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Battle Arcade Challenge: Ragnarokalex

Togekiss: Air Slash Goth - Tri Attack Goth - Air Slash Goth

Chandelure: Shadow Ball Goth x3

not activating my gems at all, this should land EXACTLY on a KO if i calced right
 
468.png

100 HP
100 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 1 KOC.

AzureChandelure.png

100 HP
100 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 1 KOC
575.png


90 HP
100 EN
Status: None
1/3/4/3/55


bw_327_spinda_sprite_by_azureblaxis-d4fwaqz.gif

90 HP
100 EN
3/2/1/2/60

Action 1

Spinda used Fake Out - 3 energy
To crit (5705) - No
(4 + 3) = 7 damage

Togekiss flinched!

Chandelure used Shadow Ball - 5 energy
To crit (9890) - No
To lower Sp.Def (6616) - No
(8 + 3 + 3 + 1)*1,5 = 22,5 damage

Gothorita uses Mirror Coat - 16 energy
33,75 damage

Action 2


Move First (1-5000=Chandelure) -> 8912 = Togekiss
Togekiss used Tri Attack - 6 energy
To crit (664) - Yes
Side Effect (9812) - No
(9 + 3 + 3) = 15 damage

Chandelure used Shadow Ball - 9 energy
To crit (3906) - No
To lower Sp.Def (4498) - No
(8 + 3 + 3 + 1)*1,5 = 22,5 damage

Gothorita uses Mirror Coat - 16 energy
33,75 damage

Spinda used Rock-Slide - 7 energy
To hit (Chandelure) - 160 - Yes
To crit (9500) - No
(6)*1,5 = 9 damage

To hit (Togekiss) - 9891 - No

Action 3


Move First (1-5000=Chandelure) -> 5267 = Togekiss

Togekiss used Air Slash - 5 energy
To flinch (9808) - No
To crit (2534) - No
(6 + 3 + 3) = 12 damage


Chandelure used Shadow Ball - 13 energy
To crit (3404) - No
To lower Sp.Def (559) - Yes
(8 + 3 + 3 + 1)*1,5 = 22,5 damage

Gothorita fainted!

Spinda used Rock-Slide - 9 energy
To hit (Chandelure) - 978 - Yes
To crit (190) - Yes
(6 + 3)*1,5 = 13,5 damage

To hit (Togekiss) - 246 - Yes
To crit (8712) - No
(6)*1,5 = 9 damage

468.png

91 HP
87 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 2 KOC.

AzureChandelure.png

10 HP
76 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC


bw_327_spinda_sprite_by_azureblaxis-d4fwaqz.gif

90 HP
80 EN
3/2/1/2/60


p461.png

''I really need a Weavile....''
 
Togekiss: Tri Attack - Air Slash - Tri Attack Spinda
IF a Protective/evasive move, Reflect and push down, but only once


Chandelure: Pain Split Spinda - Flamethrower - Flamethrower
IF a protective/evasive move is ordered when you would Pain split, chill that action and push down
 
p461.png

''We are ded.''

Drain Punch (Chandelure)*3

468.png

91 HP
87 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 2 KOC.

AzureChandelure.png

10 HP
76 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC


bw_327_spinda_sprite_by_azureblaxis-d4fwaqz.gif

90 HP
80 EN
3/2/1/2/60

RNG to see who goes first last round (1-5000=Togekiss) -> 98 (Togekiss)

Chandelure used Pain Split - Who cares
25 ''damage'' to Spinda!

Togekiss used Tri Attack
(8 + 3 + 4,5) = 15,5 damage

Action 2

Chandelure used Flamethrower
(10 + 4,5 + 1 + 3) = 18,5 damage

Togekiss used Air Slash
(6 + 3 + 4,5) = 13,5 damage

Action 3

Togekiss used Tri Attack
(8 + 3 + 4,5) = 15,5 damage

Chadenlure used Flamethrower
(10 + 4,5 + 1 + 3) = 18,5 damage
Spinda fainted!


468.png

91 HP
87 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy, 2 KOC.

AzureChandelure.png

10 HP
76 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC



Congratulations, Alex! Your next battle will be up soon.
 
Spr_Pt_Dahlia.png

Arcade Star Dahlia wants to battle!

