Battle Arcade Challenge: SubwayJ

|

120 HP/100 EN | 100 HP/100 EN
3/4/4/3/52 | 5/4/4/5/70
Chlorophyll | Telepathy
|

100 HP/100 EN | 90 HP/100 EN
4/4/1/4/48 | 4/5/4/5/39
Shed Skin | Pressure

Necturna used Soak!
Vs Dusknoir:
Soaked!
-10 EN

Scrafty used Sleep Talk!
3/4
Scrafty used Taunt!
Vs Necturna:Necturna was Taunted!
-13 EN

Dusknoir used Sleep Talk!
1/4
Dusknoir used Payback!
Vs Necturna:
To crit: 6/16 No
15 Damage
-11 EN

Pyroak used Solarbeam!
Vs Dusknoir:
To crit: 12/16 No
20.25 Damge
-9 EN

Necturna used Giga Drain!
Vs dusknoir:
To crit: 16/16 No
14.25 Damage
-11 EN, +7.125 HP

Scrafty used Payback!
Vs Necturna:
To crit: 11/16 No
19.5 Damage
-6 EN

Dusknoir used Shadow Ball!
Vs Necturna:
To crit: 10/16 No
To drop SpD: 3/10 No
12 Damage
-6 EN

Pyroak used Solarbeam!
Vs Dusknoir:
To crit: 8/16 No
20.25 Damge
-13 EN

Necturna used Horn Leech!
Vs dusknoir:
To crit: 14/16 No
16.5 Damage
-13 EN, +8.25 HP

Dusknoir used Payback!
Vs Necturna:
To crit: 7/16 No
15 Damage
-7 EN

Scrafty used Crunch!
Vs Necturna:
To crit: 3/16 No
To drop Def: 9/10 No
16.5 Damage
-5 EN

Pyroak used Solarbeam!
Vs Dusknoir:
To crit: 1/16 Yes
24.75 Damge
-17 EN
DUSKNOIR FAINTED!

|

120 HP/61 EN | 37 HP/64 EN
3/4/4/3/52 | 5/4/4/5/70
Chlorophyll | Telepathy
No Status | Taunted (3a)
|

100 HP/76 EN | 0 HP/76 EN
4/4/1/4/48 | 4/5/4/5/39
Shed Skin | Pressure
No Status | Fainted


"Wow that was rough! Let's go Metagross!"
 
"I don't think you should stay in there Necturna, we'll do better off with Cyclohm!"

Initiating switch phase

---------------------->


Care to counterswitch?
 
Cyclohm: Sunny Day-Flamethrower(Metagross)-Weather Ball(Metagross)
***If sun is not up when you are to use Weather Ball, use Sunny Day instead.
Pyroak: Flame Burst-Flamethrower-Flame Burst (all Metagross)

***Both of you, if Metagross is KOed, redirect to Scrafty
 

Metagross: Sleep Talk (Rock Slide, Earthquake, Ice Punch Cyclohm, Bulldoze)~Rock Slide~Bullet Punch+Ice Punch Cyclohm
Scrafty: Stone Edge Pyroak~Rock Slide~Stone Edge Pyroak
|

120 HP/61 EN | 110 HP/100 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
No Status | No Status

37 HP/64 EN
5/4/4/5/70
Telepathy
No Status

|

100 HP/76 EN | 100 HP/100 EN
4/4/1/4/48 | 5/5/4/3/60
Shed Skin | Clear Body
No Status | Asleep (1a)

Cyclohm used Sunny Day!
Uh oh!
-10 EN

Metagross used Bulldoze!
Vs Cyclohm:
To crit: 14 No
9 Damage
Vs Pyroak:
To crit: 6 No
6 Damage, -1 Spe
Vs Scrafty:
To crit: 6 No
6 Damage, -1 Spe
-8 EN

Pyroak used Flame Burst!
Vs Metagross:
To crit: 5 No
23.25 Damage
Vs Scrafty:
6 Damage
-6 EN

