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Battle Arcade Challenge: Objection

42.png

Golbat(M)
100 HP
100 EN
4/2/3/3/90
Infiltrator

UB8TD.png

Charizard(M)
100 HP
100 EN
4/2/4/3/100
Solar Power
Flying Gem

Round 1
Charizard flew up!

Golbat used Acrobatics!
But it failed!
-7 EN

Charizard used Fly!
RNG Roll-To Hit(<=1000 Miss): 884 Miss
But it missed!
-10 EN

Round 2
Charizard used Fire Blast!
RNG Roll-To Hit(<=1500 Miss): 4993 No
12+3+1.5=16.5 damage
-7 EN

Golbat used Brave Bird!
RNG Roll-To Crit((<=625 Crit): 7627 No
14+3+3=20 damage
-8 EN

Round 3
Charizard flew up!

Golbat used Acrobatics!
But it failed!
-7 EN

Charizard used Fly!
RNG Roll-To Hit(<=1000 Miss): 5892 Hit
RNG Roll-To Crit(<=625 Crit): 3642 No
9+3+3+3=18 damage
-10 EN

42.png

Golbat(M)
59 HP
78 EN
4/2/3/3/90
Infiltrator

UB8TD.png

Charizard(M)
80 HP
73 EN
4/2/4/3/100
Solar Power
Flying Gem
 
Reflect - Rock Slide - Flamethrower
If he uses Toxic and you don't have a Substitute up, change that action to Substitute (15 HP) and push actions back.
 
42.png

Golbat(M)
59 HP
78 EN
4/2/3/3/90
Infiltrator

UB8TD.png

Charizard(M)
80 HP
73 EN
4/2/4/3/100
Solar Power
Flying Gem

Round 1
Charizard used Reflect!
RNG Roll-To Crit(<=625 Crit): 1444 No
Charizard's team's Defense rose!
-8 EN

Golbat used Brave Bird!
RNG Roll-To Crit(<=625 Crit): 1311 No
14+3+3=20 damage
-6.6 HP
-8 EN

Round 2
Charizard used Rock Slide!
RNG Roll-To Hit(<=500 Miss): 110 Miss
Golbat evaded the attack!
-6 EN

Golbat used Acrobatics!
RNG Roll-To Crit(<=625 Crit): 2398 No
11+3+3=17 damage
-7 EN

Round 3
Charizard used Flamethrower!
RNG Roll-To Crit(<=625 Crit): 2866 No
RNG Roll-To BRN(<=1000 BRN): 3005 No
10+3+1.5=14.5 damage
-6 EN

Golbat used Brave Bird!
RNG Roll-To Crit(<=625 Crit): 4166 No
14+3+3=20 damage
-6.6 HP
-8 EN

42.png

Golbat(M)
31 HP
59 EN
4/2/3/3/90
Infiltrator

UB8TD.png

Charizard(M)
23 HP
53 EN
4/2/4/3/100
Solar Power
Flying Gem
 
Spr_BW_Black_Belt.png


"All or nothing!"

Acrobatics~Acrobatics~Brave Bird
IF Charizard uses Endure, THEN use Toxic till it hits and slide actions down.
IF Charizard uses Fly, THEN replace that action with Roost and slide actions down.
 
Despite me screwing up with Reflect (and a bit of bad hax), I reckon I can still pull this off.

Combo: ThunderPunch + ThunderPunch - Cooldown - ThunderPunch

BTW, Rock Slide is 90% accurate not 95% (not that it matters since it still misses).
 
42.png

Golbat(M)
31 HP
59 EN
4/2/3/3/90
Infiltrator

UB8TD.png

Charizard(M)
23 HP
53 EN
4/2/4/3/100
Solar Power
Flying Gem

Round 1
Golbat used Acrobatics!
RNG Roll-To Crit(<=625 Crit): 2022 No
11+3+3=17 damage
-7 EN

Charizard used Ultra ThunderPunch!
RNG Roll-To Crit(<=625 Crit): 6713 No
RNG Roll-To PAR(<=2000 PAR): 412 PAR
Golbat was paralyzed!
(18+3)*1.5=31.5 damage
-28 EN

Golbat has been KO'd!

42.png

Golbat(M)
KO

UB8TD.png

Charizard(M)
6 HP
25 EN
4/2/4/3/100
Solar Power
Flying Gem
 
DahliaPtHGSS.gif


Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
308.png

Medicham(F)

Types:

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Adamant Nature(+Atk, -SpA)
Stats
HP: 90
Atk: Rank 3(+) [6 Pure Power]
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 18

Abilities:

Pure Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by 1 Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.

