Rules
Pokemon: 3v3
Format: Singles
DQ: 2 Day Player/3 Day Referee
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
∞ Recovers / ∞ Chills
Arena
ASB Tournament Arena
Ragnarokalex
Gengar (F)
Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Mean Look
Destiny Bond
Hex
#Egg#
Disable
Willowisp
Perish Song
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Taunt
Double Team
Rest
Bide
Hidden Power (Fire 7)
#Event/Tutor#
Endure
Sleep Talk
Counter
Knock Off
Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Eruption
Earth Power
Earthquake
Rock Slide
Yawn
#Egg#
Stockpile
Spit UP
Endure
#TM/HM#
Protect
Substitute
Roar
Sunny Day
Solar Beam
Hidden Power (Fighting 7)
Sandstorm
Fire Blast
Rest
Overheat
Willowisp
Dig
Rock Polish
Stone Edge
Swagger
Flash Cannon
#Event/Tutor#
Heat Wave
Stealth Rock
Sleep Talk
Lapras (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice beam
Brine
Hydro Pump
Safeguard
#Egg#
Future Sight
Dragon Pulse
Whirlpool
#TM/HM#
Protect
Substitute
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Endure
Bide
Solar Beam
Reflect
#Event/Tutor#
Heal Bell
Drill Run
Signal Beam
Sleep Talk
LockDown
Slowbro (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Zen Headbutt
Slack Off
Psychic
Rain Dance
#Egg#
Mud Sport
Sleep Talk
Safeguard
#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Electric, 7]
Ice Beam
Earthquake
Shadow Ball
Flamethrower
Grass Knot
Surf
#Event/Tutor#
Magic Coat
Icy Wind
Drain Punch
Teleport
Counter
Bide
Endure
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Reflect
Trick
#Egg#
Encore
Guard Split
Skill Swap
#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot
#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon
Serperior (M)
Nature: Timid
+15% Speed, -1 Atk, +19% Accuracy
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Wring Out
Gastro Acid
Leaf Storm
#Egg#
Glare
Mirror Coat
Natural Gift
#TM/HM#
Protect
Substitute
Toxic
Hidden Power [Ground, 7]
Taunt
Hyper Beam
Light Screen
SolarBeam
Double Team
Reflect
Torment
Rest
Grass Knot
Rock Smash
#Event/Tutor#
Aqua Tail
Dragon Pulse
Knock Off
Sleep Talk
Snatch
Synthesis
Pokemon: 3v3
Format: Singles
DQ: 2 Day Player/3 Day Referee
Switch: OK
Items: ON
Abilities: ONE
Substitutions: TWO
∞ Recovers / ∞ Chills
Arena
ASB Tournament Arena
Field Type: Neutral
Complexity: Simple
Formats: All
Restrictions: No Restrictions
Description:
Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Complexity: Simple
Formats: All
Restrictions: No Restrictions
Description:
Surrounded by thousands of screaming Pokémon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the centre of the arena lies a dirt-based floor outlined to show two separate sides (with a white Poké Ball centre). Surrounding the dirt is a moat filled with water. The moat is about 4.5m wide & creates a perimeter around the dirt arena. The arena itself is 24m wide, 33m long. All moves, weathers, and abilities are legal for the match, since it is an outdoor arena with a large water source & packed dirt. Pokémon must stay in the arena (or the dimensions of the arena in the case of Flying Pokémon, who cannot leave the arena & cannot fly higher than 18m). This prevents Pokémon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokémon, or other elements not associated with the current battle.
Ragnarokalex
Gengar (F)
Nature: Hasty
-1 Def, +15% Spe, +19% Accuracy
Type: Ghost / Poison
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Ability: Levitate
Levitate (Innate):
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: 3
Def: 1 (-)
SpA: 5
SpD: 3
Spe: 127 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Hypnosis
Lick
Spite
Curse
Confuse Ray
Night Shade
Sucker Punch
Shadow Punch
Shadow Ball
Dark Pulse
Mean Look
Destiny Bond
Hex
#Egg#
Disable
Willowisp
Perish Song
#TM/HM#
Protect
Substitute
Toxic
Thunderbolt
Giga Drain
Psychic
Focus Blast
Torment
Taunt
Double Team
Rest
Bide
Hidden Power (Fire 7)
#Event/Tutor#
Endure
Sleep Talk
Counter
Knock Off
Camerupt (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Fire/Ground
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or bushfire areas.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.
Ability: Solid Rock
Solid Rock (Innate):
This Pokemon’s body is extremely solid and durable, and the Base Attack Power of incoming super-effective attacks is reduced by two (2).