Scrafty used Stone Edge!
Vs Pyroak:
To hit: 5/10 Yes
To crit: 10/16 No
15 Damage

Cyclohm used Flamethrower!
Vs Metagross:
to crit: 2/16 No
to burn: 6/10 No
24 Damage
-7 EN

Pyroak used Flamethrower!
Vs Metagross:
to crit:14/16 No
to burn: 4/10 No
26.25 Damage
-6 EN

Metagross used Rock Slide!
Vs Cyclohm:
To hit: 3/10 Yes
To crit: 5/16 No
7.5 Damage
Vs Pyroak:
To crit: 14/16 No
11.25 Damage
-6 EN

Scrafty used Rock Slide!
Vs Cyclohm:
To hit: 4/10 Yes
To crit: 5/16 No
6 Damage
Vs Pyroak:
To crit: 5/16 No
9 Damage
-6 EN

Metagross used Bullet Punch+Ice Punch
Vs Clyclohm:
To crit: 15/16 No
17.25 Damage
-15 EN

Cyclohm used Weather Ball!
Vs Metagross:
to crit: 9/16 No
24 Damage
-7 EN

Pyroak used Flame Burst!
Vs Metagross:
To crit: 5 No
23.25 Damage
Vs Scrafty:
6 Damage
-6 EN
METAGROSS FAINTED

Scrafty used Stone Edge!
Vs Pyroak:
To hit: 1/10 Yes
To crit: 7/16 No
15 Damage

|

64 HP/43 EN | 60 HP/76 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
No Status | No Status

37 HP/64 EN
5/4/4/5/70
Telepathy
No Status

|

88 HP/56 EN | FAINTED
4/4/1/4/48 | 5/5/4/3/60
Shed Skin | Clear Body
No Status | FAINTED

"Go Omastar!"
Omastar: Ancientpower Pyroak x3
If pyroak faints, replace remaining actions with Ice Beam Cyclohm
Scrafty: Stone Edge Pyroak x3
If pyroak faints, replace remaining actions with Ice Punch Cyclohm
 
Pyroak: Giga Drain (Omastar)-Giga Drain(Omastar)-Flamethrower (Scrafty)
***If Omastar is not KOed A3 use Giga Drain (Omastar) that action

Cyclohm: Hidden Power Grass 7 (Omastar)- Hidden Power Grass 7 (Omastar)-Weather Ball (Scrafty)
 
|

64 HP/43 EN | 60 HP/76 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
No Status | No Status

37 HP/64 EN
5/4/4/5/70
Telepathy
No Status

|

88 HP/56 EN | 100 HP/100 EN
4/4/1/4/48 | 1/5/5/3/55
Shed Skin | Swift Swim
No Status | No Status

Pyroak used Giga Drain!
Vs Omastar:
To crit: 16/16 No
28.125 Damage
-11 EN, +14 HP

Cyclohm used Hidden Power!
Vs Omastar:
To crit: 15/15 No
22.5 Damage
-5 EN

Omastar used Ancientpower!
Vs Pyroak:
To crit: 14/16 No
To Boost: 7/10 No
18 Damage
-3 EN

Scrafty used Stone Edge!
Vs Pyroak:
To hit: 2/10 Yes
To crit: 10/16 No
15 Damage
-11 EN

Pyroak used Giga Drain!
Vs Omastar:
To crit: 16/16 No
28.125 Damage
-15 EN, +14 HP

Cyclohm used Hidden Power!
Vs Omastar:
To crit: 3/15 No
22.5 Damage
-9 EN
OMASTAR FAINTED

Scrafty used Stone Edge!
Vs Pyroak:
To hit: 3/10 Yes
To crit: 10/16 No
15 Damage
-15 EN

Pyroak used Flamethrower!
Vs Scrafty:
To crit: 13/16 No
To burn: 1/10 Yes
16 Damage
-6 EN

Cyclohm used Weather Ball!
Vs Scrafty:
To crit: 4/16
14.5 Damage
-7 EN

Scrafty used Stone Edge!
Vs Pyroak:
To hit: 10/10 No
-15 EN

Scrafty takes 2 Burn Damage

|

44 HP/11 EN | 60 HP/55 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
No Status | No Status

37 HP/64 EN
5/4/4/5/70
Telepathy
No Status

|

55 HP/11 EN | FAINTED
4/4/1/4/48 | 1/5/5/3/55
Shed Skin | Swift Swim
Burned | No Status

SubJ, you're orders. We're almost done.
 
