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RNG Roulette Result: 4/4
17: Drought is applied to the battle.
"WAAAAH ITS HOT!"
Monferno: Rock Slide~Flamethrower Pyroak~Rock Slide
If Pyroak is using a Protective/Evasive action a2, reidrect to Cyclohm
Grotle: Body Slam Pyroak~Return Pyroak~Body Slam Pyroak
If Pyroak is under the effects of a Protective/Evasive action, Body Slam Cyclohm instead.
120 HP/100 EN | 110 HP/100 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
|
100 HP/100 EN | 100 HP/100 EN
3/1/4/2/81 | 4/3/1/3/36
Iron Fist | Overgrow
Field: Sun (Indefinite)
Pyroak used Flame Burst! -5 EN Vs Grotle:
To crit: 8/16 (1=Yes) No
21.75 Damage Vs Monferno:
6 Damage
Monferno used Rock Slide! -6 EN Vs Pyroak:
To crit: 14/16 (1=Yes) No
6.75 Damage Vs Cyclohm:
To crit: 15/16 (1=Yes) No
4.5 Damage
Cyclohm used Flamethrower! -7 EN Vs Grotle:
To crit: 5/16 (1=Yes) No
To burn: 7/10 (1=Yes) No
24 Damage
Grotle used Body Slam! -6.3 EN Vs Pyroak:
To crit: 2/16 (1=Yes) No
To paralyse: 5/10 (<3=Yes) No
9 Damage
Pyroak used Lava Plume! -5 EN Vs Monferno:
To crit: 6/16 (1=Yes) No
10.05 Damage Vs Cyclohm:
To crit: 14/16 (1=Yes) No
To burn: 5/10 (<3=Yes) No
9.045 Damage Vs Grotle:
To crit: 14/16 (1=Yes) No
To burn: 1/10 (<3=Yes) Yes
20.25 Damage
Monferno used Flamethrower! -6 EN Vs Pyroak:
To crit: 14/16 (1=Yes) No
17.5 Damage
Cyclohm used Weather Ball! -7 EN Vs Grotle:
To crit: 14/16 (1=Yes) No
24 Damage
Grotle used Return! -7 EN
Vs Pyroak:
To crit: 9/16 (1=Yes) No
5 Damage
Pyroak used Flame Burst! -5 EN Vs Grotle:
To crit: 6/16 (1=Yes) No
21.75 Damage
GROTLE FAINTED Vs Monferno:
6 Damage
Monferno used Rock Slide! -6 EN Vs Pyroak:
To crit: 14/16 (1=Yes) No
6.75 Damage Vs Cyclohm:
To crit: 15/16 (1=Yes) No
4.5 Damage
Cyclohm used Dragon Pulse! - 6 EN
Vs Monferno:
To crit: 15/16 (1=Yes) No
16.5 Damage
|
75 HP/100 EN | 92 HP/100 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
|
61 HP/82 EN | FAINTED
3/1/4/2/81 | 4/3/1/3/36
Iron Fist | Overgrow
75 HP/100 EN | 92 HP/100 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
|
61 HP/82 EN | FAINTED
3/1/4/2/81 | 4/3/1/3/36
Iron Fist | Overgrow
Field: Sun (Indefinite)
"...bam?"
Monferno: Flamethrower Pyroak x3
Pyroak used Earth Power! -7 EN Vs Monferno:
To crit: 16/16 (1=Yes) No
18 Damage
Monferno used Flamethrower! -6 EN Vs Pyroak:
To crit: 10/16 (1=Yes) No
17.5 Damage
Cyclohm used Hyper Beam! -10 EN Vs Monferno: To crit: 9/16 (1=Yes) No
18 Damage
Pyroak used Synthesis! -17 EN
+35 HP
Cyclohm used Power Gem! -5 eN
Vs Monferno: To crit: 11/16 (1=Yes) No
10 Damage Pyroak used Earth Power! -7 EN Vs Monferno:
To crit: 16/16 (1=Yes) No
18 Damage
MONFERNO FAINTED!
