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Battle Castle Challenge - MK Ultra

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248.png

Ares (M) @ Nothing
HP: 84 | EN: 56
5 / 4 / 4 / 4 / 53 (-10)
SC:? | WC:? | Sub:2
Sand Stream
119.png

Seaking (M) @ Castle Rindo Berry (3)
HP: 100 | EN: 100
3 / 2 / 4 / 3 / 68
SC:3 | WC:3 | Sub:1
Water Veil

Ares' Sand Stream whipped up a sandstorm!

Action 1:

Seaking used Scald!
RNG Roll (To-Crit) (<=63 Yes) 935/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 862/1000 (No)
(8 + 3 - 2) * 1.5 = 13.5 ~ 14 damage
-5 energy
Ares activated Sand Stream!
But it failed!
-9 energy

Seaking is buffeted by the sandstorm.
-2 HP

Action 2:

Seaking used Scald!
RNG Roll (To-Crit) (<=63 Yes) 14/1000 (Yes)
A critical hit!
RNG Roll (To-BRN) (<=300 Yes) 940/1000 (No)
(8 + 3 + 3 - 2) * 1.5 = 18 damage
-9 energy
Ares used Swagger!
RNG Roll (To-Hit) (<=900 Yes) 17/1000 (Yes)
RNG Roll (Duration) (2|3|4) 362/1000 (3a)
+2 Atk (Seaking)
Seaking became confused!
-7 energy

Seaking is buffeted by the sandstorm.
-2 HP

Action 3:

Seaking is confused!
RNG Roll (Hit Self) (<=500 Yes) 853/1000 (No)
Seaking used Scald!
RNG Roll (To-Crit) (<=63 Yes) 431/1000 (No)
RNG Roll (To-BRN) (<=300 Yes) 575/1000 (No)
(8 + 3 - 2) * 1.5 = 13.5 ~ 14 damage
-13 energy
Ares used Stone Edge!
RNG Roll (To-Hit) (<=800 Yes) 537/1000 (Yes)
RNG Roll (To-Crit) (<=125 Yes) 352/1000 (No)
(10 + 3 + 4.5) * 1 = 17.5 ~ 18 damage
-6 energy

Seaking is buffeted by the sandstorm.
-2 HP
248.png

Ares (M) @ Nothing
HP: 38 | EN: 34
5 / 4 / 4 / 4 / 53 (-10)
SC:? | WC:? | Sub:2
Sand Stream
119.png

Seaking (M) @ Castle Rindo Berry (3)
HP: 76 | EN: 73
3 / 2 / 4 / 3 / 68
SC:3 | WC:3 | Sub:1
Water Veil
CNF (2a)
+2 Atk (1r)
 
SwimmerF.png

"The sand is getting into my bikini!"