Pyroak: Flame Burst-Flamethrower-EN KO(Flame Burst)
Cyclohm: Flamethrower-Weather Ball-Flamethrower


If you want it to end quicker, you could just EN KO yourself :P
 

"I have a feeling we're almost done here!"
Rock Slide~Chill~Stone Edge Pyroak


|

44 HP/11 EN | 60 HP/55 EN
3/4/4/3/52 | 1/4/5/3/80
Chlorophyll | Shield Dust
No Status | No Status

37 HP/64 EN
5/4/4/5/70
Telepathy
No Status


55 HP/11 EN
4/4/1/4/48
Shed Skin
Burned

Pyroak used Flame Burst!
To crit: 7/16 No
14 Damage
-5 EN

Cyclohm used Flamethrower!
To crit: 7/16 No
14.5 Damage
-7 EN

Scrafty used Rock Slide!
Vs Cyclohm:
To hit: 10/10 No
Vs Pyroak:
To crit: 3/16 No
9 Damage
-6 EN

Pyroak used Flamethrower!
To crit: 9/16 No
16 Damage
-6 EN

Cyclohm used Weather Ball!
To crit: 7/16 No
14.5 Damage
-7 EN
SCRAFTY FAINTED!

"Truly, it was so very fabulous of all of you! Bad luck, you cast aside, and good luck, you netted. That you did so is evidence of your abilities. By defeating me, Dahlia, you have proven your mastery brilliantly! I am sincerely happy for having this battle against you!"

CONGRATULATIONS ON DEFEATING THE ARCADE!

Prizes
Subway J: 8 CC
Pyroak: 12 MC 8 KOC
Cyclohm: 12 MC 2 KOC
Necturna: 3 MC

Jesseus: 4*3 (3 2v2s)+9 (4v4)+2 (KOs/Format=4/2)+3 (Arcade Baseline)=26 UC
 
I'm pretty sure I get 5CC for the last battle instead of 2 so I think I should get 11 CC.
Also I think Krillowatt gets MC even though he didn't battle.

Also thanks for being my ref Jesseus! Everything went really smoothly!
 
Subway, you got 1 CC for each 2v2 and 5 CC for Dahlia.
Also I'm not sure about krilly... I was under the impression that only Pokemon which battle recieve counters.
 

Stratos

Banned deucer.
SubwayJ said:
Angry Birds the Cyclohm @ Shield Dust
Cranium the Pyroak @ Rock Head
Fruit Ninja the Krilowatt @ Magic Guard
Temple Run the Stratagem @ Technician (+Levitrait)


Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 57


Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:

Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz
Amnesia
Iron Defense
Leaf Tornado

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam
Protect
Earthquake
Will-O-Wisp
Hidden Power (Ice 7)
Endure
Rock Slide
Light Screen
Dragon Tail
Substitute
Rest
Overheat
Low Sweep

Block
Low Kick
Stealth Rock
Sleep Talk

Total Moves: 42


Fruit Ninja (*) the Krillowatt (M)
Nature: Naive (+Spe, -SpDef)

Type:
Electric / Water

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:

Magic Guard: (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it.