"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"

477.png

Dusknoir(F)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 5
Spe: 39(-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
-10% Evasion

Abilities:

Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Ability:
Pressure

Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight

Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash

Destiny Bond
Faint Attack
Grudge
Imprison
Memento
Ominous Wind
Pain Split

Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room
139.png

Omastar(F)

Types:

Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).

Modest Nature(+SpA, -Atk)
Stats
HP: 100
Atk: Rank 1(-)
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 55
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Abilities:

Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Ability:
Swift Swim

Moves:
Water Gun
Constrict
Withdraw
Horn Attack
Leer
Bite
Rollout
Mud Shot
Brine
Protect
Spike Cannon
Tickle
AncientPower
Rock Blast
Shell Smash
Hydro Pump

Headbutt
Curse
Water Pulse
Toxic
Horn Drill
Body Slam
Take Down
Double-Edge
BubbleBeam
Hidden Power Electric 7
Ice Beam
Snore
Blizzard
Hyper Beam
Icy Wind
Submission
Rain Dance
Seismic Toss
Rage
Frustration
Smack Down
Return
Mimic
Double Team
Reflect
Bide
Sandstorm
Rock Tomb
Skull Bash
Facade
Secret Power
Rest
Attract
Thief
Round
Scald
Endure
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Whirpool
Rock Smash
Waterfall
Dive

Aurora Beam
Haze
Knock Off
Muddy Water
Slam
Spikes
Supersonic
Toxic Spikes
Wring Out

Earth Power
Icy Wind
Iron Defense
Mimic
Rock Throw
376.png

Metagross(-)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Quiet Nature(+SpA, -Spe)
Stas
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 4(+)
SpD: Rank 3
Spe: 60(-)
Size Class: 4
Weight Class: 9 (550 kg)
Base Rank Total: 22

Abilities:

Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Moves:
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Miracle Eye
Psychic
Iron Defense
Meteor Mash
Agility
Hyper Beam

Hone Claws
Psyshock
Toxic
Hidden Power Fire 7
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Round
Endure
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Flash Cannon
Cut
Strength
Rock Smash

Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Refresh
Rollout
Selfdestruct
Signal Beam
Snore
Swift
ThunderPunch
Trick
Zen Headbutt
560.png

Scrafty(F)

Types:

Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Adamant Nature(+Atk, -SpA)
Stats
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 4
Spe: 58
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Abilities:

Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.

Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]

Ability:
Shed Skin

Moves:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash

Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength

Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt

Dark Pulse
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Head
Iron Tail
Knock Off
Outrage
Sleep Talk
Snatch
Snore
Spite
Super Fang

''Choose your first two pokemons, challenger! :D''
 
Spr_Pt_Dahlia.png

''Well, before we begin, lets see what you get!''

14/16/5/13
4/22/9/10
8/14/21/4
16/6/5/11



Events, for reference:
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG: 4 = 16.

16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Spr_Pt_Dahlia.png

''Sorry for that awful roulette. Lets begin!''


Sending out Dusknoir and Scrafty.

Dusknoir: Trick-Room -> Double Team (3 clones) -> Shadow Ball (Chandelure)


If Chandelure uses Taunt on you A1, change that action to Protect and push-back.
If Chandelure uses Trick-Room AND it wasnt Taunted by Scrafty, use Shadow Ball (Chandelure) A1.

Scrafty: Payback (Chandelure) -> Rock-Slide -> Crunch (Chandelure)
If Chandelure uses Taunt A1 on Dusknoir, use Taunt (Chandelure) and push-back.
 
Togekiss: Air Slash Scrafty (GEM) - Encore Dusknoir - Air Slash Scrafty (GEM)

Chandelure: Taunt Dusknoir - Fire Blast Scrafty - Overheat Scrafty
 
Spr_Pt_Dahlia.png

''Nice one!''

468.png

100 HP
100 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 3 KOC.

AzureChandelure.png

100 HP
100 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC


477.png

90 HP
100 EN
4/5/4/5/39
Pressure

560.png

100 HP
100 EN
4/4/1/4
Shed Skin

Action 1

Dusknoir used Protect - 6 energy

Chandelure used Taunt - 12 energy

Togekiss used Air Slash - 7 energy
To crit (2091) - No
To flinch (6902) - No
(8 + 3 + 1,5 + 3)*1,5 = 23,25 damage

Scrafty used Taunt - 9 Energy
Chandelure was taunted!

