Completed Battle Arena Beta: sivanandi vs Mowtom

JJayyFeather

Drifting~
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Match Rules

- Each trainer sends in 3 Pokemon (3* and above)
- They do not have to use all of them. In fact, they could use the same two every game, that's on them.
- When the thread is posted, players take turn striking arenas from the basic arenas list in snake format, until 1 remains. This means that Player 1 strikes 1, then Player 2 strikes 2, then Player 1 strikes the last one. The first game of the match takes place in that arena. Player 1 is determined by a coinflip. Player 1 sends out first once the arena has been chosen.
- After a game has ended, the winner of the game can now strike 2 arenas total, choosing from both the basic and counterpick arenas lists. The loser of the previous game chooses the next game's arena from the remaining arenas, and then sends out first.
- A match has been won when a player has won 2 games.

Game Rules

B3P2 Singles
48h DQ, 1 warning
Chills: 3
Recoveries: 1
Abilities: All
Items: Rental
Arena is selected either via striking in the first game, or loser's selection in subsequent games
- Game ends after the first Pokemon is KO'd. That Pokemon's trainer loses the game
- In the case of a double KO (enko + ko, or killed by the same residual effect timing), play until the next KO
- Combinations cannot be used
- D/E Moves must be suspended for a minimum of 1 turn before attacking. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.

Basic
Plains: Sun + Grassy Terrain
Island: Rain + Electric Terrain
Mountain: Hail + Psychic Terrain
Desert: Sandstorm + Misty Terrain
Building: ASB Arena

Counterpick
Moon: Trick Room
Jupiter: Gravity

sivanandi
:sm/voodoom:

Leila: Voodoom [Female]

STAGE:
*3

NATURE: Serious (no change)

TYPE: Fighting / Dark

ABILITIES: Volt Absorb, Lightning Rod, Cursed Body

STATS
HP: 90
Atk: 4
Def: 4
SpA: 5
SpD: 4
Spe: 110
Size Class: 4
Weight Class: 4

MOVES
Acupressure
After You
Astonish
Attract
Aura Sphere
Baton Pass
Beat Up
Bind
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Captivate
Charge
Close Combat
Confide
Copycat
Counter
Covet
Dark Pulse
Double Team
Drain Punch
Dream Eater
Drill Run
Dual Chop
Earthquake
Echoed Voice
Eerie Impulse
Electroweb
Endure
Facade
Feint Attack
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Giga Impact
Grudge
Helping Hand
Hex
Hidden Power (Poison)
Hyper Beam
Hyper Voice
Ice Punch
Imprison
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Magic Coat
Magic Room
Memento
Metronome
Mimic
Mud-Slap
Nasty Plot
Natural Gift
Night Slash
Nightmare
Pain Split
Payback
Perish Song
Pin Missile
Play Nice
Play Rough
Power Trip
Power-Up Punch
Protect
Psychic
Psycho Cut
Pursuit
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Round
Screech
Secret Power
Shock Wave
Sleep Talk
Smart Strike
Smelling Salts
Snarl
Snatch
Snore
Spite
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Tearful Look
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Uproar
Vacuum Wave
Wild Charge
Work Up
Wrap
:sm/heliolisk:
Matthew: Heliolisk [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Electric/Normal
ABILITIES: Dry Skin, Sand Veil, Solar Power
STATS
HP: 80
Atk: 3
Def: 3
SpA: 5
SpD: 4
Spe: 109
Size Class: 2
Weight Class: 2

MOVES
Agility
Ally Switch
Attract
Breaking Swipe
Brutal Swing
Bulldoze
Camouflage
Charge
Charge Beam
Confide
Cut
Dark Pulse
Dig
Discharge
Double Team
Dragon Pulse
Dragon Rush
Dragon Tail
Eerie Impulse
Electric Terrain
Electrify
Electro Ball
Electroweb
Endure
Facade
Fire Punch
Flash
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Hidden Power (Water)
Hyper Beam
Hyper Voice
Iron Tail
Light Screen
Low Kick
Low Sweep
Mega Kick
Mega Punch
Mud-Slap
Parabolic Charge
Pound
Protect
Psych Up
Quick Attack
Rain Dance
Razor Wind
Rest
Return
Rock Slide
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Snore
Solar Beam
Substitute
Sunny Day
Surf
Swagger
Swift
Tail Whip
Thunder
Thunder Punch
Thunder Shock
Thunder Wave
Thunderbolt
Toxic
U-turn
Volt Switch
Weather Ball
Wild Charge
:sm/swampert:
Ross: Swampert [Male]
STAGE:
*3
NATURE: Serious (no change)
TYPE: Water/Ground
ABILITIES: Torrent, Damp
STATS
HP: 100
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 60
Size Class: 3
Weight Class: 4

