Destiny Warrior
also known as Darkwing_Duck
Battle Arcade
The Battle Arcade is a random battle sequence where players can challenge the Arcade at any time. Certain aspects of the battles are fixed, but the Arcade accepts challenges in singles, doubles, and triples formats. The Battle Arcade's Pokemon are controlled by the referee. A roulette of events is randomized for each battle. and the challenge picks a set of consecutive events, of which a random one occurs. Risk/reward is thus an important part of the Battle Arcade.
The Battle Arcade is based on the Battle Frontier Facility in the mainstream games Platinum, HeartGold and SoulSilver that goes by the same name.
Table of Contents
Battle Details
Pokemon List(Battles 1-8)
Pokemon List(Battles 1-8) Continued
Pokemon List(Battles 9-16)
Pokemon List(Battles 9-16) Continued
Pokemon List(Battles 9-16) Continued
Pokemon List(Battles 17+) and Arcade Star Dahlia
Challenges
Item Listings and Referees
User Interaction
• Challengers may challenge the Arcade once in 7 days. If they win their challenge, the waiting time is erased and they may challenge again immediately if they wish to.
• Challengers keep battling until they either defeat 3 virtual trainers and then the Arcade Star, or lose at any point in the middle.
Battle Details
• The Pokemon for each battle is/are randomized from a pre-determined pool based on length of the streak.
• Before each battle begins, referees randomize a 4x4 roulette from a pre-determined pool of possible events(duplicates of the same event can happen). The challenger is allowed to pick N consecutive events(read the outcomes from left to right and top to bottom the way you would read a normal text) on the roulette. N is equal to 4 for battles 1-8 in a streak, is equal to 8 for battles 9-16, and is equal to 12 from the 17th battle onwards.
• The referee randomizes a result from the challenger’s pick, and applies this to the battle.
• On round 1 of every battle, referees order first, and then alternate as in normal ASB battles.
• Arcade Star Dahlia is always fought as the 4th opponent during each challenge. Her Pokemon are decided from a pre-determined pool.
Roulette Events
For battles 1-8 of a streak, the first 8 events under each of the first 2 categories, and the first 4 events of the 3rd and 4th categories form the pool. From battle 9 onwards, the roulette is randomized from the entire pool of 48 events.
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
Battles 9+ only
9: Tailwind is applied to opponent’s Pokemon(2 rounds).
10: Reflect is applied to opponent’s Pokemon(2 rounds).
11: Light Screen is applied to opponent’s Pokemon(2 rounds).
12: Lucky Chant is applied to opponent’s Pokemon(2 rounds).
13: Heal Block is applied to opponent’s Pokemon(4 rounds).
14: Opponent’s Pokemon start the battle with 20 less HP than usual.
15: Opponent’s Pokemon start the battle with 20 less EN than usual.
16: Opponent’s Pokemon are ‘leveled up’, and gain 1 rank in each of their stats, with speed gaining 25 points, and accuracy 5%(absolute).
Challenger-affecting events
17: Challenger’s Pokemon are poisoned for the duration of the battle.
18: Challenger’s Pokemon are burned for the duration of the battle.
19: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
20: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
21: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
22: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
23: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
24: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
Battles 9+ only
25: Tailwind is applied to challenger’s Pokemon(2 rounds).
26: Reflect is applied to challenger’s Pokemon(2 rounds).
27: Light Screen is applied to challenger’s Pokemon(2 rounds).
28: Lucky Chant is applied to challenger’s Pokemon(2 rounds).
29: Heal Block is applied to challenger’s Pokemon(4 rounds).
30: Challenger’s Pokemon start the battle with 20 less HP than usual.
31: Challenger’s Pokemon start the battle with 20 less EN than usual.
32: Challenger’s Pokemon are ‘leveled up’, and gain 1 rank in each of their stats, with speed gaining 25 points, and accuracy(5%).
Global events
33: Drought is applied to the battle.
34: Drizzle is applied to the battle.
35: Sandstream is applied to the battle.
36: Snow Warning is applied to the battle.
Battles 9+ only
37: Trick Room(permanent) is applied to the battle.
38: Gravity(permanent) is applied to the battle.
39: Fog(permanent) is applied to the battle.
40: Wonder Room(permanent) is applied to the battle.