Stats: (Naive Nature)

HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121(+) (+17%ACC)
Size Class: 1
Weight Class: 2
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Moves:

Bubble (*)
Charge (*)
Tackle (*)
Thundershock (*)
Detect (*)
Zap Cannon
Ice Shard
Confuse Ray
Imprison
Mirror Coat
Aqua Jet
Thunder
Copycat
Heart Swap
Discharge
Hydro Pump
Muddy Water
Guillotine
Volt Switch

Metronome (*)
Me First (*)
Counter (*)
Sheer Cold
Follow Me
Mind Reader
Whirlpool

Ice Beam (*)
Thunderbolt (*)
Scald (*)
Blizzard
Protect
Round
Earthquake
Hidden Power Grass (7)
Substitute
Torment
Dive

Low Kick
Earth Power
Signal Beam
ThunderPunch
Ice Punch
Aqua Tail
Electroweb
Helping Hand

Total Moves: 44


Temple Run the Stratagem (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:

Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Stats: (Modest Nature)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge

Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team

Total Moves: 30
Battle 1

RNG Mons: 43/125, 25/125

Piloswine(M)

Types:

Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Adamant Nature(+Atk, -SpA)
Stats
HP: 110
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 3
Weight Class: 4
Base Rank Total: 17

Abilities:

Oblivious(Innate): This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.

Snow Cloak(Innate): This Pokemon is used to snowy blizzard conditions and gains a 20% evasion boost during Hail. Pokemon with this ability are immune to Hail damage.

Thick Fat(Innate): This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Ability:
Thick Fat

Attacks:
Ancientpower
Peck
Horn Attack
Odor Sleuth
Mud Sport
Powder Snow
Endure
Mud-Slap
Mud Bomb
Icy Wind
Ice Fang
Take Down
Tackle
Ice Shard

Earthquake
Dig
Facade
Giga Impact
Stone Edge
Avalanche

Double-Edge
Icicle Spear
Fissure
Icicle Crash




Bayleef(Male)

Types:

Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Quiet Nature(+SpA, -Spe)
Stats
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16
-10% Evasion

Abilities:

Overgrow(Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)

Leaf Guard(Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Ability:
Leaf Guard

Attacks:
Tackle
Growl
Razor Leaf
PoisonPowder
Reflect
Synthesis
Body Slam
Magical Leaf
Natural Gift

Hidden Power Fire 7
Sunny Day
Light Screen
Giga Drain
Solarbeam
Substitute

AncientPower
Counter
Ingrain
Leech Seed


Hiker Randall would like to battle!

"This doesn't look good..."

Your Roulette is:

42 | 24 | 1 | 41
1 | 7 | 20 | 41
8 | 34 | 19 | 3
22 | 17 | 35 | 35
 

Stratos

Banned deucer.
Your event is: 2/4

Roulette is slowed down for future battles!

"That doesn't change my battle plan!"

Bayleef: Light Screen ~ Leech Seed Cyclohm ~ Body Slam Pyroak
IF Pyroak uses Flare Blitz on you a1 or a3 then use Counter that action

Piloswine: Avalanche Cyclohm ~ Fissure+Earthquake ~ Avalanche Cyclohm
IF either foe uses Protective Action when you use Fissure+EQ then use Icicle Crash Cyclohm instead
 

Stratos

Banned deucer.
Round 1!

HP: 110
EN: 100
OTHER: none

HP: 100
EN: 100
VS

HP: 110
EN: 100
OTHER: none

HP: 120
EN: 100
OTHER: none
Arena Notes: None

Cyclohm used Sunny Day!
-10 EN

Pyroak used Flare Blitz!
crit = 7683 = no
burn = 9959 = no
dmgB = [15+3+3+1.5]*1.5 = 33.75
-8 EN

Piloswine used Avalanche!
crit = 6825 = no
dmgC = [6+3+1.5]*1.5 = 15.75
-6 EN

Bayleef used Counter!
dmgP = 50.625
-23 EN

a2

Cyclohm used Protect!
-15 EN

Pyroak used Flare Blitz!
crit = 1075 = no
burn = 9698 = no
dmgB = [15+3+3+1.5]*1.5 = 33.75
-12 EN

Bayleef used Leech Seed!
-9 EN

Piloswine used Icicle Crash!
hit = 5295 = yes
dmgC = [9+3+1.5]*1.5 = 20.25
-6 EN

a3

Cyclohm used Flamethrower!
crit = 3133 = no
burn = 1668 = no
dmgP = [10+3+4.5] = 17.5
-7 EN

Pyroak used Flare Blitz!
ded leef
-16 EN

Piloswine used Avalanche!
crit = 5939 = no
dmgC = [12+3+1.5]*1.5 = 24.75
-6 EN

Round 1!

