Battle at Midday: CharlieManBro vs Rickheg

Rules said:
3v3 LC Singles
1 Day DQ
1 Substitution
Switch = OK
Abilities = All
Items = Training
ASB Arena
CharlieManBro said:

Ralts [Gigsaw] (Male)
Nature: Rash (+1 spA, -1 spD)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Telepathy (DW): (Innate) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.

Stats:
HP: 90
Atk: Rank 1
Def: Rank 1
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Confusion
Heal Pulse
Teleport
Growl
Magical Leaf
Lucky Chant
Calm Mind
Double Team

Shadow Sneak
Will-O-Wisp
Encore
Synchronoise
Confuse Ray

Shadow Ball
Psyshock
Protect
Thunderbolt
Psychic



Snorunt [Ms Jagger] (F)
Nature: Modest (spA +1, Atk -1)
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Ice Body: (Innate) This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.
Moody (DW): (Innate) This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths.

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Disable
Fake Tears
Spikes
Weather Ball

Frost Breath
Hail
Shadow Ball
Swagger
Attract



Lotad [Tango] (M)
Nature: Rash (spA +1, spD -1)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Swift Swim: (Innate) The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.
Rain Dish: (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Astonish
Growl
Absorb
Nature Power
Mist
Natural Gift
Mega Drain
BubbleBeam

Giga Drain
Leech Seed
Synthesis
Teeter Dance
Tickle

Rain Dance
Surf
Energy Ball
Substitute
Ice Beam
rickheg said:

Nidoran M (Kevorkian)
Nature: Mild (Adds 1 to SpA; Subtracts 1 from Def)
Type: Poison
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Abilities
Poison Point:
(Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1(-)
SpA: Rank 3(+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Attacks
Level Up
Leer
Peck
Focus Energy
Tackle
Horn Attack
Double Kick
Poison Sting
Fury Attack
Horn Attack
Helping Hand
Poison Jab
Toxic Spikes

Egg
Sucker Punch
Endure
Counter

TM
Sludge Bomb
Ice Beam
Thunderbolt
Shadow Claw

Numel (Flamvell) F
Nature: Quiet (Adds 1 to SpA; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Abilities
Oblivious: (Innate) This Pokemon is incapable of being affected by Attract, Cute Charm, or Captivate.
Simple: (Innate) This Pokemon innately exaggerates the effect of stat boosts and drops to the point where they have double the effectiveness and thus double the stage modifier (e.g. Swords Dance boosts Attack by four (4) stages, Bulk Up boosts Attack and Defense by two (2) stages each). Stat boosts and drops still maximize at six (6) stages.
Own Tempo (DW): (Innate) This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Stats
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4(+)
SpD: Rank 2
Spe: 30(-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level Up
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume

Egg
Endure
AncientPower
Yawn

TM
Fire Blast
Will-O-Wisp
Bulldoze

Shaman (Scratchet) M
Nature: Adamant (Adds 1 to Atk; Subtracts 1 from SpA)
Type: Normal/Fighting
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Scrappy: (Innate) This Pokemon’s Normal and Fighting attacks carry a special signature that can damage Ghosts, even if they have phased out.
Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Vital Spirit (DW): (Innate) This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.

Stats:
HP: 90
Atk: Rank 4(+)
Def: Rank 3
SpA: Rank 0(-)
SpD: Rank 3
Spe: 40
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks
Level-UpScratch
Fury Swipes
Harden
Focus Energy
Rock Smash
Roar
Taunt

Egg
Confuse Ray
Roost
Yawn

TM
Toxic
Bulldoze
Rock Slide
Brick Break


Thanks for reffing!


  • Charlie sends out first mon, equips & activates abilities (if applicable)
  • Rick sends out first mon, equips, activates abilities & orders
  • Charlie responds
  • I ref
  • Inverse, rinse, repeat

I'm going to get rounds up fast so I'm going to forgo flavour unless either of you are morally opposed to this, if so I could manage a paragraph or two.
 
