becomes neutral).

Ability:
Tinted Lens

Attacks:
Tackle
Protect
Bug Bite
Hidden Power Fire 7
Confusion
Gust
PoisonPowder

Hyper Beam
Giga Drain
SolarBeam
Psychic
Shadow Ball
Roost
Energy Ball
Silver Wind
Venoshock

Roulette Randomization
Your roulette for the following battle is as follows:

6 24 7 6
9 23 1 4
16 23 18 11
18 7 7 7




Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally

Choose 4 consecutive events from the roulette.
 
RNG Roulette Result: 3/4
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

GlacierKnight1-2.png

"Your........misting? Well thats strange...."

Giga Drain - Solar beam - Giga Drain
 
Rock-Slide -> Rock-Slide -> Aerial Guillotine

If a Rock-Slide misses, change A3 to Dragon-Dance.
If Mist prevents a boost to Crawdaunt's stats (Not sure about that) AND a Rock-Slide misses, change A3 to Substitute (20) instead.


This wouldnt work if Crawdaunt was faster.
 
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability

414.png

100 HP
100 EN
Status: None
2/2/4/2/66
Tinted Lens


Round 1:
Mothim uses Giga Drain!
To Crit <625, 8933 no
8+3*1.5=16.5 Damage to Rob
no recovery cause im retarded..........
-11 Energy

Rob uses Rock Slide!
To Hit <9000, 6558 no
To Crit <625, 2816 no
8+4.5+1*2.25=30.375 Damage to Mothim
-6 Energy

Round 2:
Mothim uses Solar beam!
To Cri <625, 1623 no
12+3*1.5=22.5 Damage to Rob
-8 Energy

Rob uses Rock Slide!
To Hit <9000, 5510 no
To Crit <625, 6943 no
To Flinch <2000, 5545 no
8+4.5+1*2.25=30.375 Damage to Mothim
-6 Energy

Round 3:
Mothim uses Giga Drain!
To Crit <625, 6864 no
8+3*1.5=16.5 Damage to Rob
8.25 Health Recovered
-11 Energy

Rob uses Aerial Guillotine!
To Crit <625, 4059 no
25+6+4.5+1*1.5=54.75 Damage to Mothim
-6 Energy

Rob: 16.5+16.5+22.5=55.5 Damage Taken
Mothim: 30.375+30.375+54.75-8.25=107.25 damage Taken


Spr_5b_342.png

44 HP
54 EN
Status: None
6/3/2/2/55
Adaptability

414.png

KO HP
KO EN
Status: None
2/2/4/2/66
Tinted Lens

Congratulations on your victory! The next round will be posted shortly!
 
Spr_Pt_Dahlia.png

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power Flying 7
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

"Choose which Pokemon you will lead with challenger!"
 
Spr_DP_School_Kid_M.png

''We are looking foward our battle. Barry, led us off---''

*Johnny Bravo suddenly pops out of the pokeball.*

Simi_Bravo.png

Hey, Foxy Mama. You smell kinda pretty, wanna smell me? Hoohah!

Spr_DP_School_Kid_M.png

''*Sigh* Guess we are leading with Johnny instead.''
 
Spr_Pt_Dahlia.png

"Then our game will start with a grand grass faceoff! Now spin the Roulette and see what kind of game we will play today!"


Roulette Randomization
Your roulette for the following battle is as follows:

22 15 19 16
5 6 8 19
19 20 13 13
1 9 20 6


"Select 4 consecutive events challenger!"
 
RNG Roulette Result: 4/4
1: Opponent’s Pokemon are poisoned for the battle.


Spr_Pt_Dahlia.png

"Well I hope your monkey can withstand the cold shoulder!"


Ice Beam - Blizzard - Ice beam
IF Dig is used, Rain Dance and push actions down
IF Acrobatics is used, Counter it
 
Spr_5b_085_m.png

We think *KACAW* That moron is going to *KACAW* Get us killed.

Spr_5b_342.png

Nah, i trust Matezoide, if he picked Johnny, i am sure he will do alright.

Simi_Bravo.png

And remember, i work better when i am being worshipped as a God.

Spr_5b_342.png

We are screwed......