HP: 92
EN: 82
OTHER: none

HP: 0
EN: 0
OTHER: dead
VS

HP: 69
EN: 68
OTHER: none

HP: 59
EN: 64
OTHER: none
Arena Notes: Sun

"that could have gone better!"

YOUR ORDERS, SUBWAYJ
 

Stratos

Banned deucer.
next time you want to quit asb, don't tell engineer!

Icy Wind ~ Icy Wind ~ Icy Wind

Round 1!


HP: 92
EN: 82
OTHER: none
VS

HP: 69
EN: 68
OTHER: none

HP: 59
EN: 64
OTHER: none
Arena Notes: Sun

Cyclohm used HP Grass!
crit = 7064 = no
dmgP = [7+4.5]*1.5 = 17.25
-5 EN

Pyroak used Wood Hammer!
crit = 3766 = no
dmgP = [15+3+1.5]*1.5 = 29.25
-8 EN

Piloswine used Icy wind!
hitP = 3259 = yes
hitC = 2960 = yes
critP = 5254 = no
critC = 2200 = no
dmgP = [4.5-3] = 1.5
dmgC = [4.5-3]*1.5 = 2.25
-5 EN

a2

Cyclohm used HP Grass!
crit = 5747 = no
dmgP = [7+4.5]*1.5 = 17.25
-9 EN

Piloswine used Icy wind!
hitP = 3259 = yes
hitC = 2960 = yes
critP = 5254 = no
critC = 2200 = no
dmgP = [4.5-3] = 1.5
dmgC = [4.5-3]*1.5 = 2.25
-9 EN

Pyroak used Wood Hammer!
crit = 4440 = no
dmgP = [15+3+1.5]*1.5 = 29.25
-12 EN

a3

Cyclohm used HP Grass!
crit = whocares
dmgP = enough!

"Good Job! Too bad you won't be here to claim it!"

roulette:

23 | 6 | 17 | 6
12 | 21 | 11 | 7
21 | 24 | 2 | 12
9 | 20 | 14 | 15

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
User SubwayJ challenges the Battle Arcade!


DOUBLES
Streak: 0


Cranium the Pyroak (M)
Nature: Quiet (+Sp Atk, -Speed)

Type: Fire/Grass
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Stats: (Quiet Nature)
HP: 120
Atk: Rank 3
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-10EVA) (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5


Moves:

Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Synthesis
Lava Plume
Flame Burst
Petal Dance
Heat Crash
Zap Cannon
Wood Hammer
Flare Blitz
Amnesia
Iron Defense
Leaf Tornado

Aromatherapy
Dragonbreath
Earth Power

Sunny Day
Flamethrower
Solarbeam
Protect
Earthquake
Will-O-Wisp
Hidden Power (Ice 7)
Endure
Rock Slide
Light Screen
Dragon Tail
Substitute
Rest
Overheat
Low Sweep

Block
Low Kick
Stealth Rock
Sleep Talk

Total Moves: 42


Angry Birds the Cyclohm (M)
Nature: Modest (+Sp Atk, -Atk)

Type: Electric/Dragon

Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities:

Shield Dust:
(Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW-Unlocked): (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one(1).

Stats: (Modest Nature)

HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC 9/9
MC 0
DC 5/5

Moves:

Tackle
Growl
Twister
Whirlwind
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Hurricane
Slack Off
Weather Ball
Dragon Pulse
Double Hit
Bide
Tri Attack
Leer
Dragon Tail
Discharge
Zap Cannon
Thrash
Outrage

Heal Bell
Hydro Pump
Power Gem
Magnet Rise
Gust
Mud Slap

Flamethrower
Thunder
Substitute
Hail
Sandstorm
Blizzard
Volt Switch
Sunny Day
Thunder Wave
Hidden Power Grass (7)
Hyper Beam
Surf
Earthquake
Protect
Thunderbolt
Torment
Light Screen
Ice Beam
Charge Beam
Fire Blast
Rest
Round
Incinerate
Flash
Trick Room

Signal Beam
Electroweb
Draco Meteor
Sleep Talk

Total Moves: 57


Temple Run the Stratagem (-)
Nature: Modest (+SpAtk, -Atk)

Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW UNLOCKED): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats: (Modest Nature)
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 9/9
MC 1
DC 5/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge

Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick
Ominous Wind

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team
Calm Mind

Total Moves: 32


Othello the Reuniclus (F)
Nature: Brave (+Atk, - Speed)

Type: Psychic

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Magic Guard: (Innate)This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.