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19
EC: 6/6
MC: 0
DC: 5/5
Attacks:
#Level Up#
Growl
Tackle
Ember
Magnitude
Focus Energy
Take Down
Flame Burst
Amnesia
Lava Plume
Flamethrower
Eruption
Earth Power
Earthquake
Rock Slide
Yawn
#Egg#
Stockpile
Spit UP
Endure
#TM/HM#
Protect
Substitute
Roar
Sunny Day
Solar Beam
Hidden Power (Fighting 7)
Sandstorm
Fire Blast
Rest
Overheat
Willowisp
Dig
Rock Polish
Stone Edge
Swagger
Flash Cannon
#Event/Tutor#
Heat Wave
Stealth Rock
Sleep Talk
Lapras (M)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water/Ice
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Ability: Shell Armor
Shell Armor (Innate):
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 0
DC: 5/5
Attacks:
#Level Up#
Sing
Water Gun
Growl
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Rain Dance
Perish Song
Ice beam
Brine
Hydro Pump
Safeguard
#Egg#
Future Sight
Dragon Pulse
Whirlpool
#TM/HM#
Protect
Substitute
Hail
Blizzard
Thunderbolt
Psychic
Hidden Power (Fire 7)
Roar
Double Team
Rest
Endure
Bide
Solar Beam
Reflect
#Event/Tutor#
Heal Bell
Drill Run
Signal Beam
Sleep Talk
Enigma Berry
Gahlon Berry
Custap Berry
Mago Berry
Charti Berry
Ice Gem
Fire Gem
Charcoal
Cleanse Tag
Iron Ball
Gahlon Berry
Custap Berry
Mago Berry
Charti Berry
Ice Gem
Fire Gem
Charcoal
Cleanse Tag
Iron Ball
LockDown
Slowbro (F)
Nature: Quiet
+1 Special Attack, -15% Speed, -10% Evasion
Type: Water / Psychic
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Regenerator
Regenerator (Innate):
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: 3
Def: 4
SpA: 5 (+)
SpD: 3
Spe: 26 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 6/6
MC: 40
DC: 5/5
Attacks:
#Level Up#
Confusion
Disable
Headbutt
Curse
Yawn
Tackle
Growl
Water Gun
Zen Headbutt
Slack Off
Psychic
Rain Dance
#Egg#
Mud Sport
Sleep Talk
Safeguard
#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Electric, 7]
Ice Beam
Earthquake
Shadow Ball
Flamethrower
Grass Knot
Surf
#Event/Tutor#
Magic Coat
Icy Wind
Drain Punch
Teleport
Counter
Bide
Endure
Alakazam (F)
Nature: Timid
+15% Speed, +22% Accurracy, -1 Attack
Type: Psychic
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Ability: Inner Focus
Inner Focus (Innate):
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 5
SpD: 3
Spe: 138
Size Class: 3
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Teleport
Kinesis
Confusion
Disable
Miracle Eye
Ally Switch
Psybeam
Reflect
Recover
Psychic
Reflect
Trick
#Egg#
Encore
Guard Split
Skill Swap
#TM/HM#
Protect
Substitute
Psyshock
Toxic
Hidden Power [Fire, 7]
Taunt
Hyper Beam
Light Screen
Shadow Ball
Focus Blast
Energy Ball
Thunder Wave
Grass Knot
#Event/Tutor#
Foul Play
Magic Coat
Snatch
Bide
Endure
Zap Cannon
Serperior (M)
Nature: Timid
+15% Speed, -1 Atk, +19% Accuracy
Type: Grass
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ability: Contrary
Contrary (Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 130 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 40
DC: 5/5
Attacks:
#Level Up#
Tackle
Leer
Vine Whip
Wrap
Growth
Leaf Tornado
Leech Seed
Mega Drain
Slam
Giga Drain
Wring Out
Gastro Acid
Leaf Storm
#Egg#
Glare
Mirror Coat
Natural Gift
#TM/HM#
Protect
Substitute
Toxic
Hidden Power [Ground, 7]
Taunt
Hyper Beam
Light Screen
SolarBeam
Double Team
Reflect
Torment
Rest
Grass Knot
Rock Smash
#Event/Tutor#
Aqua Tail
Dragon Pulse
Knock Off
Sleep Talk
Snatch
Synthesis
White Herb
Liechi Berry
Chilan Berry
Cell Battery
Power Belt
Flame Orb
Kasib Berry
Tamato Berry
Air Balloon
Metronome
Liechi Berry
Chilan Berry
Cell Battery
Power Belt
Flame Orb
Kasib Berry
Tamato Berry
Air Balloon
Metronome
We find ourselves in round one of this third (and hopefully more successful) ever ASB tournament. With the Factory format putting all players on a equal footing we have ASB mainstay Ragnarokalex facing off against relative newcomer LockDown. After having just barely snuck in as the very last of the substitutes LockDown has managed to snag himself the much coveted Contrary Serperior. However the regal snake might be in a spot of bother here with both Lapras and Camerupt holding powerful STABs on it. I'm sure Slowbro should have a thing or two to say about that volcanomon though. Rounding out the teams are two Gen I powerhouses in the speedy yet fragile Alakazam and Gengar. The sheer fact that Gengar is available in this tournament may baffle many long standing ASBers, as the thing was considered near uber in the early stages of the game and many a measure was taken to nerf it. We shall soon see if Gengar is able to live up to this billing but as always it may just all come down to match ups so why don't we go ahead and decide the first. The coin's already in the air with her majesty QE2 (heads) denoting Alex sending olut first while that cute and cuddly platypus (tails) will mean LockDown needs to start us off.
Heads it is! Ragnarokalex please do the honours.
Turn Order
Ragnarokalex sends out first Pokemon and attaches item.
LockDown sends out first Pokemon, attaches item and issues actions.
Ragnarokalex issues actions.
deadfox081 referees.
Heads it is! Ragnarokalex please do the honours.
Turn Order
Ragnarokalex sends out first Pokemon and attaches item.
LockDown sends out first Pokemon, attaches item and issues actions.
Ragnarokalex issues actions.
deadfox081 referees.