Battle Arcade Challenge: The Wanderer

468.png

<Naw, that's the number 12.>

Rico: Detect -> Ice Punch (Skiploom) -> Rock Slide
Seth: Safeguard -> Encore (Skiploom) -> Hidden Power (Skiploom)
 
ricol.png

100 HP
100 EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

100 HP
100 EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

90 HP
100 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

100 HP
100 EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck​


Round 1:
Rico uses Detect!
He protected himself!
-7 Energy

Seth uses Safeguard!
Lad's Team was surrounded by a veil!
-10 Energy

Skiploom uses Leech Seed!
Seth was covered in seeds!
-9 Energy

Togetic uses Sweet Kiss!
but it failed
-5 Energy

Skiploom absorbs 3 HP from Seth!

Round 2:
Skiploom uses Leech Seed!
Rico was covered in seeds!
-13 Energy

Seth uses Encore!
Skiploom recieved an encore!
-10 Energy

Rico uses Ice Punch!
To Crit <625, 2081 no
To Freeze <1000, 2051 no
8+6*2.25=31.5 Damage to Skiploom
-6 Energy

Togetic uses Wish!
It made a wish!
-19 Energy

Skiploom absorbs 3 HP from Rico
Skiploom absorbs 3 HP from Seth

Round 3:
Skiploom uses Leech Seed!
Rico was seeded!
-13 Energy


Seth uses Hidden Power!
To Crit <625, 3753 no
7+3*2.25=22.5 Damage to Skiploom
-5 Energy

Rico uses Rock Slide!
To Hit Skiploom <8000, 9933 no
To Hit Togetic <8000, 8981 yes
To Crit Togetic <625, 5355 no
TO Flinch Togetic <3000, 9866 no
6+4.5*1.5=15.75 Damage to Togetic
-6 Energy

Togetic uses Flamethrower!
To Crit <625, 5265 no
10+3*1.5=19.5 Damage to Rico
-7 Energy

Skiploom absorbs 3 HP from Rico
Skiploom absorbs 3 HP from Seth

Rico: 3+3+19.5=26Damage Taken
7+6+7=20 Energy used
Seth:3+3+3=9 Damage Taken
10+10+5=25 Energy used
Skiploom:31.5+22.5-12=42 Damage Taken
9+13+13=35 Energy Used
Togetic:16 Damage Taken
5+19+7=31 energy Used




ricol.png

74 HP
80 EN
Status: Seeded (5 Actions)
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

91 HP
75 EN
Status: Seeded (3 Actions)
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

48 HP
65 EN
Status: Encored (1 Action)
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
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84 HP
69 EN
Status: Wish Incoming
1/2/4/4/70
S/W: 2/3
Super Luck​
 
Last edited:
Huh? Shouldn't Rock slide have an accuracy of 90%? Anyway...

Rico: Ice Punch (Skiploom) -> Hidden Power (Skiploom) -> Ice Punch (Skiploom)
*If Skiploom is KOed, replace remaining actions with Rock Slide
Seth: Air Slash (Togetic) -> Heat Wave* -> Air Slash (Togetic)
*If Skiploom is KOed, use Ancientpower (Togetic)
 
Togetic: Follow Me - Flamethrower Rico - Flamethrower+Flamethrower Rico

Skiploom: Leech Seed Rico - Sunny Day - Synthesis



ricol.png

74 HP
80 EN
Status: Seeded (5 Actions)
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

91 HP
75 EN
Status: Seeded (3 Actions)
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

48 HP
65 EN
Status: Encored (1 Action)
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

84 HP
69 EN
Status: Wish Incoming
1/2/4/4/70
S/W: 2/3
Super Luck​


Round 1:
Togetic uses Follow Me!
It has everyone's attention!
-8 Energy

Skiploom uses Leech Seed!
Rico was covered in seeds! (again)
-9 Energy

Rico uses Ice Punch!
To Crit <625, 4619 no
To Freeze <1000, 9799 no
4+4.5*1.5=12.75 Damage to Togetic
-6 Energy

Seth uses Air Slash!
To Hit <9500, 2425 yes
To Crit <625, 2549 no
8+3+1.5=12.5 Damage to Togetic
-5 Energy

