Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3457446
Rank: 1
Starting CP: 0
Abilities:
Hydreigon: Levitate
Arcanine: Intimidate
Kingler: Sheer Force
Items:
None
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Hydreigon [Orion] (F)
Nature: Naughty (+Atk, -SDef)
Type: Dark/Dragon
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22
EC: 9/9
MC: 0
Abilities:
Levitate: (Trait) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Moves:
Tri Attack
Double Hit
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Fire Fang
Ice Fang
Thunder Fang
Taunt
Thunder Wave
Toxic
Dragon Pulse
Outrage
Dark Pulse
Earth Power
Protect
Substitute
Focus Blast![]()
Arcanine [Manticore] (M)
Nature: Lonely (+Atk, -Def)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 95
Size Class: 4
Weight Class: 5
Base Rank Total: 20
EC: 6/6
MC: 2
DC: 3/5
Abilities:
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1) at the cost of two (2) Energy. The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified (DW Locked): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
Moves (20):
Thunder Fang
Bite
Roar
Ember
Leer
Odour Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Body Slam
Close Combat
Morning Sun
Fire Blast
Dig
Wild Charge
Agility
Crunch
Flare Blitz
Flamethrower
ExtremeSpeed![]()
Kingler [Carcinus] (F)
Nature: Careful (Adds * to Special Defense; takes * from Special Attack)
Type: Water
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: *****
Def: ****
SpA: *(-)
SpD: *** (+)
Spe: 75
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Hyper Cutter: (Innate) This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Shell Armor: (Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Attacks:
Wide Guard
Mud Sport
Bubble
Vicegrip
Leer
Harden
BubbleBeam
Mud Shot
Metal Claw
Stomp
Haze
Tickle
Slam
X-Scissor
Rock Slide
Brick Break
Crabhammer
Protect
Agility
Bide
Taking CSFP's and
Mode: Singles
Thread: http://www.smogon.com/forums/showthread.php?t=3457446
Rank: 1
Starting CP: 0
Abilities:
Dragonite: Multi-Scale
Tyranitar: Sand Stream
Ninetales: Drought
Items:
None
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Dragonite [Hyperion] (M)
Nature: Quiet (+Spa, -Spe)
Type: Dragon/Flying
Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (80/1.15)
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multi Scale: (DW) (Innate) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon during the round will be halved.
Moves:
Fire Punch
ThunderPunch
Wrap
Roost
Leer
Thunder Wave
Twister
Dragon Rage
Slam
Agility
Dragon Pulse
Iron Tail
ExtremeSpeed
Fire Blast
Thunder
Blizzard
Surf
Hurricane
Outrage
Aqua Tail
Safeguard
Dragon Claw
Toxic
Draco Meteor
Earthquake
Light Screen
Brick Break
Rock Slide
Rain Dance
Substitute
Reflect
Double Team
Thunder Wave![]()
Tyranitar [Ares] (M)
Nature: Quiet (+Spa, -Spe)
Type: Rock/Dark
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4(+)
SpD: Rank 4
Spe: 53 (61/1.15)
EC: 9/9
MC: 0
DC: 5/5
Abilities:
Sand Stream: (Innate) When entering into battle, this Pokemon summons a massive Sandstorm that does not end, expending 10% of its energy to do so. It can re-summon the effect mid-battle for 9% Energy with a command.
Command: (Ability: Sand Stream)
The flying gravel and rocks of Sandstorm will do two (2) damage per action to Pokemon that do not have hard bodies (Rock, Ground, and Steel-types) or the Sand Veil, Sand Strength, or Sand Throw Abilities.
Unnerve: (DW Unlocked) (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
Moves:
Thunder Fang
Ice Fang
Fire Fang
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
AncientPower
Iron Tail
Stealth Rock
Brick Break
Swagger
Taunt
Dark Pulse
Stone Edge
Dragon Claw
Crunch
Earthquake
Protect
Thunder Wave
Double Team
Aqua Tail
Substitute
Toxic
Ice Beam
Endure
Thunderbolt
Detect
Aerial Ace
Torment![]()
Ninetales [Helios] (M)
Nature: Modest (+Spa, -Atk)
Type: Fire
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Abilities:
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Drought: (DW Unlocked) (Innate) When this Pokemon is sent out it summons blistering sunlight that scorches the field and does not end, expending 10% of its energy to do so.
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 100
EC: 6/6
MC: 1
DC: 5/5
Moves:
Nasty Plot
Ember
Tail Whip
Roar
Quick Attack
Fire Spin
Confuse Ray
Imprison
Flame Burst
Safeguard
Flamethrower
Hex
Hypnosis
Extrasensory
Overheat
Protect
Energy Ball
Fire Blast
Will-O-Wisp
SolarBeam
Toxic
Substitute
Dig
Disable
Magic Coat
Endure
Pain Split