MOVES
Ancient Power
Attract
Avalanche
Barrier
Bide
Bite
Blizzard
Brick Break
Bulldoze
Captivate
Confide
Counter
Curse
Dig
Dive
Double Team
Double-Edge
Earthquake
Echoed Voice
Endeavor
Endure
Facade
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Giga Impact
Growl
Hail
Hammer Arm
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Ice Ball
Ice Beam
Iron Tail
Mirror Coat
Mud Bomb
Mud Shot
Mud Sport
Mud-Slap
Muddy Water
Natural Gift
Power-Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Round
Scald
Secret Power
Sleep Talk
Sludge
Sludge Wave
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Surf
Swagger
Tackle
Take Down
Toxic
Uproar
Water Gun
Water Pulse
Waterfall
Whirlpool
Wide Guard
Work Up
Yawn
Mowtom
caribolt.gif

Caribolt [Crates] (F)

Tier: ★★★☆☆

Type: Grass / Electric

Abilities: Overgrow / Galvanize (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
  • By default, this Pokemon's Normal-type moves are Electric-type moves, and have an additional one (1) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by one (1). Only Normal-typed moves changed by Galvanize receive this boost, and not all Electric-type moves. If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 4
SpD: 4
Spe: 106
Size Class: 4
Weight Class: 5

Attacks (60):

Physical

Body Slam
Brick Break
Bullet Seed
Double Kick
Double-Edge
Facade
Frustration
Giga Impact
Horn Leech
Leafage
Natural Gift
Power Whip
Present
Quick Attack
Rapid Spin
Razor Leaf
Return
Seed Bomb
Spark
Tackle
Wild Charge

Special
Boomburst
Charge Beam
Echoed Voice
Energy Ball
Flash Cannon
Grass Knot
Hidden Power (Ice)
Hyper Beam
Round
Signal Beam
Solar Beam
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon

Status
Attract
Bulk Up
Confide
Confuse Ray
Double Team
Electric Terrain
Flash
Grassy Terrain
Leech Seed
Leer
Magnet Rise
Nature Power
Protect
Rest
Sleep Talk
Spotlight
Substitute
Sunny Day
Swagger
Swords Dance
Thunder Wave
Toxic
Work Up
bronzong.gif

Bronzong [Burans] (NB)

Tier: ★★★★☆

Type: Steel / Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, granting the Hovering status. Ground moves can still hit.
  • This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • The Pokemon's body structure is immensely dense, doubling its actual weight.
Nature: Brave (+Attack, -Speed)

Stats:
HP: 80
Atk: 5 (+)
Def: 5
SpA: 4
SpD: 5
Spe: 28 (-) (-10% Evasion)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]

Attacks (82):

Physical

Body Press
Bulldoze
Earthquake
Explosion
Facade
Feint Attack
Frustration
Giga Impact
Gyro Ball
Heavy Slam
Iron Head
Natural Gift
Payback
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Strength
Tackle
Zen Headbutt

Special
Ancient Power
Confusion
Charge Beam
Dream Eater
Extrasensory
Flash Cannon
Future Sight
Grass Knot
Hex
Hidden Power (Fire)
Hyper Beam
Psychic
Psyshock
Psywave
Round
Shadow Ball
Signal Beam
Snore
Solar Beam
Steel Beam
Weather Ball

Status
Ally Switch
Block
Calm Mind
Confide
Confuse Ray
Double Team
Endure
Flash
Guard Swap
Gravity
Heal Block
Hypnosis
Imprison
Iron Defense
Light Screen
Metal Sound
Power Swap
Protect
Psych Up
Psychic Terrain
Rain Dance
Recycle
Reflect
Rest
Rock Polish
Safeguard
Sandstorm
Skill Swap
Sleep Talk
Speed Swap
Stealth Rock
Substitute
Sunny Day
Swagger
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
pangoro.gif

Pangoro [Priory] (F)