Note: Fog reduces accuracy of all attacks by 10%(absolute), reduces the healing of Moonlight, Synthesis and Morning Sun to 15 HP, and doubles Weather Ball’s power, though it remains a Normal –type move.
Miscellaneous events
41: The roulette is sped up for the rest of the challenge(N is doubled).
42: The roulette is slowed down for the rest of the challenge(N is halved)
43: No Event
44: Challenger wins 1 free CC, then battles normally
Battles 9+ only
45: The roulette board's pattern becomes non-sequential, ie N = 16 for the next battle
46: Challenger wins 3 free CC, then battles normally
47: Challenger and opponent swap Pokemon for the duration of the battle.
48: The battle is skipped, and is counted as a victory for the challenger.
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Note: For event 41, N is capped at 16 for battles 17+
Note 2: Event 48 cannot appear on the roulette for battles with Arcade Star Dahlia. If it appears on the 4x4 roulette the referee obtains after randomization, he will re-randomize all the roulette slots where it appears.
The roulette has its own special DQ period. If the challenger fails to post in that time, the referee can choose any event he wishes to that is present on the roulette board, and it will be in place for the battle. Challengers are therefore advised to ensure their activity for the duration of the challenge.
Pokemon Banlist
The following Pokemon are not permitted to be used in the Battle Arcade:
Mewtwo
Mew
Lugia
Ho-Oh
Celebi
Kyogre
Groudon
Rayquaza
Jirachi
Deoxys
Dialga
Palkia
Giratina
Phione
Manaphy
Darkrai
Shaymin
Arceus
Victini
Reshiram
Zekrom
Kyurem
Keldeo
Meloetta
Genesect
Clauses
No two Pokemon on the same team can be of the same species.
Battle Formats
The Battle Arcade has three different formats: Singles, Doubles and Triples. The rulesets are given below(note that items may not be brought in, but may potentially be available to the challenger and/or the opponent during a battle due to events 5, 6, 21 and 22) :-
Singles Battle Arcade
Pokemon: 1v1
Roulette DQ: 1 day
Battle DQ: 2 days
Switch: N/A
Abilities: 1
Items: OK
Recovers: ∞
Chills: ∞
Singles Battle Arcade Star
Pokemon: 3v3
Roulette DQ: 1 day
Battle DQ: 2 days
Switch: OK
Abilities: 1
Items: OK
Recovers: ∞
Chills: ∞
Doubles Battle Arcade
Pokemon: 2v2
Roulette DQ: 1 day
Battle DQ: 2 days
Switch: N/A
Abilities: 1
Items: No
Recovers: ∞
Chills: ∞
Doubles Battle Arcade Star
Pokemon: 4v4
Roulette DQ: 1 day
Battle DQ: 2 days
Switch: OK
Abilities: 1
Items: No
Recovers: ∞
Chills: ∞
Triples Battle Arcade
Pokemon: 3v3
Roulette DQ: 1 day
Battle DQ: 2 days
Switch: N/A
Abilities: 1
Items: OK
Recovers: ∞
Chills: ∞
Positioning: ON
Triples Battle Arcade Star
Pokemon: 6v6
Roulette DQ: 1 day
Battle DQ: 2 days
Switch: OK
Abilities: 1
Items: OK
Recovers: ∞
Chills: ∞
Positioning: ON
Arena: Battle Arcade Arena
(Image) The arena is a broad and spacious arena, well-lit, and surrounded by a cheering crowd. There is a large display board by the battle, which is used for the initial roulette. The arena permits all attacks to be used, regardless of special requirements. The arena will neither interfere with the battle, nor can it be damaged by Pokemon attacks. The arena is carefully constructed to ensure no Pokemon get a significant advantage outside of the roulette.
Rewards
• Pokemon that participate in a Battle Arcade challenge gain the normal amount of EC, MC, DC and KOC as they would in normal battles.
• Challengers win CC for each battle they win. Battles 1-3 and 5-7 give 2 CC each. Battles 9-11 and 13-15 give 4 CC each. Battles 17+ that are not Arcade Star battles give 5 CC each.
• Battles with the Arcade Star give 5M CC on victory, where M = CEILING(Length of streak/4).
• Referees get the standard amount of UC for reffing a challenge, with an additional 3 UC for their commitment and the complexity of the challenge.