YOU WIN!
Subway J: 2 CC
Pyroak: 3 MC 2 KOC
Cyclohm: 3 MC
----------------------------------------------------------
Nurse Nina would like to battle!
"Let's not be too rough ok?"
RNG For opponents:
28/125 Furret
59/125 Vigoroth
Furret(F)
Types: Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Run Away(Innate): This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Keen Eye(Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Frisk(Innate): The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Ability:
Frisk
Attacks:
Tackle
Scratch
Foresight
Defense Curl
Quick Attack
Fury Swipes
Helping Hand
Follow Me
Slam
Rest
Sucker Punch
Amnesia
Baton Pass
Vital Spirit(Innate): This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.
Ability:
Vital Spirit
Moves:
Scratch
Yawn
Encore
Faint Attack
Slack Off
Amnesia
Uproar
Fury Swipes
Endure
Focus Punch
Earthquake
Return
Brick Break
Facade
Rock Slide
Body Slam
Hammer Arm
Night Slash
Slash
Roulette Randomisation:
Your roulette for this battle is as follows:
1 8 17 6
22 6 11 6
20 19 18 21
18 22 22 13
1: Opponent’s Pokemon are poisoned for the battle.
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
20: Snow Warning is applied to the battle.
19: Sandstream is applied to the battle.
18: Drizzle is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
18: Drizzle is applied to the battle.
22: The roulette is slowed down for the rest of the challenge(N is halved)
22: The roulette is slowed down for the rest of the challenge(N is halved)
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
Please Select Four Consecutive Events from the Roulette.
RNG Roulette Result: 2/4
22: The roulette is slowed down for the rest of the challenge(N is halved)
"Oh, that sounds lucky for you! Wait I'm your opponent, ummm..."
Furret: Dig Cyclohm~Slash Cyclohm~Dig Cyclohm
Vigoroth: Rock Slide~Earthquake~Rock Slide
120 HP/100 EN | 110 HP/100 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
|
100 HP/100 EN | 100 HP/100 EN
4/3/1/2/90 | 4/3/1/2/90
Frisk | Vital Spirit
Furret Burrowed! -10 EN
Vigoroth used Rock Slide! Vs Cyclohm:
To hit: 4/10 (1=No) Yes
To crit: 3/16 (1=Yes) No
6 Damage Vs Pyroak:
To crit: 1/16 (1=Yes) Yes
To flinch: 7/10 (<3=Yes) No
13.5 Damage
-6 EN
Cyclohm used Earthquake! Vs Furret:
To crit: 15/16 (1=Yes) No
12 Damage Vs Vigoroth:
To crit: 15/16 (1=Yes) No
4.5 Damage
-7 EN
Pyroak used Earthquake! Vs Furret:
To crit: 10/16 (1=Yes) No
15 Damage Vs Vigoroth:
To crit: 2/16 (1=Yes) No
7.5 Damage
-7 EN
Furret used Dig! Vs Cyclohm:
To crit: 13/16 (1=Yes) No
12 Damage
Furret used Slash! Vs Cyclohm: To crit: 7/16 (<2=Yes) No
10 Damage
-5 EN
Vigoroth used Eartquake! Vs Furret: To crit: 2/16 (1=Yes) No
9 Damage Vs Cyclohm:
To crit: 7/16 (1=Yes) No
11.25 Damage Vs Pyroak:
To crit: 14/16 (1=Yes) No
7.5 Damage
Cyclohm used Earthquake! Vs Furret:
To crit: 5/16 (1=Yes) No
4.5 Damage Vs Vigoroth:
To crit: 13/16 (1=Yes) No
4.5 Damage
-11 EN
Pyroak used Earthquake! Vs Furret:
To crit: 1/16 (1=Yes) Yes
10.5 Damage Vs Vigoroth:
To crit: 5/16 (1=Yes) No
7.5 Damage
-11 EN
Furret Burrowed! -10 EN
Vigoroth used Rock Slide! Vs Cyclohm:
To hit: 5/10 (1=No) Yes
To crit: 7/16 (1=Yes) No
6 Damage Vs Pyroak:
To crit: 10/16 (1=Yes) No
To flinch: 1/10 (<3=Yes) Yes
9 Damage
-6 EN
Cyclohm used Earthquake! Vs Furret:
To crit: 4/16 (1=Yes) No
12 Damage Vs Vigoroth:
To crit: 7/16 (1=Yes) No
4.5 Damage Vs Pyroak: To crit: 3/16 (1=Yes) No
3 Damage
-15 EN
Pyroak Flinched!