Tier: ★★★☆☆

Type: Fighting / Dark

Abilities: Iron Fist / Mold Breaker / Scrappy (Unlocked)
  • The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables defensive Abilities the opponent has. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Abilities affected by Mold Breaker are tagged as #Molded. Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
  • This Pokemon's Normal and Fighting attacks carry a special signature that can damage Ghosts.
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 3
SpD: 3
Spe: 58
Size Class: 4
Weight Class: 5

Attacks (106):

Physical

Aerial Ace
Arm Thrust
Beat Up
Body Slam
Brick Break
Bulldoze
Bullet Punch
Circle Throw
Close Combat
Comet Punch
Crunch
Cut
Darkest Lariat
Dig
Dragon Claw
Drain Punch
Earthquake
Facade
False Swipe
Fire Punch
Fling
Foul Play
Frustration
Giga Impact
Gunk Shot
Hammer Arm
Ice Punch
Iron Head
Karate Chop
Low Kick
Low Sweep
Mega Kick
Mega Punch
Night Slash
Outrage
Payback
Poison Jab
Power Trip
Power-Up Punch
Retaliate
Return
Revenge
Reversal
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sky Uppercut
Slash
Stomping Tantrum
Stone Edge
Storm Throw
Strength
Superpower
Tackle
Thief
Throat Chop
Thunder Punch
Vital Throw
X-Scissor
Zen Headbutt

Special
Dark Pulse
Echoed Voice
Focus Blast
Grass Knot
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Infestation
Round
Sludge Bomb
Snarl
Snore
Surf
Uproar

Status
Attract
Bulk Up
Confide
Double Team
Embargo
Endure
Entrainment
Focus Energy
Helping Hand
Hone Claws
Leer
Me First
Parting Shot
Protect
Quash
Quick Guard
Rain Dance
Rest
Roar
Scary Face
Sleep Talk
Substitute
Sunny Day
Swagger
Swords Dance
Taunt
Torment
Toxic
Work Up

Game 1: 1/2, 2/2, 2/2

Mowtom strikes a basic arena
Sivanandi strikes two basic arenas
Mowtom strikes one more basic arena and sends out
Sivanandi sends out and orders
Mowtom orders
And finally, I ref

Good luck!
 
Spr_DP_Ace_Trainer_F_1.png
"Hmm. Let's insist that this battle doesn't take place in the Desert."
 
:ss/baltoy:
Dang, I can't believe an evil laser from the sky turned me into a Baltoy so that I can be sprited easily! Oh well. I don't think this lot would do well in the Plains or the Mountains.
 
Spr_DP_Ace_Trainer_F_1.png
"Well, I certainly don't think it's a good idea for this battle to be on the Island. BBP Arena it is! And I choose Priory @ Black Belt!"
pangoro.gif
"Let's get this show on the road!"
 
:ss/baltoy: :ss/voodoom:
All right! It's time for Leila the Voodoom @ Enigma Berry to take the lead here!
Well, whether I win or lose, this is gonna hurt.

Low Kick | Play Rough | Low Kick
IF Priory is to use Focus Blast outside of a combination THEN Revenge and push back actions and substitutions
IF Priory is to use a damaging fighting-type move outside of a combination THEN Counter and push back actions and substitutions
IF Priory is to use Parting Shot at any time during this round THEN Taunt A1 and push back
 
Match Score: 0-0
Arena: Building

sivanandi
:ss/voodoom: @ Enigma Berry
HP: 90 | EN: 100
Volt Absorb/Lightningrod/Cursed Body
4/4/5/4/110

Mowtom
:ss/pangoro: @ Black Belt
HP: 90 | EN: 100
Iron Fist/Mold Breaker/Scrappy
5/4/3/3/58

Round 1 said:
Action 1
Voodoom used Counter.
-5en

Pangoro used Circle Throw.
Hit [216]: 164 (yes)
Crit [10]: 168 (no)
(6+3+1)*1.5 + 4 = 19
Voodoom: +10hp (Enigma Berry)
Cursed Body [72]: 108 (no)
-4en

Action 2
Voodoom used Counter.
-9en

Pangoro used Circle Throw.
Hit [216]: 96 (yes)
Crit [10]: 45 (no)
(6+3+1)*1.5 + 4 = 19
Voodoom: +10hp (Enigma Berry)
Cursed Body [72]: 235 (no)
-8en