Action 2

Togekiss used Encore - 12 energy

Dusknoir used Protect - 6 energy

Chandelure used Fire-Blast - 8 energy
To hit (9875) - No

Scrafty used Payback - 6 energy
To crit (4115) - No
To burn (8720) - No
(10 + 3 + 1,5)*1,5 = 21,75 damage

Action 3

Dusknoir used Protect - 6 energy

Togekiss used Air Slash - 7 energy
To crit (592) - Yes
To flinch (9902) - No
(8 + 3 + 3 + 1,5 + 3)*1,5 = 27,75 damage

Chandelure used Overheat - 8 energy
To crit (8635) - No
(14 + 3 + 1,5 + 1) = 19,5 damage
Chandelure's Sp.Attack sharply fell!

Scrafty used Rock-Slide - 6 energy

CHANDELURE
To hit (7356) - Yes
To crit (790) - No
(6 + 1,5)*1,5 = 11,25 damage

TOGEKISS
To hit (8920) - Yes
To crit (6812) - No
(6 + 1,5)*1,5 = 11,25 damage


468.png

89 HP
74 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 3 KOC.

AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC. -2 Sp.Attack. Taunted (3 actions)


477.png

90 HP
82 EN
4/5/4/5/39
Pressure

560.png

30 HP
79 EN
4/4/1/4
Shed Skin


Alex's turn.
 
hydreigon: Taunt Dusknoir - Dark Pulse Dusknoir (GEM) - Dark Pulse Dusknoir (GEM)
IF Dusknoir is under the effect of a protective/evasive move, Fly Scrafty and push actions down

togekiss: Air Slash Scrafty (GEM) - Air Cutter (Gem) - Shadow Ball Dusknoir
IF Scrafty uses Fake Out targetting Hydreigon when Hydreigon is trying to use Taunt, use Follow Me that action and push actions down
IF Scrafty uses Endure, Encore it and push actions down
 
Spr_Pt_Dahlia.png


''Lets try this.''

Scrafty: Fake Out Combo (Hydreigon) -> Cooldown -> Drain Punch (Hydreigon)

Dusknoir: Trick-Room -> Embargo -> Torment (Hydreigon)


468.png

89 HP
74 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 3 KOC.

635.png

100 HP
100 EN
Status: None
5/3/5/3/85
Levitate
-10% Evasion


AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC. -2 Sp.Attack. Taunted (3 actions)
477.png

90 HP
82 EN
4/5/4/5/39
Pressure

560.png

30 HP
79 EN
4/4/1/4
Shed Skin



Action 1
Scrafty used Fake-Out Combo - 21 energy
To crit (928) - No
(9 + 1,5) = 10,5 damage

Togekiss used Follow Me - 10 energy
But it failed!

Hydreigon flinched!

Dusknoir used Trick Room - 10 energy

Action 2

Scrafty is cooling down!

Dusknoir used Embargo - 5 energy


Togekiss used Air Slash - 7 energy
To crit (9987) - No
(8 + 1,5 + 3)*1,5 = 18,75 damage

Hydreigon used Dark Pulse - 8 energy
To crit (9128) - No
(8 + 3)*1,5 = 16,5 damage

Action 3

Scrafty used Drain Punch - 11 energy
To crit (6047) - No
(8 + 3 + 1,5)*1,5 = 18,75 damage
Scrafty restored 9,375 HP!

Dusknoir used Torment (Hydreigon) - 10 energy

Hydreigon tries to use Dark Pulse - 12 energy
But it failled!

Togekiss used Air Cutter - 5 energy
To crit (7512) - No
(6 + 3 + 1,5)*1,5 = 15,75 damage

468.png

89 HP
52 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 3 KOC.

635.png

81 HP
80 EN
Status: None
5/3/5/3/85
Levitate
-10% Evasion


AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC. -2 Sp.Attack. Taunted (3 actions)
477.png

74 HP
82 EN
4/5/4/5/39
Pressure

560.png

5 HP
47 EN
4/4/1/4
Shed Skin


TRICK ROOM (4 Rounds)
EMBARGO (1 Round)




Spr_Pt_Dahlia.png

''Maybe this will work?''