Stats: (Brave Nature)
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total:20

EC: 9/9
MC: 0
DC: 5/5


Moves:

Psywave
Reflect
Rollout
Snatch
Hidden Power (Ground 7)
Light Screen
Charm
Recover
Psyshock
Pain Split
Psychic
Endeavor
Future Sight

Trick
Imprison
Confuse Ray

Protect
Shadow Ball
Thunder
Trick Room
Energy Ball
Gyro Ball
Rock Slide

Magic Coat
Signal Beam
Ice Punch
Fire Punch
Drain Punch
Thunderpunch
Helping Hand

Total Moves: 30


Battle Girl Cindy would like to battle!

"My pokemon have endured years of training!"

RNG Roll for opponent: 44 & 99


Corsola(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Modest Nature(+SpA, -Atk)
Stats
HP: 90
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 15

Abilities:

Hustle(Can be Enabled): This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Natural Cure(Innate): This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Regenerator(Innate): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Attacks:
Tackle
Harden
Bubble
Recover
Refresh
Rock Blast
Bubblebeam
Lucky Chant
Spike Cannon

Hidden Power Rock 7
Ice Beam
Psychic
Shadow Ball
Surf
Scald

Confuse Ray
Ingrain
Aqua Ring
Bide


Dewott(M)

Types:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats
Brave Nature(+Atk, -Spe)
HP: 100
Atk: Rank 4(+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52(-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
-10% Evasion

Abilities:

Torrent(Innate): When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.

Ability:
Shell Armor

Attacks:
Tackle
Tail Whip
Water Gun
Water Sport
Focus Energy
Razor Shell
Fury Cutter
Water Pulse
Revenge
Aqua Jet

Ice Beam
Rain Dance
X-Scissor
Grass Knot
Surf
Waterfall

Air Slash
Brine
Detect
Night Slash




Roulette Randomization
Your roulette for the following battle is as follows:
8 10 20 1
22 6 5 19
18 23 13 1
11 8 6 5

Opponent-affecting events
1: Opponent’s Pokemon are poisoned for the battle.
2: Opponent’s Pokemon are burned for the battle.
3: Opponent’s Pokemon are paralyzed(15%) at the start of the battle.
4: Opponent’s Pokemon are put to sleep(1 action) at the start of the battle
5: Opponent’s Pokemon each receive a berry(chosen by the ref from a pool based on streak length) for the battle.
6: Opponent’s Pokemon each receive an item(chosen by the ref from a pool based on streak length) for the battle.
7: Opponent’s Pokemon become cloaked by a Safeguard(4 rounds).
8: Opponent’s Pokemon become cloaked by a Mist(2 rounds).

Challenger-affecting events
9: Challenger’s Pokemon are poisoned for the duration of the battle.
10: Challenger’s Pokemon are burned for the duration of the battle.
11: Challenger’s Pokemon are paralyzed(15%) at the start of the battle.
12: Challenger’s Pokemon are put to sleep(1 action) at the start of the battle.
13: Challenger’s Pokemon each receive a berry(challenger picks from a pool based on streak length) for the rest of the challenge.
14: Challenger’s Pokemon each receive an item(challenger picks from a pool based on streak length) for the rest of the challenge.
15: Challenger’s Pokemon become cloaked by a Safeguard(4 rounds)
16: Challenger’s Pokemon become cloaked by a Mist(2 rounds).

Global events
17: Drought is applied to the battle.
18: Drizzle is applied to the battle.
19: Sandstream is applied to the battle.
20: Snow Warning is applied to the battle.