Aright Rick. I see how your type advantages will attempt to work against me, but I will not start in a corner!

Go Gigsaw! He will be holding no item.

(And I'd like to get the match over with as quick as possible as well, so I don't mind forgoing the descriptions)
 
For the record, I didn't intend to almost counter-team you.

Go, Flamvell! Take our Amulet Coin!

Will-O-Wisp > Fire Blast > Bulldoze
IF Encore A2, use Bulldoze A1 instead.
IF successful protective/evasive when you would Will-O-Wisp, use Amnesia instead.
 

90HP/100En
Speed: 40
Item: N/A
Ranks: 1/1/3/1
Status:
Boosts/Drops:
Other:


90HP/100En
Speed: 30
Item: Amulet Coin
Ranks: 2/2/4/2
Status:
Boosts/Drops:
Other:
***​

Round 1

Action 1
Ralts used Confuse Ray
-5 energy
1 = Slight, 2= Severe, 3 = Intense
RNG Roll: 1/3
Numel is slightly confused
{2A}
Numel used Wil-o-Wisp
RNG Roll (ACTION) [<=5000 ACTION]: 8215/10000 (NO)
Numel hit itself in confusion
[(4+3-3)*1] = 4 damage
-3 energy
Numels confusion stage went down
Numel is no longer confused

Action 2
Ralts used Psychic
RNG Roll CRIT [<=625 CRIT]: 6570/10000 (YES OR NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7175/10000 (YES OR NO)
[(6+2+3+4.5-3)*1] = 12.5 damage
-5 energy

Numel used Fire Blast
RNG Roll (MISS) [>8500MISS]: 9873/10000 (MISS)
-7 energy

Action 3
Ralts used Psyshock
RNG Roll CRIT [<=625 CRIT]: 9421/10000 (YES OR NO)
[(8+3+4.5-3)*1] = 12.5 damage
-5 energy

Numel used Bulldoze
RNG Roll CRIT [<=625 CRIT]: 4707/10000 (YES OR NO)
[(6+3+3-1.5)*1] = 10.5 damage
-4 energy
Ralts' speed dropped 1 stage

Post-Round Summary
Ralts: -11HP, -15 energy
Numel: -29HP, -14 energy
***​


79HP/75En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status:
Boosts/Drops: -1Spe [decay end of next round]
Other:


61HP/76En
Speed: 30
Item: Amulet Coin
Ranks: 2/2/4/2
Status:
Boosts/Drops:
Other:
Order of Operations
  • Charlie orders/switches
  • Rick responds
  • I referee
 
I see my advantage at this point, and I will not abuse it!

Psychic~Psyshock~Psychic
IF Numel uses Wil-o-Wisp AND Numel isn't already Encored, Ralts will use Encore.
IF Numel uses Yawn AND Numel isn't already Encored, Ralts will use Encore.
 

79HP/75En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status:
Boosts/Drops: -1Spe [decay end of next round]
Other:


61HP/76En
Speed: 30
Item: Amulet Coin
Ranks: 2/2/4/2
Status:
Boosts/Drops:
Other:

Round 2

Action 1
Numel used Lava Plume
RNG Roll CRIT [<=625 CRIT]: 5991/10000 (YES OR NO)
RNG Roll (EFFECT) [<=3000 EFFECT]: 39/10000 (YES)
[(8+3+6-1.5)*1] = 15.5 damage
-5 energy
Ralts was burned

Ralts used Psychic
RNG Roll CRIT [<=625 CRIT]: 1728/10000 (YES OR NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9813/10000 (YES OR NO)
[(6+2+3+4.5-3)*1] = 12.5 damage
-5 energy

Ralts is hurt by burn
-2HP
Action 2
Numel used Bulldoze
RNG Roll CRIT [<=625 CRIT]: 6332/10000 (YES OR NO)
[(6+3+3-1.5)*1] = 10.5 damage
-4 energy
Ralts' speed dropped 1 stage

Ralts used Psyshock
RNG Roll CRIT [<=625 CRIT]: 1173/10000 (YES OR NO)
[(8+3+4.5-3)*1] = 12.5 damage
-5 energy