Waterfall - Scald - Waterfall

~~~~~~~~~~~~~~~~~~~~~~~
248.png

Ares (M) @ Nothing
HP: 38 | EN: 34
5 / 4 / 4 / 4 / 53 (-10)
SC:? | WC:? | Sub:2
Sand Stream
119.png

Seaking (M) @ Castle Rindo Berry (3)
HP: 76 | EN: 73
3 / 2 / 4 / 3 / 68
SC:3 | WC:3 | Sub:1
Water Veil
CNF (2a)
+2 Atk (1r)

Action 1:

Seaking is confused!
RNG Roll (Hit Self) (<=500 Yes) 523/1000 (No)
Seaking used Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 651/1000 (No)
RNG Roll (To-Flinch) (<=200 Yes) 9/1000 (Yes)
(8 + 3 - 1.5) * 1.5 + 3.5 = 17.75 ~ 18 damage
-5 energy
Ares flinched!

Seaking is buffeted by the sandstorm.
-2 HP

Action 2:

Seaking is confused!
RNG Roll (Hit Self) (<=500 Yes) 111/1000 (Yes)
Seaking hit itself in its confusion!
(4 + 1.5) * 1 + 3.5 = 9 damage
-3 energy
Ares used Stone Edge!
RNG Roll (To-Hit) (<=800 Yes) 118/1000 (Yes)
RNG Roll (To-Crit) (<=125 Yes) 26/1000 (Yes)
A critical hit!
(10 + 3 + 3 + 4.5) * 1 = 20.5 ~ 21 damage
-6 energy

Seaking is buffeted by the sandstorm.
-2 HP

Action 3:

Seaking used Waterfall!
RNG Roll (To-Crit) (<=63 Yes) 35/1000 (Yes)
A critical hit!
RNG Roll (To-Flinch) (<=200 Yes) 571/1000 (No)
(8 + 3 + 3 - 1.5) * 1.5 + 3.5 = 22.25 ~ 22 damage
-5 energy
Ares fainted!

Seaking is buffeted by the sandstorm.
-2 HP
248.png

Ares (M) @ Nothing
HP: KO | EN: 28
5 / 4 / 4 / 4 / 53 (-10)
SC:? | WC:? | Sub:2
Sand Stream
119.png

Seaking (M) @ Castle Rindo Berry (3)
HP: 40 | EN: 58
3 / 2 / 4 / 3 / 68
SC:3 | WC:3 | Sub:1
Water Veil
+1 Atk (1r)

SwimmerF.png

"Now bring back the water, please!"

Swimmer April wins!

Final Battle:
1-3
Continuable: No

iiMKUltra
3 BP, CP set to 0.
Ares
9 MC, 2 KO

Engineer Pikachu
(2+1)+(2+2+2) = 9 BT.

Cheers.
 
Mine.
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3457446
Rank: 1
Starting CP: 0

Abilities:
Hydreigon: Levitate
Arcanine: Intimidate
Kingler: Sheer Force

Items:
None
635.png

Hydreigon [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Abilities:
Levitate: (Trait) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Moves:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch

Fire Fang
Ice Fang
Thunder Fang

Taunt
Thunder Wave
Toxic

Dragon Pulse
Outrage
Dark Pulse
Earth Power
Protect
Substitute
Focus Blast
59.png

Arcanine [Manticore] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 2
DC: 3/5

Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Command: (Ability: Intimidate)

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW Locked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Moves (20):
Thunder Fang
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal

Body Slam
Close Combat
Morning Sun

Fire Blast
Dig
Wild Charge

Agility
Crunch
Flare Blitz
Flamethrower
ExtremeSpeed
Spr_5b_099.png

Kingler [Carcinus] (F)
Nature: Careful (Adds * to Special Defense; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Stats:
HP: 90
Atk: *****
Def: ****
SpA: *(-)
SpD: *** (+)
Spe: 75

EC: 6/6
MC: 0
DC: 5/5

Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Attacks:
Wide Guard
Mud Sport
Bubble
Vicegrip
Leer
Harden
BubbleBeam
Mud Shot
Metal Claw
Stomp

Haze
Tickle
Slam

X-Scissor
Rock Slide
Brick Break

Crabhammer
Protect
Agility
Bide

---------------------------------------------------------------------------------------------

HGSS_Rocket_Grunt_F.png

Rocket Grunt (F) would like to battle!

RNG Roll for Pokemon: 79/79
"Such a powerful, ghastly Pokemon!"
RNG Roll for Ability: 3/3
"Call that the worst of a bad situation."

630.png

Mandibuzz (F)
Nature: Careful
+SpD, -SpA

Item: Castle Lum Berry

Type: Dark / Flying
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Ability:
Big Pecks: (Innate) This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Overcoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Weak Armor: (Can be Enabled) The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 1
SpD: 4
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

Attacks:
Gust
Leer
Fury Attack
Pluck
Nasty Plot
Flatter
Faint Attack

Knock Off
Scary Face
Steel Wing

Toxix
Taunt
Protect
Double Team
Aerial Ace
Torment
Swagger
Substitute
Rock Smash
Fly
Sunny Day
Return
Rock Tomb
Giga Impact
U-Turn

--------------------------------------------------------------------------------

HGSS_Rocket_Grunt_F.png

"A steady offense should help us out..."

Pluck ~ Aerial Ace ~ Pluck
 
Before Round 1:
630.png

Mandibuzz (F)
110 HP
100 EN
3/4/1-/4+/80
Broken Armor
Castle Lum Berry

635.png

Hydreigon (F)
100 HP
100 EN
5+/3/5/2-/98
Levitate

Action 1:

Hydreigon uses Ice Fang
RNG Roll (To-Hit) (<=9500 Yes) 5182/10000 (Yes)
RNG Roll (To-Freeze) (<=1000 Yes) 8639/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 3500/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5134/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Mandibuzz uses Pluck
RNG Roll (To-Crit) (<=625 Yes) 1078/10000 (No)
Damage: 6+3=9
-4 EN

Action 2:

Hydreigon uses Thunder Fang
RNG Roll (To-Hit) (<=9500 Yes) 6718/10000 (Yes)
RNG Roll (To-Para) (<=1000 Yes) 9487/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 916/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 6362/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Mandibuzz flinches

Action 3:

Hydreigon uses Ice Fang
RNG Roll (To-Hit) (<=9500 Yes) 1783/10000 (Yes)
RNG Roll (To-Freeze) (<=1000 Yes) 7119/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 9357/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8414/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Mandibuzz uses Pluck
RNG Roll (To-Crit) (<=625 Yes) 3961/10000 (No)
Damage: 6+3=9
-4 EN

After Round 1:
630.png

Mandibuzz (F)
71 HP
92 EN
3/4/1-/4+/80
Broken Armor
Castle Lum Berry

635.png

Hydreigon (F)
82 HP
85 EN
5+/3/5/2-/98
Levitate
 
HGSS_Rocket_Grunt_F.png

"Maybe this is salvagable after all!"

Torment ~ Aerial Ace ~ Double Team (4)
IF (You are flinched), THEN (Delete the secnod item in the queue, then push actions back)

-------------------------------------------------------------------------------------------------------

Before Round 2:
630.png

Mandibuzz (F)
71 HP
92 EN
3/4/1-/4+/80
Broken Armor
Castle Lum Berry

635.png

Hydreigon (F)
82 HP
85 EN
5+/3/5/2-/98
Levitate

Action 1:

Hydreigon uses Thunder Fang
RNG Roll (To-Hit) (<=9500 Yes) 6683/10000 (Yes)
RNG Roll (To-Para) (<=1000 Yes) 9375/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 5821/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 7287/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Mandibuzz uses Torment
Hydreigon is Tormented (6A)
-9 EN

Action 2:

Hydreigon uses Ice Fang
But it fails

Mandibuzz uses Aerial Ace
RNG Roll (To-Crit) (<=625 Yes) 1128/10000 (No)
Damage: 6+3=9
-3 EN

Action 3:

Hydreigon uses Thunder Fang
Hydreigon Struggles
RNG Roll (To-Crit) (<=625 Yes) 5388/10000 (No)
Damage: 5+1.5(5-4)=6.5~7
-3 HP (Recoil)
-5 EN

Mandibuzz uses Double Team (4)
Four clones of Mandibuzz appear
-16 EN

After Round 2:
630.png

Mandibuzz (F)
51 HP
64 EN
3/4/1-/4+/80
Broken Armor
Castle Lum Berry
Double Team (4)

635.png

Hydreigon (F)
70 HP
75 EN
5+/3/5/2-/98
Levitate
Tormented (3A)

-----------------------------------------------------------------------------

HGSS_Rocket_Grunt_F.png

"Perhaps a direct offense wasn't the wisest of choices after all - slow and steady does win the race!"

Swagger ~ Aerial Ace ~ Rock Smash
 
Before Round 3:
630.png

Mandibuzz (F)
51 HP
64 EN
3/4/1-/4+/80
Broken Armor
Castle Lum Berry