Scrafty: Hi Jump Kick (Hydreigon) -> Drain Punch (Hydreigon) -> Hi Jump Kick (Hydreigon)

If Hydreigon is under the effect of a Protective/Evasive move A1, change that action to Fake Out (Togekiss) and push-back.
If Togekiss targets you with a priority move, use Fake-Out (Togekiss) that action and push-back.

Dusknoir: Gravity -> Dynamic Punch (Hydreigon) -> Dynamic Punch (Hydreigon)

If Hydreigon is ordered to use Taunt A1, use Taunt (Hydreigon) that action and push-back. This sub has priority.
If Togekiss targets Scrafty with a damaging priority move A1, change that action to Torment (Togekiss) and push-back.
 
Note that gravity will actually make Hi Jump Kick fail since Dusknoir outspeeds Scrafty under Trick room.

Togekiss: Encore Dusknoir - Air Slash Scrafty - Shadow ball Dusknoir

Hydreigon: Crunch Dusknoir - Focus Energy - Crunch Dusknoir
 
468.png

89 HP
52 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 3 KOC.

635.png

81 HP
80 EN
Status: None
5/3/5/3/85
Levitate
-10% Evasion
Tormented (6 actions)


AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC. -2 Sp.Attack. Taunted (3 actions)
477.png

74 HP
82 EN
4/5/4/5/39
Pressure

560.png

5 HP
47 EN
4/4/1/4
Shed Skin

TRICK ROOM (4 Rounds)
EMBARGO (1 Round)


Dusknoir used Gravity - 10 energy

Scrafty tries to use HJK, but Matezoide is an idiot!

Togekiss used Encore - 11 energy
Dusknoir has been Encored!

Hydreigon used Crunch (Dusknoir) - 7 energy
To crit (3575) - No
To lower Def (8912) - No
(8 + 3)*1,5 = 16,5 damage

Action 2

Dusknoir removed the effects of Gravity! - 10 energy

Scrafty actualy got to attack! - Who cares energy
To crit (5276) - lolno
(8 + 3 + 1,5)*1,5 = 18,75 damage
+9,375 HP to Scrafty!

Togekiss used Air Slash - 7 energy
(8 + 1,5 + 3)*1,5 = 18,75 damage

Scrafty fainted!

Hydreigon used Focus Energy - 14 energy

Action 3

Dusknoir re-used Gravity! - 10 energy

Togekiss used Shadow Ball - 8 energy
To crit (3967) - No
To lower Sp.Def (8712) - No
(8)*1,5 = 12 damage

Hydreigon used Crunch (Dusknoir) - 7 energy
To crit (5187) - No
To lower Def (7562) - No
(8 + 3 + 3)*1,5 = 24 damage

468.png

89 HP
26 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 4 KOC.

635.png

62 HP
52 EN
Status: None
5/3/5/3/85
Levitate
-10% Evasion
Tormented (6 actions)


AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC.
477.png

22 HP
82 EN
4/5/4/5/39
Pressure

560.png

KO HP
KO EN
4/4/1/4
Shed Skin

TRICK ROOM (3 Rounds)

Sending out Omastar
 
Togekiss: Solar beam Omastar - Chill - Solar beam Omastar
IF Dusknoir uses Pain Split, use Air Slash (GEM) on it that action and push down
IF Omastar is untargettable due to a Damaging/evasive move, switch that action Air Slash (GEM) dusknoir if its still up, otherwise chill if its KOed

Hydreigon: Dark Pulse Dusknoir (GEM) - Draco Meteor Dusknoir - Dark Pulse Dusknoir (GEM)
IF Dusknoir is KOed, switch remaining actions to Earth Power Omastar
IF Dusknoir is under the effects of a protective/evasive Move, change that action to Earth Power Omastar
IF targetted with pain split, use protect, but only once
 
Spr_Pt_Dahlia.png

''Ok, lets try this.''