Action 3
Voodoom used Counter.
-13en

Pangoro used Circle Throw.
Hit [216]: 40 (yes)
Crit [10]: 30 (no)
(6+3+1)*1.5 + 4 = 19
Cursed Body [72]: 195 (no)
-12en

Voodoom Replacement: 1/2 (Heliolisk)
sivanandi
:ss/heliolisk: @ ???
HP: 80 | EN: 100
Dry Skin/Sand Veil/Solar Power
3/3/5/4/109
:ss/voodoom:
HP: 53 | EN: 73
Volt Absorb/Lightningrod/Cursed Body
4/4/5/4/110
Mowtom
:ss/pangoro: @ Black Belt
HP: 90 | EN: 76
Iron Fist/Mold Breaker/Scrappy
5/4/3/3/58

Sivanandi equips Heliolisk
Mowtom orders
Sivanandi orders
I ref
 
pangoro.gif
"Now I can really fight!"
Low Sweep~Brick Break~Drain Punch
IF
Matthew is underground THEN Bulldoze
IF Matthew is under P/E THEN Hone Claws the first time, Chill the second
IF you are affected with Electrify AND NOT Matthew has a substitute up THEN Infestation the first time, Seismic Toss any further times
 
sivanandi
:ss/heliolisk: @ Barometer
HP: 80 | EN: 100
Dry Skin/Sand Veil/Solar Power
3/3/5/4/109
:ss/voodoom:
HP: 53 | EN: 73
Volt Absorb/Lightningrod/Cursed Body
4/4/5/4/110
Mowtom
:ss/pangoro: @ Black Belt
HP: 90 | EN: 76
Iron Fist/Mold Breaker/Scrappy
5/4/3/3/58

Round 2 said:
Action 1
Heliolisk used Electro Ball.
Crit [10]: 166 (no)
10+3+1+1+2 = 17
-8en

Pangoro used Low Sweep.
Crit [10]: 233 (no)
(7+3+2)*1.5 + 4 = 22, -1 Spe
-4en

Heliolisk: +2hp (Dry Skin)

Action 2
Heliolisk used Volt Switch.
Crit [10]: 176 (no)
7+3+1+1+2 = 14
-4en

Pangoro used Brick Break.
Crit [10]: 36 (no)
(8+3+2)*1.5 + 4 = 24
-5en

Heliolisk: +2hp (Dry Skin)

Action 3
Heliolisk used Electrify.
-6en

Pangoro used Infestation.
Crit [10]: 37 (no)
(4-1)/1.5 = 2
-5en

Heliolisk: +2hp (Dry Skin)
Heliolisk: -2hp (Infestation)

Heliolisk is recalled.
sivanandi
:ss/heliolisk: @ Barometer
HP: 38 | EN: 82
Dry Skin/Sand Veil/Solar Power
3/3/5/4/109

:ss/voodoom:
HP: 53 | EN: 73
Volt Absorb/Lightningrod/Cursed Body
4/4/5/4/110
Mowtom
:ss/pangoro: @ Black Belt
HP: 59 | EN: 62
Iron Fist/Mold Breaker/Scrappy
5/4/3/3/58

Sivanandi orders with Voodoom
Mowtom orders
I ref
 
:ss/baltoy:
Leila, let's finish this before the Pangoro does too much damage!

:ss/voodoom:
You are really troublesome, bear...

Low Kick | Play Rough | Low Kick
IF Priory is to use Drain Punch AND Leila is faster AND Leila is not sealing moves THEN Imprison (Drain Punch, Protect, Substitute) and push back actions and substitutions
IF Priory is to use a speed-reducing move THEN Low Sweep and push back actions and substitutions
IF Priory is to use Parting Shot at any time during this round THEN Taunt A1 and push back
 
pangoro.gif
"I agree. Let's finish this!"
Revenge~Close Combat~Protect
IF
Voodoom has 6 or less HP A3 THEN Bullet Punch
 
Match Score: 0-0
Arena: Building

sivanandi
:ss/voodoom:
HP: 53 | EN: 73
Volt Absorb | Lightningrod | Cursed Body
4/4/5/4/110
:ss/heliolisk: @ Barometer
HP: 38 | EN: 82
Dry Skin | Sand Veil | Solar Power
3/3/5/4/109
Mowtom
:ss/pangoro: @ Black Belt
HP: 59 | EN: 62
Iron Fist | Mold Breaker | Scrappy
5/4/3/3/58