Miscellaneous events
21: The roulette is sped up for the rest of the challenge(N is doubled).
22: The roulette is slowed down for the rest of the challenge(N is halved)
23: No Event
24: Challenger wins 1 free CC, then battles normally
 
RNG Roulette Result: 1/4
18: Drizzle is applied to the battle.


"We have spent plenty of time training in the rain!"

Corsola: Hidden Power Pyroak - Scald Pyroak - Hidden Power Pyroak

Dewott: Air Slash Pyroak - Waterfall Pyroak - Air Slash Pyroak
 
Cyclohm: Electroweb-Thunder(Dewott)-Thunder(Dewott)
Pyroak: Wood Hammer(Corsola)-Wood Hammer(Corsola)-Wood Hammer(Dewott)
***Pyroak, if Corsola is NOT KOed A3 when you are to act, use Giga Drain(Corsola) that action
 

120 HP
100 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

110 HP
100 EN
Status: None
1/4/5/3/80
Shield Dust



90 HP
100 EN
Status: None
1/3/4/3/35
Regenerator

100 HP
100 EN
Status: None
4/2/3/2/54
Torrent

Rain is falling


Round 1:
Cyclohm uses Electroweb!
To Crit Corsola <625, 9937 no
To Crit Dewott <625, 5840 no
4.5+3+3*1.5=15.75 Damage to Corsola
4.5+3+4.5*1.5=18 Damage to Dewott
Their speed fell!
-3 Energy

Dewott uses Air Slash!
To Hit <9500, 7043 yes
To Crit <625, 5960 no
To Flinch <3000, 2811 yes
8*1.5=12 Damage to Pyroak
-6 Energy

Pyroak Flinched!

Corsola uses Hidden Power!
To Crit <625, 1119 no
7+3+1.5*1.5=17.25 Damage to Pyroak
-5 Energy

Round 2:
Cyclohm uses Thunder!
To Crit <625, 239 yes
To Paralyze <3000, 4198 no
12+3+4.5+3*1.5=33.75 Damage to Dewott
-7 Energy

Pyroak uses Wood Hammer!
To Crit <625, 9011 no
15+3*2.25=40.25 Damage to Corsola
-9 energy

Dewott uses Waterfall!
To Crit <625, 7943
8+3+3=14 Damage to Pyroak
-5 Energy

Corsola uses Scald!
To Crit <625, 3203 no
8+3+3+1.5=15.5 Damage to Pyroak
-5 Energy

Round 3:
Cyclohm uses Thunder!
To Crit <625, 149 yes o.o
To Paralyze <3000, 8003 no
12+3+4.5+3*1.5=33.75 Damage to Dewott
-11 Energy

Pyroak uses Giga Drain!
To Crit <625, 4843 no
8+3+1.5*2.25=28.125 Damage to Corsola
14 HP Restored
-11 Energy

Dewott uses Air Slash!
To Hit <9500, 5153 yes
To Crit <625, 7161 no
8*1.5=12 Damage to Pyroak
-6 Energy

Corsola uses Hidden Power!
To Crit <625, 4884 no
7+3+1.5*1.5=17.25 Damage to Pyroak
-5 Energy

Cyclohm: No Damage Taken
11+7+3=21 Energy Used
Pyroak:12+17.25+14+15.5+12+17.25-14=74 Damage Taken
9+1=20 Energy Used
Corsola: 40.25+28.125+15.75=84 Damage Taken
5+5+5=15 Energy Used
Dewott:18+33.75+33.75=86 Damage Taken
5+6+6=17 Energy Used


46 HP
80 EN
Status: None
3/4/4/3/52(-) (-10% EVA)
Rock Head

110 HP
79 EN
Status: None
1/4/5/3/80
Shield Dust



6 HP
85 EN
Status: -1 Spe
1/3/4/3/35
Regenerator

14 HP
83 EN
Status: -1 Spe
4/2/3/2/54
Torrent

Rain is falling


Your turn to issue actions SubwayJ!
 

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