Dusknoir: Pain-Split (Togekiss) -> Pain-Split (Togekiss) -> Disable (Hydreigon's Dark Pulse)

Omastar: Ice Beam (Hydreigon) -> Stealth Rock -> Double Team (3 clones)
468.png

89 HP
26 EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 4 KOC.

635.png

62 HP
52 EN
Status: None
5/3/5/3/85
Levitate
-10% Evasion
Tormented (6 actions)


AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC.
477.png

22 HP
82 EN
4/5/4/5/39
Pressure

139.png

100 HP
100 EN
1/5/5/3/55
Swift Swim

Gravity (3 Rounds)
Trick Room (2 Rounds)

Dusknoir used Pain Split (Togekiss) - 28 energy
+ 25 HP to Dusknoir
- 25 HP to Togekiss

Omastar used Ice Beam - 6 energy
To crit (674) - No
To freeze (8755) - No
(10 + 3)*1,5 = 19,5 damage

Hydreigon used Dark Pulse - 8 energy
To crit (9128) - No
(8 + 3 + 3)*1,5 = 21 damage

Togekiss used Air Slash - 8 energy
To crit (5226) - No
(8 + 3 + 3) = 14 damage

Action 2

Dusknoir has 12 HP
Togekiss has 64 HP

Dusknoir used Pain Split - 27 energy
+25 HP to Dusknoir
-25 HP to Togekiss

Omastar used Stealth Rock - 9 energy

Togekiss used Air Slash - 12 energy
To crit (3054) - No
(8 + 3 + 3) = 14 damage

Hydreigon used Draco Meteor - 11 energy
To crit (5996) - No
(14 + 3) = 17 damage

Action 3

Dusknoir used Disable - 7 energy

Omastar used Double Team (3 clones) - 12 energy

Togekiss used Solarbeam - Enough to KO after this
To hit correct opponent (1-2500=Yes) -> (5891) = No

Togekiss fainted due to energy loss!

Hydreigon tries to use Dark Pulse - 8 energy
But it failled!


STEALTH ROCK


468.png

KO HP
KO EN
Status: None
1/3/5/4/92
Serene Grace
+10% accuracy. 4 KOC.

635.png

43 HP
25 EN
Status: None
5/3/5/3/85
Levitate
-10% Evasion
Tormented (3 actions). Dark Pulse Disabled (5 Actions)


AzureChandelure.png

67 HP
72 EN
Status: None
1/3/6/3/92
Flame Body
+10% accuracy. 3 KOC.
477.png

6 HP
20 EN
4/5/4/5/39
Pressure

139.png

100 HP
73 EN
1/5/5/3/55
Swift Swim
2 Clones.


Gravity (2 Rounds)
Trick Room (1 Round)

Spr_Pt_Dahlia.png

''Well, that went well....you may now send out your next pokemon.''
 
Spr_Pt_Dahlia.png

''Oh, my, what a beautiful Octillery, it is clear you raised it very well.''


Dusknoir: Endure -> Pain Split (Octillery) -> Dynamic Punch (Hydreigon)
If Octilery is under the effects of a protective/evasive move A2, use Dynamic Punch (Hydreigon) and push-back.
If you are targetted by a partial trapping move at A1, use Dynamic Punch combo (Hydreigon) that action


Omastar: Ice Beam (Hydreigon)-> Ice Beam (Hydreigon) -> Ice Beam (Hydreigon)

If Dusknoir is targetted by a partial trapping move A1, use Protect (Dusknoir) that action and replace the following actions to Hidden Power (Octillery) -> Hidden Power (Octillery)
If Energy Ball in a combo AND you are not taunted, use Substitute (15) that action.


Spr_Pt_Dahlia.png

''No orders are perfect, so i expect you to find a loop-hole....looking foward to see what mistake i have done :D''


Ref my Arcade, damn it!
 
Octillery: Whirlpool Dusknoir - Energy Ball Omastar - Energy ball Omastar

Hydreigon: Focus Blast Omastar - Earth Power Omastar - Focus Blast Omastar

Octillery is faster than both Dusknoir and Omastar under Trick Room, and passing protect to another mon reduces the priority of the move to 0, so Dusknoir will be dead before the protect gets to it


I would ref your arcade but both of my laptops blew up this morning, so im posting off my phone, Ill see if I can use my brothers computer to ref it real quick later, but he doesnt like other people touching it so idk if I will be able to sorry :(
 
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