Battle Castle - Prep

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I'll reserve the bottom 15 if that's ok.

EDIT:
135.png

Jolteon (X)
Nature: XXXXX

Item: XXXXX

Type:*Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Ability:
Volt Absorb: (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Quick Feet: (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 130

Attacks:
Tackle
Sand Attack
Tail Whip
Quick Attack
Thundershock
Helping Hand
Double Kick
Pin Missile
Thunder Fang
Last Resort
Thunder Wave
Agility
Thunder

Charm
Covet
Curse
Detect
Endure
Fake Tears
Flail
Natural Gift
Stored Power
Synchronoise
Tickle
Wish
Yawn

Body Slam
Double Edge
Heal Bell
Magnet Rise
Mimic
Mud Slap
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Thunderbolt

Roar
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Rain Dance
Frustration
Thunder
Return
Dig
Shadow Ball
Double Team
Facade
Rest
Attract
Round
Echoed Voice
Charge Beam
Retaliate
Giga Impact
Flash
Volt Switch
Work Up
Wild Charge
Aerodactyl
Forretress
Mamoswine
Blaziken
Flygon
Empoleon
Rampardos
Conkeldurr
Crustle
Reuniclus
Eelektross
Deoxys-S
Mesprit
Colossoil

Am I doing it right so far, before I continue?
 
Reserving the next 4 so Magnezone Cloyster Steelix Exeggutor I'll have them up in a bit

462.png

Magnezone(X)
Nature: XXXXX

Item: XXXXX

Type: Electric/Steel
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ability:
Magnet Pull: (Can be activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic: (Innate) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.


Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5
SpD: 3
Spe: 60

Attacks:
Mirror Coat
Barrier
Metal Sound
Tackle
Thunder Shock
Super Sonic
Sonic Boom
Thunder Wave
Spark
Electro Ball
Lock-On
Magnet Bomb
Screech
Discharge
Mirror Shot
Magnet Rise
Gyro Ball
Zap Cannon


Gravity
Headbutt
Iron Defense
Iron Head
Magic Coat
Magnet Rise
Role Play
Rollout
Signal Beam
Snore
Swift

Toxic
Hidden Power
Sunny Day
Hyper beam
Light Screen
Protect
Rain Dance
Frustration
Thunderbolt
Thunder
Return
Double Team
Facade
Rest
Round
Charge Beam
Explosion
Giga Impact
Flash
Volt Switch
Thunder Wave
Gyro Ball
Psych Up
Swagger
Substitute
Flash Cannon
Wild Charge

91.png

Cloyster(X)
Nature: XXXXX

Item: XXXXX

Type: Water / Ice
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Ability:
Shell Armor: (Innate) This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link: (Innate) This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
OverCoat: (Innate) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 7
SpA: Rank 3
SpD: Rank 2
Spe: 70

Attacks:
Toxic Spikes
Withdraw
Supersonic
Aurora Beam
Clamp
Protect
Spike Cannon
Spikes
Icicle Crash

Aqua Ring
Avalanche
Barrier
Bubble Beam
Icicle Spear
Mud Shot
Rapid Spin
Rock Blast
Screech
Take Down
Twinneedle
Water Pulse

Dive
Souble-Edge
Endure
Explosion
Ice Beam
Icy Wind
Iron Defense
Mimic
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift

Toxic
Hail
Hidden Power
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Fristration
Return
Double Team
Torment
Facade
Rest
Attract
Round
Explosion
Payback
Giga Impact
Frost Breath
Poison Jab
Swagger
Substitute

208.png

Steelex(X)
Nature: XXXXX

Item: XXXXX

Type: Steel / Ground
Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Ability:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
Sheer Force: (Can be activated) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 8
SpA: Rank 2
SpD: Rank 3
Spe: 30

Attacks:
Thunder Fang
Ice Fang
Fire Fang
Mid Sport
Tackle
Harden
Bind
Screech
Rock Throw
Rage
Rock Tomb
Smack Down
Sandstorm
Autotomize
Slam
Stealth Rock
Rock Polish
Dragon Breath
Curse
Iron Tail
Crunch
Double-Edge
Stone Edge