Skiploom absorbs 3 HP from Rico
Skiploom absorbs 3 HP from Seth

Togetic's Wish healed it for 25 HP

Round 2:
Skiploom uses Sunny Day!
The Sunlight became bright!
-10 Energy

Rico uses Hidden Power!
To Crit <625, 2684 no
7+1.5*2.25=19.125 Damage to Skiploom
-5 Energy

Seth uses Heat Wave!
To Hit Skiploom <9000, 9706 you have the worst luck ever @.@
To Hit Togetic <9000, 2023 yes
To Crit Togetic <625, 5993 no
To Burn Togetic <1000, 6064 no
7.5+1.5=9 Damage to Togetic
-7 Energy

Togetic uses Flamethrower!
To Crit <1250, 2124 no
10+3+3*1.5=24 Damage to Rico
-7 Energy

Skiploom absorbs 3 HP from Rico
Skiploom absorbs 3 HP from Seth


Round 3:
Skiploom uses Synthesis!
It restored 30 HP!
-14 Energy

Rico uses Ice Punch!
To Crit <625, 3684 no
To Freeze <1000, 4369 no
8+6*2.25=31.5 Damage To Skiploom
-6 Energy

Seth uses Air Slash!
To Hit <9500, 2423 yes
To Crit <625, 7154 no
To Flinch <6000, 7215 no
8+3+1.5=12.5 Damage to Togetic
-5 Energy

Togetic uses Mega Flamethrower!
To Crit <1250, 6780 no
To Burn <2000, 1141 yes
22.5+3+3*1.5=42.75 Damage to Rico
-45 Energy

Skiploom absorbs 3 HP from Rico
Skiploom absorbs 3 HP from Seth


Rico was KOed!


Rico: 9+24+42.75=76 Damage Taken
6+5+6=17 Energy used
Seth:9 Damage Taken
5+7+5=17 Energy Used
Skiploom:19.125+31.5-12-30=9 Damage Taken
9+10+14=33 Energy Used
Togetic:12.75+12.5+9+12.5-25=22 Damage Taken
8+7+45=60 Energy used




ricol.png

KO HP
80 EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
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82 HP
75 EN
Status:None
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

39 HP
32 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
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62 HP
9 EN
Status: Cooling Down
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 4 more rounds!


Skiploom: Encore Seth - Leech Seed Seth - Poison Powder Seth
IF a protective/evasive mvoe is used successfully, chill that action and push down

Togetic: Cooldown - Yawn Seth - Chill
IF Flinched when you would Thunder Wave, push down
IF Protective/evasive move is used successfully when you would Yawn, Chill and push down
 
Last edited:
ricol.png

KO HP
80 EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

82 HP
75 EN
Status:None
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

39 HP
32 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

62 HP
9 EN
Status: Cooling Down
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 4 more rounds!


Round 1:
Skiploom uses Encore!
Seth fell for the encore!
-10 Energy

Seth uses Air Slash!
To Hit <9500, 9315 yes
To Crit <625, 3321 no
To Flinch <6000, 2971 lol
8+3+1.5=12.5 Damage to Togetic
-5 Energy

Togetic Cooled Down!

Round 2:
Skiploom uses Leech Seed!
Seth was Seeded!
-9 Energy

Seth uses Air Slash!
To Hit <9500, 7143 yes
To Crit <625, 7516 no
To Flinch <6000, 9513 -.- I swear to god im shipping you a cookie sometime
8+3+1.5=12.5 Damage to Togetic
-5 Energy

Togetic uses Yawn!
Seth became Drowsy
-6 Energy

Skiploom absorbs 3 HP from Seth

Round 3:
Skiploom uses Poison Powder!
To Hit <9000, 8801 yes
Seth was Poisoned!
-7 Energy

Seth uses Ancient Power!
To Crit <625, 1995 No
Raise Stats <2000, 9690 no
6+1.5*1.5=11.25 Damage to Togetic
-5 Energy

Togetic Chilled!
+12 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth


Seth:3+3+2=8 Damage Taken
5+5+4=14 Energy Used
Skiploom: 6 HP Restored
10+9+7=26 Energy Used
Togetic:12.5+12.5+11.25=36 Damage Taken
7-12=5 Energy Restored




ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
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74 HP
61 EN
Status: Poisoned, Seeded (4 Actions), Drowsy
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