Furret used Dig! Vs Cyclohm:
To crit: 9/16 (1=Yes) No
12 Damage
|
97 HP/82 EN | 53 HP/67 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
|
37 HP/75 EN | 71 HP/81 EN
4/3/1/2/90 | 4/3/1/2/90
Frisk | Vital Spirit
31 HP/33 EN | 8 HP/65 EN
4/3/1/2/90 | 4/3/1/2/90
Frisk | Vital Spirit
Sluggish | n/a
Field: Sun (3 Rounds)
JSYK Cyclohm would have been knocked out regardless of the double dig crits, the only impacting hax was the rock slide flinch.
"We got one! But... we're still losing..."
Vigoroth: Rock Slide x3
If successful Protective action: Chill
If Synthesis: Encore next action
Furret: Slash~Giga Impact~Slash
If successful Protective/Evasive action: Chill and push back
Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Huge Power(Trait): This Pokemon has immense inner strength that grows with its development, raising its Attack by one Rank for each evolution level (Baby = 1, Basic = 2, Stage 1 = 3). If Skill Swapped, the swapped Pokemon's Attack is only raised by one Rank.
Sap Sipper(Innate): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage attack boost. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Ability:
Thick Fat + Huge Power[Trait]
Attacks:
Tackle
Defense Curl
Tail Whip
Water Gun
Rollout
BubbleBeam
Aqua Ring
Double-Edge
Splash
Charm
Bubble
Slam
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Swarm(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Early Bird(Innate): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.
Iron Fist(Innate): The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Roulette Randomisation:
Your roulette for this battle is as follows:
18 10 3 20
10 8 21 9
10 19 11 8
24 20 10 17
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please select 2 (:o) consecutive events from the roulette.
Arcade Star Dahlia wants to battle!
"No need to worry. ♪ Let chance do what it does. Like surprises from the game board, life goes through twists and turns. No need to worry. ♪ Things will go as they will. But, enough of that. I know one thing for certain. You have arrived here not merely because you were lucky. Let us not waste any time. I wish to test your skills myself!"
Dusknoir(F)
Type:
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Pressure(Innate): This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
Ability:
Pressure
Moves
ThunderPunch
Fire Punch
Ice Punch
Gravity
Bind
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Curse
Will-O-Wisp
Shadow Punch
Hex
Mean Look
Payback
Future Sight
Focus Punch
Calm Mind
Toxic
Hidden Power Grass 7
Sunny Day
Taunt
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Rock Tomb
Torment
Facade
Secret Power
Rest
Attract
Thief
Round
Skill Swap
Snatch
Focus Blast
Fling
Charge Beam
Endure
Embargo
Giga Impact
Flash
Psych Up
Captivate
Bulldoze
Dark Pulse
Rock Slide
Sleep Talk
Natural Gift
Dream Eater
Swagger
Substitute
Trick Room
Strength
Rock Smash
Body Slam
Counter
DynamicPunch
Double-Edge
Headbutt
Helping Hand
Icy Wind
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Nightmare
Seismic Toss
Snore
Spite
Sucker Punch
Trick
Wonder Room
Omastar(F)
Types:
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Ice Moves have Energy Cost reduced by one (1).