Block
Defense Crul
Explosion
Flail
Heavy Slam
Rock Blast
Rock Climb
Rock Slide
Rollout
Stealth Rock

Ancient Power
Aqua Tail
Block
Body Slame Defnse Cirl
Double-Edge
Earth Power
Endure
Explosion
HeadButt
Iron Head
Magnet Rise
Mimic
Mud-Slap
Rock Slide
Rollout
Sleep Talk
Snore
Substitute
Swagger
Twister

Roar
Toxic
Hidden Power
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Smack Down
Earthquake
Return
Dig
Double Team
Sandstorm
Rock Tomb
Torment
Facade
Rest
Attract
Round
Explosion
Payback
Giga Impact
Rock Polish
Stone Edge
Gyro Ball
Stealth Rock
Psych Up
Bulldoze
Rock Slide
Dragon Tail
Swagger
Substitute
Flash Cannon
Rock Smash

103.png

Exeggutor (X)
Nature: XXXXX

Item: XXXXX

Type: Grass / Psychic
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Chlorophyll: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Harvest: (Innate) At the end of each round, this Pokemon recylces a held berry that was consumed during that round. If the Berry can be activated again, it will do so on the first action of the next round. If a berry cannot be recycled, Harvest will not regrow it. The Berry is consumed at the end of the battle.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 55

Attacks:
Seed Bomb
Barrage
Hynosis
Confsuion
Stomp
Psyshock
Egg Bomb
Wood Hammer
Leaf Storm

Ancient Power
Block
Curse
Giga Drain
Ingrain
Leaf Storm
Lucky Chant
Mega Drain
Moonlight
Natural Gift
Nature Power
Power Swap
Psych Up
Reflect
Skill Swap
Synthesis

Acient Power
Double-Edge
Dream Eater
Endure
Explosion
Gravity
Headbutt
Low Kick
Mimic
Psych Up
Rollout
Seed Bomb
Sleep Talk
Snore
Substitute
Swagger
Synthesis
Worry Seed
Zen Headbutt

Psyshock
Toxic
Hidden Power
Sunny Day
Hyper Beam
Light Screen
Protect
Telekinesis
Frustration
Solar Beam
Return
Psychic
Double Team
Reflect
Sludge Bomb
Facade
Rest
Attract
Thief
Round
Energy Ball
Explosion
Giga Impact
Flash
Swords Dance
Psych Up
Dream Eater
Grass knot
Swagger
Substitute
Trick Room

DONE
 
I don't have time to check everything right now, but...

SoS, as far as I can tell, Jolteon is okay. However, you left out Thunder (Level 54/52). Remember that Level-Up moves are from ALL GENERATIONS. TM moves should be just BW. Thanks!
 
I'll take Starmie. God that was a ton of work for one Pokemon
121.png

Starmie (X)
Nature: XXXXX

Item: XXXXX

Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Ability:
Illuminate
: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intense light that blinds opponents, reducing their Accuracy stage by one (1). The accuracy drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Illuminate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Illuminate)

Natural Cure
: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.

Analytic
: (Can be Enabled) If this Pokemon attacks second during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 90
Atk: 3
Def: 3
SpA: 4
SpD: 3
Spe: 115

Attacks:
Tackle
Water Gun
Harden
Rapid Spin
Recover
Swift
Bubblebeam
Confuse Ray
Recover
Camouflage
Minimize
Gyro Ball
Light Screen
Reflect Type
Power Gem
Cosmic Power
Hydro Pump

Aurora Beam
Barrier
Supersonic

Dive
Double-Edge
Dream Eater
Endure
Gravity
Ice Beam
Icy Wind
Mimic
Pain Split
Psych Up
Roll Play
Rollout
Signal Beam
Sleep Talk
Snore
Substitute
Swagger
Swift
Thunder Wave
Thunderbolt
Trick
Twister

Psyshock
Toxic
Hail
Hidden Power
Blizzard
Hyper Beam
Protect
Rain Dance
Telekinesis
Frustration
Thunder
Return
Psychic
Double Team
Reflect
Facade
Rest
Round
Scald
Giga Impact
Flash
Thunder Wave
Gyro Ball
Psych Up
Dream Eater
Grass Knot
Swagger
Substitute
Flash Cannon
Trick Room
Surf
Waterfall
Dive
 