45 HP
6 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

26 HP
14 EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 3 more rounds!
 
Last edited:
Hidden Power (Togetic) -> Sleep Talk (Ancientpower, Hidden Power, Shock Wave, Heat Wave, Togetic) -> Hidden Power (Togetic)*
*If Seth is still sleeping, use Sleep Talk (Ancientpower, Hidden Power, Shock Wave, Heat Wave, Togetic)
**If Togetic is KOed, redirect to Skiploom
 
Skiploom: Chill - Encore - Chill

Togetic: Roost - Chill - Thunder Wave
IF Flinched, Push down



ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

74 HP
61 EN
Status: Poisoned, Seeded (4 Actions), Drowsy
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

45 HP
6 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

26 HP
14 EN
Status: Cooling Down
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 3 more rounds!


Round 1:
Skiploom Chills!
+12 Energy

Seth uses Air Slash!
To Hit <9500, 2198 yes
To Crit <625, 4168 no
To Flinch <6000, 2518 yes
8+3+1.5=12.5 Damage to Togetic
-5 Energy

Togetic Flinched!

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth
Seth Fell Asleep!
Duration (1-3) 3
Seth fell into an Intense Sleep!

Round 2:
Skiploom uses Encore!
Seth recieved an encore
(checked the descript for encore and it doesn't say anything about not being able to encore a sleeping mon @.@)
-10 Energy

Seth is fast asleep!

Togetic use Roost!
it rested and restored 20 HP!
-11 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth

Round 3:
Skiploom chills!
+12 Energy

Seth is fast asleep!

Togetic Chills!
+12 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth


Seth:5+5+5=15 Damage Taken
5 Energy Used
Skiploom: 9 HP Restored
10-12-12-14 Energy Restored
Togetic:12.5-20=7 Health Restored
12-12=0 Energy Restored




ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

59 HP
56 EN
Status: Poisoned, Seeded (1 Actions), Asleep (0 Actions), immune to Encore (1 action)
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

54 HP
20 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

33 HP
14 EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 2 more rounds!



Skiploom: Stun Spore - Leech Seed - Chill
IF Protective/evasive move, Chill and push down, but not twice in a row
IF targetted with Encore, chill that action and push down

Togetic: Chill - Encore Togetic - Roost


 
Hidden Power (Togetic) -> Hidden Power (Togetic) -> Hidden Power (Togetic)*
*If Togetic is KOed, redirect to Skiploom...unless encored. In which case, swear very loudly.
 
ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

59 HP
56 EN
Status: Poisoned, Seeded (1 Actions), Asleep (0 Actions), immune to Encore (1 action)
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

54 HP
20 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

33 HP
14 EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 2 more rounds!


Round 1:
Skiploom uses Stun Spore!
To Hit <9000, 3181 yes
Seth was paralyzed!
-6 Energy

Seth uses Hidden Power!
Fully paralyzed <2500, 2694 no
To Crit <625, 6766 no
7+1.5*1.5=12.75 Damage to Togetic
-5 Energy

Togetic Chills!
+12 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth

Round 2:
Skiploom uses Leech Seed!
Seth was seeded!
-9 Energy

Togetic uses Encore!
Seth recieved an encore!
-9 Energy

Seth uses Hidden Power!
Fully paralyzed <2500, 9105 no
To Crit <625, 6437 no
7+1.5*1.5=12.75 Damage to Togetic
-5 Energy

Skiploom absorbs 3 HP from Seth

Poison deals 2 Damage to Seth

Round 3:
Skiploom chills!
+12 Energy

Togetic uses Roost!
it rested and restored 20 HP!
-11 Energy

Seth uses Hidden Power!
Fully paralyzed <2500, 3208 no
To Crit <625, 2005 no
7+1.5=8.5 Damage to Togetic
-5 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth



Seth:5+5+5=15 Damage Taken
5+5+5=15 Energy Used
Skiploom: 9 HP Restored
6+9-12=3 Energy Used
Togetic:12.75+12.75+8.5-20=14 Damage Taken
9+11-12=8 Energy Used



ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

44 HP
41 EN
Status: Poisoned, Seeded (4 Actions), immune to Encore (1 action), Paralyzed (20%)
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

63 HP
17 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

19 HP
6 EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 1 more round!
 
Last edited:
Skiploom: Acrobatics - Seed Bomb - Chill

Togetic: Hidden power - Hidden Power - Hidden Power


ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

44 HP
41 EN
Status: Poisoned, Seeded (4 Actions), immune to Encore (1 action), Paralyzed (20%)
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

63 HP
17 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

19 HP
6 EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck

The Sun is Shining for 1 more round!