Telepathy(Innate): This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Ability:
Telepathy + Pure Power[Trait]

Moves
Fire Punch
Ice Punch
ThunderPunch
Bide
Meditate
Confusion
Detect
Hidden Power
Swagger
Mind Reader
Feint
Calm Mind
Force Palm
Hi Jump Kick
Psych Up
Acupressure
Power Trick
Reversal
Recover

Focus Punch
Psyshock
Toxic
Bulk Up
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Rock Tomb
Facade
Secret Power
Rest
Attract
Low Sweep
Round
Focus Blast
Energy Ball
Fling
Endure
Drain Punch
Recycle
Retaliate
Giga Impact
Flash
Captivate
Rock Slide
Sleep Talk
Natural Gift
Poison Jab
Dream Eater
Grass Knot
Swagger
Substitute
Rock Smash
Strength

Baton Pass
Bullet Punch
DynamicPunch
Fake Out
Foresight
Guard Swap
Power Swap
Psycho Cut

Body Slam
Counter
Double-Edge
Gravity
Headbutt
Helping Hand
Low Kick
Magic Coat
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Pain Split
Role Play
Seismic Toss
Signal Beam
Snore
Swift
Trick
Vacuum Wave
Zen Headbutt
272.png

Ludicolo(F)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 60(-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
-10% Evasion

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Rain Dish(Innate): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Own Tempo(Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Ability:
Swift Swim

Moves:
Astonish
Growl
Absorb
Nature Power
Fake Out
Mist
Fury Swipes
Water Sport
Rain Dance
BubbleBeam
Thief
Natural Gift
Mega Drain
Zen Headbutt
Uproar
Hydro Pump

Focus Punch
Hone Claws
Water Pulse
Toxic
Hail
Bullet Seed
Hidden Power Flying 7
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Giga Drain
Frustration
SolarBeam
Return
Brick Break
Double Team
Facade
Secret Power
Rest
Attract
Round
Echoed Voice
Focus Blast
Energy Ball
Scald
Fling
Endure
Drain Punch
Giga Impact
Flash
Swords Dance
Captivate
Sleep Talk
Grass Knot
Swagger
Substitute
Surf
Strength
Whirlpool
Rock Smash
Waterfall
Dive
Rock Climb

Counter
Flail
Leech Seed
Razor Leaf
Sweet Scent
Synthesis
Teeter Dance
Tickle
Water Gun

Body Slam
Double-Edge
DynamicPunch
Fire Punch
Headbutt
Ice Punch
Icy Wind
Mimic
Mud-Slap
Seed Bomb
Sleep Talk
Snore
ThunderPunch

"Send out your first Pokemon!"
 
DahliaPtHGSS.gif


"Aha! I think I know what you plan!"

"I shall counter that with Ludicolo!"

Roulette Randomization
Your roulette for this battle is as follows:-

4 | 9 | 16 | 9
3 | 2 | 10 | 20
23 | 22 | 18 | 9
3 | 2 | 14 | 4

4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
9: Challenger’s Pokemon are poisoned for the duration of the battle.
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
2: Opponent’s Pokemon are burned for the battle.
20: Snow Warning is applied to the battle.
23: No Event
22: The roulette is slowed down for the rest of the challenge(N is halved)
18: Drizzle is applied to the battle.
9: Challenger’s Pokemon are poisoned for the duration of the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
2: Opponent’s Pokemon are burned for the battle.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle

Select 2 consecutive events from the roulette.
 
RNG Roll-Roulette: 1/2

Event 3(3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.) shall be in effect this battle!

DahliaPtHGSS.gif

"Que sera sera..."

Ice Beam~Brick Break~Ice Beam

IF Hydreigon successfully uses a self-protecting/evasive move, THEN replace that action with Double Team(4) the first time, and Substitute(15) the second time, and slide actions down.
IF Hydreigon is in high up in the air when you are to move, THEN replace that action with Substitute(15) the first time, and Dive the second time.
 
272.png

Ludicolo(F)
100 HP
100 EN
3/3/4/4/60/-10% Eva
Swift Swim
PAR(15%)

635.png

Hydreigon [Maleficent] (F)
100 HP
100 EN
4/2/5/3/113/+15% Accuracy
Levitate
Dark Gem

Round 1
Hydreigon used U-turn!
RNG Roll-To Crit(<=625 Crit): 3966 No
(7+1.5)*1.5=12.75 damage
-5 EN

RNG Roll-To Attack(<=1500 PAR): 8825 No
Ludicolo used Ice Beam!
RNG Roll-To Crit(<=625 Crit): 735 No
RNG Roll-To FRZ(<=1000 No): 2941 No
(10+1.5)*1.5=17.25 damage
-7 EN

Round 2
Hydreigon used Taunt!
Ludicolo fell for the taunt!
-9 EN

RNG Roll-To Attack(<=1500 PAR): 1722 Yes
Ludicolo used Brick Break!
RNG Roll-To Crit(<=625 Crit): 755 No
(8+1.5)*1.5=14.25 damage

Round 3
Hydreigon flew up high!