107.png

Hitmonchan (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Keen Eye: (Innate) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Iron Fist
: (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
HP: 90
Atk: 4
Def: 3
SpA: 2
SpD: 4
Spe: 76

Attacks:
Revenge
Comet Punch
Agility
Pursuit
ThunderPunch
Ice Punch
Mach Punch
Bullet Punch
Feint
Vacuum Wave
Quick Guard
Fire Punch
Sky Uppercut
Mega Punch
Detect
Counter
Close Combat
Tackle
Helping Hand
Fake Out
Foresight

Bullet Punch
Counter
Endure
Hi Jump Kick
Mind Reader
Rapid Spin

Body Slam
Double-Edge
DynamicPunch
Endure
Fire Punch
Headbutt
Low Kick
Magic Coat
Mega Punch
Metronome
Mimic
Mud-Slap
Rock Slide
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Swift
Uproar

Focus Punch
Headbutt
Curse
Toxic
Bulk Up
Rock Smash
Hidden Power
Sunny Day
Protect
Rain Dance
Body Slam
Frustration
Earthquake
Take Down
Return
Brick Break
Mud Slap
Submission
Rage
Mimic
Double Team
Rock Tomb
Facade
Secret Power
Bide
Swagger
Swift
ThunderPunch
Skull Bash
Rest
Attract
Thief
Low Sweep
Round
Focus Blast
Fling
Retaliate
Drain Punch
Stone Edge
Bulldoze
Captivate
Work Up
Swagger
Substitute
Strength
Rock Climb

237.png

Hitmontop (X)
Nature: XXXXX

Item: XXXXX

Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Ability:
Intimidate
: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Command: (Ability: Intimidate)
Technician
: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.

Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 2
SpD: 4
Spe: 70

Attacks:
Revenge
Rolling Kick
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Feint
Agility
Gyro Ball
Wide Guard
Detect
Close Combat
Triple Kick
Quick Guard
Detect
Close Combat
Endeavor
Tackle
Helping Hand
Fake Out

Bullet Punch
Counter
Endure
Hi Jump Kick
Mach Punch
Mind Reader
Pursuit
Rapid Spin
Vacuum Wave

Body Slam
Double-Edge
Endeavor
Headbutt
Low Kick
Magic Coat
Mega Kick
Mimic
Mud-Slap
Rock Slide
Rollout
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Swift
Twister
Uproar

Curse
Toxic
Bulk Up
Rock Smash
Hidden Power
Sunny Day
Protect
Rain Dance
Frustration
Earthquake
Return
Dig
Brick Break
Mud-Slap
Double Team
Aerial Ace
Facade
Secret Power
Rest
Attract
Thief
Low Sweep
Round
Retaliate
Stone Edge
Gyro Ball
Bulldoze
Captivate
Rock Slide
Work Up
Sleep Talk
Natural Gift
Substitute
Rock Smash
Strength
 
I'd love to help. Reserving Rhyperior, Blissey, and Tangrowth.
464.png

Rhyperior (X)
Nature: XXXXX

Item: XXXXX

Type: Rock / Ground
Rock: Rock STAB; Reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.

Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.


Abilities:
Lightning Rod
: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Solid Rock
: (Innate) This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Reckless
: (Innate) This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.

Stats:

HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 2
Spe: 40

Attacks:
Poison Jab
Horn Attack
Tail Whip
Stomp
Fury Attack
Scary Face
Rock Blast
Take Down
Horn Drill
Chip Away
Hammer Arm
Drill Run
Stone Edge
Earthquake
Megahorn
Rock Wrecker

Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Ice Fang
Iron Tail
Magnitude
Pursuit
Reversal
Rock Climb
Rock Slide
Skull Bash
Swords Dance
Thrash
Thunder Fang

Ancient Power
Aqua Tail
Block
Earth Power
Endeavor
Fire Punch
Fury Cutter
Headbutt
Ice Punch
Icy Wind
Iron Head
Mud-Slap
Outrage
Rollout
Snore
Spite
Superpower
ThunderPunch
Uproar

Roar
Toxic
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Protect
Rain Dance
Frustration
Smack Down
Thunderbolt
Thunder
Earthquake
Return
Dig
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Thief
Round
Focus Blast
Fling
Incinerate
Shadow Claw
Payback
Giga Impact
Rock Polish
Stone Edge
Swords Dance
Bulldoze
Rock Slide
Dragon Tail
Poison Jab
Swagger
Substitute
Flash Cannon
Rock Smash
Cut
Surf
Strength
242.png

Blissey (F)
Nature: XXXXX

Item: XXXXX

Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Ability:
Natural Cure
: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Serene Grace
: (Innate) This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Healer
: (Innate) This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.