Round 1:
Skiploom uses Acrobatics!
To Crit <625, 5561 no
11+3-3=11 Damage to Seth
-6 Energy

Togetic uses Hidden Power!
To Crit <1250, 8045 no
7*1.5=10.5 Damage to Seth
-5 Energy

Seth uses Ancient Power!
Fully Paralyzed <2000, 4638 no
To Crit <625, 5657 no
Raise Stats <2000, 5753 no
6+1.5*1.5=11.25 Damage to Togetic
-4 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth

Round 2:
Skiploom uses Seed Bomb!
To Crit <625, 7487 no
8+3-3*.66=5.28 Damage to Seth
-5 Energy

Togetic uses Hidden Power!
To Crit <1250, 6659 no
7*1.5=10.5 Damage to Seth
-5 Energy

Togetic was KOed!

Seth uses Hidden Power!
Fully Paralyzed <2000, 7522
To Crit <625, 6200 no
7+3*2.25=22.5 Damage to Skiploom
-5 Energy

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth

Round 3
Skiploom chills!
+12 Energy

Seth uses Hidden Power!
Fully paralyzed <2000, 2227 no
To Crit <625, 6494 no
7+3*2.25=22.5 Damage to Skiploom

Skiploom absorbs 3 HP from Seth
Poison deals 2 Damage to Seth

Seth was KOed!


Seth:11+10.5+5.28+10.5+5+5+5=52 Damage Taken
5+5+5=15 Energy Used
Skiploom: 9 HP Restored
6+9-12=3 Energy Used
Togetic:12.75+12.75+8.5-20=14 Damage Taken
9+11-12=8 Energy Used



ricol.png

KO HP
KO EN
Status: None
5/3/4/2/90
S/W: 3/4
Steadfast
468.png

KO HP
KO EN
Status: None
1/4/5/4/80
S/W: 1/4
Serene Grace


188.png

24 HP
18 EN
Status: None
2/1/2/3/92(15%ACC)
S/W: 1/1
Infiltrator
176.png

KO HP
KO EN
Status: None
1/2/4/4/70
S/W: 2/3
Super Luck



Sorry Lad, your arcade run has ended! Your prizes for this run are as such:

The Wanderer: 2 CC
Rico the Lucario: 6 MC, 1 KOC
Sethim the Togekiss: 6 MC, 2 KOC


And i Recieve 11 UC!​
 
*tick...tick...tick...ding!* TIME'SUPGODOTHEARCADEGODOTHEARCADEGODOTHEARCADE
Name: Ben Lad
Thread: Yo.
Format: Doubles
Mon 1: Togekiss (Serene Grace)
Mon 2: Kitsunoh (Cursed Body)
Mon 3: Cyclohm (Overcoat)
Mon 4: Tyranitar (Sand Stream)
468.png

Togekiss(*) [Sethim (Seth for short)] (Male)
"<I hear that if you close your eyelids really hard, it makes your eyes sore.>"
Rico's little brother (their mother was a ditto), Seth has also been with Ben from the get go. He's an utter space cadet.
Nature: Bold (+1 Def, -1 Atk)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.
Abilities: Serene Grace, Hustle, Super Luck (DW)
Serene Grace: (Passive) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Hustle: (Toggle, defaults to OFF) When Hustle is ON, This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Super Luck (DW, Unlocked): (Passive) This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.
Stats:
HP: 100
Atk: Rank 1(-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (74/117):
Level Up:
Growl(*)
Charm(*)
Metronome(*)
Sweet Kiss(*)
Yawn(*)
Encore(*)
AncientPower(*)
Follow Me(*)
Bestow(*)
Magical Leaf
Double-edge
Last Resort
After You
Safeguard
Baton Pass
Aura Sphere
Air Slash
Extremespeed
Sky Attack
Egg:
Nasty Plot(*)
Extrasensory(*)
Morning Sun(*)
Foresight
Stored Power
Mirror Move
Future Sight
TM:
Flamethrower(*)
Thunder Wave(*)
Grass Knot(*)
Protect
Shadow Ball
Hidden Power (Ice, Power 7)
Solarbeam
Light Screen
Reflect
Substitute
Toxic
Psyshock
Rest
Aerial Ace
Attract
Brick Break
Double Team
Fire Blast
Fly
Flash
Hyper Beam
Rain Dance
Sunny Day
Telekinesis
Other:
Heal Bell
Water Pulse
Counter
Tailwind
Roost
Hyper Voice
Heat Wave
Shock Wave
Trick
Sleep Talk
Zap Cannon
Defog
Air Cutter
Body Slam
Endure
Drain Punch
Captivate
Curse
Defense Curl
Detect
Magic Coat
Mud-slap
Silver Wind
Helping Hand
frontnormal-fkitsunoh.png