Ralts is hurt by burn
-2HP

Action 3

Numel used Fire Blast
RNG Roll (MISS) [>8500MISS]: 8738/10000 (MISS)
-7 energy

Ralts used Psychic
RNG Roll CRIT [<=625 CRIT]: 2285/10000 (YES OR NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 5688/10000 (YES OR NO)
[(6+2+3+4.5-3)*1] = 12.5 damage
-5 energy

Ralts is hurt by burn
-2HP

Post round summary
Ralts: -32HP, -15 energy
Numel: -38HP, -16 energy
***​


47HP/60En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status: Burn {-2HP Per Action}
Boosts/Drops: -1Spe [decay end of next round]
Other:


23HP/60En
Speed: 30
Item: Amulet Coin
Ranks: 2/2/4/2
Status:
Boosts/Drops:
Other:

The RNG continues to shit on Ricks day, can he catch up to Charlie's sizeable health lead?

Rick up!
 
Why did I agree to 1 day DQ. Blarg.

Lava Plume > Bulldoze > Fire Blast
IF successful protective/evasive, Amnesia that action
 

47HP/60En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status: Burn {-2HP Per Action}
Boosts/Drops: -1Spe [decay end of next round]
Other:


23HP/60En
Speed: 30
Item: Amulet Coin
Ranks: 2/2/4/2
Status:
Boosts/Drops:
Other:

Round 3

Action 1
Numel used Lava Plume
RNG Roll CRIT [<=625 CRIT]: 532/10000 (YES)
[(8+3+3+6-1.5)*1] = 18.5 damage
-5 energy


Ralts used Psychic+Psyshock
RNG Roll CRIT [<=625 CRIT]: 9432/10000 (YES OR NO)
RNG Roll (EFFECT) [<=1000 EFFECT]: 7967/10000 (YES OR NO)
[(8+3+4.5-3)*1] = 12.5 damage
[(8+3+4.5-3)*1] = 12.5 damage
12.5*2 = 25 damage
-(9+5)*1.5 = -21 energy
Ralts is hurt by burn
-2HP

Post round summary
Ralts: -21HP, -21 energy
Numel: -25HP, -5 energy
***​


26HP/39En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status: Burn {-2HP Per Action}
Boosts/Drops:
Other:+1KOC, 1A Cool Down


-2HP/60En
Speed: 30
Item: Amulet Coin
Ranks: 2/2/4/2
Status:
Boosts/Drops:
Other:

Rick send in your next pokemon, equip and activate abilities (if applicable)
Charlie orders after that
 
I'd include pictures, but I'm on my phone.

Given how badly haxxed you were, I'm proud of your debut work, Flam ell. You'll get 'em next time.

Kevorkian, get in there!

Sludge Bomb > Thunderbolt > Sludge Bomb
IF successful protective/evasive, Focus Energy and push back
 

26HP/39En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status: Burn {-2HP Per Action}
Boosts/Drops:
Other:+1KOC, 1A Cool Down


90HP/100En
Speed: 50
Item: N/A
Ranks: 2/1/3/2
Status:
Boosts/Drops:
Other:

Round 4

Action 1
Nidoran used Sludge Bomb
RNG Roll CRIT [<=625 CRIT]: 7601/10000 (no)
RNG Roll (EFFECT) [<=3000 EFFECT]: 9428/10000 (YES OR NO)
[(9+3+4.5-1.5)*1] = 15 damage
-5 energy

Ralts used Cooled down
hurt by burn
-2hp

Action 2
Nidoran used Thunderbolt
RNG Roll CRIT [<=625 CRIT]: 4975/10000 (no)
RNG Roll (EFFECT) [<=1000 EFFECT]: 9218/10000 (YES OR NO)
[(10+4.5-1.5)*1] = 13 damage
-7 energy

Post round summary
Ralts: -30HP
Nidoran: -12 energy


-4HP/39En
Speed: 40 22.something something
Item: N/A
Ranks: 1/1/3/1
Status: Burn {-2HP Per Action}
Boosts/Drops:
Other:+1KOC, 1A Cool Down


90HP/88En
Speed: 50
Item: N/A
Ranks: 2/1/3/2
Status:
Boosts/Drops:
Other:+1KOC

Charlie send in your next pokemon, equip and activate abilities (if applicable) then orders
Rick orders after that
 
I'll send out Snorunt with no item!