Stats:
HP: 140
Atk: Rank 1
Def: Rank 1
SpA: Rank 3
SpD: Rank 5
Spe: 55

Attacks:
Defense Curl
Pound
Growl
Tail Whip
Refresh
Softboiled
DoubleSlap
Minimize
Sing
Egg Bomb
Fling
Light Screen
Healing Wish
Bestow
Take Down
Heal Pulse
Double Edge

Aromatherapy
Counter
Endure
Gravity
Heal Bell
Helping Hand
Metronome
Mud Bomb
Natural Gift
Present
Substitute

Block
Body Slam
Counter
Dream Eater
Dynamic Punch
Endeavor
Endure
Fire Punch
Flamethrower
Gravity
Headbutt
Heal Bell
Helping Hand
Ice Beam
Ice Punch
Icy Wind
Last Resort
Mega Kick
Mega Punch
Metronome
Mimic
Mud-Slap
Rollout
Seismic Toss
Sleep Talk
Snore
Substitute
Swagger
Thunder Wave
Thunder Punch
Thunderbolt
Zen Headbutt

Calm Mind
Toxic
Hail
Hidden Power
Sunny Day
Ice Beam
Blizzard
Hyper Beam
Light Screen
Protect
Rain Dance
Safeguard
Frustration
SolarBeam
Thunderbolt
Thunder
Earthquake
Return
Psychic
Shadow Ball
Brick Break
Double Team
Flamethrower
Sandstorm
Fire Blast
Rock Tomb
Facade
Rest
Attract
Round
Echoed Voice
Focus Blast
Fling
Charge Beam
Incinerate
Retaliate
Giga Impact
Flash
Thunder Wave
Psych Up
Bulldoze
Rock Slide
Work Up
Dream Eater
Grass Knot
Swagger
Substitute
Wild Charge
Rock Smash
Strength
465.png

Tangrowth (X)
Nature: XXXXX

Item: XXXXX

Type: Grass
Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Ability:
Chlorophyll
: (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Leaf Guard
: (Innate) In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Regenerator
: (Innate) When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.

Stats:
HP: 110
Atk: Rank 4
Def: Rank 5
SpA: Rank 4
SpD: Rank 2
Spe: 50

Attacks:
Ingrain
Constrict
Sleep Powder
Absorb
Growth
PoisonPowder
Vine Whip
Bind
Mega Drain
Stun Spore
AncientPower
Knock Off
Natural Gift
Slam
Tickle
Wring Out
Power Whip
Block

Amnesia
Confusion
Endeavor
Flail
Giga Drain
Leaf Storm
Leech Seed
Nature Power
Power Swap
Rage Powder
Reflect

Headbutt
Mud-Slap
Pain Split
Seed Bomb
Snore
Synthesis
Worry Seed

Toxic
Hidden Power
Sunny Day
Hyper Beam
Protect
Frustration
SolarBeam
Earthquake
Return
Brick Break
Double Team
Reflect
Sludge Bomb
Rock Tomb
Aerial Ace
Facade
Rest
Attract
Thief
Round
Focus Blast
Energy Ball
Fling
Payback
Giga Impact
Flash
Swords Dance
Psych Up
Bulldoze
Rock Slide
Poison Jab
Grass Knot
Swagger
Substitute
Rock Smash
Cut
Strength
Two quick questions:
1) If Rhyperior learns a move at level 61 in earlier generations, but at level 86 in the fifth gen, should it be on here?
2) About moves that Rhydon/Chansey/Tangela can learn, but not Rhyperior/Blissey/Tangrowth: Should they be on here, and if so, should they be together or separated?
 
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