Kitsunoh [Amelia] (Female)
"<You people make my brain bleed...>"
Ben's Kitsunoh. Every team needs an only sane man, and although Amelia is female, she fits the bill.
Nature: Jolly (+15% speed, +19 accuracy, -1 SpA)
Type: Steel/Ghost
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Abilities: Frisk, Limber, Cursed Body
Frisk: (Passive) The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.
Limber: (Passive) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW, Unlocked): (Passive) When this Pokemon is struck by an opponent's attack, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (60/99):
Level Up:
Scratch
Iron Defense
Lick
Odor Sleuth
Metal Burst
Faint Attack
Shadow Sneak
Curse
Iron Head
Revenge
Imprison
Tail Whip
Metal Claw
Shadow Claw
Copycat
Fake Out
Shadowstrike
Perish Song
Hex
Egg:
Yawn
Meteor Mash
Foul Play
Featherdance
Flail
Psycho Shift
TM:
Toxic
Will-o-Wisp
Protect
Taunt
Earthquake
Rest
Rock Slide
U-Turn
Torment
Bulldoze
Dig
Aerial Ace
Psychic
Shadow Ball
Roar
Substitute
Double Team
Giga Impact
Flash
Hone Claws
Other:
Ice Punch
Thunderpunch
Pain Split
Super Fang
Endure
Sleep Talk
Snore
Defog
Low Kick
Sucker Punch
Knock Off
Magic Coat
Icy Wind
Endeavor
Superpower
frontnormal-mcyclohm.png

Cyclohm [Karamazov (From left head: Mitya, Alyosha and Ivan)] (Male)
*Ceaseless squabbling*
Ben's Cyclohm. Karamazov's heads can't get along to save their lives.
Nature: Modest (+1 SpA, -1 Atk)
Type: Electric/Dragon
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Abilities: Shield Dust, Static, Overcoat (DW)
Shield Dust: (Passive) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static: (Passive) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW, Unlocked): (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: Mastered!
MC: 0
DC: Mastered!
Attacks (42/85):
Level Up:
Tackle
Growl
Twister
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Double Hit
Dragon Pulse
Whirlwind
Bide
Weather Ball
Tri-attack
Leer
Hurricane
Slack Off
Discharge
Zap Cannon
Egg:
Hydro Pump
Heal Bell
Power Gem
Magnet Rise
Shock Wave
Gust
TM:
Flamethrower
Thunderbolt
Thunder Wave
Ice Beam
Light Screen
Thunder
Protect
Blizzard
Hail
Volt Switch
Charge Beam
Fire Blast
Hidden Power (Ground, 7)
Sandstorm
Sunny Day
Other:
Electroweb
Draco Meteor
248.png

Tyranitar [Krom] (Male)
"<Krom duzzn't get it. Woy do we'z gotta krump dese gitz one by one? Wot rool sez we 'aveta do dat, anyway? Soundz loyk an 'ole lotta mukkin' about, if you ask me. If Krom were dat 'umie, 'e'd send da boyz out all at once an' clobba da lot!>"
The orkiest Tyranitar you will ever know. Krom's purpose, his very reason to live, revolves around two things: foightin' an' winnin'.
Nature: Quiet (+1 SpA, -15% Speed, -10 evasion)
Type: Rock/Dark
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Sand Stream, Unnerve (DW)
Sand Stream: (Activated) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10 EN to do so. It can re-summon the effect mid-battle for 9 EN with a command.
Unnerve (DW, Unlocked): (Passive) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 52 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23
EC: Mastered!
MC: 1
DC: Mastered!
Attacks (58/114):
Level Up:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Crunch
Dark Pulse
Earthquake
Thunder Fang
Ice Fang
Fire Fang
Payback
Stone Edge
Giga Impact
Hyper Beam
Egg:
Pursuit
Stealth Rock
Dragon Dance
Focus Energy
Ancientpower
Iron Tail
TM:
Protect
Taunt
Brick Break
Smack Down
Flamethrower
Thunderbolt
Ice Beam
Surf
Dragon Tail
Bulldoze
Thunder Wave
Rest
Toxic
Substitute
Dig
Thunder
Blizzard
Fire Blast
Other:
Earth Power
Iron Head
Outrage
Counter
Endure
Fire Punch
Ice Punch
Thunderpunch
Sleep Talk
Aqua Tail
Avalanche
Whirlpool
Focus Punch
Iron Defense
Dragon Pulse
Body Slam