Round 3 said:
Action 1
Voodoom used Low Kick.
Crit [10]: 42 (no)
Damage: (11+3)*1.5 = 21
-6en

Pangoro used Revenge.
Crit [10]: 235 (no)
Damage: (12+3+1)*1.5 + 4 = 28
Cursed Body [72]: 5 (yes)
Pangoro: Disabled (Revenge, 6a)
-7en

Action 2
Voodoom used Play Rough.
Hit [216]: 178 (yes)
Crit [10]: 50 (no)
Damage: (9)*2.25 = 20
-7en

Pangoro used Close Combat.
Crit [10]: 111 (no)
Damage: (12+3+1)*1.5 + 4 = 28, KO
Pangoro: -1 Def, -1 SpD
-7en
sivanandi
:ss/voodoom:
HP: 0 | EN: -
Volt Absorb | Lightningrod | Cursed Body
4/4/5/4/110
:ss/heliolisk: @ Barometer
HP: 38 | EN: 82
Dry Skin | Sand Veil | Solar Power
3/3/5/4/109
Mowtom
:ss/pangoro: @ Black Belt
HP: 18 | EN: 48
Iron Fist | Mold Breaker | Scrappy
5/4/3/3/58

~Mowtom wins Game 1!~

Mowtom strikes two stages, basic or counterpick
Sivanandi picks the stage for Game 2 and then sends out
Mowtom sends out and orders
Sivanandi orders
I ref
 
:ss/baltoy:
Well, let's go with the desert, then, and send out Leila the Voodoom @ Expert Belt!

:ss/voodoom:
I'm hardly looking forward to another round...
 
Spr_DP_Ace_Trainer_F_1.png
"Let's try a different tactic this time. Crates @ Expert Belt! And you have no idea how close I came to choosing Choice Specs, blocking Cursed Body shenanigans would have been hilarious."
caribolt.gif
"The mist surrounds me and fills me with a new power."
[Galvanize OFF] Nature Power~Nature Power~Nature Power
IF
a partial trapping move is used exactly once over the round THEN Protect that action
IF Leila is under P/E THEN Work Up
IF Nature Power is disabled THEN Brick Break
 
Last edited:
:ss/voodoom:
Oh, this is far from ideal.

Metronome (Electric Terrain, Psychic Terrain, Parting Shot, U-turn, Fire Spin, Spirit Shackle, Octolock, Bide, Snap Trap, Anchor Shot) | Focus Punch | Focus Punch
IF Crates is to use Brick Break THEN Counter
IF Misty Terrain is active when you are to act A2 THEN Torment
IF Misty Terrain is active when you are to act A3 THEN Taunt



Metronome note: Electric, Psychic, Dark, Bug, Fire, Ghost, Fighting, Normal, Grass, Steel
 
Match Score: 0-1
Arena: Desert

sivanandi
:ss/voodoom: @ Expert Belt
HP: 90 | EN: 100
Volt Absorb | Lightningrod | Cursed Body
4/4/5/4/110

Mowtom
:ss/caribolt: @ Expert Belt
HP: 90 | EN: 100
Overgrow | Galvanize
5/4/4/4/106

Round 1 said:
Action 1
Voodoom used Metronome.
Move: 55 (Parting Shot)
Caribolt: -1 Atk, -1 SpA
-11en

Caribolt used Nature Power.
Move: Moonblast
Crit [10]: 202 (no)
-1 SpA [72]: 208 (no)
Damage: (10)*2.25 + 4 - 2 = 25
Cursed Body [72]: 1 (yes)
Caribolt: Disabled (Nature Power, 6a)
-8en

Voodoom, Caribolt: -2hp (Sandstorm)

Action 2
Voodoom used Torment.
Caribolt: Torment (6a)
-9en

Caribolt used Brick Break.
Crit [10]: 156 (no)
Damage: (8+1)*1.5 + 4 - 2 = 16
-6en

Voodoom, Caribolt: -2hp (Sandstorm)

Action 3
Voodoom used Taunt.
Caribolt: Taunt (3a)
-9en

Caribolt struggled.
Crit [10]: 177 (no)
Damage: 5+1-2 = 4
Recoil: 4*0.4 = 1
-5en

Voodoom, Caribolt: -2hp (Sandstorm)

Voodom was switched out.
sivanandi
:ss/voodoom: @ Expert Belt
HP: 45 | EN: 71
Volt Absorb | Lightningrod | Cursed Body
4/4/5/4/110
Mowtom
:ss/caribolt: @ Expert Belt
HP: 83 | EN: 81
Overgrow | Galvanize
5/4/4/4/106
-1 Atk, -1 SpA, Torment (4a), Taunt (2a)

Sivanandi sends out and orders
Mowtom orders
I ref
 
:ss/heliolisk: @ Barometer
Let's go!