Swift Swim(Innate): The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Weak Armor(Innate): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Headbutt
Curse
Water Pulse
Toxic
Horn Drill
Body Slam
Take Down
Double-Edge
BubbleBeam
Hidden Power Electric 7
Ice Beam
Snore
Blizzard
Hyper Beam
Icy Wind
Submission
Rain Dance
Seismic Toss
Rage
Frustration
Smack Down
Return
Mimic
Double Team
Reflect
Bide
Sandstorm
Rock Tomb
Skull Bash
Facade
Secret Power
Rest
Attract
Thief
Round
Scald
Endure
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Stealth Rock
Captivate
Rock Slide
Sleep Talk
Natural Gift
Swagger
Substitute
Surf
Whirpool
Rock Smash
Waterfall
Dive
Aurora Beam
Haze
Knock Off
Muddy Water
Slam
Spikes
Supersonic
Toxic Spikes
Wring Out
Earth Power
Icy Wind
Iron Defense
Mimic
Rock Throw
Metagross(-)
Types:
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Psychic: Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Clear Body(Innate): This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)
Light Metal(Innate): The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)
Moves:
Take Down
Confusion
Metal Claw
Scary Face
Pursuit
Miracle Eye
Psychic
Iron Defense
Meteor Mash
Agility
Hyper Beam
Hone Claws
Psyshock
Toxic
Hidden Power Fire 7
Sunny Day
Light Screen
Protect
Rain Dance
Telekinesis
Frustration
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Reflect
Sludge Bomb
Sandstorm
Rock Tomb
Aerial Ace
Facade
Secret Power
Rest
Round
Endure
Explosion
Giga Impact
Rock Polish
Flash
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Sleep Talk
Natural Gift
Grass Knot
Substitute
Flash Cannon
Cut
Strength
Rock Smash
Block
Body Slam
Defense Curl
Double-Edge
DynamicPunch
Fury Cutter
Gravity
Headbutt
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mimic
Mud-Slap
Refresh
Rollout
Selfdestruct
Signal Beam
Snore
Swift
ThunderPunch
Trick
Zen Headbutt
Scrafty(F)
Types:
Dark: Dark STAB, Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Shed Skin(Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie(Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate(Can Be Activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. [Command: (Ability: Intimidate)]
Ability:
Shed Skin
Moves:
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Chip Away
Hi Jump Kick
Scary Face
Crunch
Facade
Rock Climb
Focus Punch
Head Smash
Dragon Claw
Roar
Toxic
Bulk Up
Hidden Power Flying 7
Sunny Day
Taunt
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Return
Dig
Double Team
Sludge Bomb
Rock Tomb
Torment
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Incinerate
Retaliate
Giga Impact
Stone Edge
Rock Slide
Dragon Tail
Work Up
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Snarl
Strength
Amnesia
Counter
Detect
Dragon Dance
Drain Punch
Fake Out
Fire Punch
Ice Punch
ThunderPunch
Zen Headbutt
Dark Pulse
Dragon Pulse
Dual Chop
Foul Play
Iron Defense
Iron Head
Iron Tail
Knock Off
Outrage
Sleep Talk
Snatch
Snore
Spite
Super Fang
Roulette Randomisation:
Your roulette for this battle is as follows:
23 4 4 10
2 41 20 21
21 14 18 12
19 11 8 8
Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
Please Select Two Consecutive Events from the Roulette.
Scrafty: Sleep Talk (Payback Necturna, Crunch Necturna, Taunt Necturna, Stone Edge Pyroak)~Payback Necturna~Crunch Necturna
If you are awaken before you act A1: Crunch Necturna
If you are awake andIf Necturna is under the effects of a Protective/Evasive Action a2 or a3: Stone Edge Pyroak
Dusknoir: Sleep Talk (Payback Necturna, Shadow Ball Necturna, Taunt Necturna, Rock Slide)~Shadow Ball Necturna~Payback Necturna
If you are awaken before you act A1: Shadow Ball Necturna
If Necturna is under the effects of a Protective/Evasive Action a2 or a3: Rock Slide