You are challenged by Dragon Tamer Nico!
Spr_RS_Dragon_Tamer.png

"Ha ha! Good luck!"

372.png

Shelgon(F)

Types:

Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats
Adamant Nature(+Atk, -SpA)
HP: 100
Atk: Rank 4(+)
Def: Rank 4
SpA: Rank 1(-)
SpD: Rank 2
Spe: 50
Size Class: 2
Weight Class: 5
Base Rank Total: 16

Abilities:

Rock Head(Innate): This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Protect

Dragon Claw
Brick Break
Fire Blast
Facade
Shadow Claw
Rock Slide

Dragon Dance
Dragon Rush
Fire Fang
Thrash
flarelm.png

Flarelm (F)

Types:

Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
Modest Nature(+SpA, -Atk)
HP: 100
Atk: Rank 1(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:

Leaf Guard: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.

Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Leaf Tornado

Hidden Power Ice 7
Sunny Day
SolarBeam
Flamethrower
Energy Ball
Substitute

Aromatherapy
Counter
Earth Power
Inferno

Roulette:
22 6 36 34
41 6 2 24
19 33 5 2
41 4 8 2
 
Last edited:
SubwayJ said the same thing. But according to the Arcade OP, there is a list of 48 events, but events 9-16, 25-32, 37-40, and 45-48 are rank 2 and up. But 1-8, 17-24, 33-36, and 41-44 are all ranks. Confusing, I know.
 
Wow, I'm good at this game[/sarcasm]. If you really want me to, I'll redo the roulette.

7 17 14 10
8 12 22 16
19 24 4 5
1 15 17 7
 
Roulette roll: 3/4

24: Challenger wins 1 free CC, then battles normally.

"I is speak more gooder English."

Shelgon: Dragon Claw Togekiss~Dragon Rush Togekiss~Dragon Claw Togekiss
IF Togekiss is under the effects of a p/e action THEN use Dragon Dance.
IF Togekiss is in the semi-invulnerable stage of a damaging evasive action THEN use Dragon Dance.
Flarelm: Flamethrower Togekiss~Hidden Power Togekiss~Flamethrower Togekiss
IF Togekiss is under the effects of a p/e action THEN use Flamethrower on Kitsunoh and push actions back.
IF Togekiss is in the semi-invulnerable stage of a damaging evasive action THEN use Flamethrower on Kitsunoh.
 
Seth: Air Slash (Flarelm) -> Fly (Flarelm) -> Air Slash (Flarelm)
Amelia: Shadowstrike (Flarelm) -> Fake Out (Flarelm) -> Bulldoze


*If Flarelm is KOed, redirect all remaining attacks at Shelgon
 
Lad:
468.png
frontnormal-fkitsunoh.png

Seth
|Amelia
Type: Normal/Flying|Ghost/Steel
Status: Healthy|Healthy
HP: 100|100
EN: 100|100
Item: None|None
Stats: 1/4/5/4/80|4/3/1/3/127
SC: 3|3
WC: 3|4
Other: None|+19% Acc
Nico:
372.png
flarelm.png

Shelgon|Flarelm
Type: Dragon|Fire/Grass
Status: Healthy|Healthy
HP: 100|100
EN: 100|100
Item: None|None
Stats: 4/4/1/2/50|1/3/4/3/55
SC: 2|3
WC: 5|4
Other: None|None​
A1
Kitsunoh's Shadowstrike
-5 EN
Crit: (<625) 1118
[8+3+4(1.5)-3(1.5)]=12.5 dmg Flarelm
Effect: (<5000) 1847
Togekiss' Air Slash
-5 EN
Crit: (<625) 4389
[8+3+5(1.5)-3(1.5)]*1.5=21 dmg Flarelm
Effect: (<6000) 2124
Flarelm's Flamethrower
FLINCH
Shelgon's Dragon Claw
-5 EN
Crit: (<625) 2955
[8+3+4(1.5)-4(1.5)]=11 dmg Togekiss