RNG Roll-To Attack(<=1500 PAR): 9639 Yes
Ludicolo used Ice Beam!
But it failed!
-7 EN

Hydreigon used Fly!
RNG Roll-To Crit(<=625 Crit): 7204 No
(9+1.5)*1.5=14.25 damage
-11 EN

272.png

Ludicolo(F)
73 HP
86 EN
3/3/4/4/60/-10% Eva
Swift Swim
Taunted(4A)
10% PAR

635.png

Hydreigon [Maleficent] (F)
68 HP
75 EN
4/2/5/3/113/+15% Accuracy
Levitate
Dark Gem

Objection switched in Roserade!
 
407.png


Toxic - Venoshock (Poison Gem) - Venoshock (Poison Gem)
The first time Ludicolo uses Fake Out, change that action to Flinch and push actions back.
If he successfully uses Substitute (15 HP), change all actions after that action to Toxic Spikes
 
272.png

Ludicolo(F)
73 HP
86 EN
3/3/4/4/60/-10% Eva
Swift Swim
Taunted(4A)
10% PAR

407.png

Roserade (F)
90 HP
100 EN
2/3/5/4/90
Technician

Ice Beam - Zen Headbutt - Ice Beam


Round One:

Roserade used Toxic!
(-6 EN)
Ludicolo was badly poisoned!

Ludicolo used Ice Beam!
(-7 EN)
Para chance: 8832/10000 (NO)
Crit chance: 3940/10000 (NO)
Freeze chance: 4932/10000 (NO)
Damage: (10) * 1.5 = 15
-1 HP

Round Two:

Roserade used Venoshock!
(-7 EN)
Crit chance: 39/10000 (YES)
Damage: (13 + 3 + 3 + 1.5) * 1.5 = 27.75

Ludicolo used Zen Headbutt!
(-6 EN)
Para chance: 3992/10000 (NO)
Crit chance: 3941/10000 (NO)
Damage: (8) * 1.5 = 12

Round Three:

Roserade used Venoshock!
(-11 EN)
Crit chance: 4839/10000 (NO)
Damage: (13 + 3 + 1.5) * 1.5 = 26.25

Ludicolo used Ice Beam!
(-7 EN)
Para chance: 6620/10000 (NO)
Crit chance: 1032/10000 (NO)
Freeze chance: 4501/10000 (NO)
Damage: (10) * 1.5 = 15

272.png

Ludicolo(F)
16 HP
66 EN
3/3/4/4/60/-10% Eva
Swift Swim
Taunted(1A)
5% PAR
Poisoned (2 dpa)

407.png

Roserade (F)
48 HP
76 EN
2/3/5/4/90
Technician

Fake Out + Fake Out - Fake Out - Fake Out
IF Protective/Evasive move A1 THEN Flail and push actions back.
IF Substitute THEN Flail and push actions back.
 
272.png

Ludicolo(F)
16 HP
66 EN
3/3/4/4/60/-10% Eva
Swift Swim
Taunted(1A)
5% PAR
Poisoned (2 dpa)

407.png

Roserade (F)
48 HP
76 EN
2/3/5/4/90
Technician

Action One:

Ludicolo used Super Fake Out!
(-21 EN)
Crit chance: 993/10000 (NO)
Damage: (4(2.5)) = 9

Roserade flinched!

Action Two:

Roserade used Toxic Spikes!
(-6 EN)

Ludicolo is cooling down!

Action Three:

Ludicolo used Fake Out!
(-12 EN)
Crit chance: 4992/10000 (NO)
Damage: 4

Roserade used Spikes!
(-8 EN)

272.png

Ludicolo(F)
10 HP
33 EN
3/3/4/4/60/-10% Eva
Swift Swim
Poisoned (3 dpa)

407.png

Roserade (F)
35 HP
62 EN
2/3/5/4/90
Technician

Arena (Dahlia): Spikes (1), Toxic Spikes (1)
 
Absorb x 3
If he uses Fake Out and you do not have a substitute up, change that action to Substitute (15 HP) and push actions back.
If he uses a protective/evasive move and you do not have a substitute up, change that action to Substitute (15 HP) and push actions back.
 
272.png

Ludicolo(F)
10 HP
33 EN
3/3/4/4/60/-10% Eva
Swift Swim
Poisoned (3 dpa)

407.png

Roserade (F)
35 HP
62 EN
2/3/5/4/90
Technician

Double Edge + Flail - Cooldown - Medicham time

Action One:

Roserade used Absorb!
(-5 EN)
Crit chance: 3953/10000 (NO)
Damage: (6 + 3 + 1.5) = 10.5

Ludicolo fainted!


407.png

Roserade (F)
35 HP
62 EN
2/3/5/4/90
Technician

308.png

Medicham (F)
78 HP
100 EN
6/3/1/3/80
Pure Power
Poisoned (2 DPA)

Arena (Dahlia): Spikes (1), Toxic Spikes (1)
 
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