Solar Beam -> Acrobatics -> Leaf Storm
 
Simi_Bravo.png

100 HP
100 EN
Status: None
4/2/4/3/117(+16%ACC)
Overgrow
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

90 HP
100 EN
Status: None
5/3/1/2/100
Tangled Feet

272.png

100 HP
100 EN
Status: Poisoned
3/3/4/4/60(-10%EVA)
Tinted Lens

308.png

90 HP
100 EN
Status: None
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


Round 1:
Johnny uses Solar Beam!
To Crit <625, 9863 no
12+3=15 Damage to Ludicolo
-7 Energy

Ludicolo uses Ice Beam!
To Crit <625, 4679 no
To Freeze <1000, 4754 no
10+1.5*1.5=16.5 Damage to Johnny
-7 energy

Poison deals 2 damage to Ludicolo!

Round 2:
Johnny uses Acrobatics!
To Crit <625, 8659 no
11+1.5*1.5=18.75 Damage to Ludicolo
-7 Energy

Ludicolo uses Counter!
18.75*1.5=28.125 Damage to Johnny
-15 Energy

Poison deals 2 damage to Ludicolo!

Round 3:
Johnny uses Leaf Storm!
To Crit <625, 9859 no
14+3=17 Damage to Ludicolo
Johnny's Special Attack fell Harshly!
-8 Energy

Ludicolo uses Ice Beam!
To Crit <625, 4245 no
To Freeze <1000, 3208 no
10+1.5*1.5=16.5 Damage to Johnny
-7 energy

Poison deals 2 damage to Ludicolo!


Johnny: 28.125+16.5+16.5=61 Damage Taken
Ludicolo: 15+17+18.75+6=57 Damage Taken


Simi_Bravo.png

39 HP
78 EN
Status: -2 SpA
4/2/4/3/117(+16%ACC)
Overgrow
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

90 HP
100 EN
Status: None
5/3/1/2/100
Tangled Feet

272.png

43 HP
71 EN
Status: Poisoned
3/3/4/4/60(-10%EVA)
Tinted Lens
308.png

90 HP
100 EN
Status: None
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure
 
Spr_DP_School_Kid_M.png

Ok Johnny, get some more hits before you faint.
Simi_Bravo.png

YEAH!.....Wait, what?
Spr_DP_School_Kid_M.png

Sorry man, harming that Ludicolo is what we really need for this battle.
Simi_Bravo.png

This won't end well.


Acrobatics*3


If Counter, use Torment that action
If Ice-Beam AND it isnt raining, use Torment that action
 
Spr_Pt_Dahlia.png

"Well let's take a chance!"

Blizzard+Blizzard - cooldown - Fake Out



Simi_Bravo.png

39 HP
78 EN
Status: -2 SpA
4/2/4/3/117(+16%ACC)
Overgrow
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

90 HP
100 EN
Status: None
5/3/1/2/100
Tangled Feet

272.png

43 HP
71 EN
Status: Poisoned
3/3/4/4/60(-10%EVA)
Tinted Lens
308.png

90 HP
100 EN
Status: None
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


Round 1:
Johnny uses Acrobatics!
To Crit <625, 6515 no
11+1.5*1.5=18.75 Damage to Ludicolo
-7 Energy

Ludicolo uses Mega Blizzard!
To Hit <5100, 2129 no
12*2.25+1.5*1.5=42.75 Damage to Johnny
-7 energy

Johnny was KOed!

Poison deals 2 damage to Ludicolo!



Simi_Bravo.png

KO HP
KO EN
Status: None
4/2/4/3/117(+16%ACC)
Overgrow
Spr_5b_342.png

100 HP
100 EN
Status: None
6/3/2/2/55
Adaptability
Spr_5b_085_m.png

90 HP
100 EN
Status: None
5/3/1/2/100
Tangled Feet

272.png

23 HP
36 EN
Status: Poisoned, cooling down
3/3/4/4/60(-10%EVA)
Tinted Lens
308.png

90 HP
100 EN
Status: None
6/3/1/3/80
Telepathy
477.png

90 HP
100 EN
Status: None
4/5/4/5/39(-10%EVA)
Pressure


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