Double Team (4)

635.png

Hydreigon (F)
70 HP
75 EN
5+/3/5/2-/98
Levitate
Tormented (3A)

Action 1:

Hydreigon uses Protect
Hydreigon is Protected
-7 EN

Mandibuzz uses Swagger
But Hydreigon is Protected
-7 EN

Action 2:

Hydreigon uses Dragon Pulse
RNG Roll (To-Target) (<=2000 Yes) 1402/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 8014/10000 (No)
Damage: 9+3+1.5(5-4)=13.5~14
-6 EN

Mandibuzz uses Aerial Ace
RNG Roll (To-Crit) (<=625 Yes) 7237/10000 (No)
Damage: 6+3=9
-3 EN

Action 3:

Hydreigon uses Tri Attack
RNG Roll (To-Freeze) (<=667 Yes) 772/10000 (No)
RNG Roll (To-Burn) (<=667 Yes) 5841/10000 (No)
RNG Roll (To-Para) (<=667 Yes) 552/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 2374/10000 (No)
Damage: 8+1.5(5-4)=9.5~10
Mandibuzz is PRZ (15%)
Castle Lum Berry cures Mandibuzz' PRZ
-6 EN

Mandibuzz uses Rock Smash
RNG Roll (To-FP) (<=1500 Yes) 7414/10000 (No)
RNG Roll (To-Drop) (<=5000 Yes) 9555/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 846/10000 (No)
Damage: 4*1.5=6
-3 EN

After Round 3:
630.png

Mandibuzz (F)
27 HP
51 EN
3/4/1-/4+/80
Broken Armor

635.png

Hydreigon (F)
55 HP
56 EN
5+/3/5/2-/98
Levitate
 
HGSS_Rocket_Grunt_F.png

"Better late than never for this."

Toxic ~ Fly ~ Double Team (1)
IF (You are flinched), THEN (Push actions down)

--------------------------------------------------------------

Before Round 4:
630.png

Mandibuzz (F)
27 HP
51 EN
3/4/1-/4+/80
Broken Armor

635.png

Hydreigon (F)
55 HP
56 EN
5+/3/5/2-/98
Levitate

Action 1:

Hydreigon uses Ice Fang
RNG Roll (To-Hit) (<=9500 Yes) 3839/10000 (Yes)
RNG Roll (To-Freeze) (<=1000 Yes) 8160/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 772/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 6264/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Mandibuzz flinches

Action 2:

Hydreigon uses Thunder Fang
RNG Roll (To-Hit) (<=9500 Yes) 7976/10000 (Yes)
RNG Roll (To-Para) (<=1000 Yes) 3054/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 5223/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 5988/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Mandibuzz uses Toxic
RNG Roll (To-Hit) (<=9000 Yes) 8578/10000 (Yes)
Hydreigon is BPSN'd
-7 EN

Hydreigon takes 1 DMG (BPSN)

Action 3:

Hydreigon uses Taunt
Mandibuzz is Taunted (6A)
-9 EN

Mandibuzz uses Double Team (1)
But it fails

Hydreigon takes 1 DMG (BPSN)

After Round 4:
630.png

Mandibuzz (F)
1 HP
44 EN
3/4/1-/4+/80
Broken Armor

635.png

Hydreigon (F)
53 HP
37 EN
5+/3/5/2-/98
Levitate
BPSN (2)

--------------------------------------------------------------------------------

HGSS_Rocket_Grunt_F.png

"It's over for me, but you did very well, Mandibuzz."

Fly x3
 
Before Round 5:
630.png

Mandibuzz (F)
1 HP
44 EN
3/4/1-/4+/80
Broken Armor

635.png

Hydreigon (F)
53 HP
37 EN
5+/3/5/2-/98
Levitate
BPSN (2)

Action 1:

Hydreigon uses Tackle
RNG Roll (To-Crit) (<=625 Yes) 5287/10000 (No)
Damage: 6+1.5(5-4)=7.5~8
-4 EN

Hydreigon takes 2 DMG (BPSN)

After Round 5:
630.png

Mandibuzz (F)
-7 HP
44 EN
3/4/1-/4+/80
Broken Armor

635.png

Hydreigon (F)
51 HP
33 EN
5+/3/5/2-/98
Levitate
BPSN (3)

--------------------------------------------------------------------------------------

Spr_Darach_PtHGSS.gif

"Marvelous work, MK_Ultra. You recieve ((51*(5/3))+(33*(5/4)))*(1+(1/5))=151.5~152 CP. Feel free to purchase anything within your means from here."
 
Spr_BW_Swimmer_M.png

Swimmer (M) would like to battle!

RNG Roll for Pokemon: 13/79
"You'll have to claw your way to victory!"
RNG Roll for Ability: 1/3
"His power cannot be blunted!"

99.png

Kingler (M)
Nature: Careful
+SpD, -SpA

Item: Castle Mystic Water

Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ability:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force: (Innate) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 90
Atk: 5
Def: 4
SpA: 1
SpD: 3
Spe: 75
Size Class: 2
Weight Class: 3
Base Rank Total: 18

Attacks:
Mud Sport
Bubble
Vicegrip
Leer
Harden
Bubblebeam
Mud Shot
Metal Claw
Stomp
Guillotine
Wide Guard

Bide
Knock Off
Swords Dance

Hone Claws
Protect
Rain Dance
Dig
Brick Break
Double Team
Giga Impact
Rock Slide
X-Scissor
Strength
Toxic
Facade
Brine
Swagger
Substitute

---------------------------------------------------------------------------------------------

Spr_BW_Swimmer_M.png

"Time to attack!"

X-Scissor ~ Hone Claws ~ X-Scissor
IF (Hydreigon uses Taunt by A2), THEN (Use Mud Shot A2)
 
Thunder Fang-Dark Pulse-Thunder Fang

If Kingler uses Bide, change actions to Toxic-Thunder Wave-Chill from the action Kingler starts to Bide (ie if a2, Thunder Fang-Toxic-Thunder Wave).
 
Before Round 1:
99.png

Kingler (M)
90 HP
100 EN
5/4/1-/3+/75
Hyper Cutter

635.png

Hydreigon (F)
100 HP
83 EN
5+/3/5/2-/98
Levitate

Action 1:

Hydreigon uses Thunder Fang
RNG Roll (To-Hit) (<=9500 Yes) 3249/10000 (Yes)
RNG Roll (To-Para) (<=1000 Yes) 5489/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 328/10000 (Yes)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Kingler flinches

Action 2:

Hydreigon uses Dark Pulse
RNG Roll (To-Flinch) (<=2000 Yes) 8129/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 8392/10000 (No)
Damage: 9+3+1.5(5-3)=15
-6 EN

Kingler uses Hone Claws
+1 Atk
+1 Acc
-7 EN

Action 3:

Hydreigon uses Thunder Fang
RNG Roll (To-Hit) (<=9500 Yes) 763/10000 (Yes)
RNG Roll (To-Para) (<=1000 Yes) 7613/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 1069/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Kingler uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 2477/10000 (No)
Damage: (8+1.5(5-3))*1.5+1.75=18.25~18
-6 EN

After Round 1:
99.png

Kingler (M)
49 HP
87 EN
5/4/1-/3+/75
Hyper Cutter
+1 Atk
+1 Acc

635.png

Hydreigon (F)
82 HP
67 EN
5+/3/5/2-/98
Levitate
 
Spr_BW_Swimmer_M.png

"You're going to hate me for this!"

X-Scissor ~ X-Scissor + Guillotine Combo ~ Cooldown

-------------------------------------------------------------------------------

Before Round 2:
99.png

Kingler (M)
49 HP
87 EN
5/4/1-/3+/75
Hyper Cutter
+1 Atk
+1 Acc

635.png

Hydreigon (F)
82 HP
67 EN
5+/3/5/2-/98
Levitate

Action 1:

Hydreigon uses Taunt
Kingler is Taunted (6A)
-9 EN

Kingler uses X-Scissor
RNG Roll (To-Crit) (<=625 Yes) 775/10000 (No)
Damage: (8+1.5(5-3))*1.5+1.75=18.25~18
-10 EN

Action 2:

Hydreigon uses Thunder Fang
RNG Roll (To-Hit) (<=9500 Yes) 6810/10000 (Yes)
RNG Roll (To-Para) (<=1000 Yes) 2321/10000 (No)
RNG Roll (To-Flinch) (<=1000 Yes) 2724/10000 (No)
Damage: (7+1.5(5-4))*1.5=12.75~13
-5 EN

Kingler uses Three Heads? I'll Sever Them All!
RNG Roll (To-Hit) (<=8667 Yes) 2984/10000 (Yes)
RNG Roll (To-Crit) (<=625 Yes) 386/10000 (Yes)
Damage: ((25+8)+3+1.5(5-3))*1.5+1.75=60.25~60
-45 EN

Action 3:

Hydreigon uses Dark Pulse
RNG Roll (To-Flinch) (<=2000 Yes) 3028/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1119/10000 (No)
Damage: 9+3+1.5(5-3)=15
-6 EN

Kingler is cooling down from its combo

After Round 2:
99.png

Kingler (M)
21 HP
32 EN
5/4/1-/3+/75
Hyper Cutter
Taunted (3A)

635.png

Hydreigon (F)
4 HP
47 EN
5+/3/5/2-/98
Levitate

--------------------------------------------------------------------------

Spr_BW_Swimmer_M.png

"Go swim back to your dinky little island!"

Brick Break ~ X-Scissor ~ Brick Break
 
Before Round 3:
99.png

Kingler (M)
21 HP
32 EN
5/4/1-/3+/75
Hyper Cutter
Taunted (3A)

635.png

Hydreigon (F)
4 HP
47 EN
5+/3/5/2-/98
Levitate

Action 1:

Referee note: MK Ultra's original actions were Thunder Wave ~ Outrage ~ Outrage, and he changed them after I had told him about the possibility of Dark Pulse, while my placeholder was already up. I am reffing them as such, though it's academic given that the first roll was 4132/10000, which wouldn't have helped him either way.

Hydreigon uses Thunder Wave
Kingler is PRZ (25%)
-7 EN

Kingler uses Brick Break
RNG Roll (To-FP) (<=2500 Yes) 4132/10000 (No)
RNG Roll (To-Crit) (<=625 Yes) 1881/10000 (No)
Damage: (8+1.5(5-3))*1.5=16.5~17
-6 EN

After Round 3:
99.png

Kingler (M)
21 HP
26 EN
5/4/1-/3+/75
Hyper Cutter
Taunted (2A)
PRZ (20%)

635.png

Hydreigon (F)
-13 HP
40 EN
5+/3/5/2-/98
Levitate

---------------------------------------------------------------------------------------

Spr_Darach_PtHGSS.gif

"A fine attempt, MK Ultra, but your challenge is over. Your rewards are as follows."

MK Ultra: 1 CC
Hydreigon: 6 MC, 1 KOC

Terrador: 7 UC

"A pleasure doing business with you. You may rechallenge starting 6:25 PM GMT on December 26, 2011."
 
Challenge 3:

Taking CSFP's and
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3457446
Rank: 1
Starting CP: 0

Abilities:
Dragonite: Multi-Scale
Tyranitar: Sand Stream
Ninetales: Drought

Items:
None
149.png

Dragonite [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.

Moves:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility

Dragon Pulse
Iron Tail
ExtremeSpeed

Fire Blast
Thunder
Blizzard

Surf
Hurricane
Outrage
Aqua Tail
Safeguard
Dragon Claw
Toxic
Draco Meteor
Earthquake
Light Screen
Brick Break
Rock Slide
Rain Dance
Substitute
Reflect
Double Team
Thunder Wave
248.png

Tyranitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)

EC: 9/9
MC: 0
DC: 5/5

Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.

Command: (Ability: Sand Stream)

The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Moves:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash

AncientPower
Iron Tail
Stealth Rock

Brick Break
Swagger
Taunt

Dark Pulse
Stone Edge
Dragon Claw
Crunch
Earthquake
Protect
Thunder Wave
Double Team
Aqua Tail
Substitute
Toxic
Ice Beam
Endure
Thunderbolt
Detect
Aerial Ace
Torment
38.png

Ninetales [Helios] (M)
Nature: Modest (+Spa, -Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).

Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.

Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 100

EC: 6/6
MC: 1
DC: 5/5

Moves:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Safeguard
Flamethrower

Hex
Hypnosis
Extrasensory

Overheat
Protect
Energy Ball

Fire Blast
Will-O-Wisp
SolarBeam
Toxic
Substitute
Dig
Disable
Magic Coat
Endure
Pain Split



Battle 1-1:

RNG Rolls:
RNG Roll (To-Select Pokémon): 34/79 (Mightyena)
RNG Roll (To-Select Ability): 1/2 (Intimidate)

pDVRu.gif

Dog Lover Patrick would like to battle!

"Dogs keep my company now that I'm on my own."

262.png

Mightyena (F)
Nature: Adamant
+Atk, -SpA

Item: Castle Muscle Band | Castle Razor Fang

Type: Dark
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Ability:
Intimidate:
(Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 1
SpD: 2
Spe: 70
Size Class: 2
Weight Class: 3
Base Rank Total: 16

Attacks:
Tackle
Howl
Sand-Attack
Bite
Odor Sleuth
Roar
Swagger

Fire Fang
Ice Fang
Sucker Punch
Thunder Fang
Yawn

Toxic
Taunt
Protect
Iron Tail
Dig
Double Team
Torment
Payback
Giga Impact
Rock Smash
Façade
Secret Power
Incinerate
Substitute
Strength

pDVRu.gif

"Plus, they're incredibly loyal!"

Ice Fang ~ Bite ~ Ice Fang

IF Double Team AND you haven't used Foresight yet, THEN Foresight and push actions down

IF Evasive Agility, THEN Howl and push actions down
 
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