A2
Kitsunoh's Fake Out
-4 EN
Crit: (<625) 332
[4+3+4(1.5)-3(1.5)]+2=10.5 dmg Flarelm
Togekiss flew up high.
Flarelm's Flamethrower

FLINCH
Shelgon's Dragon Dance
-6 EN
+1 Atk
+1 Spe
Togekiss' Fly
-10 EN
Crit: (<625) 9732
[9+3+1(1.5)-3(1.5)]*1.5+2=15.5 dmg Flarelm

A3
Kitsunoh's Bulldoze
-5 EN
Crit: (<625) 5099
[6+4(1.5)-4(1.5)]=6 dmg Shelgon
-1 Spe
[6+4(1.5)-3(1.5)]+2=9.5 dmg Flarelm
Shelgon's Dragon Claw
-5 EN
Crit: (<625) 8946
[8+3+4(1.5)-4(1.5)]+2=13 dmg Togekiss
Togekiss' Air Slash
-5 EN
Crit: (<625) 3212
[8+3+5(1.5)-3(1.5)]*1.5=21 dmg Flarelm
Effect: (<6000) 1720
Flarelm's Flamethrower
FLINCH
Lad:
468.png
frontnormal-fkitsunoh.png

Seth
|Amelia
Type: Normal/Flying|Ghost/Steel
Status: Healthy|Healthy
HP: 76|100
EN: 80|86
Item: None|None
Stats: 1/4/5/4/80|4/3/1/3/127
SC: 3|3
WC: 3|4
Other: None|+19% Acc
Nico:
372.png
flarelm.png

Shelgon|Flarelm
Type: Dragon|Fire/Grass
Status: Healthy|Healthy
HP: 100|10
EN: 84|100
Item: None|None
Stats: 4/4/1/2/50|1/3/4/3/55
SC: 2|3
WC: 5|4
Other: None|None​
 
Seth: Air Slash (Shelgon) -> Hidden Power (Shelgon) -> Air Slash (Shelgon)
*If Shelgon uses a p/e move, use Nasty Plot and push actions down, but only once

Amelia: Aerial Ace (Flarelm) -> Ice Punch (Shelgon)* -> Shadowstrike (Shelgon)*
*If Shelgon uses a p/e move, use Hone Claws and push actions down, but only once
 
Shelgon: Rock Slide x3

Flarelm: Flamethrower Kitsunoh x3
===​
Lad:
468.png
frontnormal-fkitsunoh.png

Seth
|Amelia
Type: Normal/Flying|Ghost/Steel
Status: Healthy|Healthy
HP: 76|100
EN: 80|86
Item: None|None
Stats: 1/4/5/4/80|4/3/1/3/127
SC: 3|3
WC: 3|4
Other: None|+19% Acc
Nico:
372.png
flarelm.png

Shelgon|Flarelm
Type: Dragon|Fire/Grass
Status: Healthy|Healthy
HP: 100|10
EN: 84|100
Item: None|None
Stats: 4/4/1/2/50|1/3/4/3/55
SC: 2|3
WC: 5|4
Other: None|None​
A1
Kitsunoh's Aerial Ace
-4 EN
Crit: don't matter
[6+4(1.5)-3(1.5)]*1.5=11.25
Flarelm faints.
Togekiss' Air Slash
-9 EN
Hit: (<9500) 4575
Crit: (<625) 88
[8+3+3+5(1.5)-2(1.5)]=18.5
Effect: (<6000) 4619
Shelgon's Rock Slide
FLINCH

A2
Kitsunoh's Ice Punch
-6 EN
Crit: (<625) 7437
[8+4(1.5)-4(1.5)]*1.5=12
Effect: (<1000) 8837
Togekiss' Hidden Power
-5 EN
Crit: (<625) 2961
[7+5(1.5)-2(1.5)]*1.5=17.25
Shelgon's Rock Slide
-6 EN
On Kitsunoh
Hit: (<9000) 3711
Crit: (<625) 7045
[6+4(1.5)-3(1.5)]*0.67=5.025
On Togekiss
Hit: (<9000) 9654