Hyper Beam | U-turn | Hyper Beam
IF Crates is to use Volt Switch THEN Dragon Tail and restart queue
IF Crates is to use a P/E move THEN Confide and restart queue
[Once] IF Crates is to use a damaging fighting-type move AND Matthew is not sluggish THEN Electrify
 
caribolt.gif.m.1543980453
"I'd like to be somewhere else, please."
Volt Switch~Double Kick~Leech Seed
IF
Volt Switch misses A1 AND Dragon Tail misses A1 THEN Volt Switch A3
 
Match Score: 0-1
Arena: Desert

sivanandi
:ss/heliolisk: @ Barometer
HP: 80 | EN: 100
Dry Skin | Sand Veil | Solar Power
3/3/5/4/109
:ss/voodoom: @ Expert Belt
HP: 45 | EN: 71
Volt Absorb | Lightningrod | Cursed Body
4/4/5/4/110
Mowtom
:ss/caribolt: @ Expert Belt
HP: 83 | EN: 81
Overgrow | Galvanize
5/4/4/4/106
-1 Atk, -1 SpA, Torment (4a), Taunt (2a)

Round 1 said:
Action 1
Caribolt used Volt Switch.
Hit [192]: 228 (no)
Missed.
-4en

Heliolisk used Dragon Tail.
Hit [216]: 184 (yes)
Crit [10]: 113 (no)
Damage: 6-1 = 5
-5en

Caribolt: -2hp [Sandstorm]

Action 2
Heliolisk used Electrify.
-6en

Caribolt used Double Kick.
Hit [192]: 35 (yes)
Crit [10]: 121, 119 (no)
Damage: (6+2)/1.5 - 2 = 3
-4en

Caribolt: -2hp [Sandstorm]
Heliolisk: +2hp [Dry Skin]

Action 3
Heliolisk used U-Turn.
Crit [10]: 11 (no)
Damage: (7-1)*1.5 = 9
-5en

Caribolt used Leech Seed.
Hit [168]: 124 (yes)
Heliolisk: Seeded (6a)
-9en

Caribolt: -2hp [Sandstorm]
Heliolisk: +2hp [Dry Skin]
Heliolisk: -3hp [Leech Seed] | Caribolt: +3hp [Leech Seed]

Caribolt Replacement (1/2): Bronzong
Heliolisk was recalled.
Match Score: 0-1
Arena: Desert

sivanandi
:ss/voodoom: @ Expert Belt
HP: 45 | EN: 71
Volt Absorb | Lightningrod | Cursed Body
4/4/5/4/110

:ss/heliolisk: @ Barometer
HP: 77 | EN: 84
Dry Skin | Sand Veil | Solar Power
3/3/5/4/109
Mowtom
:ss/bronzong: @ ???
HP: 80 | EN: 100
Levitate | Heatproof | Heavy Metal
5/5/4/5/28 (-)
:ss/caribolt: @ Expert Belt
HP: 75 | EN: 64
Overgrow | Galvanize
5/4/4/4/106
Mowtom sends out Bronzong
Sivanandi sends out and orders with Voodoom
Mowtom orders
I ref
 
Spr_DP_Ace_Trainer_F_1.png
"This is a surprisingly difficult choice. Misty Seed I think."
bronzong.gif
"...why is my trainer like this."
 
:ss/voodoom:
Well, I'm back.

Knock off | Foul Play | Foul Play
IF Burans is to use Gyro Ball THEN Counter first instance, Torment second instance, pushing back each time
IF Burans is to use Heavy Slam THEN Counter first instance, Torment second instance, pushing back each time
IF Burans is to use Double Team THEN Taunt and push back
 
bronzong.gif
"This should do the trick."
[Activate Misty Seed] Heavy Slam~[Activate Misty Seed] Body Press~[Activate Misty Seed] Heavy Slam
IF
Cursed Body disables Heavy Slam THEN Body Press A3
 
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