Match Rules
- Each trainer sends in 3 Pokemon (3* and above)
- They do not have to use all of them. In fact, they could use the same two every game, that's on them.
- When the thread is posted, players take turn striking arenas from the basic arenas list in snake format, until 1 remains. This means that Player 1 strikes 1, then Player 2 strikes 2, then Player 1 strikes the last one. The first game of the match takes place in that arena. Player 1 is determined by a coinflip. Player 1 sends out first once the arena has been chosen.
- After a game has ended, the winner of the game can now strike 2 arenas total, choosing from both the basic and counterpick arenas lists. The loser of the previous game chooses the next game's arena from the remaining arenas, and then sends out first.
- A match has been won when a player has won 2 games.
Game Rules
B3P2 Singles
48h DQ, 1 warning
Chills: 3
Recoveries: 1
Abilities: All
Items: Rental
Arena is selected either via striking in the first game, or loser's selection in subsequent games
- Game ends after the first Pokemon is KO'd. That Pokemon's trainer loses the game
- In the case of a double KO (enko + ko, or killed by the same residual effect timing), play until the next KO
- Combinations cannot be used
- D/E Moves must be suspended for a minimum of 1 turn before attacking. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.
Gemini Taurus
Quercus the Drampa (
)
★★★☆☆
#780
Nature: Serious (No effect)
Type:
Abilities:
Berserk, Sap Sipper, Cloud Nine
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 6
Special Defence: Rank 4
Speed: 36
Size Class: 3
Weight Class: 5
Moveset:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Poison)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Twister
Uproar
Work Up
Acacia the Mr. Rime (
)
★★★★★
Acacia can harness the power of Z-Moves
#866
Nature: Brave (+Attack, -Speed)
Type:
Abilities:
Tangled Feet, Screen Cleaner, Ice Body
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 60 (-10% Evasion)
Size Class: 3
Weight Class: 4
Moveset:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt
Balsam the Stratagem (-)
★★★☆☆
CAP #11
Nature: Serious (No effect)
Type:
Abilities:
Levitate, Technician, Sniper
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 130
Size Class: 2
Weight Class: 3
Moveset:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Toxic
Volt Switch
Weather Ball
YellowAdminSilver
Chashu - Mamoswine (M)
Stage: 3
Type: Ice/Ground
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Ground STAB; immune to sandstorm.
Abilities: Oblivious / Snow Cloak / Thick Fat (U)
Nature: Bashful
Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7
Attacks (80)
Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock
TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Defense Curl
Detect
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic
Miso - Cyclohm (F)
Stage: 3
Type: Electric/Dragon
Electric STAB; immune to paralysis status.
Dragon STAB.
Abilities: Shield Dust / Static / Damp (U)
Nature: Hardy
Stats:
HP - 100
Atk - 3
Def - 5
SpA - 5
SpD - 3
Spe - 80
Size class - 4
Weight class - 4
Attacks (86)
Level up:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Double Hit
Sonic Boom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Lock-On
Hurricane
Zap Cannon
Outrage
Egg:
Dragon Breath
Dragon Dance
Dragon Rush
Electric Terrain
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Powder Snow
Power Gem
Shock Wave
Spark
Water Pulse
TM:
Hone Claws
Dragon Claw
Roar
Toxic
Hail
Hidden Power [Grass]
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Incinerate
Giga Impact
Flash
Volt Switch
Thunder Wave
Bulldoze
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Trick Room
Wild Charge
Surf
Nature Power
Waterfall
Confide
Strength
Grima - Yveltal (-)
Stage: 3
Type: Dark /Flying
Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.
Abilities: Dark Aura
Nature: Docile (+1 Def / -1 Def)
Stats:
HP: 110
Atk: 6
Def: 4
SpA: 6
SpD: 4
Spe: 99
Size Class: 6
Weight Class: 6
Attacks (50)
Level up:
Hurricane
Razor Wind
Taunt
Roost
Double Team
Air Slash
Snarl
Oblivion Wing
Disable
Dark Pulse
Foul Play
Phantom Force
Psychic
Focus Blast
Sucker Punch
Hyper Beam
Sky Attack
Dragon Rush
Egg:
Yveltal says Ace Rights
TM:
Toxic
Protect
Torment
Substitute
Fly
Steel Wing
Giga Impact
Thief
U-Turn
Rock Slide
Hidden Power [Ground]
Sky Drop
Rest
Sleep Talk
Embargo
Façade
Shadow Ball
Aerial Ace
Acrobatics
Shadow Claw
Dream Eater
Swagger
Sunny Day
Hone Claws
Dragon Claw
Confide
Cut
Frustration
Rain Dance
Return
Round
Secret Power
Tutor:
SCREEE
Game 1: 1/2, 2/2, 1/2
YellowAdminSilver strikes a basic arena
Gemini Taurus strikes 2 basic arenas
YellowAdminSilver strikes one more basic arena and sends out
Gemini Taurus sends out and orders
YellowAdminSilver orders
And finally, I ref
Good luck!
- Each trainer sends in 3 Pokemon (3* and above)
- They do not have to use all of them. In fact, they could use the same two every game, that's on them.
- When the thread is posted, players take turn striking arenas from the basic arenas list in snake format, until 1 remains. This means that Player 1 strikes 1, then Player 2 strikes 2, then Player 1 strikes the last one. The first game of the match takes place in that arena. Player 1 is determined by a coinflip. Player 1 sends out first once the arena has been chosen.
- After a game has ended, the winner of the game can now strike 2 arenas total, choosing from both the basic and counterpick arenas lists. The loser of the previous game chooses the next game's arena from the remaining arenas, and then sends out first.
- A match has been won when a player has won 2 games.
Game Rules
B3P2 Singles
48h DQ, 1 warning
Chills: 3
Recoveries: 1
Abilities: All
Items: Rental
Arena is selected either via striking in the first game, or loser's selection in subsequent games
- Game ends after the first Pokemon is KO'd. That Pokemon's trainer loses the game
- In the case of a double KO (enko + ko, or killed by the same residual effect timing), play until the next KO
- Combinations cannot be used
- D/E Moves must be suspended for a minimum of 1 turn before attacking. This means Dig is not legal, but Dig (Suspend) - Dig (Attack) and Dig (S) - Dig (S) - Dig (A) are.
Basic
Plains: Sun + Grassy Terrain
Island: Rain + Electric Terrain
Mountain: Hail + Psychic Terrain
Desert: Sandstorm + Misty Terrain
Building: ASB Arena
Counterpick
Moon: Trick Room
Jupiter: Gravity
Plains: Sun + Grassy Terrain
Island: Rain + Electric Terrain
Mountain: Hail + Psychic Terrain
Desert: Sandstorm + Misty Terrain
Building: ASB Arena
Counterpick
Moon: Trick Room
Jupiter: Gravity
Gemini Taurus