A3
Kitsunoh's Shadowstrike
-5 EN
Crit: (<625) 314
[8+3+3+4(1.5)-4(1.5)]=14
Effect: (<5000) 4155
Togekiss' Air Slash
-5 EN
Hit: (<9500) 2577
Crit: (<625) 1465
[8+3+5(1.5)-2(1.5)]=15.5
Effect: (<6000) 1936
Shelgon's Rock Slide
FLINCH
Lad:
468.png
frontnormal-fkitsunoh.png

Seth
|Amelia
Type: Normal/Flying|Ghost/Steel
Status: Healthy|Healthy
HP: 76|95
EN: 61|71
Item: None|None
Stats: 1/4/5/4/80|4/3/1/3/127
SC: 3|3
WC: 3|4
Other: None|+19% Acc​
Nico:
372.png
flarelm.png

Shelgon|Flarelm
Type: Dragon|Fire/Grass
Status: Healthy|KO
HP: 23|KO
EN: 78|KO
Item: None|None
Stats: 4/4/1/2/50|1/3/4/3/55
SC: 2|3
WC: 5|4
Other: None|None​
===

Shelgon: Dragon Claw Togekiss x3​
 
Seth: Hidden Power (Shelgon) -> Hidden Power (Shelgon) -> Hidden Power (Shelgon)

Amelia: Ice Punch (Shelgon) -> Ice Punch (Shelgon) -> Ice Punch (Shelgon)
 
No need to post calcs, it's pretty obvious what's gonna happen.
Seth KOes Shelgon

===

Sowrdmaster.png

You are challenged by PKMN Trainer Walker!
"..."
436.png

Bronzor (—)

Types:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Brave Nature(+Atk, -Spe)
Stats:
HP: 90
Atk: 2(+)
Def: 3
SpA: 1
SpD: 3
Spe: 20(-)
Size Class 1
Weight Class: 4
Base Rank Total: 11
-10% Evasion

Abilities:

Levitate:
(Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.

Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Attacks:
Tackle
Confusion
Hypnosis
Imprison
Confuse Ray
Extrasensory
Iron Defense
Safeguard

Hidden Power Ice 7
Light Screen
Protect
Earthquake
Reflect
Sandstorm
Gyro Ball
Rock Slide
Trick Room
235.png

Smeargle (Male)

Types:

Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Hasty Nature(+Spe, -Def)
Stats
HP: 90
Atk: Rank 1
Def: Rank 1(-)
SpA: Rank 1
SpD: Rank 2
Spe: 86(+)
Size Class: 2
Weight Class: 4
Base Rank Total: 11

Abilities:

Own Tempo (Innate): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Technichan (Innate); This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Moody (Innate): This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Attacks:

Aeroblast
Belly Drum
Blue Flare
Bolt Strike
Close Combat
Cotton Guard
Dark Pulse
Dark Void
Destiny Bond
Doom Desire
Draco Meteor
Drain Punch
Drill Peck
Earthquake
Endeavor
ExtremeSpeed
Fake Out
Feint
Fly
Focus Punch
Foul Play
Freeze Shock
Fusion Bolt
Fusion Flare
Gastro Acid
Giga Drain
Gravity
Guard Swap
Gunk Shot
Hammer Arm
Head Charge
Head Smash
Heal Order
Hi Jump Kick
Hurricane
Hydro Pump
Ice Burn
Ingrain
Judgment
Leaf Blade
Leech Seed
Magma Storm
Meteor Mash
Night Daze
Outrage
Overheat
Power Whip
Psycho Boost
Psystrike
Relic Song
Roar of Time
Rock Blast
Sacred Fire
Sacred Sword
Searing Shot
Secret Sword
Seed Flare
Shadow Force
Sheer Cold
Simple Beam
Sky Drop
Sludge Bomb
Spacial Rend
Stone Edge
Storm Throw
Tail Slap
Techno Blast
Teeter Dance
Thunder Wave
Triple Kick
Trump Card
V-create
Vacuum Wave
Weather Ball
Zen Headbutt

Roulette:
22 23 22 4
20 16 6 22
8 7 21 5
1 17 24 4
 
Last edited:
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