Attract~Swagger~Ice Breath
IF Nidoran Male uses Sucker Punch, Snorunt will use Encore, and Ice Breath will be replaced with Hail.
 
That sub confuses me. The only time I'd use sucker punch is A3, but its kinda conflicting...

Toxic Spikes > Double Kick > Double Kick
 
Pre-Round


90HP/100En
Speed: 50
Item: N/A
Ranks: 1/2/3/2
Status:
Boosts/Drops:
Other:


90HP/88En
Speed: 50
Item: N/A
Ranks: 2/1/3/2
Status:
Boosts/Drops:
Other:+1KOC
***​

Round 5

Action 1
RNG Roll (Speed Tie) [<=5000 Snorunt], [>5000 Nidoran]: 8143/10000 (Nidoran)
Nidoran used Toxic Spikes
-6 energy

Snorunt used Attract
RNG Roll Attract Level: 1 = light, 2 = severe, 3 = intense
3/3 = Nidoran is intensely attracted to Snorunt (4A)
-6 energy

Action 2
RNG Roll (Speed Tie) [<=5000 Snorunt], [>5000 Nidoran]: 6263/10000 (Nidoran)
Nidoran used Double Kick
RNG Roll (MOVE) [<=5000 MOVE]: 4010/10000 (MOVE)
RNG Roll CRIT [<=625 CRIT]: 3088/10000 (NO)
RNG Roll CRIT [<=625 CRIT]: 5386/10000 (NO)
[(6+(2-2)*1.5)*1.5] = 9 damage
-4 energy

Snorunt used Swagger
RNG Roll (MISS) [>9000 MISS]: 2765/10000 (HIT)
RNG Roll Confuse Level: 1 = light, 2 = severe, 3 = intense
1/3 = Nidoran is lightly confused (2A)
Nidoran's attack went up 2 stages (+2atk)
-6 energy

Action 3
RNG Roll (Speed Tie) [<=5000 Snorunt], [>5000 Nidoran]: 9591/10000 (Nidoran)
Nidoran used Double Kick
[Attract] RNG Roll (MOVE) [<=5000 MOVE]: 1340/10000 (MOVE)
[Confusion] RNG Roll (MOVE) [<=5000 MOVE]: 1569/10000 (MOVE)
RNG Roll CRIT [<=625 CRIT]: 7850/10000 (YES OR NO)
RNG Roll CRIT [<=625 CRIT]: 1073/10000 (YES OR NO)
[(6+(2-2)*1.5)*1.5]+(2*1.75) = 12.5 damage
-7 energy

Snorunt used Frost Breath
RNG Roll (MISS) [>9000 MISS]: 5557/10000 (HIT)
RNG Roll CRIT [<=625 CRIT]: Guaranteed/10000 (YES OR NO)
[(4+3+3+(3-2)*1.5)*1] = 11.5 damage
-3 energy

Post-Round Summary
Snorunt: -22HP, -15 energy
Nidoran: -12HP, -17 energy
***​


68HP/85En
Speed: 50
Item: N/A
Ranks: 1/2/3/2
Status:
Boosts/Drops:
Other: Toxic Spikes (1Layer)


82HP/71En
Speed: 50
Item: N/A
Ranks: 2/1/3/2
Status: Confused {1A}, Attracted {2A}
Boosts/Drops:
Other:+1KOC

Order of Operations
  • Rick orders
  • Charlie orders
  • I referee
 
If you insist.

Brick Break > Brick Break > Brick Break
IF Swagger and snorunt is not taunted, Taunt
IF Attract and snoring is not taunted, Taunt
 

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