Quercus the Drampa (


★★★☆☆
#780
Nature: Serious (No effect)
Type:


Abilities:
Berserk, Sap Sipper, Cloud Nine
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 4
Special Attack: Rank 6
Special Defence: Rank 4
Speed: 36
Size Class: 3
Weight Class: 5
Moveset:
Amnesia
Attract
Blizzard
Breaking Swipe
Bulldoze
Calm Mind
Confide
Double Team
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Earthquake
Echoed Voice
Endure
Energy Ball
Extrasensory
Facade
Fire Blast
Flamethrower
Fling
Fly
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Heat Wave
Helping Hand
Hidden Power (Poison)
Hurricane
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Light Screen
Mist
Natural Gift
Nature Power
Outrage
Play Nice
Play Rough
Protect
Psych Up
Rain Dance
Razor Wind
Rest
Return
Roar
Rock Slide
Roost
Round
Safeguard
Shadow Ball
Shadow Claw
Sleep Talk
Snarl
Snore
Solar Beam
Steel Wing
Stomping Tantrum
Substitute
Sunny Day
Superpower
Surf
Swift
Thunder
Thunderbolt
Thunder Wave
Tickle
Toxic
Twister
Uproar
Work Up

Acacia the Mr. Rime (


★★★★★
Acacia can harness the power of Z-Moves
#866
Nature: Brave (+Attack, -Speed)
Type:


Abilities:
Tangled Feet, Screen Cleaner, Ice Body
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 60 (-10% Evasion)
Size Class: 3
Weight Class: 4
Moveset:
After You
Ally Switch
Attract
Avalanche
Barrier
Baton Pass
Blizzard
Block
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Covet
Dazzling Gleam
Double Kick
Double Slap
Double Team
Drain Punch
Dream Eater
Encore
Endure
Energy Ball
Facade
Fake Out
Fake Tears
Flash
Fling
Focus Blast
Focus Punch
Foul Play
Freeze-Dry
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Hail
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Beam
Ice Punch
Ice Shard
Icicle Spear
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Coat
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Payback
Pound
Power Split
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psychic Terrain
Psyshock
Rain Dance
Rapid Spin
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Screech
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Slack Off
Sleep Talk
Snatch
Snore
Solar Beam
Stomping Tantrum
Stored Power
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Teeter Dance
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wonder Room
Zen Headbutt

Balsam the Stratagem (-)

★★★☆☆
CAP #11
Nature: Serious (No effect)
Type:

Abilities:
Levitate, Technician, Sniper
Stats:
HP: 90
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 5
Special Defence: Rank 3
Speed: 130
Size Class: 2
Weight Class: 3
Moveset:
Accelerock
Acrobatics
Acupressure
Aerial Ace
Ancient Power
Bulldoze
Calm Mind
Confide
Cut
Dazzling Gleam
Defense Curl
Disable
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Electro Ball
Embargo
Endure
Energy Ball
Explosion
Facade
False Swipe
Fire Blast
Flamethrower
Flash
Flash Cannon
Frustration
Giga Drain
Giga Impact
Head Smash
Hidden Power (Ice)
Hone Claws
Hyper Beam
Incinerate
Laser Focus
Lock-On
Magnet Rise
Magnetic Flux
Metal Sound
Mud Shot
Natural Gift
Nature Power
Paleo Wave
Power Gem
Protect
Quick Guard
Rain Dance
Rest
Return
Rock Blast
Rock Climb
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Shadow Ball
Sleep Talk
Smack Down
Smart Strike
Speed Swap
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swagger
Tackle
Toxic
Volt Switch
Weather Ball
YellowAdminSilver

Chashu - Mamoswine (M)
Stage: 3
Type: Ice/Ground
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Ground STAB; immune to sandstorm.
Abilities: Oblivious / Snow Cloak / Thick Fat (U)
Nature: Bashful
Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7
Attacks (80)
Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock
TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Defense Curl
Detect
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic

Miso - Cyclohm (F)
Stage: 3
Type: Electric/Dragon
Electric STAB; immune to paralysis status.
Dragon STAB.
Abilities: Shield Dust / Static / Damp (U)
Nature: Hardy
Stats:
HP - 100
Atk - 3
Def - 5
SpA - 5
SpD - 3
Spe - 80
Size class - 4
Weight class - 4
Attacks (86)
Level up:
Whirlwind
Bide
Weather Ball
Tri Attack
Tackle
Growl
Leer
Ion Deluge
Twister
Dragon Rage
Charge
Thunder Shock
Rain Dance
Double Hit
Sonic Boom
Dragon Tail
Discharge
Slack Off
Thrash
Dragon Pulse
Lock-On
Hurricane
Zap Cannon
Outrage
Egg:
Dragon Breath
Dragon Dance
Dragon Rush
Electric Terrain
Gust
Heal Bell
Hydro Pump
Magnet Rise
Mud-Slap
Powder Snow
Power Gem
Shock Wave
Spark
Water Pulse
TM:
Hone Claws
Dragon Claw
Roar
Toxic
Hail
Hidden Power [Grass]
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Frustration
Thunderbolt
Thunder
Earthquake
Return
Double Team
Flamethrower
Sandstorm
Fire Blast
Aerial Ace
Torment
Facade
Secret Power
Rest
Attract
Round
Charge Beam
Endure
Incinerate
Giga Impact
Flash
Volt Switch
Thunder Wave
Bulldoze
Captivate
Sleep Talk
Natural Gift
Swagger
Substitute
Trick Room
Wild Charge
Surf
Nature Power
Waterfall
Confide
Strength
.

Grima - Yveltal (-)
Stage: 3
Type: Dark /Flying
Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.
Abilities: Dark Aura
Nature: Docile (+1 Def / -1 Def)
Stats:
HP: 110
Atk: 6
Def: 4
SpA: 6
SpD: 4
Spe: 99
Size Class: 6
Weight Class: 6
Attacks (50)
Level up:
Hurricane
Razor Wind
Taunt
Roost
Double Team
Air Slash
Snarl
Oblivion Wing
Disable
Dark Pulse
Foul Play
Phantom Force
Psychic
Focus Blast
Sucker Punch
Hyper Beam
Sky Attack
Dragon Rush
Egg:
Yveltal says Ace Rights
TM:
Toxic
Protect
Torment
Substitute
Fly
Steel Wing
Giga Impact
Thief
U-Turn
Rock Slide
Hidden Power [Ground]
Sky Drop
Rest
Sleep Talk
Embargo
Façade
Shadow Ball
Aerial Ace
Acrobatics
Shadow Claw
Dream Eater
Swagger
Sunny Day
Hone Claws
Dragon Claw
Confide
Cut
Frustration
Rain Dance
Return
Round
Secret Power
Tutor:
SCREEE
Game 1: 1/2, 2/2, 1/2
YellowAdminSilver strikes a basic arena
Gemini Taurus strikes 2 basic arenas
YellowAdminSilver strikes one more basic arena and sends out
Gemini Taurus sends out and orders
YellowAdminSilver orders
And finally, I ref
Good luck!
Last edited: